El_Borracho wrote: »Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions
Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
Its a one hit on any Humanoid enemy, making combat unnecessary most situations.
I'm still annoyed that since they launched nothing further has been done with either system introduced.
No new heists or sacraments, no additional depth to the justice system.
Just like the fighters and mages guild, they have been dropped into the game and then basically ignored.
Billium813 wrote: »El_Borracho wrote: »Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions
You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?
IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.
The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.
Agree, blade of woe only work to avoid detection if one target is around and don't work on Stuga.Billium813 wrote: »El_Borracho wrote: »Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions
You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?
IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.
The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
Its a one hit on any Humanoid enemy, making combat unnecessary most situations.
Unless there are other enemies around; then, it's useless and pointless to take the time to position yourself in the perfect location to one hit KO this neutral NPC for the 50gp in their pocket.
My point is that Thieving and Assassinating are some of the least integrated content in the whole game. They are completely fringe, neglected, and full of potential that ZOS has thrown to the wayside. Blade of Woe is pointless to skill up or even learn for 99.99% of the game.
Billium813 wrote: »El_Borracho wrote: »Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions
You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?
IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.
The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.Billium813 wrote: »El_Borracho wrote: »First off, the Blade of Woe is one of the most worthwhile skills in the game.
Can you explain what you mean?
Its a one hit on any Humanoid enemy, making combat unnecessary most situations.
Unless there are other enemies around; then, it's useless and pointless to take the time to position yourself in the perfect location to one hit KO this neutral NPC for the 50gp in their pocket.
My point is that Thieving and Assassinating are some of the least integrated content in the whole game. They are completely fringe, neglected, and full of potential that ZOS has thrown to the wayside. Blade of Woe is pointless to skill up or even learn for 99.99% of the game.
TG has the quests for Queen, Walks softly and Velsa who count to guild progress, DB only has the main quest line so you have to do more dailies.I voted TG because the achievements for that zone were very straight forward. Same for leveling the TG line and completing the main skill point story line.
DB has the [snip] forced pauses between completing story quests due to having to raise your faction with them doing the assassinate side quests. Yes TG had some of that too but very, very little. You barely had to do any daily bulletin, just doing the main plus each npc side quest lines got almost all the factions xp needed to obtain the next main skill point story quest.
For achieve hunters, TG was awesome and DB was awful. The camping day after day the random named enemies to kill for the sacrament achievements was terrible compared to TG zone achieves.
Am 99.9% certain the zones were designed by separate teams with different ‘vision’ of what a self contained dlc zone should be. TG is it. DB is just time gating for sake of it.
[Edited for Censor Bypass]
I'm still annoyed that since they launched nothing further has been done with either system introduced.
Just like the fighters and mages guild, they have been dropped into the game and then basically ignored.
francesinhalover wrote: »
I'm still annoyed that since they launched nothing further has been done with either system introduced.
No new heists or sacraments, no additional depth to the justice system.
Just like the fighters and mages guild, they have been dropped into the game and then basically ignored.