You flat out disregard the comments of people on this thread who clearly said they've experienced different chest behavior, including having the loot window up but the items not available for looting. And you then proceed to give this obvious description of the normal chest behavior we're all aware of. So basically your calling anyone who claims to have not experienced that behavior liars? You'r saying it's against the laws of physics for them to be telling the truth and there being a possible lag-related or code-related window someone could be taking advantage of?pokebreaker wrote: »If you engage with mobs guarding the chest you should get the rights to the chest as long as the mobs guarding the chest do not kill you
When picking locked chests, after successfully picking the lock, it automatically starts looting the box, without you have to do anything else ( I know because I let it happen everytime). It may not auto-loot it straight to your inventory, but it does bring up the loot window for you to select the items. While that loot window is open for you, another player cannot loot the chest, due to it already being interacted with, similar to trying to simultaneously loot a gathering node; if one person starts, nobody else can start, UNLESS the initial looter drops from the loot window for whatever reason (inventory management, character screen, etc.)
In the case of a Lock Box, if another player finds the chest as well, then it is fair game for them to capitalize on your failures; whether it be picking the lock after you failed to, or taking the contents because you were in a rush to get there first, and didn't realize you didn't have room for the potential items. Afterall, they found the box as well. It's not like when you found it, you put out some beacon advertising that boxes' location to someone in another zone. They were in the same area, possibly going for it as well, but you happened to get to it first (probably laughing maniacally).
daneyulebub17_ESO wrote: »You flat out disregard the comments of people on this thread who clearly said they've experienced different chest behavior, including having the loot window up but the items not available for looting. And you then proceed to give this obvious description of the normal chest behavior we're all aware of. So basically your calling anyone who claims to have not experienced that behavior liars? You'r saying it's against the laws of physics for them to be telling the truth and there being a possible lag-related or code-related window someone could be taking advantage of?
pokebreaker wrote: »
When picking locked chests, after successfully picking the lock, it automatically starts looting the box, without you have to do anything else ( I know because I let it happen everytime). It may not auto-loot it straight to your inventory, but it does bring up the loot window for you to select the items. While that loot window is open for you, another player cannot loot the chest, due to it already being interacted with, similar to trying to simultaneously loot a gathering node; if one person starts, nobody else can start, UNLESS the initial looter drops from the loot window for whatever reason (inventory management, character screen, etc.)
In the case of a Lock Box, if another player finds the chest as well, then it is fair game for them to capitalize on your failures; whether it be picking the lock after you failed to, or taking the contents because you were in a rush to get there first, and didn't realize you didn't have room for the potential items. Afterall, they found the box as well. It's not like when you found it, you put out some beacon advertising that boxes' location to someone in another zone. They were in the same area, possibly going for it as well, but you happened to get to it first (probably laughing maniacally).
MatthewCKemp wrote: »They are standing there and keep clicking on the chest before you get a chance to click it. so a small lag spike as you come from the screen with the lock pins back to normal view and you loss the chest.
@IronMaiden_burnout Actually, it is possible and in fact has happened to me.IronMaiden_burnout wrote: »There is no way someone can open your chest if you successfully picked it unless your pack is full and you have it on auto loot or you failed the lockpick session. There is no clicking involved, you pick and the chest opens all in one action.MatthewCKemp wrote: »They are standing there and keep clicking on the chest before you get a chance to click it. so a small lag spike as you come from the screen with the lock pins back to normal view and you loss the chest.
Seems like I hit a snare there...
I care for other players..but nothing for such players and since you take such a personal aggressive stance i bet you are one of those that actually ninjas chests from others.Isn't it easy..but spare me the pathetic personal assumptions
The fact is that this is one of the things in the game at the moment that I don't like having other players around;It does quite the opposite of encouraging players to approach eachother and therefor is a bad system...
Heck I don't even care if they got to it first
But if they let me to rot with the mobs that guard the treasure chest just to ninja it away, they are scumbags
Yeah those pests are as annoying as bots..
starkerealm wrote: »Are they actually swiping the stuff out of it while you have the loot window open? Because that shouldn't be possible.
If you abandon the chest, and mess with your inventory before going back, that's unprotected.
@pokebreaker
selling vamp and werewolf bits is exploiting,not as intended.
If you support it I think its safe to say we are not on the same wavelength..To me that is morally wrong,not the kind of players I want to hang around with.
But that is not important,and to hell with the reasons of a person purchasing the game.Games have one purpose-amusement.
So if a bunch devotes their time making the experience for other players miserable,you support their decision to do so?
Because that is exactly what these ww and vamp bite sellers do.Do you think they actually camp these mobs for enjoyment?
No,simply to abuse other players through exploiting a game system that was not intended that way.
These that ninja chests away grief other players.
its not a matter of being a buddy with everyone..you surely won't make many that way either..
If you can't see the injustice when 1 player engages with mobs in order to get to a guarded chest
while another one takes advantage of the combat situation and ninjas the chest away you engaged in combat for in the first place..
So you'd justify it by "well that player is probably just as selfish anyway"? I call BS
If there is combat for the treasure,lets be fair about it.
if you are working for months on a paper and someone would steal it last day and take all the credit would be the same
Should we share,buddy buddy blabla ? well if the system would be fair at least there would be more chance to end on friendly terms with players you encounter
If you then say 'there should be no expectations of someone to just let you have it freely' why are we even in an argument?
Because that is exactly what the ninjas do;they freely take what others have to fight for.
And I'd love the /spitface command at moments when that happens..
I was speaking generally while you attempted a personal attack (with the jail this and blabla)..thats a difference.
I however delivered it in a furious mood,perhaps I should have gave it more time before posting
And for your prejudice about me,I find it rather strange that you disagree while you actually kinda agreed..