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Locked chest ninjas

  • KerinKor
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    reggielee wrote: »
    it does autoloot if you have that enabled but there is a small blip of time where it asks you to press r to loot before it autoloots,
    I have never seen that.

  • Baogo
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    Autoloot works. Those saying it doesn't are 'e' key spammers. Either let someone loot the chest or turn on autoloot. And clear out space in your bag before hand. I mean if your bags are full then you don't need the chest anyway
  • daneyulebub17_ESO
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    Tipsy wrote: »
    If you engage with mobs guarding the chest you should get the rights to the chest as long as the mobs guarding the chest do not kill you

    When picking locked chests, after successfully picking the lock, it automatically starts looting the box, without you have to do anything else ( I know because I let it happen everytime). It may not auto-loot it straight to your inventory, but it does bring up the loot window for you to select the items. While that loot window is open for you, another player cannot loot the chest, due to it already being interacted with, similar to trying to simultaneously loot a gathering node; if one person starts, nobody else can start, UNLESS the initial looter drops from the loot window for whatever reason (inventory management, character screen, etc.)

    In the case of a Lock Box, if another player finds the chest as well, then it is fair game for them to capitalize on your failures; whether it be picking the lock after you failed to, or taking the contents because you were in a rush to get there first, and didn't realize you didn't have room for the potential items. Afterall, they found the box as well. It's not like when you found it, you put out some beacon advertising that boxes' location to someone in another zone. They were in the same area, possibly going for it as well, but you happened to get to it first (probably laughing maniacally).
    You flat out disregard the comments of people on this thread who clearly said they've experienced different chest behavior, including having the loot window up but the items not available for looting. And you then proceed to give this obvious description of the normal chest behavior we're all aware of. So basically your calling anyone who claims to have not experienced that behavior liars? You'r saying it's against the laws of physics for them to be telling the truth and there being a possible lag-related or code-related window someone could be taking advantage of?
    Edited by ZOS_MichelleA on May 5, 2014 6:31AM
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  • Night_Watch
    Night_Watch
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    I can come at this from a slightly different angle!

    I do not usually 'farm' nodes as I simply pick stuff up during normal / general play.

    The other day though, I realised I was very low on some materials I wanted and so I set off on a 'mats run'. While looking for materials, any chest that appered to me I opened. I picked the locks on a handful of chests but then came to a chest I fully expected to have to pick the lock on. Thing is, the chest simply opened to give me the loot! I looked around to see if some one was maybe fighting a mob. Maybe the mob had attacked between a succesful lock pick and a looting - unlikely but possible I thought. I waited to see if anyone appeared suddenly - as if they had lost connection then logged back in - nothing. In both cases, I had intended to give over the loot I had got to the other player if they said they had picked the lock. No loss to me really but maybe a good way to keep another player happy. There was no other player around for some minutes so I moved on.

    I can see how I could be accused of taking loot that I had not deserved but I did not deliberately 'ninja'.

    I'll be watching out for this issue though and will likely do the autoloot thing if needed.
    Edited by Night_Watch on May 4, 2014 3:53PM
    "If there is an underlying oneness of all things, it does not matter where we begin, whether with stars, or laws of supply and demand, or frogs, or Napoleon Bonaparte. One measures a circle, beginning anywhere."

    Charles Fort - Lo! (1931)
  • michaelpatrickjonesnub18_ESO
    Combat, looting, questing, crafting...

    This entire game is a crapshoot.

    They need to hire Fix-It Felix.

    And fire Wreck-It Ralph.
  • Sakiri
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    Ive been known to pick the lock for xp and leave the loot. /shrug
  • joanjett
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    Look dont mean to sound like a jerk here but first off
    i always make sure i have space when im out in the eso world.
    And when im getting close to being full i head back to town.

    And to be honest since i got to vr 1 { im almost 4 now} chest
    are nice but most of the time this is what i fine {some gold about 50-60 a green
    item and maybe a grand soul gem. So really not a big deal.

    I would get nuts when i see a master chest but dam my last 3 had the above
    items in it so like i said not a big deal.

    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • pokebreaker
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    You flat out disregard the comments of people on this thread who clearly said they've experienced different chest behavior, including having the loot window up but the items not available for looting. And you then proceed to give this obvious description of the normal chest behavior we're all aware of. So basically your calling anyone who claims to have not experienced that behavior liars? You'r saying it's against the laws of physics for them to be telling the truth and there being a possible lag-related or code-related window someone could be taking advantage of?

    Yes, I do call people liars about this particular thing, because when some players don't get their way, they OFTEN Omit information about the incident, in order to get more people on their side. The problem is, when there are a bunch more people like this, nobody calls BS, and just go along with it, making it appear like there is an issue with the mechanic, when there really isn't.

    People are upset about getting their chests ninja'd after:
    1. Failing to pick the lock, and someone else waiting around picks it immediately afterward

    2. Successfully picking the lock, but forgetting their inventory is full, then having to close the loot window, allowing someone waiting nearby to ninja the loot.

    3. Fighting mobs around a chest, in order to be able to pick it, and another player coming up and picking the lock while the first player is still engaged in the mob fight.

    4. Successfully picking the lock, but panic mashing buttons, interrupting the loot animation, allowing a window of opportunity for another player to loot the chest.

    I can guarantee that most of the situations of other players seemingly getting in to ninja the chests after a successful picking, falls into item 1 and/or 4. Some reasonable players will recognize and admit their fault in that, others will blame the "system". I think it's rather silly to expect other people to be truthful when trying to gain support of their issue, where they attack other players' behavior first, and then try to raise a technical support issue on the matter afterward. I think we could probably agree that there is a possibility of people both lying about their situation, as well as there being a glitch in the system.

    Is there any video evidence of this particular issue? Any controlled tests with two players simulating items 1 and 4, to see if another player can actually jump in to loot a chest that is being interacted with, and/or has the loot window open? If so, I will gladly concede.

    Edited by ZOS_MichelleA on May 5, 2014 6:32AM
  • Tipsy
    Tipsy
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    When picking locked chests, after successfully picking the lock, it automatically starts looting the box, without you have to do anything else ( I know because I let it happen everytime). It may not auto-loot it straight to your inventory, but it does bring up the loot window for you to select the items. While that loot window is open for you, another player cannot loot the chest, due to it already being interacted with, similar to trying to simultaneously loot a gathering node; if one person starts, nobody else can start, UNLESS the initial looter drops from the loot window for whatever reason (inventory management, character screen, etc.)

    In the case of a Lock Box, if another player finds the chest as well, then it is fair game for them to capitalize on your failures; whether it be picking the lock after you failed to, or taking the contents because you were in a rush to get there first, and didn't realize you didn't have room for the potential items. Afterall, they found the box as well. It's not like when you found it, you put out some beacon advertising that boxes' location to someone in another zone. They were in the same area, possibly going for it as well, but you happened to get to it first (probably laughing maniacally).

    The fact is that this is one of the things in the game at the moment that I don't like having other players around;It does quite the opposite of encouraging players to approach eachother and therefor is a bad system...
    Heck I don't even care if they got to it first
    But if they let me to rot with the mobs that guard the treasure chest just to ninja it away, they are scumbags


    Edited by ZOS_MichelleA on May 5, 2014 6:32AM
  • SirAndy
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    I frequently open chests for other players and let them have the loot if i notice them struggling with the chest ...
    :)
  • DigitalMerc83
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    i'm not positive, as i don't know the actual mechanics of the game... but from the animations and 'flow' of the "lockpicking and looting" of a chest;

    It appears to be two separate objects. One is a 'locked chest' of X difficulty... all players can see this chest within a particular range of the chest. Once a player successfully picks the lock of the X difficulty chest, it is then replaced by the game with a lootable chest.

    It would make perfect sense, if this is actually how this feature works in the game.

    "Lockpicker" unlocks the chest;
    "Ninja" run by just as "Lockpicker" is finishing with the last tumbler.
    If you pay attention and look really closely, the chest flashes briefly [probably when the two chests are being swapped; 'locked' chest-prop substituted for a 'lootable' chest-prop]
    "Ninja" looter can now interact with the 'lootable' chest-prop, and gets your lockpicked goods before your lockpicking window interface closes completely, and you're S.o.L.

    Like i said, i don't know the exact mechanics, but just from observing my wife doing the lockpicking and me trying to ninja-nab the loot, it seems to be a repeatable flaw more often than not.

    Edit:
    Suggested solution: Make the chests a "mini-quest" ...once someone opens the chest window and attempts to pick the lock, they 'accept' the quest automatically from the chest. If they pick the lock, they fulfill the requirements of the quest, and are rewarded with the loot, within a quest-completion 'parameters' window. This means that the game wouldn't actually have a chest with items in it, rather, the items would be generated upon completion of the 'quest' [once you finish the last tumbler, a new window pops up for YOU with the loot in it] ...not a chest that anyone can access.

    Simply put a timer or proximity requirement on the 'chest quest' and the feature shouldn't function any differently [from a players perspective] than the current setup, while [hopfully] resolving the 'ninja loot' issue.


    Again, i have no idea if this is even how the game does the lockpicking/chests, but hey, it sounded good in my brain!
    Edited by DigitalMerc83 on May 4, 2014 6:27PM
  • IronMaiden_burnout
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    They are standing there and keep clicking on the chest before you get a chance to click it. so a small lag spike as you come from the screen with the lock pins back to normal view and you loss the chest.

    There is no way someone can open your chest if you successfully picked it unless your pack is full and you have it on auto loot or you failed the lockpick session. There is no clicking involved, you pick and the chest opens all in one action.
    People stand around because if you fail, they can then click on the chest to get a go at it which is fair in my book!
  • SirAndy
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    They are standing there and keep clicking on the chest before you get a chance to click it. so a small lag spike as you come from the screen with the lock pins back to normal view and you loss the chest.
    There is no way someone can open your chest if you successfully picked it unless your pack is full and you have it on auto loot or you failed the lockpick session. There is no clicking involved, you pick and the chest opens all in one action.
    @IronMaiden_burnout Actually, it is possible and in fact has happened to me.
    There is some time between you finishing the last tumbler and the loot window popping up and if someone is lucky, they can grab the chest from you right then and there.
    ;-)
  • SaibotLiu
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    Im not interested in ninjas. Im more interested in the OCD pirate that keeps leaving 50 gold coins, an article of clothing, and a gem in all these random treasure chests. I'd like to get him some help as much as possible.
  • Tipsy
    Tipsy
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    whoever got first to it=fine..(although one might be slightly disgusted at times by the behavior of the other,it is 'fair')
    Its in the situation where there are mobs to be fought in order to get to the chest that it gets injust when someone runs in while you are engaged and ninjas what you are fighting for.

    When there is combat in a radius around the treasure chest,
    nobody should be able to loot the chest until combat is over.
    Then there should be something like a roll system for whoever participated in that battle.
    Then if they fail to break the lock the other one(s) can try..
    At least it would be fair that way in the situation where one is in combat to get to the chest,
    players that arrive later should not just be able to ninja ans reap the reward of other player's effort
  • pokebreaker
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    Tipsy wrote: »
    Seems like I hit a snare there...
    I care for other players..but nothing for such players and since you take such a personal aggressive stance i bet you are one of those that actually ninjas chests from others.Isn't it easy..but spare me the pathetic personal assumptions

    The fact is that this is one of the things in the game at the moment that I don't like having other players around;It does quite the opposite of encouraging players to approach eachother and therefor is a bad system...
    Heck I don't even care if they got to it first
    But if they let me to rot with the mobs that guard the treasure chest just to ninja it away, they are scumbags

    I simply stand on principle. I care for other players by way of supporting a player conducting themselves how they see fit, regardless of whether you like it or not, as long as it's not against TOS rules. If it's against TOS, then I simply will not support the action, nor while I defend it. I'm the same when it comes to the infamous WW/Vamp spawn camping. I don't conduct it, but I support another players decision to do so, IF it's not against TOS.

    Every player has their personal reasons for why they purchased this game, so expecting everyone to desire to be buddy buddy with you, is your own failing. Why should said player help you with the mobs? You gonna add them as a friend? Kick them a few gold? Go out of your way to share the contents of the chest with them? It's easy to say yes right now, because there is no choice for the sake of the argument; but you and I know you are just as selfish as the person that ninaj'd you, you're just more indirect about it.

    When it comes to publicly available items, such as chests and nodes, there should be no expectation of someone to just let you have it freely. Seeing how this probably isn't your first MMO, there is no way you can't know that. In real life it's one thing, because an act of disrespect can literally get you killed, so it pays big time to be polite (when necessary). However, this is a game, and in this game, where there is a constant supply of materials, there is no reason to expect such courtesy, nor is there a reason to speak of spitting/physically assaulting someone over it. If you give or receive courtesy, that is great. I do it all the time, just because I like being nice to people. That does not mean that I won't stand up for the "scumbags", who are playing within the rules of the game.

    I get where you were coming from, and in another scenario I might have even backed you, but your delivery was off.

    All just my opinions though.
    Edited by pokebreaker on May 4, 2014 7:17PM
  • DakotaCoty
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    A little preparation never hurt anyone. When I'm in a dungeon and I know I'm going to be opening chests, I always clear my inventory, it's really simple to do and very effective if you make it a regular habit.

    I understand how annoying it is to have someone pinch your chests, but I've done it to many people because I know that they are standing behind me waiting for me to either fail the lockpick or have a full inventory.

    A bound-system would be really good to help prevent it. If there's rare items that the person doesn't want, he can just trade it away.
    EU player
    http://tinyurl.com/10VampGuide
    www.twitter.com/DakotaKavanagh
  • ArRashid
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    Yeah those pests are as annoying as bots..

    just this evening I had 1 green set head piece and 1 blue item in a chest, but my inventory was full (*** small inv!!!), but till I managed to throw even first away, 3 guys ran into the chest and literally fought who will steal it first..

    I ended up all sad looking at the bunch, not even sure which of them stole my loot..
    And the chest before some Skeever attacked me mid-unlock, and just as I left lockpicking screen I saw another dude already opening my chest. That damn rat pulled another rat to attack me because he wanted to steal the damn chest. Like, WTF is wrong with people?
    Are all of them friggin griefers?
  • Strontium-Dog
    Strontium-Dog
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    I have auto loot enabled and just checked, unlock chest soon as lock tumblers are correct the loot is put in my backpack.
    Only chest it doesnt do this with is the map/ce map chests but i assume others cant see them without map and then it would be their own instanced one.
  • DakotaCoty
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    ArRashid wrote: »
    Yeah those pests are as annoying as bots..

    Slap 'em with a fish.
    It should be a new emote.
    EU player
    http://tinyurl.com/10VampGuide
    www.twitter.com/DakotaKavanagh
  • Tipsy
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    @pokebreaker
    selling vamp and werewolf bits is exploiting,not as intended.
    If you support it I think its safe to say we are not on the same wavelength..To me that is morally wrong,not the kind of players I want to hang around with.
    But that is not important,and to hell with the reasons of a person purchasing the game.Games have one purpose-amusement.
    So if a bunch devotes their time making the experience for other players miserable,you support their decision to do so?
    Because that is exactly what these ww and vamp bite sellers do.Do you think they actually camp these mobs for enjoyment?
    No,simply to abuse other players through exploiting a game system that was not intended that way.

    These that ninja chests away grief other players.
    its not a matter of being a buddy with everyone..you surely won't make many that way either..
    If you can't see the injustice when 1 player engages with mobs in order to get to a guarded chest
    while another one takes advantage of the combat situation and ninjas the chest away you engaged in combat for in the first place..
    So you'd justify it by "well that player is probably just as selfish anyway"? I call BS
    If there is combat for the treasure,lets be fair about it.
    if you are working for months on a paper and someone would steal it last day and take all the credit would be the same
    Should we share,buddy buddy blabla ? well if the system would be fair at least there would be more chance to end on friendly terms with players you encounter

    If you then say 'there should be no expectations of someone to just let you have it freely' why are we even in an argument?
    Because that is exactly what the ninjas do;they freely take what others have to fight for.
    And I'd love the /spitface command at moments when that happens..
    I was speaking generally while you attempted a personal attack (with the jail this and blabla)..thats a difference.
    I however delivered it in a furious mood,perhaps I should have gave it more time before posting
    And for your prejudice about me,I find it rather strange that you disagree while you actually kinda agreed..
    Edited by Tipsy on May 4, 2014 8:40PM
  • Reignskream
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    Are they actually swiping the stuff out of it while you have the loot window open? Because that shouldn't be possible.

    If you abandon the chest, and mess with your inventory before going back, that's unprotected.

    Fair game, thanks for unlocking it! :P But no that does kinda suck, but that's why I love auto loot. I also peek around to make sure nobody is around me when im doing a chest lol
    Edited by Reignskream on May 4, 2014 8:35PM
  • pokebreaker
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    Tipsy wrote: »
    @pokebreaker
    selling vamp and werewolf bits is exploiting,not as intended.
    If you support it I think its safe to say we are not on the same wavelength..To me that is morally wrong,not the kind of players I want to hang around with.
    But that is not important,and to hell with the reasons of a person purchasing the game.Games have one purpose-amusement.
    So if a bunch devotes their time making the experience for other players miserable,you support their decision to do so?
    Because that is exactly what these ww and vamp bite sellers do.Do you think they actually camp these mobs for enjoyment?
    No,simply to abuse other players through exploiting a game system that was not intended that way.

    These that ninja chests away grief other players.
    its not a matter of being a buddy with everyone..you surely won't make many that way either..
    If you can't see the injustice when 1 player engages with mobs in order to get to a guarded chest
    while another one takes advantage of the combat situation and ninjas the chest away you engaged in combat for in the first place..
    So you'd justify it by "well that player is probably just as selfish anyway"? I call BS
    If there is combat for the treasure,lets be fair about it.
    if you are working for months on a paper and someone would steal it last day and take all the credit would be the same
    Should we share,buddy buddy blabla ? well if the system would be fair at least there would be more chance to end on friendly terms with players you encounter

    If you then say 'there should be no expectations of someone to just let you have it freely' why are we even in an argument?
    Because that is exactly what the ninjas do;they freely take what others have to fight for.
    And I'd love the /spitface command at moments when that happens..
    I was speaking generally while you attempted a personal attack (with the jail this and blabla)..thats a difference.
    I however delivered it in a furious mood,perhaps I should have gave it more time before posting
    And for your prejudice about me,I find it rather strange that you disagree while you actually kinda agreed..

    There is nothing wrong with selling a service, if someone is willing to pay for it, and it is within TOS. Selling a bite and camping the mobs are two different things, both of which I support another player being able to, because it's not against TOS. However, I do frown upon the latter and do not partake in it myself. ZOS has stated "Accepting of real money" and "Scamming other players" as being a punishable offenses. Anything they make publicly available, should be expected to be strongly competed over, to the dislike of some/many. If the competition proves to be too much for the playerbase to handle, I'm sure ZOS would make adjustments so the competition factor is removed.

    If a group of people find amusement in making other player's time miserable, and it is NOT against TOS, then I have no choice but to support it. That doesn't mean that I can't recognize it as being crappy, and call people out on their choice to be that way. There is no point to having rules, if we aren't allowed to operate within the upper limits of those rules. There are rules covering Trolling, griefing, scamming, spamming, etc. However, there is nothing covering ninja looting, because the whole point of public loots, is to spark competition, otherwise the Chests and Nodes would be personally instanced to just your character, similar to looting Chests, Wardrobes, Dressers, and Desks. Gathering nodes, Chests, and WW/Vamp spawns are pretty much the only thing in the game that can be competed for; so it's not like they even make up a significant fraction of the games personally available content.

    There is no point in bringing real-life situations back into the argument. Behavior in real-life have far more drastic consequences than anything this game or any other could simulate. My initial usage of it was purely a sarcastic response to your initial statements.

    Is it crappy that someone got ninja'd while fighting mobs? Yes. Should they be annoyed? Yes. Should it be changed so they can't ninja? No, not as long as the items remain public loot. There are tactics to combatting potential ninjas. It's kind of like the tactics you learn to employ when playing on a PvP server (in other MMOs). There are ways you have to check your surroundings, and fight mobs, before doing certain other things, to ensure you aren't fully susceptible to being ganked.

    I think the problem is that this game is too Cooperative, to the point where acts of "survival of the fittest", are so uncommon, that when they happen, it seems egregious. When some play MMORPGs, they expect there to be a competition for public items, even amongst players of the same faction. With this game combining PvP, PvE, and RP type players into one big server, it causes a massive clash of interests. Seemingly the PvP type players are the ones largely unfulfilled in the open-world, so they end up getting that fulfillment from messing with players of the same faction, because there are no other viable options (I don't count Cyrodiil).

    I don't have a prejudice against you. It was merely a reflection of what you were doing by making the comments you were making about others, who are not here to retort. There is a productive way to voice your concerns, without having to make ambiguous threats of violence (which you later clarified were digital in nature), and "general" name calling. While I'm no forum police, I do like to engage in those conversations on the grounds that there are multiple sides to the issues, and just because it seems we're in a place where everyone agrees, doesn't mean that everyone agrees.
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