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If you could change one thing about eso, what would it be?

  • jabbrwokk
    jabbrwokk
    Soul Shriven
    Fix the many, many quests that break when you are grouped with someone.

    Undaunted Bolgrul dailies, the first story quest in Galen, and the recent New Life Festival's Signal Fire Sprint quest are just three I have encountered that come to mind.

    For a multiplayer-focused game, to have so many quests break when grouped is jarring and irritating.
  • FlopsyPrince
    FlopsyPrince
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    Truly interacting with and listening to players/customers. They wouldn't have to do everything, but open and honest communication would go a long ways!
    PC
    PS4/PS5
  • Billium813
    Billium813
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    jabbrwokk wrote: »
    Fix the many, many quests that break when you are grouped with someone.

    Undaunted Bolgrul dailies, the first story quest in Galen, and the recent New Life Festival's Signal Fire Sprint quest are just three I have encountered that come to mind.

    For a multiplayer-focused game, to have so many quests break when grouped is jarring and irritating.

    Deadlands has a couple too https://forums.elderscrollsonline.com/en/discussion/624227/daily-quest-bug-unmakers-hoard#latest

    I am guessing they don't have testers that test grouping while doing questing. They quests are probably just tested by the programmer, during development, and later by a tester, when the whole quest chain is run through before launch. No one tests grouping for content because it would take too much extra work.

    ZOS instead over-relies on players to test this stuff during the PTS cycle! Except... players don't want to test questing on PTS. You think players are gonna find a friend, with hours of time to burn, that wants to spend it testing daily quests on a Public Test Server where you get NOTHING for doing the testing? Even if I find and submit a legit bug, and it gets fixed, I get nothing!
    Edited by Billium813 on January 3, 2023 7:39PM
  • I_killed_Vivec
    I_killed_Vivec
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    Please sir, can I login?
  • Xarc
    Xarc
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    I would like to close Cyrodiil -50 campaign and do like they did with IC sewers, fusionning with nocp.

    This is now only a veteran players campaign with low lvl chars and everybody has left this place, there's nothing to do 95% of the time, only 5-6 players online at primetime in the whole campaign who only troll-kill all brave new players trying to do something here.

    this campaign is now a kingdom of toxicity for trolls feeling strong by killing new players and farming emp achievement they sell 60M gold with 0 ennemy.

    A pure shame for our game this still exists.

    However it was a great campaign when it was full of real new players learning pvp (2014-2019), best place for that. But it 's been for years ago it's not the case anymore, RIP -50.
    BG -50 exists and it is enough to learn fights, now after 9 years vet campaign have great guilds welcoming new pvp players and teaching them all they need to know, eso doesnt need -50 campaign anymore.
    Edited by Xarc on January 3, 2023 8:27PM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Jaimeh
    Jaimeh
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    I can't pick just one because I'd equally want for all of these things to change:

    -Remove the crate model, and add all rewards in the store for flat prices, with no currency layers. It'd be nice for some of the snazzy rewards to be available through gameplay (trial trifecta rewards have been offensively low-effort, and also it would be great if they reinstated dungeon challenger rewards).

    -Unhomogenize the classes, bring back some of their iconic skills to the way they used to be. That would probably make things unbalanced for PvP, so my next point is relevant:

    -Separate PvP and PvE skill tooltips, ie. having separate tooltips for the two modes, coming into effect via Battlespirit

    -Expand the furnishing slot limit, at least for notable houses. It can be an ESO+ perk.

    -Stop adding invulnerable phases to world boss fights; when there are a lot of people around they phase is meaningless, since it gets through really fast, when there are a few people or no people are around the phase is incredibly tedious to deal with.

    -As a more abstract wish: keep combat fast and responsive. I don't want combat to slow down, and imo it has become a lot more boring with hybridization, since all dps rotations are extremely similar. ESO combat is great because it's fast, reactive, and engaging with animation cancelling and light attack weaving, it's what makes it unique, and any nerfs hurting these aspects, overall hurt the game.
  • Xarc
    Xarc
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    Jaimeh wrote: »
    -Stop adding invulnerable phases to world boss fights;

    I cant agree more with that
    this is so boring

    Edited by Xarc on January 3, 2023 8:28PM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Jaraal
    Jaraal
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    Xarc wrote: »
    I would like to close Cyrodiil -50 campaign and do like they did with IC sewers, fusionning with nocp.

    This is now only a veteran players campaign with low lvl chars and everybody has left this place, there's nothing to do 95% of the time, only 5-6 players online at primetime in the whole campaign who only troll-kill all brave new players trying to do something here.

    this campaign is now a kingdom of toxicity for trolls feeling strong by killing new players and farming emp achievement they sell 60M gold with 0 ennemy.

    A pure shame for our game this still exists.

    However it was a great campaign when it was full of real new players learning pvp (2014-2019), best place for that. But it 's been for years ago it's not the case anymore, RIP -50.
    BG -50 exists and it is enough to learn fights, now after 9 years vet campaign have great guilds welcoming new pvp players and teaching them all they need to know, eso doesnt need -50 campaign anymore.

    I put all my characters into Gray Host at lvl 10. Granted, they all take advantage of shared CP, but the lowbie bonus is still in effect in Cyro. It's actually easier to clear guards off a resource with a low level toon.
  • KlauthWarthog
    KlauthWarthog
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    I don't think I can give an answer that is both honest and fits into the community rules.
  • Rageypoo
    Rageypoo
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    All beds should be interactable.
  • Rasande_Robin
    Rasande_Robin
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    If you could change one thing about eso, what would it be?

    Game-Engine

    :/
    PC/EU: Orcana "something"-stone
  • Rageypoo
    Rageypoo
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    changing color in the dye hud, to be able to cycle through them with the keyboard using keys to instantly change color, rather than clicking each individual dye in order to see the difference. It's SO TIME CONSUMING!
  • Natakiro
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    Snamyap wrote: »
    I'd replace the crown store with a proper reward system for actually playing the game.

    As long as that reward system doesn't devolve into some super-grindy Battle Pass nonsense. I'd rather throw some ESO+ crowns at a mount every now and then, or trade gold for crowns, than slave away doing Battle Pass objectives. Endeavors fill a similar roll and would hate to see BP on top of that.

    However, I know what you mean; I would love to see more reward variety in cosmetics from in-game activities, outside of those Vet Trial mounts and event items.
    PC-NA | Play on Desktop, Steam Deck, VR via vorpX
  • Bethgael
    Bethgael
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    BretonMage wrote: »
    There's no lack of controversial suggestions here, so I'll add one more: more soloable content, with fewer non-solo-friendly mechanics like one-shots, pin-downs, double levers etc.
    Or, at the very, very least, the ability to use companions to stand on stuffs as another player would or count as an "alive" character when you die to a boss that has unavoidable mechanics (like that freaking pirate ).

    But really, I'd like items that have been in the game since Craglorn (apple trees! Grape vines! Musical instruments!) be added to furnishings, especially in cases where, since ZOS insists increasing the furnishing cap is impossible , introducing said items will mean people can use 1 item to make A Thing rather than needing to, for example, put down a tree, and then x number of apples to make the same thing, freeing up item slots for other things.

    Ingame ID: Bethgael PC NA/EU but mostly NA
  • TooWeak2Live
    TooWeak2Live
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    jabbrwokk wrote: »
    Fix the many, many quests that break when you are grouped with someone.

    Undaunted Bolgrul dailies, the first story quest in Galen, and the recent New Life Festival's Signal Fire Sprint quest are just three I have encountered that come to mind.

    For a multiplayer-focused game, to have so many quests break when grouped is jarring and irritating.

    Those aren't even the quests I've seen break. It's mostly the boss quests in newer zones (everything since Northern Elsweyr), where the item pickups glitch if you're in a group. It's surreal that this bug still exists after 3.5 years and continues to be copied into new content.
    Edited by TooWeak2Live on January 4, 2023 10:20AM
  • Daoin
    Daoin
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    Queue time penalties for leaving groups you dont want to be in !
  • abakzn
    abakzn
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    It would be great if there were time portals, just imagine if you could visit Morrowind, Tamriel (Oblivion) and Skyrim in ESO.
  • Daoin
    Daoin
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    more funinishing slot limits and the ability to complete all achivement points without having to do trifectas in trials dungeons and arenas. maybe a different unique reward for players that do those.
    Edited by Daoin on January 4, 2023 11:02AM
  • notyuu
    notyuu
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    I would add in ramping content diffcuility to prepair people for the higher end stuff rather than the stright cliff which we have now.

    The why is simple, the setup which we have now leads to people trying vet content once, getting ground up like mince beef due to a lack of understanding of the bare basics (don't stand in stupid, block the attack following, dodge the big ass AoE..ect) due to the fact that in all the content before hand they never once had to actually make use of them to survive, and then never touch it again.

    Where as if we had a ramping diffcuility it would make end game stuff more accessable, sure the road there wouldn't be any shorter but it would be vastly more accessable
  • LesserCircle
    LesserCircle
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    I would take every update and make a massive poll in-game so players can vote which one is the best in terms of combat and other gameplay changes. Then work on adapting everything around that and improving it, these big changes every update need to stop, some tweaks are always welcome but they can't be all so bad that it removes the fun from the game.
  • Luke_Flamesword
    Luke_Flamesword
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    Ah, so many things comes to mind. Changes with furnishing limit would be nice, but it's only housing.

    It would be really great to earn crowns just by playing game. Gold, XP and items are almost trash at endgame - I make daily writs on 7 characters every day which takes 15 minutes and it gives me 1-1,5m of gold every week - every other acitivity is not even close with gold gain. So I just don't see a point in doing a lot of ingame activites, because there are no real rewards for anymore. If there was some random and even grindy with cooldowns and all that suff system of crowns rewards - that would be great. I know that we have Endevours but this is very limited system, where I'm forced to do specific, mostly not fun and stupid activities. I want to play whatever I want to play and gain randomly one crown for some fish, another for defeated boss and couple more in arena reward box, etc. You just play a game and gain some crowns from time to time. It's not about big prizes but getting anything good for playing more than minimum.
    PC | EU | DC |Stam Dk Breton
  • TooWeak2Live
    TooWeak2Live
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    Have exactly three types of quest/reward timers--daily, weekly, and monthly--and have everything at that tier reset at the same time.

    Seriously, the ongoing confusion over reset times, and the fact that you miss rewards just because you played at a different time one day (less than 20 hours) is beyond silly. Even with addons it's a pain keeping track.

    I would have said "fix the Cyrodiil lag", but we know that's not going to happen.
    Edited by TooWeak2Live on January 4, 2023 4:45PM
  • Harry_Toes
    Harry_Toes
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    I'd like to see NPC interactions updated to reflect your progress in the world as the Vestige.

    If you've played through Cadwell's Gold and all the DLC, your character is demonstrably the most accomplished and powerful mortal in all of Tamriel.

    I realize that because DLC zones don't have to be entered sequentially, the potential dialog branching could quickly become impossible to implement - but some general guidance, like - hey, you defeated most of the Daedric Princes at least once and saved the world, like 6 or more times - I guess you're more than just a nameless 'associate' of some never before seen character.

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Curated drops for everything! The current treasure map ancestral motif drops is a prime example of what needs to change.



    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • ldzlcs065
    ldzlcs065
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    class system
  • Ek1
    Ek1
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    As cross-platform games with all players on the same server (on different instances naturally) seems to be so hard to make, I would say inventory limitations and furnishing limitations are ridiculous for a game of this millennium.
    Ek1@EU@PC.
  • Northwold
    Northwold
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    I would rethink the drop rates for furnishing items like mundane runes and heartwood, rethink furnishing recipes (that'll be 100 ancient sandstone to make a small pebble...) and put some serious thought into the amount of furnishing items that are crown store exclusive.

    MMOs do monetisation. It's a thing. But the trick is to make players feel that there are alternative ways in the game to get the same or similar content that are realistic.

    Right now, the whole balance of housing seems designed to drive crown store sales so hard that it leaves a really nasty taste in the mouth. The non-crown store alternatives in many cases just don't exist (see Blackwood -- the only water trough in the game containing actual water at the time (I haven't checked since) and, of course, it's crown store only) and in others look so purposefully illusory that it's actually quite offensive.

    Unhappy players will not stay with the game and, honestly, as a matter of basic gameplay design there's no sense of effort/reward in doing housing if you've forked out real money for every item in there -- more a sense that you've been taken for a mug and fell for it.
    Edited by Northwold on January 5, 2023 12:06PM
  • AltanasAExcalibur
    The large scale Cyrodil doesn't really work; its way too sparsely populated. A game that does sieges right is For Honor. Really, we could use a small scale mode like that in the daily queue. Perhaps 6 v 6 or 10 v 10.

  • duckdown
    duckdown
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    Remove mara balm. [snip]

    [edited for rude/insulting comment]
    Edited by ZOS_Icy on January 6, 2023 7:06PM
  • Mesite
    Mesite
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    I also want the game download to be smaller so I can play the game on a new laptop with a tiny hard drive
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