Fix the many, many quests that break when you are grouped with someone.
Undaunted Bolgrul dailies, the first story quest in Galen, and the recent New Life Festival's Signal Fire Sprint quest are just three I have encountered that come to mind.
For a multiplayer-focused game, to have so many quests break when grouped is jarring and irritating.
-Stop adding invulnerable phases to world boss fights;
I would like to close Cyrodiil -50 campaign and do like they did with IC sewers, fusionning with nocp.
This is now only a veteran players campaign with low lvl chars and everybody has left this place, there's nothing to do 95% of the time, only 5-6 players online at primetime in the whole campaign who only troll-kill all brave new players trying to do something here.
this campaign is now a kingdom of toxicity for trolls feeling strong by killing new players and farming emp achievement they sell 60M gold with 0 ennemy.
A pure shame for our game this still exists.
However it was a great campaign when it was full of real new players learning pvp (2014-2019), best place for that. But it 's been for years ago it's not the case anymore, RIP -50.
BG -50 exists and it is enough to learn fights, now after 9 years vet campaign have great guilds welcoming new pvp players and teaching them all they need to know, eso doesnt need -50 campaign anymore.
I'd replace the crown store with a proper reward system for actually playing the game.
Or, at the very, very least, the ability to use companions to stand on stuffs as another player would or count as an "alive" character when you die to a boss that has unavoidable mechanics (like that freaking pirate ).BretonMage wrote: »There's no lack of controversial suggestions here, so I'll add one more: more soloable content, with fewer non-solo-friendly mechanics like one-shots, pin-downs, double levers etc.
Fix the many, many quests that break when you are grouped with someone.
Undaunted Bolgrul dailies, the first story quest in Galen, and the recent New Life Festival's Signal Fire Sprint quest are just three I have encountered that come to mind.
For a multiplayer-focused game, to have so many quests break when grouped is jarring and irritating.