francesinhalover wrote: »Adding a story mode option where players chose btw dc,eb,ad and are given the quest to the story in order.
So for example i chose DC i already completed glenumbra, so i get the quest to continue the story on the other zone that comes next.
robwolf666 wrote: »One thing they could maybe take a closer look at is how Jumping and Dodge/Roll works.
While dodge/roll does affect your Stamina, I think it could more accurately reflect how much Stamina it drains - light armour drains less stamina than heavy armour, for example. (Maybe it already does and I just don't see it)
I think this should also be applied to jumping, in and out of combat. Jumping in light armour should drain less stamina than heavy armour, in fact it should be near impossible to jump around in heavy armour, weight and gravity at work - and endlessly jumping around definitely isn't remotely realistic.
https://www.youtube.com/watch?v=qzTwBQniLScchessalavakia_ESO wrote: »robwolf666 wrote: »One thing they could maybe take a closer look at is how Jumping and Dodge/Roll works.
While dodge/roll does affect your Stamina, I think it could more accurately reflect how much Stamina it drains - light armour drains less stamina than heavy armour, for example. (Maybe it already does and I just don't see it)
I think this should also be applied to jumping, in and out of combat. Jumping in light armour should drain less stamina than heavy armour, in fact it should be near impossible to jump around in heavy armour, weight and gravity at work - and endlessly jumping around definitely isn't remotely realistic.
Currently,
Each piece of light armor reduces the cost of dodge rolling by 3%
Each piece of heavy armor increases the cost of dodge rolling by 3%
You might also be overestimating the degree to which Heavy Armor is inconvenient.
You can do lots of stuff in most variants of heavy armor from earth.
I still feel like the best solution for solo mode dungeons is to allow us to bring 3 companions into them. Because:TheImperfect wrote: »Add a story mode and solo reward free version of each dungeon you can do as often as you want but with difficulty similar to overland easiness and paper tiger bosses so people don't try to use the dungeons just to play solo and just for the storyline and immersion.
spartaxoxo wrote: »Hire enough staff that the employees have an easier workload and a better work life balance, while simultaneously being able to work on both large content updates and bug fixes at the same time.
Richer storytelling where decisions matter and have consequences and alts are once again encouraged and embraced through proper quest, achievement, and journal tracking.
(Never thought I’d have to ask for something that we used to have)