That's pretty much the same. ESO tries to be brighter, more "sellable", more "pop". It is strongly felt.xXCJsniperXx7 wrote: »Lore is the only connection I see, gameplay, visuals, music, these don't feel the same to me. Only Bethesda really knows how to make a TES game.
https://www.youtube.com/watch?v=lxfLnYlT5ts&t=0s&ab_channel=VivaLaDirtLeague I am surprised to see peaple disliking the atmosphere of the game more and more after Summerset. Personally I started to dislike this new "spirit" since the release of Summerset, but the story was interesting at least.
Today I think TESO is not a good TES game anymore and not a good MMO too.
Parasaurolophus wrote: »Also, I forgot to mention one thing that is also bad for my immersion. These are events that replicate real Western holidays. Halloween, Christmas, even St. Patrick's Day, Independence Day, and Easter, we have matching items in the Crown Store. Please don't misunderstand me, I love all these holidays and I think that these days there should be some kind of relevant events. But how can you do without pumpkins and Christmas trees? We've never seen it in the series before and now it looks out of place in eso. In a sense, again, Tamriel has always been valued for a certain originality and otherness.
I would much rather have ESO style high elf armour in TES 6 than that disgusting 'elven armour' from Oblivion and Skyrim which is the ugliest suit I've ever seen in a video game.
I would much rather have ESO style high elf armour in TES 6 than that disgusting 'elven armour' from Oblivion and Skyrim which is the ugliest suit I've ever seen in a video game.
Which are all different variants of the bird theme (that already existed in Ayleid armour), which also shows in ESO with the Divine Proecution and Ancestral High Elf styles. I like some variants more than others, but at least they're all conclusive lore-wise.
I would much rather have ESO style high elf armour in TES 6 than that disgusting 'elven armour' from Oblivion and Skyrim which is the ugliest suit I've ever seen in a video game.
Which are all different variants of the bird theme (that already existed in Ayleid armour), which also shows in ESO with the Divine Proecution and Ancestral High Elf styles. I like some variants more than others, but at least they're all conclusive lore-wise.
Well kind of, yes. I think the Skyrim one overdoes it. The ones in ESO have distinctly avian motifs but also manage to look elegant and practical. The ancestral one is not my favourite, but the regular one and Divine Prosecution are spot on. And the Dominion one from Cyrodiil, too, minus maybe the helmets.
Parasaurolophus wrote: »I would much rather have ESO style high elf armour in TES 6 than that disgusting 'elven armour' from Oblivion and Skyrim which is the ugliest suit I've ever seen in a video game.
Which are all different variants of the bird theme (that already existed in Ayleid armour), which also shows in ESO with the Divine Proecution and Ancestral High Elf styles. I like some variants more than others, but at least they're all conclusive lore-wise.
Well kind of, yes. I think the Skyrim one overdoes it. The ones in ESO have distinctly avian motifs but also manage to look elegant and practical. The ancestral one is not my favourite, but the regular one and Divine Prosecution are spot on. And the Dominion one from Cyrodiil, too, minus maybe the helmets.
Honestly, I don't understand why you don't like it. On the contrary, I would like to have the elven style from Skyrim. Especially in Skyrim, those armors looked so...alien? As if the truth is from other distant fairy lands.
Quethrosar wrote: »game needs name police.
BretonMage wrote: »Quethrosar wrote: »game needs name police.
I've seen a disappointing increase in nonsensical names recently, and it's been the one surprising thing that I find immersion-killing for me, much more than battle bras and glowing purple mounts. A lot of the OTT visuals that ZOS designs can be semi-believed, after all, when you think about magic, Aetherius, Oblivion and what not. But a nonsensical name really does take me out of the universe.
BretonMage wrote: »Quethrosar wrote: »game needs name police.
I've seen a disappointing increase in nonsensical names recently, and it's been the one surprising thing that I find immersion-killing for me, much more than battle bras and glowing purple mounts. A lot of the OTT visuals that ZOS designs can be semi-believed, after all, when you think about magic, Aetherius, Oblivion and what not. But a nonsensical name really does take me out of the universe.
haha makes one wonder if this has to do with the recent discussion about TOS-breaking names
Fata1moose wrote: »NPC radiant schedules: NPCs currently do not have schedules that sees them eat, sleep, go to bed, etc. they don’t really interact with one another or have personalities.
Fata1moose wrote: »It would be neat to see Mirri have her own house in Balmora or see Isobel at her parents house.
Dragonlord573 wrote: »No honestly. I feel it in the original game and the triad arc, but the chapters and DLC? Been feeling it less and less each quarter.
Billium813 wrote: »There are a couple things that remove me from what I feel as the "Elder Scrolls Spirit". For me, it's all about the emersion and tactile feeling.
Wayshrines - the pervasiveness of Wayshrine travel removes that vale of emersion for me. I would personally like LESS wayshrines per area. Having the ability to fast travel at all times... it just pulls me out of the content.
Billium813 wrote: »There are a couple things that remove me from what I feel as the "Elder Scrolls Spirit". For me, it's all about the emersion and tactile feeling.
Wayshrines - the pervasiveness of Wayshrine travel removes that vale of emersion for me. I would personally like LESS wayshrines per area. Having the ability to fast travel at all times... it just pulls me out of the content.
TES3 Morrowind was the only TES game that didn't have instant fast travel through map. All others had it. And in ESO it's still your choice whether to use it or not.
Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).