Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
As someone who walks and travels by mount a lot (and uses siltstriders on Vvardenfell and sometimes boats to other countries just for fun - btw it's worse for my immersion that these services don't cost anything, not even a few gold coins), I've gotten the impression that actually the map of each region isn't even that big. If you want to travel from Murkmire to Eastmarch, it will take a while, yes, but crossing one single region by horse takes only between 5 and 10 minutes, I think. It's been a while, but I've tried that with Stonefalls and Auridon once. Somehow the wayshrines even seem to make the maps seem bigger than they actually are, because you get the impression you've just teleported to who knows where although you could have just walked there in 2 minutes.
Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
That said, having the wayshrines is no bad option, in my opinion. There are people who just want to fastly travel from dungeon to dungeon or doing crafting surveys and writs and such, who would complain if they were forced to walk sometimes longer distances to reach their destination. If I enjoy wandering around and exploring, I don't have to use them. So everyone can decide for themselves. And I don't have the impression that the maps lack detail because most people are fasttravelling anyway either. There's so many detail everywhere, small camps in the wilderness, animals that somehow interact with the world (deer brushing their antlers against trees, nix oxens cleaning eachother), random encounters,... I think the landscapes are built with very much care to detail.
Billium813 wrote: »I don't personally think that Wayshrines make the maps feel bigger than they actually are. I'm sure this just comes down to an individual players awareness of spatial positioning and distances and time. But I personally never feel an " impression you've just teleported to who knows where". I know every time I teleport that I just traded 3 minutes of my time for 6 seconds of porting. I can trace on the map where I was and where I am and the twists and turns it would take to get there. Of course, experience also players a factor.
LukosCreyden wrote: »Very much so. I have played Morrowind, Oblivion, Skyrim and also Legends and Blades. I also read the books. Looking to play some of the older games at some point. So far though, ESO feels like the definitive Elder Scrolls experience.
It has tons to explore and do, it expands upon under-appreciated races, it expands on lore and creates some fantastic new stuff. The combat is objectively better than the single player games.
Also the Mer are not hideous monstrosities (morrowind Dunmer looked cool tho).
Of course, we cannot have all the things the single player games have, for balance reasons. For example, no rushibg to grab an OP Daedric aftifact or other unique item. I feel that antiquities and monster sets make for nice substitutes though.
I personally think that the TG and DB quest lines in ESO are the best iterations, maybe with Oblivion's DB being close if not potentially better than ESO, depending on my mood.
Also, as a nice bonus, ESO's world feels more authentic and alive, due to there always being other players roaming around.
I could ramble about this alllll day. If you want me to expand further on this, let me know.
Billium813 wrote: »There are a couple things that remove me from what I feel as the "Elder Scrolls Spirit". For me, it's all about the emersion and tactile feeling.
- Wayshrines - the pervasiveness of Wayshrine travel removes that vale of emersion for me. I would personally like LESS wayshrines per area. Having the ability to fast travel at all times... it just pulls me out of the content. I like instanced content more for this reason.
- UI - The sheer amount of UI elements on the screen quickly pulls me out of the emersion of the game. I have personally bound the "Toggle UI" setting in controls and often turn off the UI for dungeons. Would be nice if NPC text still showed up tho!
- Number of players - I like seeing other players and NPCs walking around. It makes the world feel realistic and full! However, seeing packs of Assistants and Pets running around really ruins the feel for me.
- Game Speed - Also part of the "number of players" point, the speed that mounts can move (fully upgraded) kind of speeds up the game for me. It's nice for players that want to get where they are going, but you skip over lots of small design decisions AND I worry that it influences designers to skimp more on the content in-between. Ik it may not be popular, but I like moving a bit slower when questing (not sprinting).
Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
As someone who walks and travels by mount a lot (and uses siltstriders on Vvardenfell and sometimes boats to other countries just for fun - btw it's worse for my immersion that these services don't cost anything, not even a few gold coins), I've gotten the impression that actually the map of each region isn't even that big. If you want to travel from Murkmire to Eastmarch, it will take a while, yes, but crossing one single region by horse takes only between 5 and 10 minutes, I think. It's been a while, but I've tried that with Stonefalls and Auridon once. Somehow the wayshrines even seem to make the maps seem bigger than they actually are, because you get the impression you've just teleported to who knows where although you could have just walked there in 2 minutes.
That said, having the wayshrines is no bad option, in my opinion. There are people who just want to fastly travel from dungeon to dungeon or doing crafting surveys and writs and such, who would complain if they were forced to walk sometimes longer distances to reach their destination. If I enjoy wandering around and exploring, I don't have to use them. So everyone can decide for themselves. And I don't have the impression that the maps lack detail because most people are fasttravelling anyway either. There's so many detail everywhere, small camps in the wilderness, animals that somehow interact with the world (deer brushing their antlers against trees, nix oxens cleaning eachother), random encounters,... I think the landscapes are built with very much care to detail.
Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
As someone who walks and travels by mount a lot (and uses siltstriders on Vvardenfell and sometimes boats to other countries just for fun - btw it's worse for my immersion that these services don't cost anything, not even a few gold coins), I've gotten the impression that actually the map of each region isn't even that big. If you want to travel from Murkmire to Eastmarch, it will take a while, yes, but crossing one single region by horse takes only between 5 and 10 minutes, I think. It's been a while, but I've tried that with Stonefalls and Auridon once. Somehow the wayshrines even seem to make the maps seem bigger than they actually are, because you get the impression you've just teleported to who knows where although you could have just walked there in 2 minutes.
That said, having the wayshrines is no bad option, in my opinion. There are people who just want to fastly travel from dungeon to dungeon or doing crafting surveys and writs and such, who would complain if they were forced to walk sometimes longer distances to reach their destination. If I enjoy wandering around and exploring, I don't have to use them. So everyone can decide for themselves. And I don't have the impression that the maps lack detail because most people are fasttravelling anyway either. There's so many detail everywhere, small camps in the wilderness, animals that somehow interact with the world (deer brushing their antlers against trees, nix oxens cleaning eachother), random encounters,... I think the landscapes are built with very much care to detail.
I walked Auridon once from the bottom to the top... It took 47 Minutes.
Billium813 wrote: »Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
As someone who walks and travels by mount a lot (and uses siltstriders on Vvardenfell and sometimes boats to other countries just for fun - btw it's worse for my immersion that these services don't cost anything, not even a few gold coins), I've gotten the impression that actually the map of each region isn't even that big. If you want to travel from Murkmire to Eastmarch, it will take a while, yes, but crossing one single region by horse takes only between 5 and 10 minutes, I think. It's been a while, but I've tried that with Stonefalls and Auridon once. Somehow the wayshrines even seem to make the maps seem bigger than they actually are, because you get the impression you've just teleported to who knows where although you could have just walked there in 2 minutes.
That said, having the wayshrines is no bad option, in my opinion. There are people who just want to fastly travel from dungeon to dungeon or doing crafting surveys and writs and such, who would complain if they were forced to walk sometimes longer distances to reach their destination. If I enjoy wandering around and exploring, I don't have to use them. So everyone can decide for themselves. And I don't have the impression that the maps lack detail because most people are fasttravelling anyway either. There's so many detail everywhere, small camps in the wilderness, animals that somehow interact with the world (deer brushing their antlers against trees, nix oxens cleaning eachother), random encounters,... I think the landscapes are built with very much care to detail.
I walked Auridon once from the bottom to the top... It took 47 Minutes.
Hmmmmmmmmmmmmmmmm....... like RP walk? Not normal jog? maybe... I don't know if I want to try that.
Parasaurolophus wrote: »Recent video made me laughhttps://www.youtube.com/watch?v=lxfLnYlT5ts&t=0s&ab_channel=VivaLaDirtLeague
Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
As someone who walks and travels by mount a lot (and uses siltstriders on Vvardenfell and sometimes boats to other countries just for fun - btw it's worse for my immersion that these services don't cost anything, not even a few gold coins), I've gotten the impression that actually the map of each region isn't even that big. If you want to travel from Murkmire to Eastmarch, it will take a while, yes, but crossing one single region by horse takes only between 5 and 10 minutes, I think. It's been a while, but I've tried that with Stonefalls and Auridon once. Somehow the wayshrines even seem to make the maps seem bigger than they actually are, because you get the impression you've just teleported to who knows where although you could have just walked there in 2 minutes.
That said, having the wayshrines is no bad option, in my opinion. There are people who just want to fastly travel from dungeon to dungeon or doing crafting surveys and writs and such, who would complain if they were forced to walk sometimes longer distances to reach their destination. If I enjoy wandering around and exploring, I don't have to use them. So everyone can decide for themselves. And I don't have the impression that the maps lack detail because most people are fasttravelling anyway either. There's so many detail everywhere, small camps in the wilderness, animals that somehow interact with the world (deer brushing their antlers against trees, nix oxens cleaning eachother), random encounters,... I think the landscapes are built with very much care to detail.
I walked Auridon once from the bottom to the top... It took 47 Minutes. The details of the zones is surely there but only for those who take the time to enjoy it.
Do you ever have your own RP restrictions you make in order to achieve something in game?
I love to RP that the traveling merchants always ask for some random thing in order for them to give me a ride, that way it feels they are not doing it for free ofc
Billium813 wrote: »In ESO, the game is too big to not use Wayshrines and it could be argued that the environment is designed FOR fast travel. There are wayshrines every 5ft and not just fast travel to cities (which would be better imo). The game WANTS you to travel 5ft up the road with a Wayshrine or leave a delve by porting out (more recent design).
As someone who walks and travels by mount a lot (and uses siltstriders on Vvardenfell and sometimes boats to other countries just for fun - btw it's worse for my immersion that these services don't cost anything, not even a few gold coins)
Quethrosar wrote: »game needs name police.
Supreme_Atromancer wrote: »That's really cool, @Syldras ! I actually personally intended to use boats more, but when I tried, I found that its hard to do so- many docks don't have ships going to where you want, others will take you to an inland city even when more sensible docks exist not too far off.

I think that many expect very different things from a "TES spirit" that doesn't necessarily have much to do with some of the actual single player TES games, and instead represent an idealised look back.
Like wayshrines when you can insta-port wherever you want in Oblivion or Skyrim. (And just as instant teleports, you can just ignore them and take wayshrines as what they are to the general populace - little shrines to the local gods.)
even if you planning to play immersive, you always see 99% of players running everywhere and daedric pets in cities. This is a call back to reality of how non immersive is an mmo like eso.