Yes, I understand that this is a rather slippery and ephemeral topic. After all, we can say that everyone feels the atmosphere of the TES series in their own way. However, in talking to many fans, one thing I've found is that fans say that the universe of the Scrolls is somehow special and stands out from other, especially modern fantasy universes. That it is full of unusual solutions for the genre. We can say for sure that this trend was set in Morrowind and successfully followed in Skyrim. Yes, yes, in Skyrim. When someone says that Skyrim is a tracing paper from Scandinavia, it seems to me that the person does not know anything about Scandinavia or Skyrim at all. When I hear about Scandinavia, images of fjords, warriors with spears, form in my head! and raincoats!, navigation and fishing, throat singing and their national music. None of this is in Skyrim. Nothing. Therefore, I think that Skyrim came out quite authentic and does not resemble anything. It was more inspired by the myths of Hyperborea than Scandinavia. That's what I mean. Authenticity, strangeness, original solutions, difficult to understand deeplore, this is what this universe is loved for. However, it's not just this one thing... You should also pay attention to many gaming and gameplay moments.
Do I feel the Elder Scrolls spirit while playing ESO? Well, in order:
1) I will express a very unpopular opinion, but in the true TES is played only with a first-person view. Not only because the single parts were developed for it, but also because it provides the best immersion. I know that many people have played Skyrim in third person. But for me it's like playing GTA in first person. Excuse me.
2) Gameplay. Yes, the overland thread is above. But I just want to say that, alas, the overland is simply filled with garbage. We can't get something really interesting and useful, like a Daedric artifact. We all have to farm all the time. Farming, looting, combat and questing are completely separated in eso. It's like they're different games. We have questing sessions, cabinet looting sessions, resource farming sessions, dungeon sessions and so on. All this works too separately.
3) ESO is just a different genre. And it has a completely different pace of the game. It's faster, it's more dynamic. Whereas in singles you just travel and enjoy the game. Why can't I enjoy the world in eso as well as in singles? I answer
4) Sameness. ZoS should release new locations every year and it is clear that they will not be filled in the same way as games that have been developed for several years. I understand all this perfectly, but it does not make it any easier for me. We actually always have a standard set for urban architecture, rustic and ruins. All. Seeing only a small part of the location, we see it all. Each time the cities consist of too few presets. Especially Alinor architecture. Yes, and it's a pity that all the cities on Summerset have the same architecture. It's also a pity that the cities of Northern and Southern Elsweyr are almost the same. Every time we have a standard set of words denoting enemy and friend for each race. Every time we have a standard set of furniture. It makes all of Tampriel look the same to me.
Just... Just imagine a separate part of TES on Summerset or Elsweyr. How much better would this experience be in terms of exploration.
5) There is another very important point in order to enjoy the atmosphere of the Scrolls. This is acceptance. And here everything is ambiguous. In general, succession is good, but there are some rather strange moments. For example, I do not understand why it was necessary to change the design of siltstriders so much, or the architecture of the Telvanni house. Or for example, change the design of the towers in the Dead Lands.
6) And of course the general style. ESO still tries to be brighter than other parts of the series. And ESO clearly lacks some kind of realism. Although the world seems to be still the same "mundane", quests very often involve us in some kind of magical adventure. We are constantly setting up some kind of magical crystals, traveling through time or in someone's memory, exorcising the Daedra. Some simple stories are very much missing when we cleaned the basements of rats for a handful of coins. Because of this, nothing impresses me in storylines. Another divine artifact that no one has seen for thousands of years? Another trip to Oblivion? Pfff...
7) Skills. Namely, in principle, it is not possible to play an adventurer as a simple warior. All skills, even stam, look like spells.
8) And yet, I must admit that the best concept artists work in Bethesda, but not at ZoS. Artistically, ESO falls short for some reason. And this is a serious problem for me, by the way, since I appreciate the series for its uniqueness. But in eso I feel that the artists don't think about uniqueness. Very often, the design of armor or architecture has become rather lazy, as if ZoS saves on labor or time. Often just a jumble of spikes and patterns. This requires a separate thread.
9) Brad Derrick is good. Although I often miss Jeremy, Brad has a lot of good music, especially for vanilla.
10) LORE is still good. Yes, we are too often confronted with the forces of Oblivion and other mythological moments, and the quality of the writing falls every year. Nevertheless, in books, lore remains quite high-quality, interesting and deep. Well, a little out of the ordinary.
Other players outside the category) Customization is good. And I'm ready to forgive crowds of half-naked cowboys, as long as the world created by the developers looks normal.
So, do you feel the spirit of the series while playing ESO? What is the spirit of TES for you? How important is eo to you?
Edited by Parasaurolophus on November 14, 2022 10:31AM