Craglorn. You are entering a group area. You are leaving a group area. You are entering a group area. You are leaving a group area.
Billium813 wrote: »Billium813 wrote: »Galen
The island is so small that it's completely dominated on the [world] map by Wayshrines. High Isle ALMOST has the same issue except it has that little island in the south-east so you can click on something.
Are you referring to the world map, as per the other thread?
Yes, I was referring to the world map. I'm not sure what other thread you are referring to though. Was this a comment I made about the world map for Galen being too small and wayshrines cover the area, making it impossible to select on PC without first traveling there?
I'll admit this is a pedantic issue, and there are much more egregious zone issues I have, but this one is the most recent and minor enough to be fixable.
- We could be allowed to scroll/zoom in further
- The High Isle map could have a small Galen selectable; and vice-versa (similar to Fargrave for the Deadlands, or Western Skyrim for Greymoor Caverns, or The Reach for Arkthzand Caverns)
- Wayshrine icons could be smaller, or at least adjust size as you zoom in
- There could be a selectable, circular area around both High Isle and Galen that zooms in closer; the zones are small enough.
- Galen could have arbitrary islands added to the coast that allow players to select the zone
I just learned recently that people use the world map to actually move around the world.
Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.
Kingsindarkness wrote: »A Toss up between Cyrodil and Craglorn
Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.
Billium813 wrote: »Billium813 wrote: »Galen
The island is so small that it's completely dominated on the [world] map by Wayshrines. High Isle ALMOST has the same issue except it has that little island in the south-east so you can click on something.
Are you referring to the world map, as per the other thread?
Yes, I was referring to the world map. I'm not sure what other thread you are referring to though. Was this a comment I made about the world map for Galen being too small and wayshrines cover the area, making it impossible to select on PC without first traveling there?
I'll admit this is a pedantic issue, and there are much more egregious zone issues I have, but this one is the most recent and minor enough to be fixable.
- We could be allowed to scroll/zoom in further
- The High Isle map could have a small Galen selectable; and vice-versa (similar to Fargrave for the Deadlands, or Western Skyrim for Greymoor Caverns, or The Reach for Arkthzand Caverns)
- Wayshrine icons could be smaller, or at least adjust size as you zoom in
- There could be a selectable, circular area around both High Isle and Galen that zooms in closer; the zones are small enough.
- Galen could have arbitrary islands added to the coast that allow players to select the zone
I just learned recently that people use the world map to actually move around the world.
Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.
Four_Fingers wrote: »Kingsindarkness wrote: »A Toss up between Cyrodil and Craglorn
Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.
Misinformation, hundreds of players play every night in Cyrodiil.
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »Galen
The island is so small that it's completely dominated on the [world] map by Wayshrines. High Isle ALMOST has the same issue except it has that little island in the south-east so you can click on something.
Are you referring to the world map, as per the other thread?
Yes, I was referring to the world map. I'm not sure what other thread you are referring to though. Was this a comment I made about the world map for Galen being too small and wayshrines cover the area, making it impossible to select on PC without first traveling there?
I'll admit this is a pedantic issue, and there are much more egregious zone issues I have, but this one is the most recent and minor enough to be fixable.
- We could be allowed to scroll/zoom in further
- The High Isle map could have a small Galen selectable; and vice-versa (similar to Fargrave for the Deadlands, or Western Skyrim for Greymoor Caverns, or The Reach for Arkthzand Caverns)
- Wayshrine icons could be smaller, or at least adjust size as you zoom in
- There could be a selectable, circular area around both High Isle and Galen that zooms in closer; the zones are small enough.
- Galen could have arbitrary islands added to the coast that allow players to select the zone
I just learned recently that people use the world map to actually move around the world.
Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.
Oh, is there another way to get around? How would I get from Vvardenfell to Galen without using the world map?
spartaxoxo wrote: »Four_Fingers wrote: »Kingsindarkness wrote: »A Toss up between Cyrodil and Craglorn
Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.
Misinformation, hundreds of players play every night in Cyrodiil.
Hundreds of Thousands play the rest of the game and there is like 20 million accounts out that have been created or some such.
Four_Fingers wrote: »spartaxoxo wrote: »Four_Fingers wrote: »Kingsindarkness wrote: »A Toss up between Cyrodil and Craglorn
Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.
Misinformation, hundreds of players play every night in Cyrodiil.
Hundreds of Thousands play the rest of the game and there is like 20 million accounts out that have been created or some such.
20 million accounts do not play regularly, but that 20 million also includes PvP players.
I fail to see your point as more than a "handfull" of PvP players play.
Of course there are more PvE players not saying there isn't but saying PvP doesn't deserve Cyrodiil just because there are more PvE players than PvP is ridiculous. Just one more poke at trying to remove someone else's playstyle.