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What's most annoying zone in your opinion?

  • Caligamy_ESO
    Caligamy_ESO
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    The friendzone
    love is love
  • Kappachi
    Kappachi
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    I like every zone... so I have to think outside the box and go with the combination of Fargrave & Deadlands, since trying to use the world map on those two zones gets weird since they're two completely different zones, and fargrave dailies send you into deadlands and then you need to go back to fargrave but neither are easily visible on the other's map, etc... That's the only reason I dislike it though, I love the challenge, landscape, lore, npcs, and everything else about those two zones as I do with every zone in the game.
  • kind_hero
    kind_hero
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    North east Galen is a pain to navigate. Especially if you want to get to a volcanic event in progress.
    I really don't understand how they play tested this area and were not bothered with how complicated is to reach certain places.

    Next would be all the zones that have mountains and fake walls that you need to go around. I understand the need for choke points on pvp maps, but in normal zones, there should be enough checkpoints or wayshrines to simplify travel. Malabal Tor and the Dominion zones have plenty of such areas.

    I also dislike to some degree the marshland zones, especially places where you have patches of water that will dismount your char.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • SammyKhajit
    SammyKhajit
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    whitecrow wrote: »
    Craglorn. You are entering a group area. You are leaving a group area. You are entering a group area. You are leaving a group area.

    This. So much this ^^^^^

    Galen is very pretty, but is it this one’s imagination that some parts of the island are visually quite blurry and hard to see? Or is that suppose to represent volcanic ash and toxic fume etc? In any case, it’s a bit hard to navigate through all that haze.
  • Fenris_Arainai
    Fenris_Arainai
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    Malabar Tor. Those mountain in the middle that make you go around them to get anywhere on the other side of the map are just such a waste of time...
    Glory to you and your Dunmer House!
  • robwolf666
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    Zones with a constant "drone" in the background, such as Coldharbour. That gets on my nerves so much I end up muting the sound.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I like all zones. Like many zones that are hard to navigate such as Northern Elsweyr and Malabal Tor I like because they feel more natural. It's weird how convinient flat and easy to traverse everything is. There's barely any change vertically and places like Valenwood that should be thick with giant trees is instead all conveniently spread out.

    Sure, when having to go somewhere it would probably annoy me, but the appearance and unnaturalness annoys me more.

    Having wayshrines placed well would also make things a lot better. Like Northern Elsweyr landscape would probably be a lot less frustrating to people if the wayshrines were better placed, or the dragons and daily locations were placed better to them.
    [Lie] Of course! I don't even worship Daedra!
  • LikiLoki
    LikiLoki
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    Malabal Tor. I can't specify exactly what's wrong with it, but this zone is annoying.
  • BlueRaven
    BlueRaven
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    Billium813 wrote: »
    Tandor wrote: »
    Billium813 wrote: »
    Galen

    The island is so small that it's completely dominated on the [world] map by Wayshrines. High Isle ALMOST has the same issue except it has that little island in the south-east so you can click on something.

    Are you referring to the world map, as per the other thread?

    Yes, I was referring to the world map. I'm not sure what other thread you are referring to though. Was this a comment I made about the world map for Galen being too small and wayshrines cover the area, making it impossible to select on PC without first traveling there?

    I'll admit this is a pedantic issue, and there are much more egregious zone issues I have, but this one is the most recent and minor enough to be fixable.
    • We could be allowed to scroll/zoom in further
    • The High Isle map could have a small Galen selectable; and vice-versa (similar to Fargrave for the Deadlands, or Western Skyrim for Greymoor Caverns, or The Reach for Arkthzand Caverns)
    • Wayshrine icons could be smaller, or at least adjust size as you zoom in
    • There could be a selectable, circular area around both High Isle and Galen that zooms in closer; the zones are small enough.
    • Galen could have arbitrary islands added to the coast that allow players to select the zone

    I just learned recently that people use the world map to actually move around the world.

    Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.
  • fizzylu
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    BlueRaven wrote: »
    I just learned recently that people use the world map to actually move around the world.

    Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.

    Not me feeling called out haha but I definitely do this quite a bit, mostly in zones I don't frequent often or know well. My guess is I do it because I'm used to having a mini map on the ui.... ESO is the only MMO I play that does not have one built into the game and I do not like to use addons so hahahahaaaa
  • redlink1979
    redlink1979
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    Blackwood. I hate collecting the majority of survey reports there.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Four_Fingers
    Four_Fingers
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    A Toss up between Cyrodil and Craglorn

    Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.

    Misinformation, hundreds of players play every night in Cyrodiil.
  • boi_anachronism_
    boi_anachronism_
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    The zones where I gotta go around a dozen geographic features to go to one place. It's so frustrating when trying to explore a zone when you want to go somewhere the is 5 seconds north of you but there is a giant something blocking your way and you have to go alllllll the way around.
  • spartaxoxo
    spartaxoxo
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    IMP City because I feel like the too steep Tel-Var loss mechanic kind of kills what could have been an interesting pvp mode and discourages going in alone without stealth.
    Edited by spartaxoxo on November 8, 2022 3:07PM
  • CrashTest
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    It's not the zones that irritate me. The most irritating thing is that thing ZOS loves to do where they make getting from point A to B frustrating by throwing random mountains and cliffs in your face, so you spend way more time than you should trying to find your way. Northern Els, Crag, and the AD zones are notorious for this. I loathe doing anything there.

    Some delves and pub dungeons have a version of this that makes finding the objective or skyshard a horrible experience. I don't enjoy forced mazes.
  • Billium813
    Billium813
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    BlueRaven wrote: »
    Billium813 wrote: »
    Tandor wrote: »
    Billium813 wrote: »
    Galen

    The island is so small that it's completely dominated on the [world] map by Wayshrines. High Isle ALMOST has the same issue except it has that little island in the south-east so you can click on something.

    Are you referring to the world map, as per the other thread?

    Yes, I was referring to the world map. I'm not sure what other thread you are referring to though. Was this a comment I made about the world map for Galen being too small and wayshrines cover the area, making it impossible to select on PC without first traveling there?

    I'll admit this is a pedantic issue, and there are much more egregious zone issues I have, but this one is the most recent and minor enough to be fixable.
    • We could be allowed to scroll/zoom in further
    • The High Isle map could have a small Galen selectable; and vice-versa (similar to Fargrave for the Deadlands, or Western Skyrim for Greymoor Caverns, or The Reach for Arkthzand Caverns)
    • Wayshrine icons could be smaller, or at least adjust size as you zoom in
    • There could be a selectable, circular area around both High Isle and Galen that zooms in closer; the zones are small enough.
    • Galen could have arbitrary islands added to the coast that allow players to select the zone

    I just learned recently that people use the world map to actually move around the world.

    Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.

    Oh, is there another way to get around? How would I get from Vvardenfell to Galen without using the world map?
  • UnabashedlyHonest
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    Northern Elsweyr is pretty close to the worst zone to navigate IMO.
  • Ashryn
    Ashryn
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    For me its Shadowfen that I dislike the most, but Coldharbour has to be a close 2nd (its a majorly depressing area to me!).
    Other annoying zones: Malabal Tor, Bankorai, Deadlands, Grahtwood (love the jungle sounds, but is a nightmare to do surveys in this zone!), Vvardenfel, and any of the underground zones beneath Markarth & Skyrim.

  • Cazador
    Cazador
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    Malabal Tor and Northern Elsweyr as runner up. Funnily enough Northern Elsweyr is also my favorite zone based entirely on its questline and loving how it looks but Both it and Malabal Tor are just painful to navigate.
  • Ingenon
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    Imperial City. The steep Tel Var loss discourages me from going there. It's a ganker paradise, and I'm not into that.

  • spartaxoxo
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    A Toss up between Cyrodil and Craglorn

    Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.

    Misinformation, hundreds of players play every night in Cyrodiil.

    Hundreds of Thousands play the rest of the game and there is like 20 million accounts out that have been created or some such.
  • Jaraal
    Jaraal
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    Billium813 wrote: »
    BlueRaven wrote: »
    Billium813 wrote: »
    Tandor wrote: »
    Billium813 wrote: »
    Galen

    The island is so small that it's completely dominated on the [world] map by Wayshrines. High Isle ALMOST has the same issue except it has that little island in the south-east so you can click on something.

    Are you referring to the world map, as per the other thread?

    Yes, I was referring to the world map. I'm not sure what other thread you are referring to though. Was this a comment I made about the world map for Galen being too small and wayshrines cover the area, making it impossible to select on PC without first traveling there?

    I'll admit this is a pedantic issue, and there are much more egregious zone issues I have, but this one is the most recent and minor enough to be fixable.
    • We could be allowed to scroll/zoom in further
    • The High Isle map could have a small Galen selectable; and vice-versa (similar to Fargrave for the Deadlands, or Western Skyrim for Greymoor Caverns, or The Reach for Arkthzand Caverns)
    • Wayshrine icons could be smaller, or at least adjust size as you zoom in
    • There could be a selectable, circular area around both High Isle and Galen that zooms in closer; the zones are small enough.
    • Galen could have arbitrary islands added to the coast that allow players to select the zone

    I just learned recently that people use the world map to actually move around the world.

    Quite frankly it still blows my mind that people do this. It’s like using a world map to navigate your own real world state/province to me.

    Oh, is there another way to get around? How would I get from Vvardenfell to Galen without using the world map?

    I use the Beam Me Up addon, or you could port to a guildmate from the guild roster, or to a friend from the friends list.
  • Four_Fingers
    Four_Fingers
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    spartaxoxo wrote: »
    A Toss up between Cyrodil and Craglorn

    Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.

    Misinformation, hundreds of players play every night in Cyrodiil.

    Hundreds of Thousands play the rest of the game and there is like 20 million accounts out that have been created or some such.

    20 million accounts do not play regularly, but that 20 million also includes PvP players.
    I fail to see your point as more than a "handfull" of PvP players play.
    Of course there are more PvE players not saying there isn't but saying PvP doesn't deserve Cyrodiil just because there are more PvE players than PvP is ridiculous. Just one more poke at trying to remove someone else's playstyle.
    Edited by Four_Fingers on November 8, 2022 5:27PM
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    A Toss up between Cyrodil and Craglorn

    Craglorn just doesn't know what it wants to be...and Cyrodil all that space for a handful of players...that's just messed up.

    Misinformation, hundreds of players play every night in Cyrodiil.

    Hundreds of Thousands play the rest of the game and there is like 20 million accounts out that have been created or some such.

    20 million accounts do not play regularly, but that 20 million also includes PvP players.
    I fail to see your point as more than a "handfull" of PvP players play.
    Of course there are more PvE players not saying there isn't but saying PvP doesn't deserve Cyrodiil just because there are more PvE players than PvP is ridiculous. Just one more poke at trying to remove someone else's playstyle.

    Relative to the rest of the playerbase, it is a handful. I don't want to remove Cyrodiil and am not the person who said it was "messed up." I do think it might benefit from some changes to address how empty much of the map is so it isn't riding simulator so often. When it was designed, more of the playerbase participated.
    Edited by spartaxoxo on November 8, 2022 5:57PM
  • Miragent
    Miragent
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    All zones are gorgeous, each in their own way. Can't dislike them to save my life, just some are harder to navigate than others.

    Least favorite would be Imperial City and its sewers, but that's because of gameplay design, not the zone as such.
  • BenTSG
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    Wrothgar.

    Those damned cliffs.
  • kaushad
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    I don't dislike any zones on the whole, but the Imperial City:
    1. Lame design from TESIV.
    2. Another missed opportunity to show us the Nibenese.
    3. PvPers (no offence).
    4. Backtracking in and out of the sewers.
    5. Xivkyn who have a little extra health, clearly to leave players open to other players rather being a threat themselves.
    6. Dungeons that are impassible (Prison) or not worth the hassle (WGT).

    But it makes up for it with the drama (the PvPers are a big part of that!) and some interesting quests (or at the least the Immortal Eight).

    I also mention Wrothgar for having some of the least conveniently located zone dailies, before the developers made it easier for us with Chapters and future Q4 DLC.

    I kind of like some of the annoyances that others mentioned. Northern Elsweyr feels very three dimensional and going up and down the hills and canyons is particularly refreshing after two chapter zones that blocked off chunks of the map with mountains.

    I also appreciate how hostile the environment of Black Marsh feels. It was already described as a place where something is always biting, poisoning or infecting you and the kotu gava and plants do that job. Furthermore, they're relatively flat zones which makes it much easier to run or ride off road, in any direction. Until you hit the kotu gava and plants.
    Edited by kaushad on November 8, 2022 6:45PM
  • Ragnarok0130
    Ragnarok0130
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    I personally hate Murkmire and similar zones as I heavily dislike swamps.
  • DigiAngel
    DigiAngel
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    Currently? Tamriel. Ask me again after the 14th.
  • Supreme_Atromancer
    Supreme_Atromancer
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    So I love being in the world, and if I'm not doing something time-pressurey, I almost always opt to avoid wayshrines. I would really hate it if they shrunk Cyrodiil down- the expanse it has is one of its biggest features to me- it feels closer to the SPTs, and the map has room to breathe. I'd personally love it if the other zones had a similar scale.

    I don't mind mountains, etc- where they make sense in the world. Craglorn and N. Elsweyr are fine with me. I definitely agree with other examples, though- AD zones are terrible for arbitrary mountains everywhere that make no sense and just serve to force players into the tube of content model. That was short-sighted design.

    Maybe Craglorn could have benefitted with a couple more mountain passes or something. And maybe smarter/more wayshrines would be good. I know how frustrating it is to be trying to race to a world boss because you JUST want to get this crap done and go do the fun things and you hit a wall of rock not apparent on the map, and you are getting snared by the useless mobs, and you went the wrong way, and you finally get to the boss and fire off a light attack to try and tag it but it goes 90 degress away from where you were aiming and it misses, the boss dies, and it was all a waste of time.
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