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Maybe now the dev's can appologize

  • BXR_Lonestar
    BXR_Lonestar
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    LordRukia wrote: »
    Addons aren't the problem , it's zos caring too much about the 1% min maxers who go above and beyond . They don't affect anything or anyone and pretty much exist in their own bubble and have their fun but this always greatly bothers devs for some ungodly reason.

    This is a universal issue in MMOs, blizzard made the same mistake and continuously boned casuals and it killed the game. Shadow lands was a ghost town the entire expansion after the first season.

    Wait until their next financial report and then zos will make changes , trust me all they know is $ none of these people actually play the game or know what they're doing .

    I play PC and console, addons don't make that much of a difference, I find those alert addons to be nothing but a nuisance and screen clutter. It's actually easier just to do the mechanics yourself or maybe that's my adhd. In WoW everyone and their mom uses deadly boss mods (mechanic alerts) and the majority player base is still trash and can't do most mechanics.

    This is exactly it. They need to toss out/ignore the top 1/10% and simply let them get board when they can DPS race everything in the game and have no challenge left. At that point, its time for those players to move on and play something else. They've spent too much time in front of a dummy and if they won't stay for other phases of the game (housing, questing, trading, crafting, ToT, PVP, etc.) then its time for them to move on, plain and simple. If content is "too easy" for them to be entertaining, to bad, so sad.
  • Klingenlied
    Klingenlied
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    The game is on 4 platforms. One, only one of those, has addons. To be fair, Stadia doesn't count for much. But I estimate the console playerbase is larger - likely even by a significant amount - then the playerbase on PC.

    However, do I want addons gone? Nope, I don't care. We don't have crossplay, thus it does matter not. Personally, I hate addons. It takes away the spirit of the game and the intended challenge. Good fights give me a read on the mechanics and the correct visual clues to correctly manage through them. And this is the one and only thing important in the end - and not always working nicely in ESO.

    As for the armory feature: I'd say gift everyone min 5 armory spaces and a assistant. Those that already bought it with crowns? Well, just reimburse them.

    The other, extremely important part is content accessibility: I guess you would want at least 1% of the community to enjoy hardmode raiding. Likely even more. Not saying that this includues Trifecta-stuff! However, the bigger and healther endgame-communities, the stronger the bond of community and game.
  • peacenote
    peacenote
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    LordRukia wrote: »
    Addons aren't the problem , it's zos caring too much about the 1% min maxers who go above and beyond . They don't affect anything or anyone and pretty much exist in their own bubble and have their fun but this always greatly bothers devs for some ungodly reason.

    This is a universal issue in MMOs, blizzard made the same mistake and continuously boned casuals and it killed the game. Shadow lands was a ghost town the entire expansion after the first season.

    Wait until their next financial report and then zos will make changes , trust me all they know is $ none of these people actually play the game or know what they're doing .

    I play PC and console, addons don't make that much of a difference, I find those alert addons to be nothing but a nuisance and screen clutter. It's actually easier just to do the mechanics yourself or maybe that's my adhd. In WoW everyone and their mom uses deadly boss mods (mechanic alerts) and the majority player base is still trash and can't do most mechanics.

    This is exactly it. They need to toss out/ignore the top 1/10% and simply let them get board when they can DPS race everything in the game and have no challenge left. At that point, its time for those players to move on and play something else. They've spent too much time in front of a dummy and if they won't stay for other phases of the game (housing, questing, trading, crafting, ToT, PVP, etc.) then its time for them to move on, plain and simple. If content is "too easy" for them to be entertaining, to bad, so sad.

    Yep. And I would like to point out that many of "the 1%" spoke up for the middle pre-U35. Not all min-maxers do JUST that, move on, and get bored. But it certainly shouldn't be the focus of development. Let them be, let them carry and teach others, let them move on... and maybe come back after a few patch cycles when there is a new trial to check out.
    Edited by peacenote on September 7, 2022 2:11PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Raammzzaa
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    Contrariwise, I’d love it if the devs would add a combat metrics-like feature into the game for console users. I’d love to be able to see some of the details of my parse on console with the same granularity that’s possible on PC.
  • boi_anachronism_
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    Karma2Burn wrote: »
    Its not the add ons, the damage has gotten out of control in ESO and the game needed a nerf to damage. Way too easy to blow through most of the content and if were talking about doing the hardest content in the game, maybe the hardest content in the game should be THE HARDEST CONTENT IN THE GAME.

    People. Are. Still. Doing. That.

    High end was effected very little by the patch.
  • boi_anachronism_
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    Take away addons for PC for the sake of people playing ten year old consoles?

    And the winner for worst idea of 2022 (and that's the year they got the idea to do U35) issssss......

    Yes. Ps5 is a 10 year old console. Aight.
  • jbanks27
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    Well, look at it from this point of view. You have a two communities near to each other in the same area. In one community, a few have high performance, tricked out, sport cars that let them drive down the highway at 100+ miles per hour. Most of the community has pinto's (for those of you who can remember those) - and they can drive 55 and barely get to 75 on the big highway.

    In the other community, toys are banned on the cars - and while a few have figured out how to get there if they are lucky, most also can only drive 55-75 on their best day.

    ESO is the government who just said hey -- We've got to cut down on driving speed -- So every car has a governor that will cut it's speed by 15% or more. Oh, we'll reduce the distance by 10% --- But they forgot they themselves put in some places content that required brief burst of speed...

    My comments on the toys that opened this up was the fact that the developers may not be looking at this from a complete picture that they themselves have painted. But I do appreciate the constructive feedback that has started from this discussion.
  • AcadianPaladin
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    I wouldn't play ESO without addons anymore than I would play Skyrim without mods. Addons are good. No game can satisfy all tastes and addons/mods enable PC players to adjust their game to their needs/desires.

    It would be great if the devs studied addons and incorporated some of those features into the base game offering options to use them or not. Some players want lots of UI feed back like a minimap, others do not. I have an addon that allows me to dismiss summoned pets with ONE simple keystroke - even while mounted or in the process of porting home. I have an addon that allows me to completely disable any interaction with torchbugs and butterflies - as a result, Mirri is still with my elf instead of long ago being fired for whining.

    As far as combat addons, methinks op overestimates what addons can do. But as a PvE soloist, I don't actually care much about combat mods.
    PC NA(no Steam), PvE, mostly solo
  • Ghaleb
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    Karma2Burn wrote: »
    Its not the add ons, the damage has gotten out of control in ESO and the game needed a nerf to damage. Way too easy to blow through most of the content and if were talking about doing the hardest content in the game, maybe the hardest content in the game should be THE HARDEST CONTENT IN THE GAME.

    People. Are. Still. Doing. That.

    High end was effected very little by the patch.

    Maybe want to reconsider your statement?

    https://forums.elderscrollsonline.com/en/discussion/616979/our-group-of-12-hurricane-heralds-couldnt-beat-vdsr-hm-xbox-na
  • Maitsukas
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    Take away addons for PC for the sake of people playing ten year old consoles?

    And the winner for worst idea of 2022 (and that's the year they got the idea to do U35) issssss......

    Yes. Ps5 is a 10 year old console. Aight.

    Have you forgotten about the scalpers that mass-collected the PS5 and XBOX Series X|S consoles? Pretty sure people are still struggling to get the next-gen consoles.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • svendf
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    LordRukia wrote: »
    svendf wrote: »
    I play console, because I don´t wanna deal with addons. They are used in a very negative way, despite what addons users say.

    Square Enix have a very nice and healthy policy towards it all. How they see addons can be looked up on the webs. Sony have the same stance. It really doesn´t matter, what heavy users of addons say, both Square Enix and Sony know, what those addons bring to the game.

    Crossplay as in FFFXIV and some other mmo´s ? You can close that book and move on. Sony will never accept this.

    Addons are huge in FF14 on PC and the game is crossplay with console, it is common for RPers and raiders. That kinda goes against the narrative doesn't it? SE also have no way of detecting them so as long as you don't talk about it, they are "allowed".

    Being a witness to someone being pulled out of a raid and into jail getting asked "what are you doing here". You seems to give people the impression, that FFXIV is flooded with addons xD
  • BlueRaven
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    Not everything is about dps in this game.
    I use three addons for housing. So, no thank you, I would like to keep them.
  • PrimusTiberius
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    jbanks27 wrote: »
    Maybe now the dev's can appologize

    Not gonna happen

    Everyone is going in one direction, I'm going the other direction
  • Xundiin
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    svendf wrote: »
    LordRukia wrote: »
    svendf wrote: »
    I play console, because I don´t wanna deal with addons. They are used in a very negative way, despite what addons users say.

    Square Enix have a very nice and healthy policy towards it all. How they see addons can be looked up on the webs. Sony have the same stance. It really doesn´t matter, what heavy users of addons say, both Square Enix and Sony know, what those addons bring to the game.

    Crossplay as in FFFXIV and some other mmo´s ? You can close that book and move on. Sony will never accept this.

    Addons are huge in FF14 on PC and the game is crossplay with console, it is common for RPers and raiders. That kinda goes against the narrative doesn't it? SE also have no way of detecting them so as long as you don't talk about it, they are "allowed".

    Being a witness to someone being pulled out of a raid and into jail getting asked "what are you doing here". You seems to give people the impression, that FFXIV is flooded with addons xD

    Well considering that Streamers are literally using addons while streaming and even having ACT up. Also the devs basically saying they don't care as long as you don't harass people with it.... yeah.
    #SavePlayer1
  • HiveMind3006
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    Snamyap wrote: »
    The day they ban add ons on PC is the day I uninstall ESO. I had my doubts about U35 but it didn't affect me as much as I feared, I can still solo normal DLC dungeons just fine. But I tried Stadia for a few moments, no add ons there, that's simple not gonna happen for me. And the very idea of banning all add ons just because console trial runners can't keep up with PC trial runners is ridiculous, it's a relative small community and for that you want to inconvenience everyone? Really? If it bothers you so much then buy a PC.

    I was going to say almost the exact same thing but you bet me to it.
    Cragsear: Brit: DK: Tank/DPS-Mag (Armoury). Craganor: High Elf: Ward: Tank/Heals(Armoury). Cragriel: High Elf: Templar: Heals. Cragheal: Brit: Templar: Heals/DPS-Stam (Armoury). Cragrot Mortium: Imperial: Necro: Tank/DPS-Stam (Armoury)
    Khraga-Dhee: Khajiit: Nightblade: Heals/DPS/-Stam/Tealeaf\Assassin (Armoury). Khrag-Mund: Orc: DK: Tank.
    Dances With Sabe: Argonian: Sorc: Heals/DPS-Mag (Armoury).

    *Esoteric Order Of Mayhem*
  • Eternalscourge1
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    Artim_X wrote: »
    My hot take... ESO on consoles was a mistake.

    That's bad for you then because the future of this game is on the consoles NOT the PC...I promise you they would get rid of the PC version altogether if they could
  • sup
    sup
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    svendf wrote: »
    LordRukia wrote: »
    svendf wrote: »
    I play console, because I don´t wanna deal with addons. They are used in a very negative way, despite what addons users say.

    Square Enix have a very nice and healthy policy towards it all. How they see addons can be looked up on the webs. Sony have the same stance. It really doesn´t matter, what heavy users of addons say, both Square Enix and Sony know, what those addons bring to the game.

    Crossplay as in FFFXIV and some other mmo´s ? You can close that book and move on. Sony will never accept this.

    Addons are huge in FF14 on PC and the game is crossplay with console, it is common for RPers and raiders. That kinda goes against the narrative doesn't it? SE also have no way of detecting them so as long as you don't talk about it, they are "allowed".

    Being a witness to someone being pulled out of a raid and into jail getting asked "what are you doing here". You seems to give people the impression, that FFXIV is flooded with addons xD

    ACT, Cactbot & Dalamund are extremely common and things like DPS meters are not even hidden anymore and are just openly talked about.
  • Ghaleb
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    Artim_X wrote: »
    My hot take... ESO on consoles was a mistake.

    That's bad for you then because the future of this game is on the consoles NOT the PC...I promise you they would get rid of the PC version altogether if they could

    And loose the only platform where they are not required to necessarily fork out 30%(?) of their sales to MS or Sony? I doubt that. Furthermore, current games are still published on PC. Let's call it even. I accept that consoles hold PC games back, quality-wise and you accept that PC games are still a thing.
  • Xundiin
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    Artim_X wrote: »
    My hot take... ESO on consoles was a mistake.

    That's bad for you then because the future of this game is on the consoles NOT the PC...I promise you they would get rid of the PC version altogether if they could

    radicord-good-joke.gif
    #SavePlayer1
  • Deter1UK
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    (I run Harvest Map, Skyshards, Lost Treasure, and I need to find a new "known recipe" tracker since Sous Chef is long dead. i.e, stuff that would either be a bunch of notes written on paper, or looking at a map on Google/wiki/etc.) Never used Dressing Room, or Armory, or raid timers, or anything like that.

    I use 'Character Knowledge'

    'Character Knowledge tracks recipe, furnishing plan, and motif knowledge across multiple characters, accounts, and servers'

    I find it useful and comprehensive - It may suit your needs

    (edited for typo)
    Edited by Deter1UK on September 7, 2022 3:23PM
  • Thavie
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    Okay, but why ask to ban addons instead of incorporating the best of them like it was done before with LoorDrop and some others?.. If you ask for something, why not ask for something that makes your life better instead of someone else's worse?
    "We grew under a bad sun"
  • Four_Fingers
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    Other than policy of the networks there is no reason addons wouldn't work on consoles.
    So stop with the platform wars.
  • Oreyn_Bearclaw
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    Someone is really bitter about addons. Classic case of I can't have something so you cant either. Think addons make your DPS elite? Jump on PC and give it a go. Sure they help here and there on the margins for swapping gear, and might shave some time of really fast runs, but that's about it.

    Stop making addons a scapegoat. It's a terribly weak position, and it completely misses the point of the real problems currently plaguing this game.
  • EF321
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    Stop having fun, be miserable like me, is that what you are trying to say?



    ZOS would have 0 of my $$$ if I would not install Fyrakin's minimap less than 24 hours after first launching game during free week. Vanilla game is this bad.
  • EmEm_Oh
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    But you have made very specific, public, and video recorded statements about how you, the developers, have executed all of this content, in hard mode, without a single CP point applied. Show us. Prove it. Not with "Dev Cheats" turned on. Where you click a button and kill it all. Show us that you actually did test it. Show us that you haven't continued to stack on content on top of content.. And that you didn't create the same mess that you claim "we" created.

    There is not a single skill, cp, combo, or rotation that you did not code. I've written software for 30+ years. You wrote it. You own it. Be proud of it. Show us how we're wrong.

    I agree. You know there is something terribly wrong with priorities and communication when most of us said U35 would be ZOS's worst bomb update yet, but they still went with it.

    It's pretty easy to predict how sets will be used and ZOS knows perfectly well how they will be used. We got years of history and behavior by 5% of the players who exploit the sets. They aren't cheating, but they seem to be smarter than the devs. It's also certain the devs are being hindered by upper management and that should stop as upper management doesn't play ESO and probably can't even tell you what the three words stand for in ESO.

    ZOS, stop allowing PVE and PVP to be connected with sets. Create sets only for PVE and sets only for PVP. Then when you decide to nerf a set within the usual 3wks of hype and promo, PVE won't be affected as much. Start with that.

    Also, instead of nerfing sets to the ground because of PVP complaints, increase the dmg siege equipment can do. Create Coldfire Oils, Coldfire Lancers, etc., to counter the heal trolls. Create a set that could even be called Healkiller.

    Healing is way different in PVP than PVE, and they are the EXACT OPPOSITE of each other. When something is nerfed in PVP, PVE always suffers and typical bosses end up being more stronger than before, throwing everyone's sets and play out the window.

    Think smarter, instead of blowing the entire game up.
    Edited by EmEm_Oh on September 7, 2022 4:15PM
  • TaSheen
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    Snamyap wrote: »
    The day they ban add ons on PC is the day I uninstall ESO. I had my doubts about U35 but it didn't affect me as much as I feared, I can still solo normal DLC dungeons just fine. But I tried Stadia for a few moments, no add ons there, that's simple not gonna happen for me. And the very idea of banning all add ons just because console trial runners can't keep up with PC trial runners is ridiculous, it's a relative small community and for that you want to inconvenience everyone? Really? If it bothers you so much then buy a PC.

    I was going to say almost the exact same thing but you bet me to it.

    Makes three of us. I think it would be nice if the console mfrs would allow them for games like ESO, but it doesn't seem very likely.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Artim_X
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    Artim_X wrote: »
    My hot take... ESO on consoles was a mistake.

    That's bad for you then because the future of this game is on the consoles NOT the PC...I promise you they would get rid of the PC version altogether if they could

    Hmm *thinks about the furnishing limits to housing and the inability to add new skills due to an animation limit*
    rtz7ornuvmbm.gif
    Edited by Artim_X on September 7, 2022 4:42PM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    But I estimate the console playerbase is larger - likely even by a significant amount - then the playerbase on PC.
    And on what is this estimation based?

    I dont know if xbox + playstation together have more players than the pc platform but I really highly doubt that any of those platforms alone has more than the PC platform. And do you know why I come to this conclusion? There are some reasons:

    1. Even if people keep saying that the PC as a gaming platform is dieing, it is still the biggest of all (non mobile) platforms. You will see many news telling that consoles are bigger than the pc, yes they are bigger in sum (xbox + playstation + nintendo + others) but not a single one of them is bigger than the pc. The market of xbox is smaller than pc, the market of playstation is smaller than the pc and the market of nintendo is smaller than pc. Even if you sum all of them up they are only 51% bigger in total. Now lets assume all 3 are equally as big then this would yield to a size of the xbox market, the playstation market and the nintendo market that is only 50% as big as the pc market, not even considering other console platforms.

    Here is my source: https://www.statista.com/statistics/292751/mobile-gaming-revenue-worldwide-device/
    Another interesting statistic: https://www.statista.com/chart/4527/game-developers-platform-preferences/

    I think that this might be similar for ESO on consoles. So PS + XBox is "maybe" in sum just as big as the pc platform, maybe, but for sure any of them is smaller than the PC platform...

    2. MMOs are the strength of the PC not just in the past because of several reasons like the early access to the internet and because complex games like MMOs are easier on the PC to handle (from dev and from player side) but also still nowadays. How many MMOs are available on the consoles? Hmm, alright... Even hose that are, like ESO, are faceing problems. Devs for example said that we cant have new classes or skill lines, because of consoles. The regions cant be bigger, because of consoles. The vanialla interface is so inconvinient, probably because of the consoles. And now console players even want to make ESO even worse, by removeing all addons? Yeah lets kill the biggest of all 3 platforms, just for some console players, not that we dont have already bad compromises because of console players...

    3. Everytime I watched an ESO streamer playing on consoles, I thought: thats kind of empty, where are all the players...? Even at prime times it looked as empty as on the PC at the worst possible time (where almost everyone is sleeping). But I am not sure if this was because of the far less players on console or because consoles cant handle more and they decreased the amount of players that are seen in a zone.

    Btw. I also have seen more players asking if they can switch from consoles to PC then the other way around.
    Artim_X wrote: »
    My hot take... ESO on consoles was a mistake.

    That's bad for you then because the future of this game is on the consoles NOT the PC...I promise you they would get rid of the PC version altogether if they could
    Yeah and they probably cant get rid of it because its the biggest part of the playerbase. Sounds logical that an smaller platform is the future especially considering that it already hinders the improvment of the game...

    If the devs think the same that it is the future of this game then it might truely be the future, but highly probably also its death...
    Ghaleb wrote: »
    And loose the only platform where they are not required to necessarily fork out 30%(?) of their sales to MS or Sony? I doubt that. Furthermore, current games are still published on PC. Let's call it even. I accept that consoles hold PC games back, quality-wise and you accept that PC games are still a thing.
    You know that ZOS is now owned by Microsoft? So its like paying their own mother company and in doubt Microsoft could even remove the 30% fee because they already can earn the profit the game does.

    Also its not even true that the PC is even, its almost twice as big as the playstation market and its almost as twice as big as the xbox market. See the top part of my post.
  • mekops_ESO
    mekops_ESO
    ✭✭✭
    getting right down to it, putting these types of mmos on consoles was always folly. whoever thought skyrims 2011 vanilla ui was a good way to see your menus should be monkeystomped.
  • Ghaleb
    Ghaleb
    ✭✭✭✭✭
    Ghaleb wrote: »
    And loose the only platform where they are not required to necessarily fork out 30%(?) of their sales to MS or Sony? I doubt that. Furthermore, current games are still published on PC. Let's call it even. I accept that consoles hold PC games back, quality-wise and you accept that PC games are still a thing.
    You know that ZOS is now owned by Microsoft? So its like paying their own mother company and in doubt Microsoft could even remove the 30% fee because they already can earn the profit the game does.

    Also its not even true that the PC is even, its almost twice as big as the playstation market and its almost as twice as big as the xbox market. See the top part of my post.

    Yeah. I know that MS owns ZoS meanwhile. But didn't change the point as MS would still require ZoS to pay the 30% platform fee for selling their game in Xbox. They simply can enjoy the rest of the cash flow now as well…

    And even was more related to call it “even” with the other poster and to stop arguing about that. I did not care to much about going into detail here with him/her.

    But thanks for going into detail. Enjoyed the read.
This discussion has been closed.