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Maybe now the dev's can appologize

jbanks27
jbanks27
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I commented before the patch about how the developers are looking to counteract the massive advantage in DPS that PC players are afforded versus consoles. Reviewing ESO logs and how you can see the very highest dps runs in the HM trials, etc. uses the tools of dressing room, etc. They can change in a simple keystroke their entire skills, gear, champion points, etc. No wonder.

If we want to switch skills, gear, etc. on console -- Oh pay us for the new ally... Oh he won't work in a trial, or between trash pulls, -- but hey -- pay us.

I specifically ran multiple VMA runs before the patch, and then ran them after.... OMG the DPS loss. How slow did the content seem. So much to just stay alive ---

ESO - If you want to fix the DPS race -- Disable the add-ons... Make people learn mechanics.. Fix where you can't run 3 dps/1 tank into a dungeon... Make the spirit of the game come back. Your making changes to a system (PS4/5 & Xbox) that do not have the same crutches that you allowed on the PC. You have crippled the game. Where are you creating the need for the roles beyond the 3 basic in 4 man? How can you look at the logs and see 8 necros, 2 healers, and 2 tanks walk into a dungeon? And then think you did good?

We don't have timers for every click of a keyboard / button. We don't have add-ons that tell us when the next event is about to happen in a trial. We don't have something telling us we're targeted. We can't change CP, Skills, Gear on a flip of a switch.

But you have made very specific, public, and video recorded statements about how you, the developers, have executed all of this content, in hard mode, without a single CP point applied. Show us. Prove it. Not with "Dev Cheats" turned on. Where you click a button and kill it all. Show us that you actually did test it. Show us that you haven't continued to stack on content on top of content.. And that you didn't create the same mess that you claim "we" created.

There is not a single skill, cp, combo, or rotation that you did not code. I've written software for 30+ years. You wrote it. You own it. Be proud of it. Show us how we're wrong.

I do recognize that there is a problem with the game... The problem is with a lack of vision with regards to where you wish to take the game. You introduce something and forget that you have created a scenario where everyone wants to beat content as fast as possible to be the best. Where people are paying in game sums of all amounts to be "carried" through content. Where you then the very next update, patch, or release have to destroy that which you presented in the previous. It has grown so large that your walking all over aspects that stack on to the problem.

You have now created a situation that makes it difficult to actually follow, do the mechanics of the game, and be successful. All of you are professionals. Do better. Release a fix that makes this better for the community. Sit down with the product owners, envision where you want the game to go, and put a real roadmap together as to where you want to take it. No more half thought/baked releases. With something this large, over multiple years, test it all.



Edited by ZOS_Suserial on September 8, 2022 1:08AM
  • Drammanoth
    Drammanoth
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    Why bother with any communication attempts anyway...

    We are here just to give them our hard-earned money.

    It is their game - we have little to say.
  • Snamyap
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    The day they ban add ons on PC is the day I uninstall ESO. I had my doubts about U35 but it didn't affect me as much as I feared, I can still solo normal DLC dungeons just fine. But I tried Stadia for a few moments, no add ons there, that's simple not gonna happen for me. And the very idea of banning all add ons just because console trial runners can't keep up with PC trial runners is ridiculous, it's a relative small community and for that you want to inconvenience everyone? Really? If it bothers you so much then buy a PC.
  • Grizzbeorn
    Grizzbeorn
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    Apologize for what?
    The fact that Sony and Microsoft won't allow add-ons on their platforms?

    If you want add-ons, play on a PC.
    Edited by Grizzbeorn on September 7, 2022 8:14AM
      PC/NA Warden Main
    • merpins
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      Lol. Ban addons because they make DPS easier? They don't really give an advantage. At least not much of one anymore. The more they update their UI with extra bells and whistles over the years, the less and less I've wanted to use addons. The only couple addons I still use are for crafting and trading, don't need anything else anymore imo. Can see timers just fine without 'em now.
      The problem with console is you've got some un-mappable buttons. They've hard-coded some of the stuff you can do to one or two presets and you can't actually change it beyond those. That's what lowers DPS on consoles as compared to PC. Obviously everyone got hit with U35 though.
      Edited by merpins on September 7, 2022 8:27AM
    • LordRukia
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      Addons aren't the problem , it's zos caring too much about the 1% min maxers who go above and beyond . They don't affect anything or anyone and pretty much exist in their own bubble and have their fun but this always greatly bothers devs for some ungodly reason.

      This is a universal issue in MMOs, blizzard made the same mistake and continuously boned casuals and it killed the game. Shadow lands was a ghost town the entire expansion after the first season.

      Wait until their next financial report and then zos will make changes , trust me all they know is $ none of these people actually play the game or know what they're doing .

      I play PC and console, addons don't make that much of a difference, I find those alert addons to be nothing but a nuisance and screen clutter. It's actually easier just to do the mechanics yourself or maybe that's my adhd. In WoW everyone and their mom uses deadly boss mods (mechanic alerts) and the majority player base is still trash and can't do most mechanics.
    • RedTalon
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      Consoles are closed platforms largely with sometimes heavily vetted and approved mods making it onto some games, but the makes f these devices don;'t want people modding them to any degree, think even the terms of us itts been awhile bar you from even attempting to restructure or mod anything you se on them been awhile since I have read that.

      PC just has more free flowing codes and such involve without Sony having to approve every little thing or ms its easier to allow mods on pc for many reasons and not having to go through the big bosses each time you want a player to have access to a mod.

      Mods just stream line point tracking and so on, not a big deal to live without them just consider us PC guys easy mode

      Just y two crowns on the matter form my understanding of things haven't touched a console since ps 2
    • Snamyap
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      The problem isn't Dressing Room, the problem is the Armory. Instead of adding something actually useful they added this horrible, inconvenient, predatorily overmonetized atrocity. If it wasn't for the poor sods that don't have access to add ons they wouldn't have dared to release it.
      Instead of complaining about PC add ons you should plead for a proper base UI with some actual QoL improvements.
      Edited by Snamyap on September 7, 2022 8:58AM
    • HerrKeinTipp_MrNoTip
      HerrKeinTipp_MrNoTip
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      Take away addons for PC for the sake of people playing ten year old consoles?

      And the winner for worst idea of 2022 (and that's the year they got the idea to do U35) issssss......
    • RedTalon
      RedTalon
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      Take away addons for PC for the sake of people playing ten year old consoles?

      And the winner for worst idea of 2022 (and that's the year they got the idea to do U35) issssss......

      Not the first thread after a update or just in general to request mods be removed form pc for the sake of consoles though no offense
    • spartaxoxo
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      I don't think they should remove add-ons. I think should instead design encounters that keep in mind the limits of high-end console instead.
    • redlink1979
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      Add-ons will never go away. Don't forget that ZOS always incited the PC community to create/use them.

      "(...) As we get closer to launch, our beta events have continued to grow in player-size, and that growth has resulted in even more and more of you taking the time to experiment with our UI modding tools. It’s exciting to see the amazing add-ons you have come up with and for us, as developers, it’s also a very important part of the beta process. Seeing what the community wants to add or change is helpful as we continue to tweak and balance the game – what are people looking for? what works? what doesn’t? Finding the right answers to these questions often means leaving the API very open during this beta phase. It helps us see where limits may or may not be and helps us determine what makes the best possible ESO experience for everyone.
      We welcome creativity and have built ESO on player-choice, but as a game played with thousands of others, we also must be mindful of any mods that give clear mechanical advantages in competitive situations. Maintaining a level playing field will always be our first priority. Our intent with add-ons is to encourage you to modify your UI in a way that is more fitting for your personal play-style, but not ones that could allow you to make choices for others. We do not want those who aren’t interested in using an add-on to feel compelled to do so because they cannot remain competitive without them. As we continue beta testing, we’ll continue to evaluate add-ons and the implications they have on other players, but you can expect changes to the API before launch and will share that information as it becomes available. Thank you to all of you that have created add-ons during this time – we appreciate your help in making ESO the best it can be. (...)
      "
      Do ESO's Addons Provide an Unfair Advantage? Zenimax Responds!
      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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    • Troodon80
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      jbanks27 wrote: »
      ESO - If you want to fix the DPS race -- Disable the add-ons... Make people learn mechanics.. Fix where you can't run 3 dps/1 tank into a dungeon... Make the spirit of the game come back. Your making changes to a system (PS4/5 & Xbox) that do not have the same crutches that you allowed on the PC. You have crippled the game. Where are you creating the need for the roles beyond the 3 basic in 4 man? How can you look at the logs and see 8 necros, 2 healers, and 2 tanks walk into a dungeon? And then think you did good?
      This right here is probably the biggest single issue toward balancing content across the entire playerbase, with the primary consideration being addons... which console players do not have. Instead of disabling the addons while in a trial, stop listening to the one person who is saying that Dawnbringer, Planesbreaker, and Swashbuckler Supreme are too easy and start balancing content toward a baseline (i.e. with no addons). If people want the extra challenge, let them go back to what we did years ago where we did with Craglorn, vMoL, and vHoF doing no-CP runs as a handicap or off-meta runs (like full sorcerer with all pets) while still being able to push decent scores. Edit:
      spartaxoxo wrote: »
      I don't think they should remove add-ons. I think should instead design encounters that keep in mind the limits of high-end console instead.
      Said a lot more concisely.


      The problem now, as many people have said in various topics, is that there's almost no distinction between doing hard mode and doing speed/no death. Because you can't do one without the others. You need the DPS to kill Sea Behemoths/Volatile Shells, so there is a semi-DPS check. If you're spending all your time killing Sea Behemoths, then you're not doing DPS to the main boss. When you lose DPS because DDs are running off to deal with a mage, you're in an even worse position, getting multiple Sea Behemoths up... and a mage. When there's very little distinction between multiple achievements, what is even the point of having multiple achievements?

      I don't really see the "absurd DPS" as being a problem, to be honest. If those 1% of 1% on PC are bored of the game, they can make their own challenges; as they tend to do, such as score pushing, setting new world records for each patch. Content as a whole should not be designed specifically for 40 people. That's what achievements and leaderboards are for.

      Edited by Troodon80 on September 7, 2022 10:47AM
      @Troodon80 PC | EU
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    • svendf
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      I play console, because I don´t wanna deal with addons. They are used in a very negative way, despite what addons users say.

      Square Enix have a very nice and healthy policy towards it all. How they see addons can be looked up on the webs. Sony have the same stance. It really doesn´t matter, what heavy users of addons say, both Square Enix and Sony know, what those addons bring to the game.

      Crossplay as in FFFXIV and some other mmo´s ? You can close that book and move on. Sony will never accept this.
    • KilianDermoth
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      Removeing Addons on PC means killing the game! I think I am not the only one who would immediately deinstall the game. And seriously I always wonder how console players even can remotely enjoy the vanilla game. So a really bad idea.

      But to the other part of your topic: I seriously doubt that the devs will appologize for anything at least as long as there are still enough people buying gamble boxes, cosmetics and paying for ESO+. And even then I would doubt that it would be a honest appologize...
      Edited by KilianDermoth on September 7, 2022 10:59AM
    • Eternalscourge1
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      Snamyap wrote: »
      The day they ban add ons on PC is the day I uninstall ESO. I had my doubts about U35 but it didn't affect me as much as I feared, I can still solo normal DLC dungeons just fine. But I tried Stadia for a few moments, no add ons there, that's simple not gonna happen for me. And the very idea of banning all add ons just because console trial runners can't keep up with PC trial runners is ridiculous, it's a relative small community and for that you want to inconvenience everyone? Really? If it bothers you so much then buy a PC.

      Yeah....that's because you bought a Stadia...my series X is fine, and I've had no problems with hard mode content as a tank. Pc players in this game are unbelievably whiny.
    • Snamyap
      Snamyap
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      svendf wrote: »
      I play console, because I don´t wanna deal with addons. They are used in a very negative way, despite what addons users say.

      Square Enix have a very nice and healthy policy towards it all. How they see addons can be looked up on the webs. Sony have the same stance. It really doesn´t matter, what heavy users of addons say, both Square Enix and Sony know, what those addons bring to the game.

      Crossplay as in FFFXIV and some other mmo´s ? You can close that book and move on. Sony will never accept this.

      Please elaborate.
    • Ragnarok0130
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      OP there was no problem with the game in U34 on PC or console and people seemed genuinely happy with the game; addons were likely not even an afterthought in ZoS' thought process in U35's creation since they've been part of the game since launch. As a multiplatform gamer it is interesting how often the PC bogeyman is invoked in discussions when things go sideways. Honestly, at this point can we really fathom why ZoS felt the need to harm the game since their stated reason for U35 was accessibility yet made the game's veteran content even more inaccessibly for more players than under U34?

      Addons are nice, and ZoS could indeed bring officially sanctioned addons to console if they really wanted to. Remember the Fallout and Skyrim Creation club that was also on console that allowed curated community creations? A similar route would be possible for this game and it would be simpler than adding a CCG to ESO since the PC version already supports addons so the underlying structure is already there.
    • peacenote
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      spartaxoxo wrote: »
      I don't think they should remove add-ons. I think should instead design encounters that keep in mind the limits of high-end console instead.

      This.

      Also, there was a thread kicking around for a while from a console user who said they had experienced negative comments from PC users against the console platform.

      I have never done this (why can't we all just get along?) but I can understand it when this kind of "ban mods" request comes along. I don't go around saying, oh idk.... "ban controller support" just because I think the keyboard is the superior way to interact with the game or something.

      Yeah....that's because you bought a Stadia...my series X is fine, and I've had no problems with hard mode content as a tank. Pc players in this game are unbelievably whiny.

      Sigh. This kind of attitude kills me.

      The message should be improve base game UI, what spartaxoxo said, etc. Don't advocate for things to be removed that many enjoy... advocate for the experience to be improved for EVERYONE.

      I like mods and I learn mechanics and I don't fake queue in dungeons and I play as a healer and sometimes a tank. Those problems are not because of mods. The 3 dps/1 tank in dungeon is mostly because of crystal farming and the fact that DLC dungeons are only in the queue for ESO subscribers.

      Finally, the armory is supposed to be for spec changes. Like, I swap to my PvP build. That's why mundus and morphs and all that can be changed with the Armory. And it is limited in trials to ensure people can't switch builds between bosses and trash to score push.... first boss has tanks, trash has 12 Stam dps, etc. Would it be nice if it also could have incorporated what Dressing Room does in base game UI? Yes. But its purpose was to give us something different... multi BUILDS on a single character. A better strategy would be to keep asking for what Dressing Room does in base game, instead of refusing to acknowledge the point of the Amory and telling ZOS they made it wrong.

      OP, I agree with you that the content feels slower but I think it's the wrong conclusion to lay this at the feet of PC players using mods. PC players have a great dislike of U35 as well. We should be working together, not platform blaming or mod blaming. Code's reaction to the patch, still linked in my signature, pointed out that the issue is the combat team and the content team aren't (or seem not to be) aligned. That's the core issue here. Perhaps a lack of separate consideration for what the ceiling of consoles is has made things worse for consoles, but that's all the more reason to tweak the content as opposed to reducing damage and healing in the way that was done. If ZOS listened to spartaxoxo and Code (and many other players, many on PC because they could test PTS), U35 could have felt much better. Let's not make this about console vs. PC when it's not.
      My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
      • Advocate for this HERE.
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    • svendf
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      There isn´t really a reason to elaborate. In wow you are not allowed into certain content if you don´t have specific addons installed.

      PC player´s can play with, what they want. All info are out there just grab it.
      Edited by svendf on September 7, 2022 11:21AM
    • LesserCircle
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      You're playing on console, you already know what you're getting into. No mods, no addons, everything a bit clunkier because of controls and menus. It's always been like that, it is like that and it will always be like that. You can ask ZOS to adjust content for consoles if you want, but asking to take away addons from a platform that you don't take part in is such a petty behaviour imo.
    • HerrKeinTipp_MrNoTip
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      RedTalon wrote: »

      Not the first thread after a update or just in general to request mods be removed form pc for the sake of consoles though no offense

      None....taken?

      Oh yeh I remember 'no offence' now....these days we use 'lols' as punctuation instead of 'no offence' though....
    • jtm1018
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      Drammanoth wrote: »
      Why bother with any communication attempts anyway...

      We are here just to give them our hard-earned money.

      It is their game - we have little to say.

      so effing true
      just give them your money
      and say thank you
    • LordRukia
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      svendf wrote: »
      I play console, because I don´t wanna deal with addons. They are used in a very negative way, despite what addons users say.

      Square Enix have a very nice and healthy policy towards it all. How they see addons can be looked up on the webs. Sony have the same stance. It really doesn´t matter, what heavy users of addons say, both Square Enix and Sony know, what those addons bring to the game.

      Crossplay as in FFFXIV and some other mmo´s ? You can close that book and move on. Sony will never accept this.

      Addons are huge in FF14 on PC and the game is crossplay with console, it is common for RPers and raiders. That kinda goes against the narrative doesn't it? SE also have no way of detecting them so as long as you don't talk about it, they are "allowed".
    • stevenyaub16_ESO
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      Without Addons I wouldn't play the game. I'm sure I'm not alone in this too.

      Base game is just lacks too many features that without addons it's a mediocre experience.
    • IZZEFlameLash
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      Take away addons for PC for the sake of people playing ten year old consoles?

      And the winner for worst idea of 2022 (and that's the year they got the idea to do U35) issssss......

      I've seen just as equally bad ideas as this from this forum before and it was more or less the same theme of 'this guy does better/have better stuffs than I, so I suggest we remove or nerf those to the grounds!'. It's almost like some players want to hurt another players for performing better from more time spent than them. Sad to see the community falling apart like this.
      Imperials, the one and true masters of all mortal races of Tamriel
    • Karma2Burn
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      Its not the add ons, the damage has gotten out of control in ESO and the game needed a nerf to damage. Way too easy to blow through most of the content and if were talking about doing the hardest content in the game, maybe the hardest content in the game should be THE HARDEST CONTENT IN THE GAME.
    • Artim_X
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      My hot take... ESO on consoles was a mistake.
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      https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
      • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
      • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
      • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
      Duskfang
      https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
      • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
      • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
      • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
      Eye of the Queen
      https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
      • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
      • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
      • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
      Eye of the King
      https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
      • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
      • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
      • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
      PvE Starter Gear
      https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
      • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
      • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
      Race
      https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
      • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
      Mundus Stones
      https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
      • PvP: The Steed for speed. Gotta go fast!
      • PvE Healing/Damage: The Thief for decent crit rate.
      • PvE Tanking: The Lady to get close to resistance cap.
      Current Champion Points
      https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
      • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
      • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
      • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
      • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
      • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
      Favorite Foods and Potions
      https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
      • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
      • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
      • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
      • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
    • Troodon80
      Troodon80
      ✭✭✭✭✭
      LordRukia wrote: »
      Addons are huge in FF14 on PC and the game is crossplay with console, it is common for RPers and raiders. That kinda goes against the narrative doesn't it? SE also have no way of detecting them so as long as you don't talk about it, they are "allowed".
      While addons may well be huge, at least for highly coordinated end game so a raid leader can optimise, etc., SE's policy is very clear. It doesn't go against the narrative at all. The poster you quoted didn't say anything aside from that.

      A common theme is that "DPS meters make people toxic." Most people in FFXIV doing random duties don't talk about their percentage DPS or how much better they are than someone else because, outside of addons like ACT, there's no way to get that information. If you look around the internet for discussions regarding ACT, you can see that people do get banned for talking about it in-game (and even simply talking about their DPS). However, game balance in FFXIV will never assume people do have addons due to their policy, which means everyone (crossplay) gets the same, balanced experience.

      @Troodon80 PC | EU
      Guild: N&S
      Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
      Deep Dive into Dreadsail Reef Mechanics
    • Four_Fingers
      Four_Fingers
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      Keep addons but disable them in the highest achievements.
    • Kiralyn2000
      Kiralyn2000
      ✭✭✭✭✭
      ✭✭✭✭✭
      Elitist types will find something to exclude people from their vet dungeon/raid groups. If it's not "run these addons" or "have this much DPS" it'll be "have this build" or "have this gearscore" or "have this achievement".

      Meanwhile, many/most addons have nothing to do with DPS races or raiding. A lot of them are just QoL or informational, improving the UI, stuff like that.


      (I run Harvest Map, Skyshards, Lost Treasure, and I need to find a new "known recipe" tracker since Sous Chef is long dead. i.e, stuff that would either be a bunch of notes written on paper, or looking at a map on Google/wiki/etc.) Never used Dressing Room, or Armory, or raid timers, or anything like that.
      (in WoW, I used Gatherer, BankItems, Possessions, and MapCoordinates.)
    This discussion has been closed.