Yesterday big bad U35 dropped and our group went back in to continue our Swashbuckler prog. We're not blind or dumb, we saw the videos and logs from PC players so we had at least an idea of what to expect going into this patch. It was a lot worse than we expected. Our group was as follows:
X1 DK MT in Naz Turning Tide and Yoln,
X1 Warden OT in Sax and Powerful Assault.
X1 Nightblade healer in SPC and Pillager.
X1 Sorc Healer in ROJO.
X1 Zen Aklosh Dk.
X3 Nightblades in Siroria and Rele and Zaan with rele swapped off for whorl during trash.
X1 warden (me) in Azureblight and Siroria.
X1 EC necro
X1 necro in Rele and Siroria with TRele being swapped off for whorl during trash.
X1 templar in deadly and Siroria.
All dps were in dual wield and 2h backbar.
Lylanar and Turlassil
This was a hot mess. As soon as the atros spawned the decrease in cleave damage was noticeable from last patch. Same with the dogs. The damage going out was insane and healing incoming oftentimes didn't quite keep up. There were a lot of barriers. The Pillager healer joked that she might as well wear sax. On a couple occasions Hindered status wasn't outhealed in time. Last patch the assigned killers for swords and axes could do it flawlessly but last night they occasionally needed help. Not much more to say really. It was a VERY rough ride. 16 and change minutes up from the 7 or so last patch
Reef Guardian
We did the typical strat of burning the original guardian (the chongus) then killing him at the second spot before he could run again.Same gripes as above except the addition of lightning and poison made it more sus. It's a lot easier to die too. (well it is hardmode after all) I don't know if this was my mind overdosing on copium but I felt like the extra pen from warden helped when doing reef hearts. I'm not on PC so I can't confirm their armour values. It was still a slower kill than before. 13 minutes up from 6 ish we were doing last patch. Killed 11 hearts but I might be wrong about that. So don't take it as gospel. Up from the 8 hearts of last patch.
Sail Ripper
Uneventful.A simple burn. took 3ish minutes up from the 2 and a half we usually average. Only one bang/deathless pull of the night.
Bow Breaker
Not gonna lie we got our wigs snatched first two pulls. Poison kills. Who would have guessed lol. On the third pull we definitely didn't glitch him into the ground so he would stop moving and barriered like there was no tomorrow. Nope. cleared. Slightly over 2 minutes. More or less the same kill time. More leaning towards the more part. but very close.
Tideborn Taleria
I liked her better as a Maomer waifu. Things only go south after she transforms. So um yea maelstrom hurts and is treacherous. It was basically barrier or die. Maybe even still die. Sea behemoths had to be focused much earlier instead of just getting cleaved down. On more than one occasion we had two of them up at the same time. One cursed pull we had 3 after getting behind with deaths. The matrons needed a spammables instead of dying to dots. Bridges wiped us a few times. Even if everyone had stayed alive I don't think we had the burn to skip the 20% bridge. End result was humiliation up from the 7 ish minutes of last patch.
Overall it was not a fun time. Granted it was less than 24 hours in so people may see improvement (providing they don't uninstall ESO and) I'm not sure that Swashbuckler is within our capabilities anymore. I'm gonna swap off warden for a Templar or DK or something and see how that goes.
Edited by TheGreatBlackBear on September 7, 2022 2:27PM