Necrotech_Master wrote: »I think U36-37 is likely going to be more dmg control on this when it hits live, if they keep at their current predictability, U38 will be the next chapter release so im assuming they would A) have to come up with something REALLY good for that chapter and B ) will likely have reverted 85% of the nerfs in this chapter before then lol
Billium813 wrote: »Necrotech_Master wrote: »I think U36-37 is likely going to be more dmg control on this when it hits live, if they keep at their current predictability, U38 will be the next chapter release so im assuming they would A) have to come up with something REALLY good for that chapter and B ) will likely have reverted 85% of the nerfs in this chapter before then lol
I think my biggest complaint is with HOW MUCH they are changing and HOW LONG they take to properly evaluate and test the changes. I feel like we see this everytime ZOS makes these large changes. They use the same PTS window of ~6 weeks to alpha test changes. The community provides feedback that they don't want these changes or that they should be changed in specific ways. ZOS meanwhile just wants to hear that none of their changes are "broken" and already plans on pushing them to live anyway! Our desired input during PTS testing is only to find legitimate bugs and breaks. They don't want to hear our constructive feedback on how to improve or change anything!
They want to change what they want to change and just want us to make sure it isn't broken. AND EVEN THEN they will still ship it to Live and just fix it later (which IMO is the worst part). They make changes for one reason, but then those changes either negate or impede the original reason, or break some other aspect they should have seen, or upset so much of their established player base that we have to question why these changes were pushed forward in the first place.
So, when are U36 & U37 expected dates? I think I'll be taking a break from the game for awhile. I don't feel like paying for a subscription to beta test their changes on live for several months.
EldritchSun wrote: »If only U35 were the only problem. The new OP sets (hello, Archdruid monster set and Turning Tide, farewell, necro class identity) and mostly useless class skills are the main reason for me to say 'farewell' once I collect all the gold from the guild sales just in case if I return to do housing and new overland stuff.
Billium813 wrote: »So, when are U36 & U37 expected dates? I think I'll be taking a break from the game for awhile. I don't feel like paying for a subscription to beta test their changes on live for several months.
EldritchSun wrote: »If only U35 were the only problem. The new OP sets (hello, Archdruid monster set and Turning Tide, farewell, necro class identity) and mostly useless class skills are the main reason for me to say 'farewell' once I collect all the gold from the guild sales just in case if I return to do housing and new overland stuff.
Yeah, while I have genuinely enjoyed the hybridization patch, it's contributed a lot to killing class identity. Weapon and Guild skill lines are so strong that all class rotations boil down to 5 weapon/guild skills and few of their own class skills. I feel focusing on that would have been much more productive than these changes.
And yet with this very patch they added a class skill that is only decent if you have a certain weapon type equipped.Billium813 wrote: »EldritchSun wrote: »If only U35 were the only problem. The new OP sets (hello, Archdruid monster set and Turning Tide, farewell, necro class identity) and mostly useless class skills are the main reason for me to say 'farewell' once I collect all the gold from the guild sales just in case if I return to do housing and new overland stuff.
Yeah, while I have genuinely enjoyed the hybridization patch, it's contributed a lot to killing class identity. Weapon and Guild skill lines are so strong that all class rotations boil down to 5 weapon/guild skills and few of their own class skills. I feel focusing on that would have been much more productive than these changes.
But killing class identity doesn't help with ZOS's mission statement that you can play anyway you want! Want to play as a NB Tank with Bow/Daggers? Go for it! Want to be a DK healer that uses inferno/2H? We support it! They are too busy making every playstyle legitimate that specific class strengths are completely lost unless you are pushing the top 0.02%. Race doesn't really matter. Class doesn't really matter. Weapons choice barely matters.
Billium813 wrote: »But killing class identity doesn't help with ZOS's mission statement that you can play anyway you want! Want to play as a NB Tank with Bow/Daggers? Go for it! Want to be a DK healer that uses inferno/2H? We support it! They are too busy making every playstyle legitimate that specific class strengths are completely lost unless you are pushing the top 0.02%. Race doesn't really matter. Class doesn't really matter. Weapons choice barely matters.
Billium813 wrote: »EldritchSun wrote: »If only U35 were the only problem. The new OP sets (hello, Archdruid monster set and Turning Tide, farewell, necro class identity) and mostly useless class skills are the main reason for me to say 'farewell' once I collect all the gold from the guild sales just in case if I return to do housing and new overland stuff.
Yeah, while I have genuinely enjoyed the hybridization patch, it's contributed a lot to killing class identity. Weapon and Guild skill lines are so strong that all class rotations boil down to 5 weapon/guild skills and few of their own class skills. I feel focusing on that would have been much more productive than these changes.
But killing class identity doesn't help with ZOS's mission statement that you can play anyway you want! Want to play as a NB Tank with Bow/Daggers? Go for it! Want to be a DK healer that uses inferno/2H? We support it! They are too busy making every playstyle legitimate that specific class strengths are completely lost unless you are pushing the top 0.02%. Race doesn't really matter. Class doesn't really matter. Weapons choice barely matters.
HauteclereM wrote: »Agreed with everything said.
These past six weeks of the community doing thousands of hours of unpaid testing and having critiques ignored has led to many members of our small raiding community already quitting. They've already moved on to other games and I have no idea if they'll come back, whether by miracle patch delay or future update.
And while this population loss may seem small on paper, it has ramifications for larger parts of the greater community. Look at Nefas's Project Vitality, which was created with the same purpose as the developer's stated intention for this patch: to increase accessibility. Me and the officers in my guild were involved in this project as short-term raid leads and our goal was to introduce as many players as possible into vet raiding. Last I heard, the number of leads across all platforms went from 220+ to 60 after this PTS cycle. Consider this: every raid lead enables 11 other players to join a raiding session. So losing 150+ leads is the equivalent of 1.5k+ other lost raiding opportunities. (That's if raid leads only hosted one trial. There were many that were hosting multiple a day or week.)
This is just one project, albeit one hosted in the largest ESO community. There's been many other discords that become deactivated or no longer focus on ESO. Will there be a new generation of raiders to replace what was lost? Or will it be months on end of roster progs with an even smaller and more claustrophobic community?
I agreed with the stated intention of this patch. More accessibility is great. I raid lead for a couple of years and seeing people progress from my training runs to getting trifectas like GS was incredibly fulfilling. I got burnt out for other reasons and helping people develop into skilled raiders was not one of them. However this patch as currently implemented will not do that. I foresee many average groups being unable to clear content that they would've otherwise just barely squeaked by. I also see many months in the future dedicated to patches designed around rectifying the numerous pain points that this rushed and heavy PTS cycle will inevitably produce.
As for myself, I uninstalled the PTS a few weeks in when it was clear my feedback was going nowhere. From the sidelines I saw my friends continue to raid and parse on the PTS and have their feedback similarly end up nowhere. We are past the final week of the PTS and healer hots are still stuck on a 2s tick rate: how does this produce any accessibility for healers? If 2 experienced players are struggling to heal for just a clear of VKA HM or VCR HM, what does this say about newer to intermediate healers? No blanket health nerf to enemies will fix this -- and the health nerf as is does not compensate for the large amount of lost DPS from every single percentile of performing players. I wonder: has the development or internal testing team tried out Xalvakka HM or the newest trial HM with the new combat changes?
If more of my friends quit or if my PB prog (which just started resetting on death) has to disband or reset progression after the patch, I'm just gonna take the L on all my investment into this game and quit as well. I already cancelled my subscription. That's all and this will be my last bit of feedback on this topic.
offbymyself wrote: »A lot of fellow raiders have been falling away from the game since the hybridization. Farming all new sets, leveling stam skill lines on mag toons, and relearning completely new rotations AGAIN has not been particularly fulfilling. We still haven't received proper potion and food options for the hybridization either. With the changes to the dots/hots incoming, so many friends and teammates have already made their way to other games or reduced their raid time to one team only (reducing gameplay from virtually every night to maybe two nights a week). So many people are already ONLY logging in exclusively to raid with friends because that's what we're here for.... friends... not the excitement of new content or the want to push the hardest content in the game (because we know it just won't be achievable next patch).
It's sad to watch aged discords diminish because the players have a better understanding of the game (like how the playability and enjoyability of ESO will be affected by these changes) better than the game creator does. It's hard to be a part of a gaming community that feels consistently ignored in its feedback. It's disheartening to be belittled by the devs who are meant to be the face of their game and to be told that hard work and dedication doesn't merit a 'skill gap'. At work, if I created a skill gap between me and my fellow coworkers then I wouldn't want to be punished because I excelled where others didn't. How is a video game any different? What's the point of playing when the players never feel like they're winning?
With all these negative review with this update, if zos still continue to make this update go live then they should DELETE THE PTS FORUM SECTION. Its no need for feedback at all wasting our time
With all these negative review with this update, if zos still continue to make this update go live then they should DELETE THE PTS FORUM SECTION. Its no need for feedback at all wasting our time
They use this section to get information from players about serious bugs and unforeseen exploits. Feedback about whether we "like" the changes or not seems mostly ignored.
With all these negative review with this update, if zos still continue to make this update go live then they should DELETE THE PTS FORUM SECTION. Its no need for feedback at all wasting our time
They use this section to get information from players about serious bugs and unforeseen exploits. Feedback about whether we "like" the changes or not seems mostly ignored.
I'm coming back due to the changes I have waited 8 years for most of this. There actually is a subset of players who want this. They mostly just all left already. Its that feedback on why they left that likely helped drive these changes.