They've only got themselves to blame when the ESO+ subscribers start cancelling on them once this drops.Why force the changes through? Because time is money. Accounting (and management) won’t stand for three months worth of work and the wages paid thereon to have nothing to show for it.
It may look like busywork to us, but you can bet your bottom dollar that it’s going to get published…. virtually intact.
Razorback174 wrote: »They've only got themselves to blame when the ESO+ subscribers start cancelling on them once this drops.Why force the changes through? Because time is money. Accounting (and management) won’t stand for three months worth of work and the wages paid thereon to have nothing to show for it.
It may look like busywork to us, but you can bet your bottom dollar that it’s going to get published…. virtually intact.
They could learn a lot from Warner Brothers, who just cancelled that new Batgirl movie. They realized it was such a bomb from pre-screenings, and decided to eat the cost in the belief that they valued their own reputation (and the fans) more than what they spent on an already finished film.
"A little trust goes a long ways." Correct, and trust also goes BOTH ways. A concept ZOS seems utterly incapable of grasping.
I wonder how the rest of the playerbase will enjoy this pitiful excuse of an update. From the PTS alone, I've already unsubbed and started to migrate to greener pastures. It was a fun 8 years, but I think when you're constantly faced with incompetence like this, it's time to realize things just aren't going to get better here. No matter how hard you hope otherwise...
Damage is already done imo. From completely nonsensical week 1 PTS to rushed "damage control" changes in following weeks reacting to feedback (a lot of reverts and subsequent changes were not them directly listening to our feedback but just attempts to cover-up poorly designed update with more "popular" changes). How can veteran players look a these past 5 weeks and still have faith? Even if a complete scrap/revert of PTS happens for U35, what's holding them back from doing it again in U36, U37, U38 etc.?
As it was said by the OP, the goal is not the problem, however, this is a very multilayered issue. There are ways of lowering the ceiling without affecting the floor, but the floor will still stay at the same place. Huge core combat changes need months of prep and testing. If they were actually working on U35 ideas since proposed heavy/light attack changes from last year then it is a sign of great incompetence. And this is why, for a lot of us, U35 was the last straw. Passionate players testing for hours and giving concise, well-worded paragraphs of feedback just getting a few reactionary blanked changes in return feels really bad.
The fact that we're getting less and less content each year adds to this as well, imo Elsweyr was the last good chapter with a lot of content for everyone. New class, new trial, new world event, cool new type of enemy. Greymoor had Mythics, and a reworked skill line. Blackwood had companions, but those are more of an additional type of content, not suited for everyone, while everything else just gets recycled. Dread sail reef has ZERO new character models. A trial content we get once each year, that is highly thematic is all reused/reskinned existing models. PvP players basically only get balance updates and sets, and nothing else. Card game is fine as an additional content, but not as main selling point of a year-long "adventure". Now combine this lack of content with a complete disaster of a huge balance patch with goals they're not prepared tackling and we are where we are. It's just plain sad.
Why force the changes through? Because time is money. Accounting (and management) won’t stand for three months worth of work and the wages paid thereon to have nothing to show for it.
It may look like busywork to us, but you can bet your bottom dollar that it’s going to get published…. virtually intact.
They have paid these people already. It is senseless to then lose money by forcing through a bad patch that will actively lose players.
They can think of this as a learning experience and stop balancing via spreadsheet and running on a set schedule for changes so things have to be pushed live due to time constraints.
Adjustments to combat changes should take as long as they take to get right. Do it once, then minor adjustments from that point out. These massively swinging and often contradicting changes every 3 months is just bad, bad planning, testing and execution.
Did you play week 1PTS? Was there ANYbody who was happy about that? If not for the feedback, this patch would have been unplayable.
know what this update will bring once it's live, but until the last few weeks I've never taken part in a Whitestrake/Midyear Mayhem where people had to force themselves to play for the AP rather than wanting to play for fun.
How can veteran players look a these past 5 weeks and still have faith? Even if a complete scrap/revert of PTS happens for U35, what's holding them back from doing it again in U36, U37, U38 etc.?
Damage is already done imo. From completely nonsensical week 1 PTS to rushed "damage control" changes in following weeks reacting to feedback (a lot of reverts and subsequent changes were not them directly listening to our feedback but just attempts to cover-up poorly designed update with more "popular" changes). How can veteran players look a these past 5 weeks and still have faith? Even if a complete scrap/revert of PTS happens for U35, what's holding them back from doing it again in U36, U37, U38 etc.?
As it was said by the OP, the goal is not the problem, however, this is a very multilayered issue. There are ways of lowering the ceiling without affecting the floor, but the floor will still stay at the same place. Huge core combat changes need months of prep and testing. If they were actually working on U35 ideas since proposed heavy/light attack changes from last year then it is a sign of great incompetence. And this is why, for a lot of us, U35 was the last straw. Passionate players testing for hours and giving concise, well-worded paragraphs of feedback just getting a few reactionary blanked changes in return feels really bad.
The fact that we're getting less and less content each year adds to this as well, imo Elsweyr was the last good chapter with a lot of content for everyone. New class, new trial, new world event, cool new type of enemy. Greymoor had Mythics, and a reworked skill line. Blackwood had companions, but those are more of an additional type of content, not suited for everyone, while everything else just gets recycled. Dread sail reef has ZERO new character models. A trial content we get once each year, that is highly thematic is all reused/reskinned existing models. PvP players basically only get balance updates and sets, and nothing else. Card game is fine as an additional content, but not as main selling point of a year-long "adventure". Now combine this lack of content with a complete disaster of a huge balance patch with goals they're not prepared tackling and we are where we are. It's just plain sad.
know what this update will bring once it's live, but until the last few weeks I've never taken part in a Whitestrake/Midyear Mayhem where people had to force themselves to play for the AP rather than wanting to play for fun.
PVP gets ONE event a year and PVE players will still complain about being “forced” to do it.
Necrotech_Master wrote: »Damage is already done imo. From completely nonsensical week 1 PTS to rushed "damage control" changes in following weeks reacting to feedback (a lot of reverts and subsequent changes were not them directly listening to our feedback but just attempts to cover-up poorly designed update with more "popular" changes). How can veteran players look a these past 5 weeks and still have faith? Even if a complete scrap/revert of PTS happens for U35, what's holding them back from doing it again in U36, U37, U38 etc.?
As it was said by the OP, the goal is not the problem, however, this is a very multilayered issue. There are ways of lowering the ceiling without affecting the floor, but the floor will still stay at the same place. Huge core combat changes need months of prep and testing. If they were actually working on U35 ideas since proposed heavy/light attack changes from last year then it is a sign of great incompetence. And this is why, for a lot of us, U35 was the last straw. Passionate players testing for hours and giving concise, well-worded paragraphs of feedback just getting a few reactionary blanked changes in return feels really bad.
The fact that we're getting less and less content each year adds to this as well, imo Elsweyr was the last good chapter with a lot of content for everyone. New class, new trial, new world event, cool new type of enemy. Greymoor had Mythics, and a reworked skill line. Blackwood had companions, but those are more of an additional type of content, not suited for everyone, while everything else just gets recycled. Dread sail reef has ZERO new character models. A trial content we get once each year, that is highly thematic is all reused/reskinned existing models. PvP players basically only get balance updates and sets, and nothing else. Card game is fine as an additional content, but not as main selling point of a year-long "adventure". Now combine this lack of content with a complete disaster of a huge balance patch with goals they're not prepared tackling and we are where we are. It's just plain sad.
i think U36-37 is likely going to be more dmg control on this when it hits live, if they keep at their current predictability, U38 will be the next chapter release so im assuming they would A) have to come up with something REALLY good for that chapter and B ) will likely have reverted 85% of the nerfs in this chapter before then lol
Ragnarok0130 wrote: »Necrotech_Master wrote: »Damage is already done imo. From completely nonsensical week 1 PTS to rushed "damage control" changes in following weeks reacting to feedback (a lot of reverts and subsequent changes were not them directly listening to our feedback but just attempts to cover-up poorly designed update with more "popular" changes). How can veteran players look a these past 5 weeks and still have faith? Even if a complete scrap/revert of PTS happens for U35, what's holding them back from doing it again in U36, U37, U38 etc.?
As it was said by the OP, the goal is not the problem, however, this is a very multilayered issue. There are ways of lowering the ceiling without affecting the floor, but the floor will still stay at the same place. Huge core combat changes need months of prep and testing. If they were actually working on U35 ideas since proposed heavy/light attack changes from last year then it is a sign of great incompetence. And this is why, for a lot of us, U35 was the last straw. Passionate players testing for hours and giving concise, well-worded paragraphs of feedback just getting a few reactionary blanked changes in return feels really bad.
The fact that we're getting less and less content each year adds to this as well, imo Elsweyr was the last good chapter with a lot of content for everyone. New class, new trial, new world event, cool new type of enemy. Greymoor had Mythics, and a reworked skill line. Blackwood had companions, but those are more of an additional type of content, not suited for everyone, while everything else just gets recycled. Dread sail reef has ZERO new character models. A trial content we get once each year, that is highly thematic is all reused/reskinned existing models. PvP players basically only get balance updates and sets, and nothing else. Card game is fine as an additional content, but not as main selling point of a year-long "adventure". Now combine this lack of content with a complete disaster of a huge balance patch with goals they're not prepared tackling and we are where we are. It's just plain sad.
i think U36-37 is likely going to be more dmg control on this when it hits live, if they keep at their current predictability, U38 will be the next chapter release so im assuming they would A) have to come up with something REALLY good for that chapter and B ) will likely have reverted 85% of the nerfs in this chapter before then lol
I agree that this is the likely scenario but competent businessmen seek to prevent damage from bad decisions before they are enacted, not do maximum damage to their brand and attempt to mitigate it later. There will be long term damage from update 35 even if ZoS decides not to release the combat changes, but pushing forward and releasing the combat changed will result in much more harm to the community and game in the long term.
Has the microsoft acquisition been completed yet?
Ragnarok0130 wrote: »
Has the microsoft acquisition been completed yet?