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Your Experience with U35?

  • barney2525
    barney2525
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    nb_rich wrote: »
    How are templars ? Someone told me they got nurffed lol. Im on console so I luckily get a few more weeks to complete some vet trials before it gets bad lol also how are NBs and Necros (My only other classes) for PvE ?

    Mine definitely seems weaker. Jabs is not very satisfying, only last 1-2 seconds. Easy to run out of resources after being used to play the character a specific way. Takes longer to kill stuff, thats for sure.

    :#
  • pklemming
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    ESO, the constant beta experience. Congratulations on pushing this live, despite overwhelming protests. You really are a 'special' game *slow clap*.

    I am not sure how many warnings we can give on PTS, or even what the point of PTS is anymore. It is patently obvious they don't listen to feedback.

    The boss balancing was absolute ^£$*. 10% across the board when the dps loss was significantly higher. Duration skills now lasting from 3 to 1 minute. No balancing for classes that have core empower abilities, that do not want to use a niche HA setup?

    What exactly did they hit from their brief? Anything? Certainly not looking at your skill bar less with the whole mass of timings now. Who exactly wanted the flurry and jabs animation changed? What did you do to compensate the heavy class nerfs. At what point did wardens want more pen instead of passive damage?

    Also, it feels very, very underhand to introduce this level of nerfs and then buff the trial dummy same patch. It may have been unintentional, but it feels skeezy.

    The worst part about this patch is all the work that has been done in other parts of lost depths that has been completely overshadowed by awful combat changes. The design of the new dungeons was really nice, but all anyone will remember is the patch ZoS tried to kill it's own game.
    Edited by pklemming on August 23, 2022 9:39AM
  • Unified_Gaming
    Unified_Gaming
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    AzuraFan wrote: »
    I don't use combat dummies or anything, so I can only say how combat in overland feels after the changes.

    My bow/bow warden: didn't notice much of a difference. Takes about the same amount of time to kill mobs. Maybe a tad longer, but not enough to get excited about.

    My stamina templar: Same. I play 100% in first person but switched to third to check out the new jabs animation everyone is complaining about. Didn't really see a problem with it, but as I said, I don't play in third person.

    I'll try my frost warden later.

    It didn't feel that my DPS had increased in any way. It's the same or a tad lower.

    Is appears that the 3s/9s change to shalks didn't go through. Mine are still firing at 3s/3s and the tooltip says the same. I use Subterranean Assault. I'm glad they decided to ditch the change.

    The change went through. Subject assault fires 3s and 6s. Deep fissure is 3s and 9s. This makes magicka wardens iffy especially in pvp.
    Unified Gaming - creating a shared and Unified Gaming community.

    For some of the best and most up to date PVP builds around or useful tips and tricks from an experienced player for PvP and PvE, then check out my channel and consider subscribing if you want to see regular ESO content.

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  • Jaimeh
    Jaimeh
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    Athanas35 wrote: »
    My pve characters DPS dropped too much to be playable.
    I cancelled my subscription yesterday, because it was set to renew on the 22nd, glad i did.
    I own the base game and a few Dlcs.
    I'll still play my pvp characters, they are still playable.
    I wont be spending any more money on this game.

    I also cancelled a few weeks ago and won't renew or buy any crowns until they fix the mess update caused, and start pushing out slower changes (since pts cycles are sadly fixed, and with stadia certification now, there's even less time for adjustments). This update is a much less bitter pill to swallow when not paying at least. I still love the game, but right now I don't want to support the company because, in my view at least, they're ruining everything that's fun about it, and they are also behaving unprofessionally towards their community. I've played without ESO+ before and it's perfectly doable (the only thing that you absolutely can't make up for is the housing furnishing limit), but even so, my enjoyment has been dulled since the last PTS, and I'm not a fan of creating artificial difficulty by nerfing power (instead of creating challenging content, for eg.), because for older content especially it makes things very tedious. Also, I'm not planning to test things anymore on the PTS--usually I log in and parse for a few hours each week to test my builds, but the devs are either deaf or have a very selective ear, so there is no point, all that time can be spent better. I'll still be playing but probably doing questing and side activities. I recently started the FFXIV free trial, which seems like a very generous trial, and trying out that game as well. I hope instead of doubling down and ignoring the outcry, ZOS will check their pride at the door, and take notes. The next PTS is not far away, so I guess we shall see.
  • Parasaurolophus
    Parasaurolophus
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.
    PC/EU
  • Lylith
    Lylith
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    Asdara wrote: »
    As a sorc thats the worst patch i've seen, i feel dead inside

    ^this^

    yeah, very much so.

    for the first time since launch, i'm considering dropping my sub.

    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    when i managed to complete a solo normal without the game crashing (only happened once) i kept wondering where my damage went.

    doing five more dungeons this week seems like a real chore just to get the weekly endeavor reward. :/

    Edited by Lylith on August 23, 2022 12:55PM
  • KlauthWarthog
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    Well, after taking a templar through veteran maelstrom arena and a couple dragons, here is my opinion on U35:
    vttcafpdjxh9.png
  • tohopka_eso
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I'll chime in as best I can. I did a few quests first on my warden then templar. Quests objectives that required the delves seemed the same or a bit longer but completely doable. All I do is PvE content also and I do use a companion for support mainly.
  • AzuraFan
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    The change went through. Subject assault fires 3s and 6s. Deep fissure is 3s and 9s. This makes magicka wardens iffy especially in pvp.

    Yeah, I was talking about my stamden when I made my comment. In a later post I talked about my magden and my opinion of the 3s/9s change (negative!).

  • Faulgor
    Faulgor
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    Feels like the devs are burned out and frustrated with their own game.
    [snip]

    I guess what this game needs are some fresh eyes.

    No, don't fire anyone. Just rotate the teams around.
    Next update, let the writing team handle PvP. Put the gameplay team on to sound design. Let the world artists design new game systems. Crown Store team can write the lore.

    Should give everyone something new and fun to do, and it can't possibly get worse.

    Except Finn. Finn can keep doing dungeons. The dungeons rock.

    [edited for bashing]
    Edited by ZOS_Icy on August 23, 2022 2:03PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Tommy_The_Gun
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    Balance changes aside, the game has become super laggy.

    My ping jumps to 999+ every couple of seconds. And all I am doing is crafting in my house. In fact it does not matter what I do. If I will go to solo nFG just for lols - it also gets laggy as hell too...

    They obvious broke something, as is not related to a device I use (I have a Desktop & Laptop) and it also does not matter what ISP I use. I have quite fast fibre network connection and also a mobile connection if I use my phone as a modem. Switching between those does not affect the game lag at all.

    PC EU
  • Jaimeh
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    It's only the second day, but there's been accounts of people running vet content they are comfortable with and finding out it takes considerably longer. I've only ran normals and IC sewers so far, and the difference was negligible there, except for the sewer bosses which do take longer to kill than before. It's not a matter of opinion though, mathematically damage has dropped across the board, it won't be acutely felt in all content, it will most be obvious in vet content, in arenas, and in some classes for pvp which will be benched till the next update.
  • pklemming
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    Sorry, here is my personal experience after U35 went live, though I tested it on PTS and already knew what I was going to find.

    Class changes are stupid. I do a lot of vet content and trials. These are either hideously boring now, or borderline undoable. I loathe the templar jabs change and the animation change. I hate the way my warden performs now, both performing extremely poorly in content.

    The duration increase and damage reductions for dots is some kind of sick joke. I kind of feels pointless using a lot of them now, and there are not really any suitable non-sticky replacements to fill my bar. I am goign to be forced to run medium gear on my magden or constantly overpen, becuase someone throught it a good idea to give us pen instead of damage, efffectively giving a useless passive and simultaneously massively reducing damage( see the above boredline undoable, or extremely boring meta).

    Healing... omg.. *sigh* thanks for illustrious ....


    This patch is awful. I dread loading either my magplar or warden now, so I play other things until I have trials or I need to help people on dungeons.

    Oh, and the helping people on dungeons, thing.. Yeah, that will become a thing of the past. I ran people through content for helms or skins. People who would not normally have the damage, or healing to do these. So, they won't get helped as much, or at all, now.

    We are also doing unchained progression on BRP. We had the 40 minute thing, but, yeah... thanks again.

    Oh, I missed the part we are also progression through trials and trial HMs. Yeah, about that... I would like to talk to someone about the 10% flat health reduction...
    Edited by pklemming on August 23, 2022 1:36PM
  • Ghaleb
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I already provided my feedback on the PTS forum rather exhaustively and am tired to write that up. I already canceled my sub and nevertheless will have a last final check coming Thursday, with my guild team progging vRG.

    Got the first clear with the team last week (yay). But am wearily aware that we all lost 20%+ of our DPS. I "retained" the numbers on the trial dummy with 100k. But of course this is with a huge pile of salt as this includes all the buffs, translating to a DPS increase between 15-20%.

    Hence, my expectation is that we will fail coming Thursday and when checking the logs, I will get an impression by how far we got nerfed as a team.

    And I expect more than just me to leave then, as overall morale yesterday was like during a funeral. And people prefer to enjoy their time with a game.
  • Soarora
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    Truth be told, I’m getting more and more angry about it. I’ve parsed and have done the new dungeons on vet. My parse results make me extremely nervous but I’m still waiting to try out trials to compare dps. I do not like the new dungeons either. Only positives so far are sorc tank feels a little bit nicer to play and at least in the new dungeons healing feels like its in a good spot.
    Edited by Soarora on August 23, 2022 1:43PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • FeedbackOnly
    FeedbackOnly
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    L.
    Edited by FeedbackOnly on August 23, 2022 1:41PM
  • FeedbackOnly
    FeedbackOnly
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    We did write about experiences. If you want more details then ask people. Some people experience things in emotions.

    Like is it still fun?
  • Agenericname
    Agenericname
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    Well, quite a bit of the feedback is and should be opinion.

    I ran the vet DLC and one of the new dungeons. As usual, the new dungeon was good. We went in blind on vet. Had fun. Its hard to compare it to previous because theres no baseline for that dungeon.

    MGF, I could feel the damage loss. It wasnt terrible, but its also a well optimized group. Id wager groups like that will feel the change less than others.

    I have no doubt that my group will continue to clear content. The problems that this patch present are these; Im afraid that this will negatively impact the way that we play the game. The reason being, we play with PUGs a good bit. The night prior to the patch we helped a couple get the MoS challenger, Fang Lair ND, and the DLC pledge. Its something that we enjoy doing. Running in with a well optimized group is fun, but so are PUGs, and we like both. This feels like its pushing more of a "go meta or go home" mindset. Groups will have to be more selective now, and thats unfortunate because its a part of the game that we enjoy. I cant remember the last time we have failed to complete a vet DLC or we have needed to even think about removing someone because they didnt perform well enough to clear it.

    It will most likely correct itself, given enough time, but without a real road map and plan from the devs to get us back to the point where there is some stability, its leaves a sense of dread.

    Secondly, it doesn't feel good. I know that comes off as blasphemous to the church of quantifiable data, but it doesnt feel good. I enjoyed the vMA two-hander, for example. Getting the weapons isnt the issue. I have every perfected weapon from every arena. The issue is that I liked using the one that I was using. Its not because its overpowered, its because its fun. Its still fun, its just not very effective in this content. It was nerfed a little too hard.

    I feel like as a customer and a player I should look forward to patches. I don't. This feels more like watching the Weather Channel during hurricane season on the Gulf Coast than it does looking forward to new content. Content that got overshadowed by heavy handed changes with no real communication about them.

    So to answer the question, yes, we managed just fine, but thats not the question that needs answering.
  • method__01
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    lots of UI errors,map addon not working again and less damage in general
    we did both 2 new dungeons last night and we were struggling at last boss for 5 min on normal
    my high elf sorc never had sustain issues but now my regen is reduced and this is affects my gameplay
    proly good news for ppl who are new to game but when play so many years the same content,i feel odd about these changes
    Edited by method__01 on August 23, 2022 1:47PM
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • FeedbackOnly
    FeedbackOnly
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    Well, quite a bit of the feedback is and should be opinion.

    I ran the vet DLC and one of the new dungeons. As usual, the new dungeon was good. We went in blind on vet. Had fun. Its hard to compare it to previous because theres no baseline for that dungeon.

    MGF, I could feel the damage loss. It wasnt terrible, but its also a well optimized group. Id wager groups like that will feel the change less than others.

    I have no doubt that my group will continue to clear content. The problems that this patch present are these; Im afraid that this will negatively impact the way that we play the game. The reason being, we play with PUGs a good bit. The night prior to the patch we helped a couple get the MoS challenger, Fang Lair ND, and the DLC pledge. Its something that we enjoy doing. Running in with a well optimized group is fun, but so are PUGs, and we like both. This feels like its pushing more of a "go meta or go home" mindset. Groups will have to be more selective now, and thats unfortunate because its a part of the game that we enjoy. I cant remember the last time we have failed to complete a vet DLC or we have needed to even think about removing someone because they didnt perform well enough to clear it.

    It will most likely correct itself, given enough time, but without a real road map and plan from the devs to get us back to the point where there is some stability, its leaves a sense of dread.

    Secondly, it doesn't feel good. I know that comes off as blasphemous to the church of quantifiable data, but it doesnt feel good. I enjoyed the vMA two-hander, for example. Getting the weapons isnt the issue. I have every perfected weapon from every arena. The issue is that I liked using the one that I was using. Its not because its overpowered, its because its fun. Its still fun, its just not very effective in this content. It was nerfed a little too hard.

    I feel like as a customer and a player I should look forward to patches. I don't. This feels more like watching the Weather Channel during hurricane season on the Gulf Coast than it does looking forward to new content. Content that got overshadowed by heavy handed changes with no real communication about them.

    So to answer the question, yes, we managed just fine, but thats not the question that needs answering.

    The PUG experience needs adjustment. Also older dungeons need more engagement with slower gameplay
  • Sarannah
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    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )

    Haven't tried the new flurry yet, but I do feel the new templar jabs animation is off. The damage seems te register not directly on the hits themselves. Making it feel weird. After a while I simply ignored the visual completely. But it works like it always did, even though there is a slight damage loss. But this is coming from me, a terrible DPS player. (Completed normal vateshran hollows arena and normal dragonstar arena for endeavours, so quite the test.)

    Haven't tried the new dungeons yet, probably won't for a long while. As I am working on other in-game things.

    Instead of removing or massively changing existing things about the game, in the future it might be better for ZOS to introduce crutch-mechanics for the lower end players. Unnerfed oakensoul for example, but also an auto-barswap and an auto-light attack weave method. Stuff that won't alter the game, but allows everyone to be better. Yes, some might complain that the lower end will become closer to the higher end players. But ZOS should just ignore those types of players, they should have ignored those players about oakensoul as well. Some players just want to be the strongest and don't want anyone to come close, making for terrible balance and game decisions.

    PS: Players are already playing this game, giving in to a whining few might change the game in such a way many might leave. As is the case right now with actually making things harder. Do not try to fix what isn't broken.
  • martinhpb16_ESO
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    Impossible to tell in Cyro EU last night because of the lag.

    Today locked in a fight at Nickel DC v AD and no-one hardly ever dies! My wrist hurts.

    ZOS YOU FINALLY KILLED CYRODIL!!!!!

    p.s. getting stuck in combat a lot
    Edited by martinhpb16_ESO on August 23, 2022 2:29PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Sarannah wrote: »
    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )

    Screwing with everything and giving a choice for harder overland for those that want it are two different things.
    At least the spelling is difficult for you.
    Hew's Bane*
  • FeedbackOnly
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    Sarannah wrote: »
    At the top of this forum there is a thread asking for harder overland/content... ZOS nerfs players, so everything is harder. And now that isn't good either. ZOS literally can't win. The issue is, barely anyone wants things to actually be harder, as harder just means more tedious, as some already mentioned above. ( Note: I'm against harder content! )

    Haven't tried the new flurry yet, but I do feel the new templar jabs animation is off. The damage seems te register not directly on the hits themselves. Making it feel weird. After a while I simply ignored the visual completely. But it works like it always did, even though there is a slight damage loss. But this is coming from me, a terrible DPS player. (Completed normal vateshran hollows arena and normal dragonstar arena for endeavours, so quite the test.)

    Haven't tried the new dungeons yet, probably won't for a long while. As I am working on other in-game things.

    Instead of removing or massively changing existing things about the game, in the future it might be better for ZOS to introduce crutch-mechanics for the lower end players. Unnerfed oakensoul for example, but also an auto-barswap and an auto-light attack weave method. Stuff that won't alter the game, but allows everyone to be better. Yes, some might complain that the lower end will become closer to the higher end players. But ZOS should just ignore those types of players, they should have ignored those players about oakensoul as well. Some players just want to be the strongest and don't want anyone to come close, making for terrible balance and game decisions.

    PS: Players are already playing this game, giving in to a whining few might change the game in such a way many might leave. As is the case right now with actually making things harder. Do not try to fix what isn't broken.

    If they make content harder then they need to adjust engagement in fights. Fights feel longer for no reason. These fugts in question feel like you are mostly standing there.

    Old content needs to be adjusted for these radical chsnges
  • Alexsae
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I didn't write about my pve experience because after an hour or so testing the nerfs, my friends and I logged. We had no desire to continue playing last night.
  • YandereGirlfriend
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    Tannus15 wrote: »
    JaiaV wrote: »
    JaiaV wrote: »
    I cancelled all 3 of our subscriptions weeks ago during the PTS phase.

    My family is done.

    ZOS spent 6 weeks completely ignoring feedback from the entire community, again.

    i wouldnt say they entirely ignored it, PTS week 1 was still way worse than the live notes (with 2 sec ticking ground dots that lasted 20 sec needing lot of recasts lol), but they definitely didnt walk back as much as they should have

    i still see almost the entirety of the next update focusing on the combat fixes than the actual dlc release in terms of a players perspective lol

    Ignored almost all feedback and straight up broke or rolled back certain things incorrectly for several weeks when they pretended to pay attention as well as not giving us the full ending patch to properly test even in the last week?

    the amount of changes they did in only a few weeks when they already had a workload of fixes planned for those weeks was insane. i hate to think how much work and probably over time they had to put in after PTS1 dropped and it was made clear that they had totally messed it up.

    I'm not happy at all with what has gone live, this is quite likely the worst update to be released, but they are doing their best and not intentionally trying to destroy the game.

    Wardens say, "Hello!"

    We received no improvements the only thing that the patch cycle did as it continued was to dig our hole even deeper with the abysmal Scorch changes and refusal to revert the Advanced Species passive. Then they snuck in a final stealth-nerf to Winter's Embrace in the final patch notes.

    Every Warden I know wishes that they had stopped touching the class even after the 8.1.0 nerfs.
  • deleted221205-002626
    deleted221205-002626
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    I'm no rocket scientist but.. maybe they are trying to lower the bar and it only makes sense to lower players 1st before content. It's possible theyre further adjusting content going forward to match. Doing it any other way could give opportunity to be far to OP and solo trials for achieves etc.

    Would be nice if they stated this though
    Edited by deleted221205-002626 on August 23, 2022 2:38PM
  • Sirona_Starr
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I'm angry, sad, frustrated, BITTER.

    I'm a mid-tier player with 18 toons, I play them all and I'm not changing my overall play style and set ups to chase Zos' flavour of the quarter anymore.

    I have a 25 - 30% (or more) loss in dps. Here is what this patch feels like.

    Oakensoul one bar build. Why use 2 bars, so many skills last forever now? While you are waiting for the timers to end, what do you do to pass the time? Heavy attack. One press and hold........ Light attack - feels like poke with the pointy stick, poke, poke, take a sip of coffee, poke, poke. I did this on my tank yesterday in pve. She now has as good a dps as most of my dps. BUT this is not my playstyle.

    Back to two bar build.......... wait for timers, poke, poke, poke........hold the poke longer because poking is boring.

    This, to me, is the worst update ever.

    On a nightblade who used to average 18 - 20k damage on bosses (I said I'm not endgame) did 6-8k on average today.

    I'll play cards for three months I guess, until I see if or when they roll this complete mess back (or revert)

    Thanks for introducing the card game. Much more excited than heavy attack, poke, poke, poke, omg will these timers never end so I can hit a skill?
  • deleted221205-002626
    deleted221205-002626
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    8 pages per day. And almost no one wrote about their experience of completing pve content. Only opinions... The thread went a bit wrong.

    I'm angry, sad, frustrated, BITTER.

    I'm a mid-tier player with 18 toons, I play them all and I'm not changing my overall play style and set ups to chase Zos' flavour of the quarter anymore.

    I have a 25 - 30% (or more) loss in dps. Here is what this patch feels like.

    Oakensoul one bar build. Why use 2 bars, so many skills last forever now? While you are waiting for the timers to end, what do you do to pass the time? Heavy attack. One press and hold........ Light attack - feels like poke with the pointy stick, poke, poke, take a sip of coffee, poke, poke. I did this on my tank yesterday in pve. She now has as good a dps as most of my dps. BUT this is not my playstyle.

    Back to two bar build.......... wait for timers, poke, poke, poke........hold the poke longer because poking is boring.

    This, to me, is the worst update ever.

    On a nightblade who used to average 18 - 20k damage on bosses (I said I'm not endgame) did 6-8k on average today.

    I'll play cards for three months I guess, until I see if or when they roll this complete mess back (or revert)

    Thanks for introducing the card game. Much more excited than heavy attack, poke, poke, poke, omg will these timers never end so I can hit a skill?

    Thats the entire point of accessibility for those that cant play harder! Oakensoul was designed for them! To someone hardcore its going to feel like your asleep
    Edited by deleted221205-002626 on August 23, 2022 2:41PM
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