It was already given here: https://forums.elderscrollsonline.com/en/discussion/comment/7589520#Comment_7589520Really do need some kind of recognition or announcement from Zenimax about servers
"special rulesets or weekend events" WHEN???? been months now and nothing.
Remove all proc sets for a weekend.
I know it was posted that it had no effect on the servers but It breathed life into PVP like crazy for that month that it happened.
I would bow out because I very much dislike the no proc way.
But plainly now its half a year and nothing has happened so I think we can take it as read that nothing will ever happen with this. We were just being teased and I find that bordering on disrespectful.
"special rulesets or weekend events" WHEN???? been months now and nothing.
Remove all proc sets for a weekend.
I know it was posted that it had no effect on the servers but It breathed life into PVP like crazy for that month that it happened.
I would bow out because I very much dislike the no proc way.
But plainly now its half a year and nothing has happened so I think we can take it as read that nothing will ever happen with this. We were just being teased and I find that bordering on disrespectful.
All this game is now, Dark Convergence and Plaguebreak... one skill warriors
Thanks for the update Gina! Really appreciate it!ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
FangOfTheTwoMoons wrote: »25% AP and extra EXP are barely anything. This is not what PVPers were waiting 6 months to hear.
I guess its neat to encourage people who dislike or are afraid of PvP to get into it, but most long-term players have at least 1 grand overlords worth of AP, so this really isnt a motivator for alot of the PvPers unless you give us options to spend our currency on.ZOS_GinaBruno wrote: »First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
ZOS_GinaBruno wrote: »Hi everyone,
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
ZOS_MattFiror wrote: »In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events)
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
Amazing ! People find a way to actually complain about this, but it's already a big step in the good direction.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
Amazing ! People find a way to actually complain about this, but it's already a big step in the good direction.
Izanagi.Xiiib16_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone,
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
Hi @ZOS_GinaBruno , @ZOS_Kevin
Thanks for the update, I think everyone appreciates it when time is spent to communicate with the pvp audience even if it's not always what we want to hear.
As feedback on these plans, they do seem quite lacklustre after 6 months (9 by the time of next update). From Matt's original post:ZOS_MattFiror wrote: »In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events)
I think a lot of players were expecting more. Especially around the 'Ways to keep Cyrodiil interesting' side. Adding more XP is really not what the majority of PVPers are 'interested' in. It helps those grinding CP for sure and that's always nice but as a PVPer it feels like this is being done done just to do 'something' without much real thought into it (honestly players would generally level via BG's if they wanted to do so as the random bg gives decent xp so perhaps just boosting xp there instead would be more beneficial).
If we're looking at small changes along these lines I think players in general would prefer:
1) Updates to the Golden vendor, For example: Normal arena weapons at 500k-1 mil AP, All Monster Helms/Shoulders, 'Mayhem' style jewllery weekend but updated with the current cyrodiil sets too.
2) Short double AP and double Telvar events (3-4 days per month each in months where midyear mayhem isn't active. Preferably in the middle of the 30 day campaign window.) - Don't add tickets or mayhem boxes for this.
3) Armory stations and guild stores access via the banker at the alliance gates or inside Sheo's realm there (non combat spawn area)
4) Additional quick slot wheel for siege.
5) Adjusting Cyrodiil buffs to increase the power and AP gain of players who have less home keeps / scrolls instead of more keeps / scrolls (empowers lower populations without needing to fix the low population buff with it's current issues).
There's many other suggestions about core changes/special events but I wanted to try and keep to just smaller things which could be quickly added to provide quality of life and 'interest'.