ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
A lot of the people I run with have 100 million + AP in the bank, and most are also over 1600 CP. So how is a small conditional AP buff or a little extra XP going to motivate (or satisfy) hardcore PvPers? Or is this just aimed at the folks who want minimum Alliance rank so they can get their Vigor and Caltrops for PvE?
TechMaybeHic wrote: »ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
A lot of the people I run with have 100 million + AP in the bank, and most are also over 1600 CP. So how is a small conditional AP buff or a little extra XP going to motivate (or satisfy) hardcore PvPers? Or is this just aimed at the folks who want minimum Alliance rank so they can get their Vigor and Caltrops for PvE?
Sounds like it's bait to lure in less experienced players to farm and call that content.
SimonThesis wrote: »An XP bump is meaningless to a community mostly full of max level high CP players. This is nothing new or exciting, this does not increase engagement nor give meaningful rewards for the majority of the population in these pvp modes.
TechMaybeHic wrote: »ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
A lot of the people I run with have 100 million + AP in the bank, and most are also over 1600 CP. So how is a small conditional AP buff or a little extra XP going to motivate (or satisfy) hardcore PvPers? Or is this just aimed at the folks who want minimum Alliance rank so they can get their Vigor and Caltrops for PvE?
Sounds like it's bait to lure in less experienced players to farm and call that content.
Tbh, I just think the Developers are just so out of touch with the PvP community after alienating us for years. They really have no clue.
Izanagi.Xiiib16_ESO wrote: »@ZOS_Kevin
Is there any feedback available to address player concerns here before the next PTS / Patch goes live?
*No PvPer Need Apply.Ask and you shall receive.*
FangOfTheTwoMoons wrote: »
FangOfTheTwoMoons wrote: »
I can't wait for the next broken Dark Convergence / Plaguebreak type idea. My guess is it will be some sort of anti-Oakensoul set. IE: "Increase your weapon and spell damage by X percent for each Major buff your enemy has" or something like that.
You're implementing tech so you can end events without taking down servers? You already do this every fee weeks for your events. It's not hard.
You're implementing tech so you can end events without taking down servers? You already do this every fee weeks for your events. It's not hard.
Actually, now that I think of it - I think this could hit the nail directly on the head. I've voiced on other posts about how it absolutely does not require months of work to whip something up to make the XP event changes hot-swappable. HOWEVER, it *would* make sense if they were working on a more generic system that allows them to switch ANY event on and off without having to take servers down.
Now assuming it actually is the case that they are working on such a system I can't say I'd fault them for it. But to hide it as a 'look we are making this cool new thing for PvPers!' while actually using that time and energy to actually create something that only peripherally affects PvP when in fact it's really just for the benefit maintenance in general... well. Let's just say I wouldn't find that too far-fetched.
You're implementing tech so you can end events without taking down servers? You already do this every fee weeks for your events. It's not hard.
Actually, now that I think of it - I think this could hit the nail directly on the head. I've voiced on other posts about how it absolutely does not require months of work to whip something up to make the XP event changes hot-swappable. HOWEVER, it *would* make sense if they were working on a more generic system that allows them to switch ANY event on and off without having to take servers down.
Now assuming it actually is the case that they are working on such a system I can't say I'd fault them for it. But to hide it as a 'look we are making this cool new thing for PvPers!' while actually using that time and energy to actually create something that only peripherally affects PvP when in fact it's really just for the benefit maintenance in general... well. Let's just say I wouldn't find that too far-fetched.
But they can already do this. Events almost always begin on Thursdays, when we never have regular downtime, and end on Tuesdays, when there is sometimes downtime but not always (and almost never simultaneously across platforms).
It can't be the case that downtime is required to start or stop an event right now.
Quite accurate, Jaraal. See Nocturna’s Ploy.FangOfTheTwoMoons wrote: »
I can't wait for the next broken Dark Convergence / Plaguebreak type idea. My guess is it will be some sort of anti-Oakensoul set. IE: "Increase your weapon and spell damage by X percent for each Major buff your enemy has" or something like that.
I can't wait for the next broken Dark Convergence / Plaguebreak type idea. My guess is it will be some sort of anti-Oakensoul set. IE: "Increase your weapon and spell damage by X percent for each Major buff your enemy has" or something like that.
I can't wait for the next broken Dark Convergence / Plaguebreak type idea. My guess is it will be some sort of anti-Oakensoul set. IE: "Increase your weapon and spell damage by X percent for each Major buff your enemy has" or something like that.
Looks like the truth was even funnier: A pro-oakensoul set! Wear oakensoul or run in a large group with lots of DKs and Wardens giving you the buffs you can no longer keep up yourself.
ZOS_GinaBruno wrote: »Hi everyone,
While all the aforementioned backend work is still ongoing, including sourcing the new hardware for PC EU and console megaservers, we did want to share a couple changes coming to PvP that will be going into Update 35.
First, we’re implementing some tech that will allow us to easily activate special Battleground weekends, without requiring any server downtime to start or stop. The plan will be to feature a single game mode over several days and also grant 25% increased AP while participating.
Outside of these recurring Battleground features, we’re also planning to increase the amount of XP you can earn doing various types of PvP activities within Cyrodiil and Imperial City including killing monsters and other player characters, or completing quests in these areas.
We look forward to testing everything out in the next PTS cycle so we can officially kick these off once Update 35 launches.
I'm surprised this is an issue for even a single PvP playercan we have more info about "increase XP in pvp area" ?