KoIIegoIas wrote: »ResidentContrarian wrote: ».TheEndBringer wrote: »ResidentContrarian wrote: »Not just cloak, invisibility as a whole is a bad mechanic in the game that needs to be looked at.
It certainly needs to cost more than sprinting, which applies to cloak as well if you have the right build esp. in CP.
Cloak absolutely costs more than sprinting...
Your build is not the only build in the game
Cloak costs are 3780 magicka and lasts 3 seconds. Show us a build where you pay 3780 stamina for 3 seconds sprint.
KoIIegoIas wrote: »ResidentContrarian wrote: ».TheEndBringer wrote: »ResidentContrarian wrote: »Not just cloak, invisibility as a whole is a bad mechanic in the game that needs to be looked at.
It certainly needs to cost more than sprinting, which applies to cloak as well if you have the right build esp. in CP.
Cloak absolutely costs more than sprinting...
Your build is not the only build in the game
Cloak costs are 3780 magicka and lasts 3 seconds. Show us a build where you pay 3780 stamina for 3 seconds sprint.
Not sure where this comparison comes from but it’s not it’s not very relevant.
Cloak has numerous counters that *** it’s use down. I cannot think of another skill in the game a player can render useless such as what can be done with cloak. As such cloak is far from OP unless someone chooses to let it be so.
Once again if counters to cloak are so useless than let's add same counters to damage shields, healing, roll dodge and streak/BoL (somehow), then cloak can be nerfed. You get nerfed cloak for "meaningless" counters. Do we have a deal?
Actually, yes. Let's add skills that you have to slot in order to counter shields. And if you don't slot them, you can't break the shield. Give up bar space to counter the skill of one class, like other classes have to do for NBs.
I'd like to have skill that could break the shield with one hit - let's tie it to all AoE skills, ok? And I wan't a skill that will prevent people around me from using heals. I will definetly slot it.
You don't have to slot anything to break cloak. Every class has those skills on bars:
1. Templar? - Jabs
2. DK? Volatile, Taloons, Fiery Breath
3. Sorc? Streak
4. NB? .. Actually NBs have to slot special skill to reveal other NB's because NB's skills suck. Nobody slosts Mark Target because it's 2x worse than destro staff Weakness to Elements.
5. Necro? Blastbones, Death Scythe
6. Warden? Well this is the only class that have it harder than others, Scorch is bad at revealing NB's.
Can we make pls that AoE skills break any shield with one hit, cancel your last direct heal, and pull you back to your position before casting streak or dodge rolling? Because thats the impact of all mentioned above, YOU HAVE IT ON YOUR BAR ALREADY and you can cancel the cloak with it.
Revealing skills are another level of counter, they prevent NB's from USING cloak.
Jabs - requires them to be in and remain in melee range, anything outside of that and jabs is entirely useless. Also requires knowing exactly where they are, while they are invisible...
Volatile, Tallons, Firey breath - Same issues as Jabs
Streak - Requires knowing exactly were they are, while they are invisible. Streak's cone is incredibly unreliable. Also, more likely to put you behind the nightblade if you somehow do get lucky and streak through them, which means they instantly break free and are invisible again before you can even turn around to see them
Warden and NB - Yeah, they have nothing effective either
Necro - BB requires a target, hard to target something who is invisible, Death Scythe is melee, also requires knowing where they are, while invisible.
These effective means that classes have are not really effective. Whenever anyone uses one of these to pull a NB from stealth, it is entirely incidental outside of the top like 5% of players.
You know what I can do on my Bowblade, sit at range of my light attacks and bow skills, and only leave stealth to attack, back into stealth to re-position, time cloak to land a snipe crit or a scourge crit, back into stealth to re-position. Not a single skill you listed is going to be effective at removing me from stealth or even locating me a few seconds after I attack.
Once again if counters to cloak are so useless than let's add same counters to damage shields, healing, roll dodge and streak/BoL (somehow), then cloak can be nerfed. You get nerfed cloak for "meaningless" counters. Do we have a deal?
Actually, yes. Let's add skills that you have to slot in order to counter shields. And if you don't slot them, you can't break the shield. Give up bar space to counter the skill of one class, like other classes have to do for NBs.
I'd like to have skill that could break the shield with one hit - let's tie it to all AoE skills, ok? And I wan't a skill that will prevent people around me from using heals. I will definetly slot it.
You don't have to slot anything to break cloak. Every class has those skills on bars:
1. Templar? - Jabs
2. DK? Volatile, Taloons, Fiery Breath
3. Sorc? Streak
4. NB? .. Actually NBs have to slot special skill to reveal other NB's because NB's skills suck. Nobody slosts Mark Target because it's 2x worse than destro staff Weakness to Elements.
5. Necro? Blastbones, Death Scythe
6. Warden? Well this is the only class that have it harder than others, Scorch is bad at revealing NB's.
Can we make pls that AoE skills break any shield with one hit, cancel your last direct heal, and pull you back to your position before casting streak or dodge rolling? Because thats the impact of all mentioned above, YOU HAVE IT ON YOUR BAR ALREADY and you can cancel the cloak with it.
Revealing skills are another level of counter, they prevent NB's from USING cloak.
Jabs - requires them to be in and remain in melee range, anything outside of that and jabs is entirely useless. Also requires knowing exactly where they are, while they are invisible...
Volatile, Tallons, Firey breath - Same issues as Jabs
Streak - Requires knowing exactly were they are, while they are invisible. Streak's cone is incredibly unreliable. Also, more likely to put you behind the nightblade if you somehow do get lucky and streak through them, which means they instantly break free and are invisible again before you can even turn around to see them
Warden and NB - Yeah, they have nothing effective either
Necro - BB requires a target, hard to target something who is invisible, Death Scythe is melee, also requires knowing where they are, while invisible.
These effective means that classes have are not really effective. Whenever anyone uses one of these to pull a NB from stealth, it is entirely incidental outside of the top like 5% of players.
You know what I can do on my Bowblade, sit at range of my light attacks and bow skills, and only leave stealth to attack, back into stealth to re-position, time cloak to land a snipe crit or a scourge crit, back into stealth to re-position. Not a single skill you listed is going to be effective at removing me from stealth or even locating me a few seconds after I attack.
KoIIegoIas wrote: »Once again if counters to cloak are so useless than let's add same counters to damage shields, healing, roll dodge and streak/BoL (somehow), then cloak can be nerfed. You get nerfed cloak for "meaningless" counters. Do we have a deal?
Actually, yes. Let's add skills that you have to slot in order to counter shields. And if you don't slot them, you can't break the shield. Give up bar space to counter the skill of one class, like other classes have to do for NBs.
I'd like to have skill that could break the shield with one hit - let's tie it to all AoE skills, ok? And I wan't a skill that will prevent people around me from using heals. I will definetly slot it.
You don't have to slot anything to break cloak. Every class has those skills on bars:
1. Templar? - Jabs
2. DK? Volatile, Taloons, Fiery Breath
3. Sorc? Streak
4. NB? .. Actually NBs have to slot special skill to reveal other NB's because NB's skills suck. Nobody slosts Mark Target because it's 2x worse than destro staff Weakness to Elements.
5. Necro? Blastbones, Death Scythe
6. Warden? Well this is the only class that have it harder than others, Scorch is bad at revealing NB's.
Can we make pls that AoE skills break any shield with one hit, cancel your last direct heal, and pull you back to your position before casting streak or dodge rolling? Because thats the impact of all mentioned above, YOU HAVE IT ON YOUR BAR ALREADY and you can cancel the cloak with it.
Revealing skills are another level of counter, they prevent NB's from USING cloak.
Jabs - requires them to be in and remain in melee range, anything outside of that and jabs is entirely useless. Also requires knowing exactly where they are, while they are invisible...
Volatile, Tallons, Firey breath - Same issues as Jabs
Streak - Requires knowing exactly were they are, while they are invisible. Streak's cone is incredibly unreliable. Also, more likely to put you behind the nightblade if you somehow do get lucky and streak through them, which means they instantly break free and are invisible again before you can even turn around to see them
Warden and NB - Yeah, they have nothing effective either
Necro - BB requires a target, hard to target something who is invisible, Death Scythe is melee, also requires knowing where they are, while invisible.
These effective means that classes have are not really effective. Whenever anyone uses one of these to pull a NB from stealth, it is entirely incidental outside of the top like 5% of players.
You know what I can do on my Bowblade, sit at range of my light attacks and bow skills, and only leave stealth to attack, back into stealth to re-position, time cloak to land a snipe crit or a scourge crit, back into stealth to re-position. Not a single skill you listed is going to be effective at removing me from stealth or even locating me a few seconds after I attack.
Jabs - doesnt require to know exact position, only the direction because its a coan and easy to predict where to use it in the middle of the fight. I am not talking fighting against *** snipe nightblade bots, wich cloak after every other skill, while killing only npc or pepega's. Same with breath. About volatile and talons just that they are full Aoes.
And since people use magelight or camohunter, if jabs fail. it doest make a difference anyway.
Streak - depends on the player. Fact is that 90% of sorc keep hauntig curse up, wich expose you aswell.
Idk about warden, but earden isnt restricted to just classskills and can make use of anything. But i use mark target on my magblade anyway and refresh it every time, when an enemy nightblade get some distance to me and as stamblade i use camohunter. In an other stamblade build i use caltrops.
Necro - BB when cast in time before i cloak, it still follows me and exposes my position. Death scythe is melee yes, but the most people argue about nightblades wich actually Fight melee mostly, instead snipers wich are completly useless, except of killing some newbies or pepaga zerglings.
Yes it is hard to locate you in range. But snipers arent killing any decent players also. And definitely not with that cloak - skill - cloak - cloak playstyle just to get crits happen xDDDD. Atleast not without the lag on your side. But if they are fast and manage to come to your direction. Then your sniper is done. And if people need a few seconds until they start to attack you, then they are bad. Good players dont wait for you until you are gone. They tryhard you and enjoy the tbag after.
Last time i got killed by a sniper was minimum 5 years ago, if not longer and nobody rly cares about snipers.
On wich server are you playing? I would like to fight your sniper to see if you can backup what you say.
KoIIegoIas wrote: »KoIIegoIas wrote: »ResidentContrarian wrote: ».TheEndBringer wrote: »ResidentContrarian wrote: »Not just cloak, invisibility as a whole is a bad mechanic in the game that needs to be looked at.
It certainly needs to cost more than sprinting, which applies to cloak as well if you have the right build esp. in CP.
Cloak absolutely costs more than sprinting...
Your build is not the only build in the game
Cloak costs are 3780 magicka and lasts 3 seconds. Show us a build where you pay 3780 stamina for 3 seconds sprint.
Not sure where this comparison comes from but it’s not it’s not very relevant.
Cloak has numerous counters that *** it’s use down. I cannot think of another skill in the game a player can render useless such as what can be done with cloak. As such cloak is far from OP unless someone chooses to let it be so.
That comparison was made because a dude has claimed that sprint costs more ressources than cloak. Since you didnt know the context it is quite questionable to judge the relevance. [snip]
KoIIegoIas wrote: »silver1surfer69 wrote: »Cloak is the most powerfull ability in the game, its arguable, yes and even with all the things that speak against it mentioned here in this thread this is still my oppinion. Pls name me an ability which is more powerfull then cloak if you think so. I think the named adjustements to it are very good and make sense and are most welcome. That being said, if you learn to use detection potions the right way, especially the timing a NB has almost no chance. Its very interesting to see that such a/the most powerfull counter (detec potion) that is in the game forever is still not very present in the mind of most palyers.
Streak for example is more powerful than Cloak, because you cant counter it. I dont wanna say anything against streak. I can totally life with it. Ofc you can use gapcloser, but you have covered your distance with streak, unless you are braindead and streak against a wall. Its also an AoE stun, wich can used offensive and defendive. Cloak can also be used offensive. Not only defensive obviously, but its a skill wich got the most counters in this game. You only talking about detect pots, is actually a disgrace.
silver1surfer69 wrote: »KoIIegoIas wrote: »silver1surfer69 wrote: »Cloak is the most powerfull ability in the game, its arguable, yes and even with all the things that speak against it mentioned here in this thread this is still my oppinion. Pls name me an ability which is more powerfull then cloak if you think so. I think the named adjustements to it are very good and make sense and are most welcome. That being said, if you learn to use detection potions the right way, especially the timing a NB has almost no chance. Its very interesting to see that such a/the most powerfull counter (detec potion) that is in the game forever is still not very present in the mind of most palyers.
Streak for example is more powerful than Cloak, because you cant counter it. I dont wanna say anything against streak. I can totally life with it. Ofc you can use gapcloser, but you have covered your distance with streak, unless you are braindead and streak against a wall. Its also an AoE stun, wich can used offensive and defendive. Cloak can also be used offensive. Not only defensive obviously, but its a skill wich got the most counters in this game. You only talking about detect pots, is actually a disgrace.
Yes streak is in my top 3 or 4 too but imo cloak>streak. And you can counter it: Mistform! How do you mean that with the disgarce, i think i dont understand?