Cloak is the most OP skill out there. In combination with the passives, it’s the strongest defensive skill and provides a massive offensive boost. The only counter play is a resource intensive guessing game. With the ability to stack procs, either their target dies or they get away. So here’s the fix: “Barter with (whatever Elder Scrolls deity) to enter the shadow realm for 5 seconds at the cost of 20% of their max health, avoiding all ground effects and preventing all DoTs until revealed or the skill ends.” Remains a strong defensive skill with high offensive burst potential but adds a higher risk reward element that requires iLife to use rather than mindless spamming the moment anyone looks at them.
Joosef_Kivikilpi wrote: »Cloak is the most OP skill out there. In combination with the passives, it’s the strongest defensive skill and provides a massive offensive boost. The only counter play is a resource intensive guessing game. With the ability to stack procs, either their target dies or they get away. So here’s the fix: “Barter with (whatever Elder Scrolls deity) to enter the shadow realm for 5 seconds at the cost of 20% of their max health, avoiding all ground effects and preventing all DoTs until revealed or the skill ends.” Remains a strong defensive skill with high offensive burst potential but adds a higher risk reward element that requires iLife to use rather than mindless spamming the moment anyone looks at them.
When did you start playing ESO? Because Cloak ends up being more of a crutch making a Nightblade believe they're safe, when they aren't.
Use Detection Potion or Radiant Magelight, get Free AP, and move on.
This is coming from a jaded Nightblade main of 7 years. Don't complain about the skill if you aren't properly using the multitude of hard, hard counters to the only class defining ability we have left... Unique, until you consider Vampires- which get extremely useful invisibility for cheaper resources on any class lolz
ResidentContrarian wrote: »Not just cloak, invisibility as a whole is a bad mechanic in the game that needs to be looked at.
It certainly needs to cost more than sprinting, which applies to cloak as well if you have the right build esp. in CP.
Joosef_Kivikilpi wrote: »Cloak is the most OP skill out there. In combination with the passives, it’s the strongest defensive skill and provides a massive offensive boost. The only counter play is a resource intensive guessing game. With the ability to stack procs, either their target dies or they get away. So here’s the fix: “Barter with (whatever Elder Scrolls deity) to enter the shadow realm for 5 seconds at the cost of 20% of their max health, avoiding all ground effects and preventing all DoTs until revealed or the skill ends.” Remains a strong defensive skill with high offensive burst potential but adds a higher risk reward element that requires iLife to use rather than mindless spamming the moment anyone looks at them.
When did you start playing ESO? Because Cloak ends up being more of a crutch making a Nightblade believe they're safe, when they aren't.
Use Detection Potion or Radiant Magelight, get Free AP, and move on.
This is coming from a jaded Nightblade main of 7 years. Don't complain about the skill if you aren't properly using the multitude of hard, hard counters to the only class defining ability we have left... Unique, until you consider Vampires- which get extremely useful invisibility for cheaper resources on any class lolz
TX12001rwb17_ESO wrote: »Shadowy Disguise ruins Nightblades, people build their entire characters around this one skill without realizing that they do not need to be a stealth ganker, take Dark Cloak instead and you can fight like a warrior, most NBs that I see who use Invisibility when discovered try to constantly recast the ability again instead of actively trying to defend themselves.
Exactly. So the idea that NB is helpless without inviso like people keep saying over and over is just wrong. I just tested my NB is BGs and guess what, didn't get killed ONCE with 'dark cloak', yes NB can stay alive very long and the passives are great for a tanky WW, which I was testing.
It is an OBJECTIVE FACT that INVISO is totally OP in any PVP game. And being able to cast on demand over and over with no cooldown is obscene. (Speaking from the perspective of using inviso and getting bored by how easy it is, NOT because I get killed by NB which happens less than 1 out of 10 tries). THAT IS FOR ANY GAME, not just ESO. No other PVP game allows anything like this at all. If some do what are they? IF not, why do you think that is?
And people are just asking for a tiny change to make it a tiny bit less OP, like a simple cooldown. Typically if someone is arguing in good faith they would offer a compromise but on this issue the defenders Offer nothing. Meanwhile, I agree there have been nerfs in the past that hinder NB in PVE just because a few people can't play NB without inviso in PVP. ZOS could fix it easily BTW.
STILL waiting for any PVP Game in the world where they allow ON demand, INVISO with no cooldown?
STILL waiting for ONE compromise as how to make INVISO less OP in PVP, any change?
Here's how being objective works, NB is my 2nd favorite class but I would like to see INVISO with at least a cooldown, and shade to be LOS at least.
Sorcerer is my favorite class but I would like to see streak being less OP in PVP, with a cooldown or reduce the stun to only first target hit or reduce range to 7m, etc., also crystal weapon can be tuned down.
Templar is my favorite for EASY mode, but sweeps is a little too easy in PVP, heal or damage should be reduced a little more in PVP only, btw bubble is way too OP and I agree with the changes to make it less so.
DK is only OK, not that fun really for me, but currently is a monster in PVP, way to strong and I agree with the nerfs and propose one more overlooked thing, they reduced eruption to minimal mag/time but forgot to remove it from procing 990 stam per sec passive
Warden/Necro were fun in PVP a year ago but now kind of boring, they seem to be slightly over nerfing warden healing and could nerf by a little bit necro healing.
Overall most of the changes would be just tweaks, INVISO is main one that can be considered broken.
I could go on but the point is that unlike the projection from others WHO THEMSELVES ONLY WANT OP stuff for their favorite class, I am looking at all things objectively and want what would make the game better.
If you want invis to be less situationally op then remove the guaranteed crit. In return give the rest of the nightblade kit some buffs so we can have some power back in PvE. It'll allow other NB builds while keeping cloak as a utility defensive skill (more situationally powerful than other defensive skills but with a cost and a hard counter to balance), and gankers can get their crit elsewhere to still be nearly as powerful as now, but making them even more glass canon than now.STILL waiting for ONE compromise as how to make INVISO less OP in PVP, any change?
Cloak isn’t all that OP when taking into consideration the numerous hard and soft counters to cloak. When facing a player who has taken the time to learn to use these counters a NB will find cloak useless. I think it may be the only skill in the game another player can make pointless to have on the bar.
PeacefulAnarchy wrote: »A cooldown on cloak makes it completely useless in PvE and almost useless in PVP. People want a cooldown for PvP because they're frustrated by blades being able to stealth back after first strike, but you're missing that with a cooldown they'll never even get there in the first place. Even if you extend the duration to 5 seconds, they'll almost always have to be starting from a place where you can see them unless they're hiding behind a wall or around a corner (so use the hard counter if you know you have bad positioning). It makes it so that not only would it have all the squishy and hard counter drawbacks it has now, it can only be used in the first place in specific situations and with a much higher penalty for failure.
Also it's already pretty much useless in combat in PvE, but it is very useful for skipping trash or running away when you don't want a fight, both of which would either be destroyed or made significantly more time consuming by adding a cooldown or ramping cost.If you want invis to be less situationally op then remove the guaranteed crit. In return give the rest of the nightblade kit some buffs so we can have some power back in PvE. It'll allow other NB builds while keeping cloak as a utility defensive skill (more situationally powerful than other defensive skills but with a cost and a hard counter to balance), and gankers can get their crit elsewhere to still be nearly as powerful as now, but making them even more glass canon than now.STILL waiting for ONE compromise as how to make INVISO less OP in PVP, any change?
If you want gankers to straight up not be possible then please also remove all the CC abilities and gap closers that allow other classes to be non-stealth gankers. Do that and you can make it so you can't attack from stealth or something. At that point PvP is a completely different game so I don't know what balance would look like.
Cloak is the most OP skill out there. In combination with the passives, it’s the strongest defensive skill and provides a massive offensive boost. The only counter play is a resource intensive guessing game. With the ability to stack procs, either their target dies or they get away. So here’s the fix: “Barter with (whatever Elder Scrolls deity) to enter the shadow realm for 5 seconds at the cost of 20% of their max health, avoiding all ground effects and preventing all DoTs until revealed or the skill ends.” Remains a strong defensive skill with high offensive burst potential but adds a higher risk reward element that requires iLife to use rather than mindless spamming the moment anyone looks at them.
Jman100582 wrote: »Pretty crazy that people still think nb is the worse pvp class atm. The classes I see the most are magdks, harmony cros, magplars, and then stamblades. In that order. S2w bombing stamblade is still very much a thing and still very much viable. Caluurion ganking is insane right now. The class still has lots of damage, I get hit for 6-8k surprise attacks often enough and 10k+ spec bows while being in heavy armor and 30k+ hp. The class has damage. If you choose to go the dark cloak route with mirage all of a sudden you can also be a tank instead. Nb even has a burst heal that gives minor mending now, and a good burst heal at that. If your nb can’t survive without invis, that is on you for not building into aspects of the class
I still get killed by plenty of soul tethers this patch. On a damage build, with decent survivability. Lots of nbs talk about how the class is a former shadow of itself. Ofc it is, nbs easily use to be able to 3 tap pure tanks in pvp. Which was ridiculous, no class deserves that much damage. If you think nb is bad just because you can’t gank tanks anymore (by tanks I don’t mean the 40k hp stamden running full damage sets I mean the guy wearing iron blood and hist sap that does nothing but hold L2 and spam talons and chain) then honestly I don’t know what to tell you. You aren’t worth arguing with
TheEndBringer wrote: »You can't take away the one crit guarantee (when it works) unless you're prepared to buff flat damage. NBs are built around crit and they took a dump on crit %. Even if you wear 7 light you're struggling to get over 40%. Of course this is hard if you're Stam focused because you lose all the necessary medium passives. You really need to wear about 4 medium at minimum.
My crit % sits at about 36% with 4 med 3 light.
I think some people believe this is how a NB works.
Cloak -> attack > cloak > attack etc etc, to get crits. As pointed out above this is drastically inefficient unless your goal is to run out of resources and die a miserable death.Jman100582 wrote: »Pretty crazy that people still think nb is the worse pvp class atm. The classes I see the most are magdks, harmony cros, magplars, and then stamblades. In that order. S2w bombing stamblade is still very much a thing and still very much viable. Caluurion ganking is insane right now. The class still has lots of damage, I get hit for 6-8k surprise attacks often enough and 10k+ spec bows while being in heavy armor and 30k+ hp. The class has damage. If you choose to go the dark cloak route with mirage all of a sudden you can also be a tank instead. Nb even has a burst heal that gives minor mending now, and a good burst heal at that. If your nb can’t survive without invis, that is on you for not building into aspects of the class
I still get killed by plenty of soul tethers this patch. On a damage build, with decent survivability. Lots of nbs talk about how the class is a former shadow of itself. Ofc it is, nbs easily use to be able to 3 tap pure tanks in pvp. Which was ridiculous, no class deserves that much damage. If you think nb is bad just because you can’t gank tanks anymore (by tanks I don’t mean the 40k hp stamden running full damage sets I mean the guy wearing iron blood and hist sap that does nothing but hold L2 and spam talons and chain) then honestly I don’t know what to tell you. You aren’t worth arguing with
Let's look at these examples.
8k surprise attack. Based on your stated specs, that means it crit. A stamblade cat gank will have about 100% crit damage, give or take. This includes all sources plus CP.
That means the original hit was around 4k. That's a fair attack even against a heavy armor build. That same gank probably has 17k pen on their CS.
It's also kinda low when compared to other spammables. On my magDK I've gotten hit with 10k whips from other DKs. That's because it's very easy to hit 8k damage+.
Likewise on my NB, the best I can get is 7k, and that requires stygian with heartland nirn weapons. My pen is awful and my tooltips mean nothing because I can't cut through armor.
It just isn't fair to compare classes built around flat damage and a class built around crit.
Now, here's the thing. I would trade in Caluurions any day of the week IF there was a viable alternative. Update 29, I wore stygian and heartland with sharp weapons and I had a specific success rate in combat.
Then the procs came back with a vengeance. That build could no longer compete against defensive proc sets and buffed defenses. So I had to start using Mechanical.
The issue with that is people who quit NBs during no proc came back hardcore and went all in on bombing. And it was stupid easy. The forums flooded with complaints. Ganking in MA still required a rotation but bombing was just dumb.
So then we got Update 32. MA was made unusable for NBs. I tried going back to stygian and heartland. Couldn't kill anyone because the flat damage isn't enough. I spent millions of gold trying different combos that would let me maintain my expected success rate. I didn't want to use Caluurions but nothing else world work. The closest I got was a knight slayer build, but it only worked on a small segment of enemies.
While I still don't like using Caluurions (because I hate procs in general), it's the only way to glass cannon fight the Big 3 classes. I also don't feel guilty about it because you literally just roll dodge and it misses. You get hit from behind, break free and roll or block. You just ignored or ate the damage. Most of us are running slippery anyway, so this should be even easier.
TheEndBringer wrote: »ResidentContrarian wrote: »Not just cloak, invisibility as a whole is a bad mechanic in the game that needs to be looked at.
It certainly needs to cost more than sprinting, which applies to cloak as well if you have the right build esp. in CP.
Cloak absolutely costs more than sprinting...
ResidentContrarian wrote: ».TheEndBringer wrote: »ResidentContrarian wrote: »Not just cloak, invisibility as a whole is a bad mechanic in the game that needs to be looked at.
It certainly needs to cost more than sprinting, which applies to cloak as well if you have the right build esp. in CP.
Cloak absolutely costs more than sprinting...
Your build is not the only build in the game
silver1surfer69 wrote: »Cloak is the most powerfull ability in the game, its arguable, yes and even with all the things that speak against it mentioned here in this thread this is still my oppinion. Pls name me an ability which is more powerfull then cloak if you think so. I think the named adjustements to it are very good and make sense and are most welcome. That being said, if you learn to use detection potions the right way, especially the timing a NB has almost no chance. Its very interesting to see that such a/the most powerfull counter (detec potion) that is in the game forever is still not very present in the mind of most palyers.
Sandman929 wrote: »Nbs will cling to cloak and insult anyone who dares to speak against their preferred "playstyle" of instantly resetting any fight and attacking from invisibility while having the strongest single target offensive kit in the game.
It's never their advantage, it's your lack of "skills". If you would simply slot something specifically to deal with them and make several changes specifically to deal with them, you'd be fine...end sarcasm.
KoIIegoIas wrote: »Sandman929 wrote: »Nbs will cling to cloak and insult anyone who dares to speak against their preferred "playstyle" of instantly resetting any fight and attacking from invisibility while having the strongest single target offensive kit in the game.
It's never their advantage, it's your lack of "skills". If you would simply slot something specifically to deal with them and make several changes specifically to deal with them, you'd be fine...end sarcasm.
If it means for you to slot something specifically, is something you slot anyway like magelight, camohunter for crit, Caltrops for defile, spiked armor for resolve and the other dozens of skill witch people anyway use, then nobody in this universe can help you. rely on detect post is the last thing in this game you would need to counter cloak.
You must be a main DK who things combustion is balanced or Templar who things dark flare isnt viable anymore next patch. Or a zergling.
Once again if counters to cloak are so useless than let's add same counters to damage shields, healing, roll dodge and streak/BoL (somehow), then cloak can be nerfed. You get nerfed cloak for "meaningless" counters. Do we have a deal?
Once again if counters to cloak are so useless than let's add same counters to damage shields, healing, roll dodge and streak/BoL (somehow), then cloak can be nerfed. You get nerfed cloak for "meaningless" counters. Do we have a deal?
Actually, yes. Let's add skills that you have to slot in order to counter shields. And if you don't slot them, you can't break the shield. Give up bar space to counter the skill of one class, like other classes have to do for NBs.
Once again if counters to cloak are so useless than let's add same counters to damage shields, healing, roll dodge and streak/BoL (somehow), then cloak can be nerfed. You get nerfed cloak for "meaningless" counters. Do we have a deal?
Actually, yes. Let's add skills that you have to slot in order to counter shields. And if you don't slot them, you can't break the shield. Give up bar space to counter the skill of one class, like other classes have to do for NBs.
I'd like to have skill that could break the shield with one hit - let's tie it to all AoE skills, ok? And I wan't a skill that will prevent people around me from using heals. I will definetly slot it.
You don't have to slot anything to break cloak. Every class has those skills on bars:
1. Templar? - Jabs
2. DK? Volatile, Taloons, Fiery Breath
3. Sorc? Streak
4. NB? .. Actually NBs have to slot special skill to reveal other NB's because NB's skills suck. Nobody slosts Mark Target because it's 2x worse than destro staff Weakness to Elements.
5. Necro? Blastbones, Death Scythe
6. Warden? Well this is the only class that have it harder than others, Scorch is bad at revealing NB's.
Can we make pls that AoE skills break any shield with one hit, cancel your last direct heal, and pull you back to your position before casting streak or dodge rolling? Because thats the impact of all mentioned above, YOU HAVE IT ON YOUR BAR ALREADY and you can cancel the cloak with it.
Revealing skills are another level of counter, they prevent NB's from USING cloak.