When versatility is dead and meta pulls all high number dps and no viability... TES can implement strict role policies where certain skills are required to heal or tank. Till then, you have the option to balance your dps, self healing, and survivability. This isn't WoW, this isn't FF14, this isn't a classic mmorpg.
A reputation system would only weed out a few of the worst. The rest will be mixed in with the bad healers and tanks. When they decline due to poor rep the queues will still be long.
Groups can vary greatly and not all will blend well (even in 'proper' roles). You can find groups were all but the healer wipes and you spend the next 25 mins rooting for the pissed off healer soloing a dlc boss with 4-6k dps. You will find groups where the tank is garbage. You will find groups where dps love the floor so much that they'll run from the healer and tank just to have a taste. You will have 'fake' tanks that will never taunt but can still pull and hold the mashpit while flash snipping the few that break away. You will have 'fake' tanks that are paperbags and make the healer want to alt-f4. You will have healers with god complex. Healers who don't heal. Healers who just want to stab things. You will have the one that 'wants to go fast'. You will have a normal group now and then.
Make a few builds for yourself and maybe grab an addon for fast swapping of gear and skills. Your good group 'doing your job the best you can' set, a 'this is sus' balance of dps/selfheal/survivable set, and the 'guess ill be the tank' survival/troll set. There are options.
There is also communication! Give curtesy if your in a dungeon that you are unfamiliar with, if you are new, if you have issues with a part. Fake tanks/healers just say you are faking (if you are good enough) and let the group decide if they want to adjust or let you pretend you are soloing it. Bad fakes... well you have an extra set that will keep you going when they try to burn you and whisper the group to hear their opinion. If a group goes yeet and forgoes rolls and wants a pure dps run, you got that covered too.
If bad tanks/healers get left behind (no rez, kicked, no heal, if they wanna dps let them tank too) they will cry and vent but they will get the idea and youll have one less to worry. The queue is abysmal with pure tank/healer and the wait will be longer, promise. No one likes to tank a dungeon and do nothing. No one likes to tank a hard dungeon and sweat bullets when dps is weak. No one likes to heal those that are stupid. No one likes to heal when a glance is enough to make one lick dirt. A bad healer for a tank is a bad healer. A bad tank give the group pain. 2 DPS licking window panes and noodle slapping pushes there to be 1 less tank and healer each.
TLDR Viability/Versatility vs Structured roles. DPS chasing glass cannons vs survivability. Bad Tank vs Fake Tank. Healer same. Frustration when toxic hits vs chance to find up front with communication. One trick pony vs optional backup plans.
FeedbackOnly wrote: »When versatility is dead and meta pulls all high number dps and no viability... TES can implement strict role policies where certain skills are required to heal or tank. Till then, you have the option to balance your dps, self healing, and survivability. This isn't WoW, this isn't FF14, this isn't a classic mmorpg.
A reputation system would only weed out a few of the worst. The rest will be mixed in with the bad healers and tanks. When they decline due to poor rep the queues will still be long.
Groups can vary greatly and not all will blend well (even in 'proper' roles). You can find groups were all but the healer wipes and you spend the next 25 mins rooting for the pissed off healer soloing a dlc boss with 4-6k dps. You will find groups where the tank is garbage. You will find groups where dps love the floor so much that they'll run from the healer and tank just to have a taste. You will have 'fake' tanks that will never taunt but can still pull and hold the mashpit while flash snipping the few that break away. You will have 'fake' tanks that are paperbags and make the healer want to alt-f4. You will have healers with god complex. Healers who don't heal. Healers who just want to stab things. You will have the one that 'wants to go fast'. You will have a normal group now and then.
Make a few builds for yourself and maybe grab an addon for fast swapping of gear and skills. Your good group 'doing your job the best you can' set, a 'this is sus' balance of dps/selfheal/survivable set, and the 'guess ill be the tank' survival/troll set. There are options.
There is also communication! Give curtesy if your in a dungeon that you are unfamiliar with, if you are new, if you have issues with a part. Fake tanks/healers just say you are faking (if you are good enough) and let the group decide if they want to adjust or let you pretend you are soloing it. Bad fakes... well you have an extra set that will keep you going when they try to burn you and whisper the group to hear their opinion. If a group goes yeet and forgoes rolls and wants a pure dps run, you got that covered too.
If bad tanks/healers get left behind (no rez, kicked, no heal, if they wanna dps let them tank too) they will cry and vent but they will get the idea and youll have one less to worry. The queue is abysmal with pure tank/healer and the wait will be longer, promise. No one likes to tank a dungeon and do nothing. No one likes to tank a hard dungeon and sweat bullets when dps is weak. No one likes to heal those that are stupid. No one likes to heal when a glance is enough to make one lick dirt. A bad healer for a tank is a bad healer. A bad tank give the group pain. 2 DPS licking window panes and noodle slapping pushes there to be 1 less tank and healer each.
TLDR Viability/Versatility vs Structured roles. DPS chasing glass cannons vs survivability. Bad Tank vs Fake Tank. Healer same. Frustration when toxic hits vs chance to find up front with communication. One trick pony vs optional backup plans.
The problem is why can DPS still do nearly same amount of damage and still heal without much lost?
Is that fair to those who actually build for it?
Agreed, the only way I found to avoid the issue of fake tanks was to slot a taunt and start queuing as tank myself. And I avoid the issue of fake healers by slotting my own heals.
A rep system of some sort would be great. It will probably never be implemented because players who are just bad and not malicious would be put with the anti-social people, and would probably just stop doing dungeons and never get better. It could create a huge barrier to entry.
Vote to kick the faker, and if it doesn't pass leave the group. I refuse to play with fakers and as a "real" healer it doesn't take me long to get a new group going if I bail. I stick to vet dungeons because it weeds out most of the losers who queue for fake roles.
and it seems logical if people vote kicked them often it would go a long way to curb this behavior. It can persist only if the player base permits it.
Heydan_Seegil wrote: »Why fake your role anyway? Even as a DPS I find a party in like under a minute typically?
Kalik_Gold wrote: »How about finder give an option for "No Role" Sheogorath Dungeons, with an added bonus for weirdness. Take all the 4DPS, and self healing builds there.
FeedbackOnly wrote: »Heydan_Seegil wrote: »Why fake your role anyway? Even as a DPS I find a party in like under a minute typically?Kalik_Gold wrote: »How about finder give an option for "No Role" Sheogorath Dungeons, with an added bonus for weirdness. Take all the 4DPS, and self healing builds there.
That part of the problem. 4 DPS do fine because taunt isn't important and self heals are just better than a healer
neferpitou73 wrote: »
Your argument is based on "If you sign up as a tank, you need to play the tank role or you're disrespecting your teammates"
My argument is, "If you sign up as a DPS, you need to be able to do enough DPS to get through the content in a reasonable amount of time, or you're disrespecting your teammates"
Do you know why it's so hard to get proper tanks to queue in this game? Because those that actually queue as tanks get stuck with people who can't burn down the boss and give up tanking in frustration. I will never tank a PUG group again for that reason.
For the bolded: I'm sorry, but are you saying that people are doing bad DPS because they want to? And that it would be a bad thing for ZOS to teach people to improve the way they play? Because that's not a great argument when you want to add a system to report people.
I fully respect your right to play a DPS the way you want to, even if it suboptimal. Play the way you want is the motto of the game after all.
But I'll also ask you to respect other players when they want to get the content done faster (or at the very least in a reasonable amount of time)
It actually doesn’t. These are antisocial people. They don’t care what the community thinks of them. You just waste your own time kicking them because they can queue again immediately and will get another group immediately.