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DKs changes in 8.0.3

  • KoIIegoIas
    KoIIegoIas
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    Im sure the most DK's can live with the healing nerf of Embers. If they would stop playing DK because of that, nobody can help them. Atleast they cant stay in fights that long anymore like a raidboss, without more than 1% Brainusage. Templar got bubble nerf. But both of you can still use more rapid regen than brain.

    I dont rly understand that ''true value'' of the Dragonblood change.

    Now to the nerf of Combustion, wich is the reason for my post. I didnt do any math's on it. Just to get it right:

    I dont know about PvE, but in PvP i know a lot of people wich use atleast one charged trait on offhand weapon to proc burning. The better question would be if i know a DK who doesnt use that trait. Using Embers Procs burning with the initial hit aswell(wich is basically 1k costreduction on that skill). Incase Burning Spellweave is equipped, there is another Statuseffekt from the set itself, proccing it from Flame dmg if im right. not sure. But since not everyone is using BS set, lets not count it in.

    Right now when you would proc Combustion burning/poisoned every 0.5 seconds, that would be 4000mag/stam regen. Lets say you proc it every second because you are unlucky, it 2k regen.
    If you proc it every two second its still 1k regen kek.
    Lets talk about the 3 seconds, because that what you DK's are so upset about. Proc combustion every 3 seconds and you still have (correct me if im wrong with the math's)666mag/stam regen. Even while block or in mistform kek.

    Its still more regen you get from one passive than other classes get even after the combustion nerf. Not even Necro with pet passive + Cost Pet Costreduction from dying pet or Nightblade with Refreshing Shadows, Templar with runefocus would reach that numbers that DK does with this ridicilous broken passive(Idk about warden). Probably Sorc with all regen/return passives combined would match post nerf combustion.
    I dont mention The big bunch of return you have from using an Ultimate, because Nightblade gets 4,2k Stam/Magicka back from Leeching-/Syphoning Strikes all 20 seconds. Most DK's i know use Daedric Trickery on Backbar and benefit from Major Heroism Ult spam. But not needed at all sustainwise, if you start care about sustain like other classes have to.

    In the worst case DK have to get a regen enchant, like every other class have to. Oh my god, what a disgrace. But then you dont can go full dmg anymore without worry about sustain at all or do some heavy attacks ''like every other class needs to''. And i doubt it will change anything in PvE(trials atleast) because now you probably meet the same sustain issues like other classes, wich i still highly doubt.

    I dont rly understand ZOS's plan to design DK as a Class with sustainissues in general, but i like DK's Nerf's of High Isle Patch a lot. DK's dmg still will be way up at the top. If not than get some sustain things and then you meet other dps tiers. Wont be Armageddon. Just play necro then kek or find a way with DK. I also have to live with my Nightblade Mainchar to be less priorized than almost everything else. But atleast there wont be 50% DK's in Cyrodiil anymore, because meta andys switch class instantly.

    Edited by KoIIegoIas on May 11, 2022 5:46PM
  • Bodycounter
    Bodycounter
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    Aldoss wrote: »
    All these people blaming pvpers for nerfs again...

    What did I just read? Dks are running around this patch with 500 regen and spamming whip, FoO, and coag like it's their job.

    [...] deal with the sustain issues and murder people less [...]

    Also, buff magdens. What is taking so long?!

    Your whole argument comes from a PvP standpoint? Dragonknights got nerfed because of PvP. That should be pretty obvious. Nerfing the sustain passive by 500% may be balanced for PvP but could seriously cripple PvE sustain. Since DKs can build hybrid pretty well, it may still be fine though.

    Edited by Bodycounter on May 11, 2022 1:18PM
  • KoIIegoIas
    KoIIegoIas
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    Aldoss wrote: »
    All these people blaming pvpers for nerfs again...

    What did I just read? Dks are running around this patch with 500 regen and spamming whip, FoO, and coag like it's their job.

    [...] deal with the sustain issues and murder people less [...]

    Also, buff magdens. What is taking so long?!

    Your whole argument comes from a PvP standpoint? Dragonknights got nerfed because of PvP. That should be pretty obvious. Nerfing the sustain passive by 600% may be balanced for PvP but could seriously cripple PvE sustain. Since DKs can build hybrid relatively good, it may still be fine though.

    Nerfing 4000 Mag/Stam regen by 600% is still 666Mag/Stamregen and is still more sustain than all other classes have + the Bunch DK get's back from using Ultimate.
    Edited by KoIIegoIas on May 11, 2022 11:34AM
  • DRTE
    DRTE
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    Should have kept it the same time of 0.5s but lowered the value to something like 225 per tick. (Cooldowns) smh.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Dragonnord
    Dragonnord
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    KoIIegoIas wrote: »
    DK have to get a regen enchant, like every other class have to...

    What? What class and who in this game uses a regen enchant? Been playing this game for years, PvE and PvP, and 1 person out of 1000 uses regen enchant, if anyone.

    Please don't state false facts.
  • KoIIegoIas
    KoIIegoIas
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    Dragonnord wrote: »
    KoIIegoIas wrote: »
    DK have to get a regen enchant, like every other class have to...

    What? What class and who in this game uses a regen enchant? Been playing this game for years, PvE and PvP, and 1 person out of 1000 uses regen enchant, if anyone.

    Please don't state false facts.

    Im talking about PvP perspective mostly. Who can read is clearly in advantage. To lazy to give you an example of who is using a regen/costreduction glyphe on jew. Feel free to go YT. I know plently of people using one Regen/Costreduction on Jew. People werent always running around with 7-8k weapondmg and you would know that when playing for many years. Playing not zerging.
    I know a youtuber used 3 Costreduction Glyphs on his 1vsX Stamblade, during Greymore or even a few patches after, not sure.
    Maybe I phrased it wrong. I not wanna say that every other class has to use a sustainglyph. It was more to say that some builds need it depending on how they manage with the resources, while DK's in general don't even remotely depend on it.
    Edited by KoIIegoIas on May 11, 2022 12:58PM
  • Bodycounter
    Bodycounter
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    KoIIegoIas wrote: »
    Nerfing 4000 Mag/Stam regen by 600% is still 666Mag/Stamregen and is still more sustain than all other classes have + the Bunch DK get's back from using Ultimate.
    • You get 1000 Magicka or Stamina if a status effect procs
    • You generally can't proc a status effect once every 0.5 seconds
    • You have to be in combat to actually proc status effects and therefore Combustion (useless out of combat)
    • Combustion is now objectively worse than pre-buff version when DKs had serious sustain problems (PvE)
    • The real problem with Combustion is its strength in PvP because you can sustain blocking for example
    Edited by Bodycounter on May 11, 2022 1:39PM
  • prof_doom
    prof_doom
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      [
    • The real problem with Combustion is its strength in PvP because you can sustain blocking for example


    At the end of day, what I've read in various places Combustion nerf as of 8.0.0.3 is absurdly too over-nerfed for PVE, and yet may still not be enough for PVP.

    If skills could have different numbers/mechanics in PVP vs PVE, we could leave combustion the way it is right now on live for PVE, and then people could tweak PVP to their heart's content and you wouldn't fill forum discussions with complaints about how badly a class has been nerfed.
  • taugrim
    taugrim
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    Aldoss wrote: »
    @Galiferno here are the top dps numbers for all vRG HM prog bosses currently:

    Oaxiltso
    15cchrx5ogw0.png

    Bahsei
    m8j4vxeo60dl.png

    Xalvakka
    o7tr1psb3wc4.png

    I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.


    Thanks for all this context, and I agree that top progression guilds tend to heavily optimize based on what's strongest, so seeing that MagDKs are dominating the list in PVE is a strong indication of the extent to which MagDK is overperforming other classes.

    PVE players looking to blame the nerfs on PVP do not seem to objectively grasp the full picture including PVE.
    Edited by taugrim on May 11, 2022 4:11PM
    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Cast_El
    Cast_El
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    [snip] Even with this : DK will hit you like a big truck drop on your head

    [Edited for Baiting]
    Edited by Psiion on May 12, 2022 11:51PM
  • Mr_Stach
    Mr_Stach
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    Like this?

    9i518q46d03w.gif
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • KoIIegoIas
    KoIIegoIas
    ✭✭✭
    KoIIegoIas wrote: »
    Nerfing 4000 Mag/Stam regen by 600% is still 666Mag/Stamregen and is still more sustain than all other classes have + the Bunch DK get's back from using Ultimate.
    • You get 1000 Magicka or Stamina if a status effect procs
    • You generally can't proc a status effect once every 0.5 seconds
    • You have to be in combat to actually proc status effects and therefore Combustion (useless out of combat)
    • Combustion is now objectively worse than pre-buff version when DKs had serious sustain problems (PvE)
    • The real problem with Combustion is its strength in PvP because you can sustain blocking for example

    - with mag-/stamregen i mean mag or stam. I didnt expect the need to mention it. But i will do in future.
    - i am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
    - nobody needs that out of combat, except roleplaying. But then you have bunch of regen from foot, pots wich dk in fight doesnt even need because of ressorce gain from ult and broken combustion.
    - well thats typically ZOS overnerf everything without any sensibility
    - no its not only block. Its the value of ressources and how often you can proc it with charged trait and 100% procc on burning embers initial hit. For example just use it on multiple targets to have 1k costreduction on that skill and have more heal than brain a the same time. But yes the problem is, that its way stronger in PvP than it is in PvE i guess. Im not rly into PvE tbh, so my knowledge about PvE is limited. But we also got countless facerolls in PvP because of PvE balancing.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
    Edited by KoIIegoIas on May 11, 2022 5:48PM
  • ManDraKE
    ManDraKE
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    Veg wrote: »
    I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.

    This means that DK's are being nerfed from when they were still absolute garbage.

    gpCXYVt.jpg

    Zenimax devs on their way to nerf literally anything

    you are conveniently missing a "slightly" buff to charged and status effects in general
    Veg wrote: »
    Show me 1 dev quote that increases tooltip damage of a DK ability from the past 7 years. It was literally all sustain buffs (very recently). The damage was always there. Every class has always had the raw damage numbers. If you wanted a 26k tooltip on leap 3 years ago then you could have had it. The only thing holding anyone back from going full glass canon has been sustain.

    Is pointless to compare tooltips from a few years ago. You can have the exact same tooltip and the effective damage can be 3 times higher. In the past leap was missing 90% of the targets, fosizle wasn't undogeabble, armor passives were different, the meta was different. You can change 0 things in a class, and still have them move from *** to god tier in a couple of patches.

    mDK benefited a lot of the hybridization and being able to stack wpn damage rather than spell damage, at the same time that procsets/penetration meta was over. And no, DK didn't always had the damage, a couple patches ago withouth abusing proc sest a mDK was non dangeours at all, trying to do direct comparision based on just patch notes or tooltips from 3 years ago withouth considering how the entire meta has changed drastically is pointless.

    Combustion removes resource managment from the class, that's a fact, and it's specially noticiable on nonCP/BGs where the benefits of stacking more damage are amplified by the fact that TTK is lower on noncp. Are these nerfs a bit too much? maybe, but trying to justify that the nerfs are bad because a tooltip is the same than 3 years ago is nonsense.
  • kieso
    kieso
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    I don't understand the idea that ZOS wants the DK to be this high cost hard hitting class with less sustain. Just make them like the other classes..
  • Pterion87
    Pterion87
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    taugrim wrote: »
    Aldoss wrote: »
    @Galiferno here are the top dps numbers for all vRG HM prog bosses currently:

    Oaxiltso
    15cchrx5ogw0.png

    Bahsei
    m8j4vxeo60dl.png

    Xalvakka
    o7tr1psb3wc4.png

    I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.


    Thanks for all this context, and I agree that top progression guilds tend to heavily optimize based on what's strongest, so seeing that MagDKs are dominating the list in PVE is a strong indication of the extent to which MagDK is overperforming other classes.

    PVE players looking to blame the nerfs on PVP do not seem to objectively grasp the full picture including PVE.

    This patch probably (2-3 months?). Are you new doing veteran content or have you done any vet or HM content? How many years was it necessary to use 3 or 4 necro, obligatorily at each trial? For damage and for the colossus? 2 at least
  • Bodycounter
    Bodycounter
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    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

  • Bodycounter
    Bodycounter
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    kieso wrote: »
    I don't understand the idea that ZOS wants the DK to be this high cost hard hitting class with less sustain. Just make them like the other classes..

    In my opinion being "a hard-hitting class with high burst windows and less sustain" doesn't fit well with being the most DoT-heavy class in the game. It's pretty nasty to run out of juice as a Dragonknight in PvE and get back into your rotation.
  • jecks33
    jecks33
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    KoIIegoIas wrote: »
    But we also got countless facerolls in PvP because of PvE balancing.

    like what? because of pvp we get a 50% nerf on damage shields, monster sets that hit like wet noodles, various healing nerfs (healing springs stacks, breath of life and morphs cost increase and healing decrease on second cast, warden skills, etc...), bloodspawn and earthgore, dk wings, heavy attacks, proc sets, nbs nerfs, the "nerf sorc train" morphed in "nerf dks train" and now I expect to see the "nerf templars train" and the list goes on and on.....

    PC-EU
  • Aardappelboom
    Aardappelboom
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    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    Why wouldn't you be able to? I use charged with a poison enchant or poision on a bow, my aoe and dot's trigger poison all the time, I get tons of sustain through combustion in PVE.

    It's a lot of fun but I kind of agree it was over the top, 3 seconds though...is kind of a sad change, it's too large of a step backward but a nerf was not misplaced.

    Just saying I do both PVP and PVE and I actually only use charged in PVE. My sustain in PVP comes from Ultimates, whenever I'm empty, I have an ultimate ready, works like a charm.
  • jirusan
    jirusan
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    Another heavy swing introduced on the last cycle of a PTS, that shows once more the lack of vision of the combat team that has been the scourge of ESO since years. This change could have been planned, executed and tested, but it was better to just improvise it.

    Players who had time to invest in other characters will switch, and the others will just stick with their unwlecome-again DK in groups.
  • KoIIegoIas
    KoIIegoIas
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    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games [Snip]

    [Edited for bait]
    Edited by ZOS_Volpe on May 14, 2022 5:59PM
  • Arthtur
    Arthtur
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    KoIIegoIas wrote: »
    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games [Snip]

    Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
    Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.

    Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?

    And for my build:
    I proc poison every 5s.
    I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).

    While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.

    [Edited quote]
    Edited by ZOS_Volpe on May 14, 2022 5:59PM
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • KoIIegoIas
    KoIIegoIas
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    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    [snip] Get some game knowledge of the game pls or test things to really be sure, but dont say what maybe other people say, to look good.

    Here i just did one Heavy Attack, to proc two statuseffects at the same time:

    5cgq9ing6ers.png


    Here the Answer, to your claim that you cant proc statuseffects in the time of 0.5 seconds general. And the Proof that you can proc Combustion all 0.5 seconds after follows as answer to Arthur.
    Arthtur wrote: »
    KoIIegoIas wrote: »
    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games and you can refute many statements made by ignorant people like you, what incompetence of game mechanics is unparalleled.

    Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
    Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.

    Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?

    And for my build:
    I proc poison every 5s.
    I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).

    While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.

    You said that you can proc statuseffects just from Enchants and Sets. Thats totally wrong. you can proc it from:

    1. Weapon enchantment's damage
    2. Single-target direct attack ability
    3. Area-of-effect abilities
    4. Single-target damage-over-time abilities
    5. Area-of-effect damage-over-time abilities
    6. Destruction staff Light or Heavy attack

    And the broken thing is that DK got a all of those examples at all times to procc burning, except nr. 6 when frontbar is DW.

    Second thing where you are totally wrong is that you cant proc burning every 0.5 Seconds. If it wouldnt be possible then the Ability tooltip of 0.5 second would be useless. And you need to proc burning to also proc Combustion.

    Here the Proof:

    bqijmo6glbd5.png

    1. First Combustion at 12.999 Seconds
    2. Second Combustion 0.6 seconds later
    3. Third Combustion 0,765seconds later

    2K Mana in not even 2 seconds. Totally Balanced Class KeK

    GG *** Autopilot Sustain Class. Im not sayin 3 Seconds is needed, but atleast 2 seconds.
    Good Job @ZOS by nerfing the sustain of that broken class.

    [edited for baiting]
    Edited by ZOS_Icy on May 15, 2022 4:43PM
  • Arthtur
    Arthtur
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    KoIIegoIas wrote: »
    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    [snip] Get some game knowledge of the game pls or test things to really be sure, but dont say what maybe other people say, to look good.

    Here is just did one Heavy Attack, to proc two statuseffects at the same time:

    5cgq9ing6ers.png


    Here the Answer, to your claim that you cant proc statuseffects in the time of 0.5 seconds general. And the Proof that you can proc Combustion all 0.5 seconds after follows as answer to Arthur.
    Arthtur wrote: »
    KoIIegoIas wrote: »
    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games and you can refute many statements made by ignorant people like you, what incompetence of game mechanics is unparalleled.

    Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
    Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.

    Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?

    And for my build:
    I proc poison every 5s.
    I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).

    While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.

    You said that you can proc statuseffects just from Enchants and Sets. Thats totally wrong. you can proc it from:

    1. Weapon enchantment's damage
    2. Single-target direct attack ability
    3. Area-of-effect abilities
    4. Single-target damage-over-time abilities
    5. Area-of-effect damage-over-time abilities
    6. Destruction staff Light or Heavy attack

    Second thing where you are totally wrong is that you cant proc burning every 0.5 Seconds. If it wouldnt be possible then the Ability tooltip of 0.5 second would be useless. And you need to proc burning to also proc Combustion.

    Here the Proof:

    bqijmo6glbd5.png

    1. First Combustion at 12.999 Seconds
    2. Second Combustion 0.6 seconds later
    3. Third Combustion 0,765seconds later

    GG *** Autopilot Sustain Class. Im not sayin 3 Seconds is needed, but atleast 2 seconds.
    Good Job Zenimax by nerfing the sustain of that broken class.

    Omg.... Nobody is saying that u cant proc multiple status effects with 1 attack. And it wasnt 1 HA. It was 2 glyphs from DW. LA and HA dont proc status effects.

    And to that procing burning every 0.5s GJ. Tho can u do full parse and not show only 2s? Every proof i used was from entire parse. I used average time between each proc. i even said when i proc it more and when less. I even said it was on StamDK. So do a full parse and then show me if u got at least 1 proc per s.

    And i will say again. I know what procs status effects and what not. LA dont proc them. If u dont trust me then go check from someone popular.
    When i said "And LA (0.7s CD) dont proc status effects. Enchants or sets do." i was talking about yours "Procing 4 status effects with 1 LA".

    And im not saying that nerf isnt needed. Its just that nerf is overkill on stamDK.

    [edited to remove quote]
    Edited by ZOS_Icy on May 15, 2022 4:44PM
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • KoIIegoIas
    KoIIegoIas
    ✭✭✭
    Arthtur wrote: »
    KoIIegoIas wrote: »
    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    [snip] Get some game knowledge of the game pls or test things to really be sure, but dont say what maybe other people say, to look good.

    Here is just did one Heavy Attack, to proc two statuseffects at the same time:

    5cgq9ing6ers.png


    Here the Answer, to your claim that you cant proc statuseffects in the time of 0.5 seconds general. And the Proof that you can proc Combustion all 0.5 seconds after follows as answer to Arthur.
    Arthtur wrote: »
    KoIIegoIas wrote: »
    KoIIegoIas wrote: »
    I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.

    Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.

    And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.

    You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games and you can refute many statements made by ignorant people like you, what incompetence of game mechanics is unparalleled.

    Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
    Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.

    Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?

    And for my build:
    I proc poison every 5s.
    I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).

    While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.

    You said that you can proc statuseffects just from Enchants and Sets. Thats totally wrong. you can proc it from:

    1. Weapon enchantment's damage
    2. Single-target direct attack ability
    3. Area-of-effect abilities
    4. Single-target damage-over-time abilities
    5. Area-of-effect damage-over-time abilities
    6. Destruction staff Light or Heavy attack

    Second thing where you are totally wrong is that you cant proc burning every 0.5 Seconds. If it wouldnt be possible then the Ability tooltip of 0.5 second would be useless. And you need to proc burning to also proc Combustion.

    Here the Proof:

    bqijmo6glbd5.png

    1. First Combustion at 12.999 Seconds
    2. Second Combustion 0.6 seconds later
    3. Third Combustion 0,765seconds later

    GG *** Autopilot Sustain Class. Im not sayin 3 Seconds is needed, but atleast 2 seconds.
    Good Job Zenimax by nerfing the sustain of that broken class.

    Omg.... Nobody is saying that u cant proc multiple status effects with 1 attack. And it wasnt 1 HA. It was 2 glyphs from DW. LA and HA dont proc status effects.

    And to that procing burning every 0.5s GJ. Tho can u do full parse and not show only 2s? Every proof i used was from entire parse. I used average time between each proc. i even said when i proc it more and when less. I even said it was on StamDK. So do a full parse and then show me if u got at least 1 proc per s.

    And i will say again. I know what procs status effects and what not. LA dont proc them. If u dont trust me then go check from someone popular.
    When i said "And LA (0.7s CD) dont proc status effects. Enchants or sets do." i was talking about yours "Procing 4 status effects with 1 LA".

    And im not saying that nerf isnt needed. Its just that nerf is overkill on stamDK.

    That Point about the proc of multiple statuseffect proc at the same time, was an answer to somebody else who claimed that. I have no idea why you feel addressed about this xDDD. Good for you that you are aware of it.

    Sorry i didnt expect that i had to clearify that the enchant procced the the effect. I thought thats something people should know after tutorial or a bit later. To proc them you have to do LA/HA/Weaponskills. Thats why i say that i proc them on HA. Would be great to not hang on those banal things.

    [/quote]
    Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
    Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. .
    [/quote]

    [snip] i dont know how to quote things from mid text kek. Nvm. thats what you wrote.
    I dont need to trust you about anything, because im aware of all mechanics.
    You said Enchants and Sets. Nothing else you said and I won't let that stand in the room, because other people who know less also babble around with half the things you count in. DK is able to proc combustion with all that and even while farting and everybody needs to know it, who reads that, because thats how broken DK is with that passive.

    Nobody talks about Stam DK, because thats not the Broken Spec people are Upset about.

    How Long my Parse is doesnt change the fact that you can proc Combustion all 0.5 Seconds, what you contradicted, because people say that and bla. I just wanted to proof that you and from whoever people you have those weird facts from, that you can proc combustion in every 0.5 seconds and also that there is no 1 second Global Cooldown like you claimed xD.
    Im to lazy to post 10 Screenshot just because you wanna have a longer parse with the full list of combustion procs wich dont tell more facts of the possibility than this screen what i linked. Atleast now you know now that there is no Global Cooldown for Statuseffects or Combustion.
    People tell you about the gcd and you just beliebe it kek. Dont hang on LA/HA procs, that never was the context enchants dont proc from looking at the dummy. What a joke that is haha

    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on May 15, 2022 4:46PM
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    [snip] I have seen dozens and dozens of professional parses and none of them procs a status effect once every 0.5 seconds over the whole fight. Im still arguing from a PvE perspective but im not wasting more time at this point.

    [edited for baiting]
    Edited by ZOS_Icy on May 15, 2022 4:48PM
  • KoIIegoIas
    KoIIegoIas
    ✭✭✭
    [snip] I have seen dozens and dozens of professional parses and none of them procs a status effect once every 0.5 seconds over the whole fight. Im still arguing from a PvE perspective but im not wasting more time at this point.

    [snip]

    First you say that more than one statuseffect cant proc at once. After i told you the opposite, you start to claim that combustion cant proc every 0,5 seconds.
    Then i show you the prove of both via parse [snip] That context was about the possibility of multiple statuseffect proc at the same time and the possibility of combustion procs every 0,5s and nothing else. Not about raidparses and what not. [snip]

    [snip]
    Combustion with its up to 4k reg, is too strong and i am happy that passive gets butchered to up to 666 reg. Still more reg than other classes get with multiple passives together. [snip]

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on May 15, 2022 4:57PM
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    KoIIegoIas wrote: »
    Then i show you the prove of both via parse [snip] That context was about the possibility of multiple statuseffect proc at the same time and the possibility of combustion procs every 0,5s and nothing else. Not about raidparses and what not. [snip]

    You have shown a „parse“ of less than 10 seconds. Do a serious parse over a fight and show me your proc rate. I never argued about the possibility of multiple status effect procs. In PvE you care for consistent procs over time. Your statement of 4k regen through Combustion in PvE is not true and i have no idea why you are defending it so badly. And if you want proof: there are so many parses to look at! Just look at them.

    [edited to remove quote]
    Edited by ZOS_Icy on May 15, 2022 4:58PM
  • Vildebill
    Vildebill
    ✭✭✭✭✭
    ✭✭
    Just did a quick parse on the 3mil dummy on live with my regular DK rotation, and combustion procs about 1 time every second. This is double charged daggers. So even if you probably could build for more procs that 0,5 second in PvE is a number most people won't have. 1 or 2 sec cooldown on combustion would be just fine.

    I looked at it the wrong way, not all the burning procs seems to have procced combustion. If you look at my regen combustion is for 550, not even close to 4000. So no, it doesn't work like that at all in a regular PvE rotation.

    81rr2dy63v5v.png
    Edited by Vildebill on May 15, 2022 12:12PM
    EU PC
  • KlauthWarthog
    KlauthWarthog
    ✭✭✭✭✭
    ✭✭
    It´s kinda weird to see PvPers and PvErs blaming each other for something that is just an obvious conclusion to ZoS´ approach at "balance" - sweeping changes once or twice a year, instead of smaller, continuous tweaks.
    Yes, they will continue missing the mark, because they are not actually aiming at anything when they make the changes, just tossing numbers at a general direction.
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