I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
They never made any changes to damage done in the massive DK buff patch. The only thing that could be considered a damage buff is the extended timer on molten whip (was 5 seconds is now 10). All of the changes were to sustain. Combustion was doubled, dragon blood cost was reduced and some other abilities got cost reduction (eruption).
The only reason you can see Mag DK's doing any burst damage right now is because they no longer have to fully spec into sustain. This places them at the same spot as every other class. Nerf the damage if you think it's too much.
So yes I am correct in saying that DK's are getting nerfed to a point that's worse than what the entire player base had acknowledged as the worst class for sustain. If new sets can hold the class up then god bless. I'll still be bash weaving with power slam and completely ignoring the combustion passive.
I must say that you are extremely wrong if you claim that DK didn't receive considerable damage boosts in recent years. Whip is one of them, but you must be new.
Therefor you probably don't know either that DK always had exceptional damage pressure in pvp and has been top pve dps since... well since the game exists. Sometimes they shared the throne with Magblade, that's all.
DK always had unparalleled dps, no matter how they built and now it has gotten to a point, where it's simply too much and they'll have to (maybe) make some choices again.
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
They never made any changes to damage done in the massive DK buff patch. The only thing that could be considered a damage buff is the extended timer on molten whip (was 5 seconds is now 10). All of the changes were to sustain. Combustion was doubled, dragon blood cost was reduced and some other abilities got cost reduction (eruption).
The only reason you can see Mag DK's doing any burst damage right now is because they no longer have to fully spec into sustain. This places them at the same spot as every other class. Nerf the damage if you think it's too much.
So yes I am correct in saying that DK's are getting nerfed to a point that's worse than what the entire player base had acknowledged as the worst class for sustain. If new sets can hold the class up then god bless. I'll still be bash weaving with power slam and completely ignoring the combustion passive.
I must say that you are extremely wrong if you claim that DK didn't receive considerable damage boosts in recent years. Whip is one of them, but you must be new.
Therefor you probably don't know either that DK always had exceptional damage pressure in pvp and has been top pve dps since... well since the game exists. Sometimes they shared the throne with Magblade, that's all.
DK always had unparalleled dps, no matter how they built and now it has gotten to a point, where it's simply too much and they'll have to (maybe) make some choices again.
Bl4ckR3alm93 wrote: »We'll see, if it actually balances it, great.
Still think Whip hits too hard, but I'll take the Sustain Nerf
I disagree. DKs do not have an execute unlike other classes such as Sorcerers, NB and Templars. Whip doesnt hit that hard and Sorcs get a similar damage bonus with their Crystal Frags.
Now DK has WORSE sustain than before buffs. Amazing. So we are back to having the worst sustain in the game but its even worse than before. Amazing balance.
Amazing "love for DKs". Just butchering this class again.
Urzigurumash wrote: »Now DK has WORSE sustain than before buffs. Amazing. So we are back to having the worst sustain in the game but its even worse than before. Amazing balance.
Amazing "love for DKs". Just butchering this class again.
Something had to give, do you not agree? And is Combustion worse with new Charged than it was before the recent buffs to either? We kept the change to Battle Roar which was, from my perspective, the most important buff we could have, and which was possibly due to us immediately after the removal of sources of Dynamic Ult Gen which happened in the first few years of this game. I saw this change less as a buff and more as a "correction".
I'm just a mid-tier PvP StamDK, but I'm rank 50 with over 5k hours on the class and I think the changes are good.
Of course we are unable to get quite the mileage out of Combustion that Mag is, and personally I thought running Burning Embers on StamDK was rather silly, since Venomous Claw was one of the skills which first gave StamDK some offensive potential that StamSorc did not have.
As was Corrosive - and I'm thankful the calls to nerf it were not heeded, since I always found Spell Wall on PvP StamDK to be immensely distasteful, despite being a popular choice among YouTubers and such.
As for Dragonblood, I think the Patch Notes comment was spot on. It isn't true that we bounce back from 0 to 100 with one cast, actually it takes 2 or 3, but those 2 or 3 are easy enough to spam even on StamDK.
Yes, sustain and mobility are our baked-in limitations, this is how it must be, contrary to the frequent remarks on this forum that DK has "too much defense and too much damage". We're supposed to be "Knight" class - powerful but slow.
Van_Winkle wrote: »Guys, you must cry MORE about the nerfs! Until Zeny nerf every class and every skill, so we will fight each other with stones and sticks. And seems no one care about hordes of templars with great sustain and damage. No sir, they are balanced!
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
I think the embers change is reasonable but I would have rather seen a 1 second cooldown on combustion than a 3 second
Even if it procs only once every 5 seconds, that's still 200 resource per second, or 400 recovery (every 2 seconds).
That's pretty baller for a passive you get for just using your abilities.
So I disagree that the change was too much.
Bl4ckR3alm93 wrote: »I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
They never made any changes to damage done in the massive DK buff patch. The only thing that could be considered a damage buff is the extended timer on molten whip (was 5 seconds is now 10). All of the changes were to sustain. Combustion was doubled, dragon blood cost was reduced and some other abilities got cost reduction (eruption).
The only reason you can see Mag DK's doing any burst damage right now is because they no longer have to fully spec into sustain. This places them at the same spot as every other class. Nerf the damage if you think it's too much.
So yes I am correct in saying that DK's are getting nerfed to a point that's worse than what the entire player base had acknowledged as the worst class for sustain. If new sets can hold the class up then god bless. I'll still be bash weaving with power slam and completely ignoring the combustion passive.
I must say that you are extremely wrong if you claim that DK didn't receive considerable damage boosts in recent years. Whip is one of them, but you must be new.
Therefor you probably don't know either that DK always had exceptional damage pressure in pvp and has been top pve dps since... well since the game exists. Sometimes they shared the throne with Magblade, that's all.
DK always had unparalleled dps, no matter how they built and now it has gotten to a point, where it's simply too much and they'll have to (maybe) make some choices again.
DK has not been Top DPS in PVE since game released lmao. Your literally over exaggerating and everyone knows that Sorcerer's are the Top damage and back then it was no question when Sorcerers had the Implosion passive. You can literally go on YouTube right now and you will see that DKs up until last year was always in the bottom in terms of PVE because of lack of sustain and execution skill back then. DKs have only been this OP twice before. Last year up until now and 2 years ago but was very sort lived in both timelines.
All these people happy to see a class get dragged down, instead of buffing other classes. Don't @ me that nerfing one thing is easier than buffing everything everything else, as if Zenimax can't control how much resources they want to put into making the game balanced.
Class loyalty is for suckers, just play what is currently good.
Sorc is good, DK is good, cro is good. Plar, blade and warden need effort put into them.
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
Dk was finally fun again not having to fight sustain so much.
Worse sustain then before the buff . Guess I must use Charged now on my DK’s weapons unlike every other class that gets a choice. Charged was the problem not the sustain built into the class. Charged was over buffed.
Burning Embers should have been changed to 75% instead of 50% so the healing value would be the same as before the change in update 33. I agree the 100% was to much but now DK has been over nerfed in my opinion.
Coagulating Blood change, funny how no change was made to Necro’s cheap healing ghost in comparison or Sorcerer Critical Surge, granted you must crit which is not much or a go in PVP, but not really an issue in PVE.
All the Dk nerfs are strictly PVP reasons.
While talking about DK’s, think Molten Whip should also give you a stack of seething fury considering that nothing is meant to be spammable in the Ardent skill line.
The official theme for the DK is (“Fire and Fury”), guess we need to add “struggle more with sustain” also.
Stay safe
Bl4ckR3alm93 wrote: »We'll see, if it actually balances it, great.
Still think Whip hits too hard, but I'll take the Sustain Nerf
I disagree. DKs do not have an execute unlike other classes such as Sorcerers, NB and Templars. Whip doesnt hit that hard and Sorcs get a similar damage bonus with their Crystal Frags.
Half of the classes do not have an execute.
NB execute is trash in PVP.
Whip hits incredibly hard LOL.
Bl4ckR3alm93 wrote: »We'll see, if it actually balances it, great.
Still think Whip hits too hard, but I'll take the Sustain Nerf
I disagree. DKs do not have an execute unlike other classes such as Sorcerers, NB and Templars. Whip doesnt hit that hard and Sorcs get a similar damage bonus with their Crystal Frags.
Half of the classes do not have an execute.
NB execute is trash in PVP.
Whip hits incredibly hard LOL.
Who cares about PVP? Always ruin everything.
Also, buff magdens. What is taking so long?!