@Galiferno here are the top dps numbers for all vRG HM prog bosses currently:
Oaxiltso
Bahsei
Xalvakka
I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.
I think the embers change is reasonable but I would have rather seen a 1 second cooldown on combustion than a 3 second
Yet another time crying on the forums lead to nerfs. How fun...The embers change I can get from a PvP perspective, but it'll hurt in PvE. And that combustion change is just pure *insert voluntary word of profanity here*.
That's the way of Zos' Patented "Sledgehammer Nerf" System
I think the embers change is reasonable but I would have rather seen a 1 second cooldown on combustion than a 3 second
Even if it procs only once every 5 seconds, that's still 200 resource per second, or 400 recovery (every 2 seconds).
That's pretty baller for a passive you get for just using your abilities.
So I disagree that the change was too much.
MashmalloMan wrote: »
I think the embers change is reasonable but I would have rather seen a 1 second cooldown on combustion than a 3 second
Even if it procs only once every 5 seconds, that's still 200 resource per second, or 400 recovery (every 2 seconds).
That's pretty baller for a passive you get for just using your abilities.
So I disagree that the change was too much.
Meanwhile classes like nb and sorc get passives that end up giving more than 200 regen like for example 15% to all 3 regens from nb passives sorc gets 10% mag and stam regen from passives I give you that this will proc stam back through block back but I still think 3 seconds is alittle to much im not saying it should be the old value though I really think it should be 1 second or 1.5 seconds seems reasonable to me especially if they are going to double down on this idea that dk class identity is having high costing skills
Still think Whip hits too hard, but I'll take the Sustain Nerf
MashmalloMan wrote: »I think the embers change is reasonable but I would have rather seen a 1 second cooldown on combustion than a 3 second
Even if it procs only once every 5 seconds, that's still 200 resource per second, or 400 recovery (every 2 seconds).
That's pretty baller for a passive you get for just using your abilities.
So I disagree that the change was too much.
Meanwhile classes like nb and sorc get passives that end up giving more than 200 regen like for example 15% to all 3 regens from nb passives sorc gets 10% mag and stam regen from passives I give you that this will proc stam back through block back but I still think 3 seconds is alittle to much im not saying it should be the old value though I really think it should be 1 second or 1.5 seconds seems reasonable to me especially if they are going to double down on this idea that dk class identity is having high costing skills
Those passives are severly underpowered, I wouldn't make that type of comparison if you're building an argument.
As an example, lets get a baseline. Major Endurance and 5 Medium. That's 50%, easy and common to get, probably the minimum multiplier you'll have with a potential to get around 70-80%.
- Necro gives 200 mag/stam regen just for using a pet. Add that baseline 50% and you get 300 mag/stam regen.
- Sorc and NB give 10-20% regen. For that regen to match 300 mag/stam regen, we would need a base value of 3000 (10%) to 1500 (20%). How many build do you know that invest 1500-3000 mag/stam regen beofre multipliers? Personally, I aim for 1700-2000 stam regen AFTER multipliers. It's really not giving as much as it looks at face value.
- Stam regen doesn't tick through block.
- Mag/Stam regen ticks once every 2s.
So 1k stam/mag return every 3s converted into regen would be like saying +666 stam/mag regen (If you were constantly proccing it).
It needs to be in combat and relies on a proc condition, but works through block and mistform. I think the fact that it's double one of the strongest regen passives in the game from Necro, shows how much power it really offers.
Do I agree with the 3s? Nah, I think it would of been better as 2s or a lower CD with a lower value to reinforce the application status application use.
Obviously Sorc has Cost reduction too so it's not like that's the only passive, but so does DK from Ult Use so. NB doesn't even have an alternative, they've got return on kill and a Resource Regen skill. DK doesn't need to use a resource regen skill because their ult is one. The comparison to 1 passive is not a vaild argument imo.
We'll see, if it actually balances it, great.
Still think Whip hits too hard, but I'll take the Sustain Nerf
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
They never made any changes to damage done in the massive DK buff patch. The only thing that could be considered a damage buff is the extended timer on molten whip (was 5 seconds is now 10). All of the changes were to sustain. Combustion was doubled, dragon blood cost was reduced and some other abilities got cost reduction (eruption).
The only reason you can see Mag DK's doing any burst damage right now is because they no longer have to fully spec into sustain. This places them at the same spot as every other class. Nerf the damage if you think it's too much.
So yes I am correct in saying that DK's are getting nerfed to a point that's worse than what the entire player base had acknowledged as the worst class for sustain. If new sets can hold the class up then god bless. I'll still be bash weaving with power slam and completely ignoring the combustion passive.
Be a zeni dev
Dk has had horrible sustain since dynamic ult gen was removed
Do nothing for 7 years
Everyone laughs at DK's for being a horrible class
Finally buff DK sustain
Nerf it back to what originally was
PROGRESS
We'll see, if it actually balances it, great.
Still think Whip hits too hard, but I'll take the Sustain Nerf
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
This would be true if we only looked at sustain. Many more DK buffs than just sustain have went into the land, wouldn't you agree? DK has a lot more damage than it used to while some classes have hardly or at all changed in terms of damage output in years.
They never made any changes to damage done in the massive DK buff patch. The only thing that could be considered a damage buff is the extended timer on molten whip (was 5 seconds is now 10). All of the changes were to sustain. Combustion was doubled, dragon blood cost was reduced and some other abilities got cost reduction (eruption).
The only reason you can see Mag DK's doing any burst damage right now is because they no longer have to fully spec into sustain. This places them at the same spot as every other class. Nerf the damage if you think it's too much.
So yes I am correct in saying that DK's are getting nerfed to a point that's worse than what the entire player base had acknowledged as the worst class for sustain. If new sets can hold the class up then god bless. I'll still be bash weaving with power slam and completely ignoring the combustion passive.
I must say that you are extremely wrong if you claim that DK didn't receive considerable damage boosts in recent years. Whip is one of them, but you must be new.
Therefor you probably don't know either that DK always had exceptional damage pressure in pvp and has been top pve dps since... well since the game exists. Sometimes they shared the throne with Magblade, that's all.
DK always had unparalleled dps, no matter how they built and now it has gotten to a point, where it's simply too much and they'll have to (maybe) make some choices again.