All these people blaming pvpers for nerfs again...
What did I just read? Dks are running around this patch with 500 regen and spamming whip, FoO, and coag like it's their job.
[...] deal with the sustain issues and murder people less [...]
Also, buff magdens. What is taking so long?!
Bodycounter wrote: »All these people blaming pvpers for nerfs again...
What did I just read? Dks are running around this patch with 500 regen and spamming whip, FoO, and coag like it's their job.
[...] deal with the sustain issues and murder people less [...]
Also, buff magdens. What is taking so long?!
Your whole argument comes from a PvP standpoint? Dragonknights got nerfed because of PvP. That should be pretty obvious. Nerfing the sustain passive by 600% may be balanced for PvP but could seriously cripple PvE sustain. Since DKs can build hybrid relatively good, it may still be fine though.
KoIIegoIas wrote: »DK have to get a regen enchant, like every other class have to...
Dragonnord wrote: »KoIIegoIas wrote: »DK have to get a regen enchant, like every other class have to...
What? What class and who in this game uses a regen enchant? Been playing this game for years, PvE and PvP, and 1 person out of 1000 uses regen enchant, if anyone.
Please don't state false facts.
KoIIegoIas wrote: »Nerfing 4000 Mag/Stam regen by 600% is still 666Mag/Stamregen and is still more sustain than all other classes have + the Bunch DK get's back from using Ultimate.
Bodycounter wrote: »[
- The real problem with Combustion is its strength in PvP because you can sustain blocking for example
@Galiferno here are the top dps numbers for all vRG HM prog bosses currently:
Oaxiltso
Bahsei
Xalvakka
I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.
Bodycounter wrote: »KoIIegoIas wrote: »Nerfing 4000 Mag/Stam regen by 600% is still 666Mag/Stamregen and is still more sustain than all other classes have + the Bunch DK get's back from using Ultimate.
- You get 1000 Magicka or Stamina if a status effect procs
- You generally can't proc a status effect once every 0.5 seconds
- You have to be in combat to actually proc status effects and therefore Combustion (useless out of combat)
- Combustion is now objectively worse than pre-buff version when DKs had serious sustain problems (PvE)
- The real problem with Combustion is its strength in PvP because you can sustain blocking for example
I would just like to add that the combustion passive used to restore 500 magic or stam at a max rate of every 0.5 seconds. This was when Dk's were still the worst class for sustain. The new 1000 per 3 seconds is WORSE than when the class was at the bottom for sustain.
This means that DK's are being nerfed from when they were still absolute garbage.
Zenimax devs on their way to nerf literally anything
Show me 1 dev quote that increases tooltip damage of a DK ability from the past 7 years. It was literally all sustain buffs (very recently). The damage was always there. Every class has always had the raw damage numbers. If you wanted a 26k tooltip on leap 3 years ago then you could have had it. The only thing holding anyone back from going full glass canon has been sustain.
@Galiferno here are the top dps numbers for all vRG HM prog bosses currently:
Oaxiltso
Bahsei
Xalvakka
I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.
Thanks for all this context, and I agree that top progression guilds tend to heavily optimize based on what's strongest, so seeing that MagDKs are dominating the list in PVE is a strong indication of the extent to which MagDK is overperforming other classes.
PVE players looking to blame the nerfs on PVP do not seem to objectively grasp the full picture including PVE.
KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
I don't understand the idea that ZOS wants the DK to be this high cost hard hitting class with less sustain. Just make them like the other classes..
KoIIegoIas wrote: »But we also got countless facerolls in PvP because of PvE balancing.
Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
KoIIegoIas wrote: »Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games [Snip]
Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
KoIIegoIas wrote: »Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games and you can refute many statements made by ignorant people like you, what incompetence of game mechanics is unparalleled.
Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.
Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?
And for my build:
I proc poison every 5s.
I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).
While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.
KoIIegoIas wrote: »Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
[snip] Get some game knowledge of the game pls or test things to really be sure, but dont say what maybe other people say, to look good.
Here is just did one Heavy Attack, to proc two statuseffects at the same time:
Here the Answer, to your claim that you cant proc statuseffects in the time of 0.5 seconds general. And the Proof that you can proc Combustion all 0.5 seconds after follows as answer to Arthur.KoIIegoIas wrote: »Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games and you can refute many statements made by ignorant people like you, what incompetence of game mechanics is unparalleled.
Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.
Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?
And for my build:
I proc poison every 5s.
I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).
While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.
You said that you can proc statuseffects just from Enchants and Sets. Thats totally wrong. you can proc it from:
1. Weapon enchantment's damage
2. Single-target direct attack ability
3. Area-of-effect abilities
4. Single-target damage-over-time abilities
5. Area-of-effect damage-over-time abilities
6. Destruction staff Light or Heavy attack
Second thing where you are totally wrong is that you cant proc burning every 0.5 Seconds. If it wouldnt be possible then the Ability tooltip of 0.5 second would be useless. And you need to proc burning to also proc Combustion.
Here the Proof:
1. First Combustion at 12.999 Seconds
2. Second Combustion 0.6 seconds later
3. Third Combustion 0,765seconds later
GG *** Autopilot Sustain Class. Im not sayin 3 Seconds is needed, but atleast 2 seconds.
Good Job Zenimax by nerfing the sustain of that broken class.
KoIIegoIas wrote: »Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
[snip] Get some game knowledge of the game pls or test things to really be sure, but dont say what maybe other people say, to look good.
Here is just did one Heavy Attack, to proc two statuseffects at the same time:
Here the Answer, to your claim that you cant proc statuseffects in the time of 0.5 seconds general. And the Proof that you can proc Combustion all 0.5 seconds after follows as answer to Arthur.KoIIegoIas wrote: »Bodycounter wrote: »KoIIegoIas wrote: »I am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all. *** autopilot sustain kek.
And yet again, this is all about PvP again. You can't proc Combustion every 0.5 seconds in PvE, not even on a dummy. I completely understand that the DK may need nerfs to PvP performance but this Combustion nerf could seriously cripple the PvE sustain. I would have liked too see a more subtle nerf to Combustion and one or two specifically targeted at PvP.
You can procc multiple statuseffects on dummy in that time. There is no diffence between a Dummy and a Player in that case. Before i was going to use that many statuseffects for my PvP Build, i was testing everything intense on the dummy, like i do with all my builds. Instead of copy everything from guides. You should try it aswell, because you can find out a lot about the games and you can refute many statements made by ignorant people like you, what incompetence of game mechanics is unparalleled.
Show me the parse where u proc burning every 0.5s. Ppl say u cant proc it every 0.5s for a reason.
Yeah u proc 4 diffrent status effect at 1 time but that doesnt mean its u proc it every 0.5s xD and there is GCD which is 1s. And LA (0.7s CD) dont proc status effects. Enchants or sets do. Enchants have 4s cd. Sets for sure dont hit every 0.5s too.
Like the best u can do is to proc combustion every second, but that's with spamming Embers or Venomus which have 100% chance for procing burning/poison. Do i have to say what a waste of DMG this is in PvE?
And for my build:
I proc poison every 5s.
I proc burning every 2.5s (every 1.5s when i use whip and every 4-5s when i use dots).
While i get it its a problem in PvP, this change nerfs sustain too much. Even old charged with old passive was better than what we have on pts. And then DK had the worst sustain in the game. How should i call what we have on PTS? Created to suffer i guess.
You said that you can proc statuseffects just from Enchants and Sets. Thats totally wrong. you can proc it from:
1. Weapon enchantment's damage
2. Single-target direct attack ability
3. Area-of-effect abilities
4. Single-target damage-over-time abilities
5. Area-of-effect damage-over-time abilities
6. Destruction staff Light or Heavy attack
Second thing where you are totally wrong is that you cant proc burning every 0.5 Seconds. If it wouldnt be possible then the Ability tooltip of 0.5 second would be useless. And you need to proc burning to also proc Combustion.
Here the Proof:
1. First Combustion at 12.999 Seconds
2. Second Combustion 0.6 seconds later
3. Third Combustion 0,765seconds later
GG *** Autopilot Sustain Class. Im not sayin 3 Seconds is needed, but atleast 2 seconds.
Good Job Zenimax by nerfing the sustain of that broken class.
Omg.... Nobody is saying that u cant proc multiple status effects with 1 attack. And it wasnt 1 HA. It was 2 glyphs from DW. LA and HA dont proc status effects.
And to that procing burning every 0.5s GJ. Tho can u do full parse and not show only 2s? Every proof i used was from entire parse. I used average time between each proc. i even said when i proc it more and when less. I even said it was on StamDK. So do a full parse and then show me if u got at least 1 proc per s.
And i will say again. I know what procs status effects and what not. LA dont proc them. If u dont trust me then go check from someone popular.
When i said "And LA (0.7s CD) dont proc status effects. Enchants or sets do." i was talking about yours "Procing 4 status effects with 1 LA".
And im not saying that nerf isnt needed. Its just that nerf is overkill on stamDK.
Bodycounter wrote: »[snip] I have seen dozens and dozens of professional parses and none of them procs a status effect once every 0.5 seconds over the whole fight. Im still arguing from a PvE perspective but im not wasting more time at this point.
KoIIegoIas wrote: »Then i show you the prove of both via parse [snip] That context was about the possibility of multiple statuseffect proc at the same time and the possibility of combustion procs every 0,5s and nothing else. Not about raidparses and what not. [snip]