VaranisArano wrote: »sant - I had a mantra of "I'm going to die and that's okay!" when I first tried Cyrodiil.
Disrespectful? If you feel disrespected by PVP happening during a PVP event in a PvPvE zone...well, I'm not surprised that the event feels unpleasant, but there really isn't a solution for that. I suggest having realistic expectations that PVP is going to happen in a PvPvE zone during a PVP event, and remembering that everyone dies and that's okay!
The disrespect is in the behaviour talked about in various threads of people hiding stealthed around quest givers / return points to kill people while they are in the quest dialogue screen. That's beyond fair game into being plain spiteful.
My own experiences in Cyro have largely been fair game. Either I'm dabbling and get killed, which is what the zone is for, or I'll get killed once going to the crafting armoury and then the enemy has got it the second time and let me be, often with friendly tells. While annoying, I don't think that's predatory in the slightest. Indeed, it's quite sporting and what I would expect.
VaranisArano wrote: »
I appreciate your willingness to think about answers, but the truth is the best way to not have neutral flagged players abuse the flag is to not give them one.
Fair response. Personally my only real annoyance with Cyro, which I've tried but just don't like (I don't care about the quests), is that i keep getting masterwrits there which is a total ballache. They can solve that by stopping the damned masterwrits from sending you to Cyro or make it easier by not asking you to take the entire armoury just to use a bloody crafting station.
But I was quite surprised to read the other thread in which people were talking about ganking quest players. It's unnecessary behaviour that makes the game feel unpleasant to new players and in Cyro it's also disrespectful of other people's time seeing as you get blasted back to the nearest keep/outpost your alliance holds.
alberichtano wrote: »It's becoming extremely tedious to see PVE players constantly asking for the PVE-ization of a fundamental pillar of the game. So much of the games narrative is tied into the Three Banners War - it is the backdrop of everything - even the ouroboros logo of the game in which you're using as an avatar is a direct reference to it. While you can personally roleplay your characters neutrality if you go into a PVP zone you are representing that alliance. Period.
Every other zone in the game is tailored to your PVE experience, you can make do with two zones being PVP-oriented. 90 percent of this games content is PVE-oriented and you don't see PVP players constantly asking for it to be PVP-ized when they're required to participate to get items, cosmetics, skill lines, etc.
Literally look up a tanky PVP build guide and just put the modicum of the effort you do into making a PVE build if you're tired of getting killed while questing, or additionally just don't play at all, but please for the love of Akatosh stop asking for this stuff every time the twice-annual PVP event rolls around.
Make a fully PVE Cyrodiil zone. That way no one can cheat, report or misuse the white flag (which wouldn't be needed at all).
VaranisArano wrote: »If the neutral flag disabled every reward, like fish, achievements, AP, recipes, and skyshards, I'd maybe consider it. I'm against anything that amounts to "I want the same rewards without the intended risk."
But in terms of abusing such a flag, I assure you that I can think of a lot of uses for a "Neutral" EP player who follows around one of the enemy ball groups to call out their movements. You don't have to attack other players to abuse such a set to troll PVPers.
Would the ban on Comms not cover that? (genuine question)
You don't need any rule change for this kind if behavior. I have seen many players grabbing a relic or hammer and running straight towards the enemy.VaranisArano wrote: »But in terms of abusing such a flag, I assure you that I can think of a lot of uses for a "Neutral" EP player who follows around one of the enemy ball groups to call out their movements. You don't have to attack other players to abuse such a set to troll PVPers.
Agenericname wrote: »No, it isnt a flaw at all. I do the quests and I PvP. I also PvE.
It's becoming extremely tedious to see PVE players constantly asking for the PVE-ization of a fundamental pillar of the game. So much of the games narrative is tied into the Three Banners War - it is the backdrop of everything - even the ouroboros logo of the game in which you're using as an avatar is a direct reference to it. While you can personally roleplay your characters neutrality if you go into a PVP zone you are representing that alliance. Period.
VaranisArano wrote: »
I appreciate your willingness to think about answers, but the truth is the best way to not have neutral flagged players abuse the flag is to not give them one.
Fair response. Personally my only real annoyance with Cyro, which I've tried but just don't like (I don't care about the quests), is that i keep getting masterwrits there which is a total ballache. They can solve that by stopping the damned masterwrits from sending you to Cyro or make it easier by not asking you to take the entire armoury just to use a bloody crafting station.
RisenEclipse wrote: »As a PvE player who currently is trying to get THAT LAST BLOODY SKYSHARD FROM BEYOND THE AD GATE! JUST LET ME IN YOU STUPID BUMBLEBEES!
That is a feature of the game throughout the game. An MMO needs new content, players repeating content and players doing a variety of content to survive long term. That is why gear good for PvP can only be found in PvE content and skills good for PvE can only be found in PvP. Antiquities, endeavors and other things have us returning to old zones. Events take us places we might otherwise not go.
What you see as a flaw is a necessity for the long term health of the game.
VaranisArano wrote: »
Now, everything I listed is also exactly why PvPvE doesn't appeal to some players.
I get that. Like I said, I used to be that sort of player. If you'd offered me a PVE-only version of Cyrodiil back in 2015 so I could get my Master Angler, I'd have done it in a heartbeat.
And I probably wouldn't be a PVPer today. So I'm not minded to give up the gameplay I enjoy. Nor am I interested in closing off the road that led me into PVP.
alberichtano wrote: »No, the player cap is a lot lower than at launch as it is. Having a load of neutral players in won't help balance.
They are already there. They are just hiding from the fights. Why do you think you can see a padlock on pop count, but still only have a handful defending a keep?
This is a result of having PVE elements in a PVP zone. People will come to just do the delves, gather the skyshards, perhaps quest for the towns for achievements, but not wanting or being able to do actual, real PVP content. I have myself been in that position, cursing all the gankers when I just wanted to do my quests in peace.
So the white flag wouldn't really change anything, except that gankers would have to look for more worthy prey, and that PVE questers could do their quests faster and then leave faster (or learn and join PVP).
Yes. It is a flaw in the game design. There are PvE quests in the zone and things like crafting in the zone that are required by things like masterwrits from the PvE world. It should not have been designed that way, but it was, so PvE players are going to want the ability to go there without having to PvP, they do go there, and they get their time wasted and then some.
The other thing is that neutral players could actually watch PvP and get an idea what is going on. It would help people to start out.