VaranisArano wrote: »If the neutral flag disabled every reward, like fish, achievements, AP, recipes, and skyshards, I'd maybe consider it. I'm against anything that amounts to "I want the same rewards without the intended risk."
But in terms of abusing such a flag, I assure you that I can think of a lot of uses for a "Neutral" EP player who follows around one of the enemy ball groups to call out their movements. You don't have to attack other players to abuse such a set to troll PVPers.
VaranisArano wrote: »If the neutral flag disabled every reward, like fish, achievements, AP, recipes, and skyshards, I'd maybe consider it. I'm against anything that amounts to "I want the same rewards without the intended risk."
But in terms of abusing such a flag, I assure you that I can think of a lot of uses for a "Neutral" EP player who follows around one of the enemy ball groups to call out their movements. You don't have to attack other players to abuse such a set to troll PVPers.
Would the ban on Comms not cover that? (genuine question)
No, the player cap is a lot lower than at launch as it is. Having a load of neutral players in won't help balance.
It's becoming extremely tedious to see PVE players constantly asking for the PVE-ization of a fundamental pillar of the game. So much of the games narrative is tied into the Three Banners War - it is the backdrop of everything - even the ouroboros logo of the game in which you're using as an avatar is a direct reference to it. While you can personally roleplay your characters neutrality if you go into a PVP zone you are representing that alliance. Period.
Every other zone in the game is tailored to your PVE experience, you can make do with two zones being PVP-oriented. 90 percent of this games content is PVE-oriented and you don't see PVP players constantly asking for it to be PVP-ized when they're required to participate to get items, cosmetics, skill lines, etc.
Literally look up a tanky PVP build guide and just put the modicum of the effort you do into making a PVE build if you're tired of getting killed while questing, or additionally just don't play at all, but please for the love of Akatosh stop asking for this stuff every time the twice-annual PVP event rolls around.
alberichtano wrote: »No, the player cap is a lot lower than at launch as it is. Having a load of neutral players in won't help balance.
They are already there. They are just hiding from the fights. Why do you think you can see a padlock on pop count, but still only have a handful defending a keep?
This is a result of having PVE elements in a PVP zone. People will come to just do the delves, gather the skyshards, perhaps quest for the towns for achievements, but not wanting or being able to do actual, real PVP content. I have myself been in that position, cursing all the gankers when I just wanted to do my quests in peace.
So the white flag wouldn't really change anything, except that gankers would have to look for more worthy prey, and that PVE questers could do their quests faster and then leave faster (or learn and join PVP).
alberichtano wrote: »It's becoming extremely tedious to see PVE players constantly asking for the PVE-ization of a fundamental pillar of the game. So much of the games narrative is tied into the Three Banners War - it is the backdrop of everything - even the ouroboros logo of the game in which you're using as an avatar is a direct reference to it. While you can personally roleplay your characters neutrality if you go into a PVP zone you are representing that alliance. Period.
Every other zone in the game is tailored to your PVE experience, you can make do with two zones being PVP-oriented. 90 percent of this games content is PVE-oriented and you don't see PVP players constantly asking for it to be PVP-ized when they're required to participate to get items, cosmetics, skill lines, etc.
Literally look up a tanky PVP build guide and just put the modicum of the effort you do into making a PVE build if you're tired of getting killed while questing, or additionally just don't play at all, but please for the love of Akatosh stop asking for this stuff every time the twice-annual PVP event rolls around.
Make a fully PVE Cyrodiil zone. That way no one can cheat, report or misuse the white flag (which wouldn't be needed at all).
alberichtano wrote: »No, the player cap is a lot lower than at launch as it is. Having a load of neutral players in won't help balance.
They are already there. They are just hiding from the fights. Why do you think you can see a padlock on pop count, but still only have a handful defending a keep?
This is a result of having PVE elements in a PVP zone. People will come to just do the delves, gather the skyshards, perhaps quest for the towns for achievements, but not wanting or being able to do actual, real PVP content. I have myself been in that position, cursing all the gankers when I just wanted to do my quests in peace.
So the white flag wouldn't really change anything, except that gankers would have to look for more worthy prey, and that PVE questers could do their quests faster and then leave faster (or learn and join PVP).
Yes. It is a flaw in the game design. There are PvE quests in the zone and things like crafting in the zone that are required by things like masterwrits from the PvE world. It should not have been designed that way, but it was, so PvE players are going to want the ability to go there without having to PvP.
alberichtano wrote: »No, the player cap is a lot lower than at launch as it is. Having a load of neutral players in won't help balance.
They are already there. They are just hiding from the fights. Why do you think you can see a padlock on pop count, but still only have a handful defending a keep?
This is a result of having PVE elements in a PVP zone. People will come to just do the delves, gather the skyshards, perhaps quest for the towns for achievements, but not wanting or being able to do actual, real PVP content. I have myself been in that position, cursing all the gankers when I just wanted to do my quests in peace.
So the white flag wouldn't really change anything, except that gankers would have to look for more worthy prey, and that PVE questers could do their quests faster and then leave faster (or learn and join PVP).
VaranisArano wrote: »If the neutral flag disabled every reward, like fish, achievements, AP, recipes, and skyshards, I'd maybe consider it. I'm against anything that amounts to "I want the same rewards without the intended risk."
But in terms of abusing such a flag, I assure you that I can think of a lot of uses for a "Neutral" EP player who follows around one of the enemy ball groups to call out their movements. You don't have to attack other players to abuse such a set to troll PVPers.
Would the ban on Comms not cover that? (genuine question)
alberichtano wrote: »No, the player cap is a lot lower than at launch as it is. Having a load of neutral players in won't help balance.
They are already there. They are just hiding from the fights. Why do you think you can see a padlock on pop count, but still only have a handful defending a keep?
This is a result of having PVE elements in a PVP zone. People will come to just do the delves, gather the skyshards, perhaps quest for the towns for achievements, but not wanting or being able to do actual, real PVP content. I have myself been in that position, cursing all the gankers when I just wanted to do my quests in peace.
So the white flag wouldn't really change anything, except that gankers would have to look for more worthy prey, and that PVE questers could do their quests faster and then leave faster (or learn and join PVP).
Yes. It is a flaw in the game design. There are PvE quests in the zone and things like crafting in the zone that are required by things like masterwrits from the PvE world. It should not have been designed that way, but it was, so PvE players are going to want the ability to go there without having to PvP, they do go there, and they get their time wasted and then some.
The other thing is that neutral players could actually watch PvP and get an idea what is going on. It would help people to start out.
VaranisArano wrote: »
I appreciate your willingness to think about answers, but the truth is the best way to not have neutral flagged players abuse the flag is to not give them one.
Aardappelboom wrote: »I love Cyrodiil, but not because it's Cyrodiil. Because of the PVP mode, I kinda get that PVE players want to go to Cyrodiil for the lore but it shouldn't be at the cost of PVP fun.
Maybe it's time for Cyrodiil to retire and move PVP to a PVP only zone while redesigning Cyro as a lore heavy PVE zone.
But we should really stop trying to make it work for both game modes.
VaranisArano wrote: »
I appreciate your willingness to think about answers, but the truth is the best way to not have neutral flagged players abuse the flag is to not give them one.
Fair response. Personally my only real annoyance with Cyro, which I've tried but just don't like (I don't care about the quests), is that i keep getting masterwrits there which is a total ballache. They can solve that by stopping the damned masterwrits from sending you to Cyro or make it easier by not asking you to take the entire armoury just to use a bloody crafting station.
But I was quite surprised to read the other thread in which people were talking about ganking quest players. It's unnecessary behaviour that makes the game feel unpleasant to new players and in Cyro it's also disrespectful of other people's time seeing as you get blasted back to the nearest keep/outpost your alliance holds.
The majority of people doing masterwrits do them through their guild houses. But also, you could just sell ones you don't wish to do rather than fundamentally changing a zone because you don't like it.
Coming out of another discussion, what do people think of allowing players who do Cyrodiil only for the quests or crafting to come in with a neutral flag?
They would not be allowed to engage in PvP and other players would not be able to attack them.
Quests not to award PvP rewards like alliance points.
Comms for neutral players with other players in zone to be banned to stop it being exploited for spying.
VaranisArano wrote: »Aardappelboom wrote: »I love Cyrodiil, but not because it's Cyrodiil. Because of the PVP mode, I kinda get that PVE players want to go to Cyrodiil for the lore but it shouldn't be at the cost of PVP fun.
Maybe it's time for Cyrodiil to retire and move PVP to a PVP only zone while redesigning Cyro as a lore heavy PVE zone.
But we should really stop trying to make it work for both game modes.
I also love Cyrodiil for its PVP and actually enjoy the PvPvE questing, fishing, and skyshards, so I'm really confused as to why I should have to lose this zone to retirement in favor of some "new" pasture that's totally greener on the other side of that hill.
All I want is for Cyrodiil performance to be fixed.
VaranisArano wrote: »
I appreciate your willingness to think about answers, but the truth is the best way to not have neutral flagged players abuse the flag is to not give them one.
Fair response. Personally my only real annoyance with Cyro, which I've tried but just don't like, is that i keep getting masterwrits there which is a total ballache. They can solve that by stopping the damned masterwrits from sending you to Cyro or make it easier by not asking you to take the entire armoury just to use a bloody crafting station.
But I was quite surprised to read the other thread in which people were talking about ganking quest players. It's unnecessary behaviour that makes the game feel unpleasant to new players and in Cyro it's also disrespectful of other people's time seeing as you get blasted back to the nearest keep/outpost your alliance holds.
VaranisArano wrote: »sant - I had a mantra of "I'm going to die and that's okay!" when I first tried Cyrodiil.
Disrespectful? If you feel disrespected by PVP happening during a PVP event in a PvPvE zone...well, I'm not surprised that the event feels unpleasant, but there really isn't a solution for that. I suggest having realistic expectations that PVP is going to happen in a PvPvE zone during a PVP event, and remembering that everyone dies and that's okay!
Coming out of another discussion, what do people think of allowing players who do Cyrodiil only for the quests or crafting to come in with a neutral flag?
They would not be allowed to engage in PvP and other players would not be able to attack them.
Quests not to award PvP rewards like alliance points.
Comms for neutral players with other players in zone to be banned to stop it being exploited for spying.
Aardappelboom wrote: »VaranisArano wrote: »Aardappelboom wrote: »I love Cyrodiil, but not because it's Cyrodiil. Because of the PVP mode, I kinda get that PVE players want to go to Cyrodiil for the lore but it shouldn't be at the cost of PVP fun.
Maybe it's time for Cyrodiil to retire and move PVP to a PVP only zone while redesigning Cyro as a lore heavy PVE zone.
But we should really stop trying to make it work for both game modes.
I also love Cyrodiil for its PVP and actually enjoy the PvPvE questing, fishing, and skyshards, so I'm really confused as to why I should have to lose this zone to retirement in favor of some "new" pasture that's totally greener on the other side of that hill.
All I want is for Cyrodiil performance to be fixed.
I'm not really saying anything is greener on the other side, I'm just saying split it up before they come up with some half-assed in-between solution to do good for both sides.
I am very curious though, what is it exactly you like about the combination, if there never was any fishing, questing or skysharding in Cyrodiil, would you never go there to play PVP?