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With balance being thrown out of the window in U33...

VarisVaris
VarisVaris
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Can we go all in and bring back all of the fun things that have been removed because they were apparently overperforming?
I'm talking about:
- instant ults
- knock back on wrecking blow with empower
buffing the next direct damage skill by 20%
- being able to knock people through the grids
above maingates
- incap costing 50 ult with a stun and major defile
- destro ult hitting for 10k+ per tick
- ambush stunning players
- camouflaged hunter having a 10k burst proc
against vampires and werewolves
- blazing shield nuking everything in its range
- wings reflecting an unlimited amount of
projectiles
- major protection being 30% less damage taken
- shield and resto ult costing 100 ult
and the list goes on and on.

Clearly there is no intention anymore to keep PvP balanced with the changes made to magplar, magdk, the overall hybridization changes, power slam changes and all the missing nerfs for dark convergence, total darkness, corrosive armor, Radiating regen stacking, harmony, etc.

So please let us have fun in the balance nightmare we're about to experience with next patch.
  • Iron_Warrior
    Iron_Warrior
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    Agreed, balance was never an option. Bring back the viper+blackrose+tremorscale meta.

    LET THE CYRODILL BURN
    Edited by Iron_Warrior on February 22, 2022 4:31PM
  • worrallj
    worrallj
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    Where can I read the changes being made? Haven't been able to find
  • xDeusEJRx
    xDeusEJRx
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    Sure why not, just let cyrodiil burn at this point. Bring back 25% damage malacath too, bring back 2k+ health regen on every character from cp and sugar skulls, stunning Subterranean assault/Deep fissure, Evasion giving dodge chance.

    Joking obviously, but considering how ZOS drastically change the game's balance on a whim, I wouldnt even be the least bit surprised if any of this happens
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Mojmir
    Mojmir
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    DK from 3.1 pls
  • Ragnaroek93
    Ragnaroek93
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    Would be indeed the best thing which they could do at this point. Just allow every class to be broken instead of only dk, temp, and necro.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Remathilis
    Remathilis
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    Shields and DoTs meta please.
  • BlossomDead
    BlossomDead
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    I agree please. Make it the ultimate troll fest.
  • Cireous
    Cireous
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    Give us the rando-healing and buffing back on all the things you took it away from too (but also not joking).
  • olsborg
    olsborg
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    VarisVaris wrote: »

    Clearly there is no intention anymore to keep PvP balanced with the changes made to magplar, magdk, the overall hybridization changes, power slam changes and all the missing nerfs for dark convergence, total darkness, corrosive armor, Radiating regen stacking, harmony, etc.

    I get the sarcasm, and its well earned by zos devs. Im still holding on to hope tho, that one day they will actually balance things for the better :dizzy: I just doubt it will happen in 2022..

    PC EU
    PvP only
  • BronzeCaiman
    BronzeCaiman
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    They constantly flip the meta because it actually adds some replayablity to the content, lets be honest, there is like 48 dungeons and only about 5 of them have some relevent gear sets.

    PvP is notoriously hard to balance, I preferred the DoT meta when everyone was dropping dead instead of these epic tank battles, but the Vestige is the most powerful antagonist in TES so hey, I guess it makes sense.
  • OldStygian
    OldStygian
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    Having PvE and PvP in the one game has long been a recipe for game balancing disaster. It will never end.
  • YellowFridge
    YellowFridge
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    Simple solution - make PvE and PvP skills separate. Other games have done this, why not ESO? I'm sure it'd make balancing a hell of a lot easier
  • BlossomDead
    BlossomDead
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    Simple solution - make PvE and PvP skills separate. Other games have done this, why not ESO? I'm sure it'd make balancing a hell of a lot easier

    Because we're getting a card game.
  • peacenote
    peacenote
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    I definitely miss instant ultimates.

    And Earthgore before it was nerfed to uselessness.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • React
    React
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    Remember when they changed block functionality and said it would not affect animation cancelling at all, then just said nothing after it fundamentally broke animation cancelling on numerous abilities?

    Would love to see that change get rolled back, even though it really has nothing to do with balance. Instant ultimates aswell. It always was wild to me that they decided ultimates needed more counterplay, but only the offensive ones. Also that it is fine for a nightblade to hit me with 4-5 damage sources in one GCD from stealth that I cannot react to, but my dawnbreaker needs to have a .5s cast time so people that can see me preparing to hit them have additional time to react.

    Oh well.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Vevvev
    Vevvev
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    Sees MagDK wings on the list

    yes-evil.gif
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • aurelius_fx
    aurelius_fx
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    i honestly think that buffing under performing sets/classes/skills is a way better alternative to nerfing strong ones
  • Arcanasx
    Arcanasx
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    Liam12548 wrote: »

    Also that it is fine for a nightblade to hit me with 4-5 damage sources in one GCD from stealth that I cannot react to,

    Just react faster, ez. /s

  • MasterSpatula
    MasterSpatula
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    Don't forget the stuns on Sorc Frags and Templar Shards.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Mrtoobyy
    Mrtoobyy
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    Maybe I've been playing too long but as an active player since beta and regular pvp:er the last 3 years I really don't think that ZOS will ever make PVP great.

    I mean just look what has happened after Dark convergence was introduced. Pvp was great summer 2021 then they JUST HAD to fiddle with something and thus making things worse.
    Look at DK now, it's clearly a bit overtuned... Let's get them extra heals with all their existing % based heal-increase next patch.

    PVP in this game CAN be epic sometimes but with performance, constant changes, imbalance I really don't see a bright future.
  • Hurbster
    Hurbster
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    I think what we all really want is the original Wall of Flame textures back.

    Also, nerf sorcs always. ;)
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • etchedpixels
    etchedpixels
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    i honestly think that buffing under performing sets/classes/skills is a way better alternative to nerfing strong ones

    The problem then is that power creep becomes even more of a problem and the "hard" content becomes ever more easy as everyone gets 200k dps and doesn't do mechanics. The whole game would degrade even more into a "damage not mechanics" game where there is no skill except standing still like a lemon pressing the same combination of keys.

    If anything after U33 settles down a bit they need to go nerf a lot of the higher performing sets, particularly the zero skill ones or better yet fix the linear scaling model used all over the game so that it gets harder and harder to get the last bits of dps out. That way you could get a practical 80k top end without making it any harder for newbies to do the basic content.
    Too many toons not enough time
  • BronzeCaiman
    BronzeCaiman
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    i honestly think that buffing under performing sets/classes/skills is a way better alternative to nerfing strong ones

    The problem then is that power creep becomes even more of a problem and the "hard" content becomes ever more easy as everyone gets 200k dps and doesn't do mechanics. The whole game would degrade even more into a "damage not mechanics" game where there is no skill except standing still like a lemon pressing the same combination of keys.

    If anything after U33 settles down a bit they need to go nerf a lot of the higher performing sets, particularly the zero skill ones or better yet fix the linear scaling model used all over the game so that it gets harder and harder to get the last bits of dps out. That way you could get a practical 80k top end without making it any harder for newbies to do the basic content.

    You highlighted the problem right there, mechanics are rarely mandatory with high DPS. If you ask me, it's the mechanics that should be mandatory, not the DPS. Bosses should become invincible when mechanics are at play, like the stone atronach and gargoyle boss in Moongrave Fane.

    I am also for having a solo version for dungeons and trials so you can experience mechanics without ruining others experience. This game has always been horrible with teaching you how to actually play the game, at this point the tutorial should be teaching light attack weaving.
  • huskandhunger
    huskandhunger
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    oh yes i would love this! :D let werewolf have our bleed bypass resistances, let our howl of agony have the single target stun back and let our pounce no longer be restrained by the dot Carnage ability
  • Zenzuki
    Zenzuki
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    Vevvev wrote: »
    Sees MagDK wings on the list

    yes-evil.gif

    Oh how I miss my wings!

    Such fun times! :smiley:
    Can Open...
    Worms EVERYWHERE!
  • karekiz
    karekiz
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    i honestly think that buffing under performing sets/classes/skills is a way better alternative to nerfing strong ones

    The problem then is that power creep becomes even more of a problem and the "hard" content becomes ever more easy as everyone gets 200k dps and doesn't do mechanics. The whole game would degrade even more into a "damage not mechanics" game where there is no skill except standing still like a lemon pressing the same combination of keys.

    If anything after U33 settles down a bit they need to go nerf a lot of the higher performing sets, particularly the zero skill ones or better yet fix the linear scaling model used all over the game so that it gets harder and harder to get the last bits of dps out. That way you could get a practical 80k top end without making it any harder for newbies to do the basic content.

    You highlighted the problem right there, mechanics are rarely mandatory with high DPS. If you ask me, it's the mechanics that should be mandatory, not the DPS. Bosses should become invincible when mechanics are at play, like the stone atronach and gargoyle boss in Moongrave Fane.

    I am also for having a solo version for dungeons and trials so you can experience mechanics without ruining others experience. This game has always been horrible with teaching you how to actually play the game, at this point the tutorial should be teaching light attack weaving.

    Why punish players for being good though?
  • etchedpixels
    etchedpixels
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    karekiz wrote: »
    Why punish players for being good though?

    Punishing players for being good would be things like arbitrary damage caps.

    Standing still repeatedly button pushing in time (or in lots of cases just using macros) isn't necessarily "good", it's just one specific ability - as you see when those people meet PvP where the opposition is not a repeat of three basically immobile dragons and a couple of repeating waves of trash.

    Good is a lot more subjective.
    Too many toons not enough time
  • MEBengalsFan2001
    MEBengalsFan2001
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    One not simply ask for a instant kill ability that cost 1 magika or stamina to use. And everyone can use and it is now a matter of who hits the button first wins. The morphs are it is now an 10m AoE or using it against a keep automatically takes the wall/door down and it also stays as a single target instant kill.

    I mean if we want to talk about all the cheese that was and could be, why not go for the pie in the sky that some people want as a player to make it so they feel like a god in a video game against other players.

    I'm sure data will be collect analyzed and updates will come based on the data they collect. It is why the game has changed so much.

    This game like all other MMOs I have played will continue to adjust and fix things based on the data they collect to try to improve the game. As I stated before balance is never truly feasible in a MMO especially when there are so many factors such as class skills, world skills, guild skills, gear sets, CP setup, etc... so many variables make it hard for the devs to provide true balance in this game.
  • DreamsUnderStars
    DreamsUnderStars
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    Pvp balance is a myth. I think the only way to make it somewhat fair is to strip out all the skills and CP in (while in pvp only of course) and replace all the them with a generic attack skill for melee, a fireball skill or mages, and a heal skill for healers. Make damage do 1 point and set health and magicka to 100.
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