xXSilverDragonXx wrote: »Surveys are awesome. Don't want them, destroy them. My gods, some people will get pissy even when they give you nice stuff for virtually nothing.
Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
spartaxoxo wrote: »spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
Big studio games cost more but they also get way more players resulting in needing to monetize the game less than a lot of the indies that rely on giving the game out for free and then monetizing a lot of it.
A lot of SWTOR is also fully voiced and as far I have heard and can tell on Google is also less monetized than this game, with their sub unlocking dlc permanently even if you unsub.
In general a lot of the big studio games are less monetized from my experience than ESO, which more closely resembles a f2p indie game tbh, except it's not p2w. Seems about the only thing they don't do.
spartaxoxo wrote: »spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
Big studio games cost more but they also get way more players resulting in needing to monetize the game less than a lot of the indies that rely on giving the game out for free and then monetizing a lot of it.
A lot of SWTOR is also fully voiced and as far I have heard and can tell on Google is also less monetized than this game, with their sub unlocking dlc permanently even if you unsub.
In general a lot of the big studio games are less monetized from my experience than ESO, which more closely resembles a f2p indie game tbh, except it's not p2w. Seems about the only thing they don't do.
Bigger costs is bigger costs.
Also, SWTOR has crates and there are weapon and armor skins that sell for high dollars because they are rare drops from the crates. The only difference is players can directly sell what they buy from the cash shop or what drops from the crates.
So SWTOR is heavily monetized.
All we have to pay to play ESO is 15 USD/month and can get away with much less via DLCs. There is no need to pay more. Great bargain.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
Big studio games cost more but they also get way more players resulting in needing to monetize the game less than a lot of the indies that rely on giving the game out for free and then monetizing a lot of it.
A lot of SWTOR is also fully voiced and as far I have heard and can tell on Google is also less monetized than this game, with their sub unlocking dlc permanently even if you unsub.
In general a lot of the big studio games are less monetized from my experience than ESO, which more closely resembles a f2p indie game tbh, except it's not p2w. Seems about the only thing they don't do.
Bigger costs is bigger costs.
Also, SWTOR has crates and there are weapon and armor skins that sell for high dollars because they are rare drops from the crates. The only difference is players can directly sell what they buy from the cash shop or what drops from the crates.
So SWTOR is heavily monetized.
All we have to pay to play ESO is 15 USD/month and can get away with much less via DLCs. There is no need to pay more. Great bargain.
No. It's not as simple as bigger costs is bigger costs.
Both the amount of your costs and your revenue determine your profits. If you have a ton of players then even if your costs are higher you could still end up with much bigger profit margins because the income coming in greatly exceeds the income coming out.
This is why indie free to play games are generally more heavily monetized than big studio games, regardless of higher initial costs. This is why so many end up p2w. They have to monetize a lot more things despite being lower cost because they also have lower revenue and thinner profit margins.
Looking at the sub and ignoring the crates/store, the SWTOR old republic sub is 15 bucks a month. And you only need to pay 5 dollars once to unlock all the dlc permanently as a preferred member.
So that would make them less monetized than eso because the actual gameplay packs are less monetized even though the cosmetics appear to be more monetized. It also seems that you can't max level your character without having made a purchase once, but it's only 5 bucks once which is less than the cost of a chapter.
DarkWombat wrote: »I have 1,500 plus hours into this game. I also sometimes play World of Warcraft, Guild Wars 2 and Lord of the Rings Online.
I have a couple friends and also my son who dabble with ESO from time to time and we all agree the whole payment model just rubs us the wrong way. I try to tell myself if I pay a monthly subscription like WoW I get all the content minus any expansions but something about ESO still rubs me the wrong way.
- I don't like all these mounts and cool items behind loot boxes.
- I don't like artificial "LIMITED TIME" pop ups when I log in to create fear of missing out.
- I don't like buying an expansion like the Skyrim one, and only getting to play half of the story and find out there is another half that is not included in the expansion.
- I don't like it how expansions and their land masses and content have gotten smaller and smaller and the content seems to be getting worse not better.
- I don't like it how damage done is based on total mana or stamina, a system so bad that no MMO in history has used it before and the only one who uses it is the one universe that actually had the most hybrids in its single player games, so this system actually hurts that!
- I don't like it that you can't purchase a craft bag, and it stirs resentment every-time I play. Something like a crafting bag should not be the number one reason to get a subscription and designing this as a negative to get you to subscribe feels bad.
Whats funny is I actually like the combat, I like the graphics and UI with addons. I love the music and love being in Tamriel.
Its just when I log in, I get mad. I have to physically try to play the game and not think about it.
How do I get past this or is there even a way?
Bigger costs is bigger costs.
Also, SWTOR has crates and there are weapon and armor skins that sell for high dollars because they are rare drops from the crates. The only difference is players can directly sell what they buy from the cash shop or what drops from the crates.
So SWTOR is heavily monetized.
SilverBride wrote: »It is interesting to me that players single out the craft bag but no one ever mentions the double bank and bag storage, or double housing furnishing slots, or the free DLC access, or dying costumes, or free crowns that also come with ESO+. Is the craft bag the only thing they see as an "advantage"?
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
Big studio games cost more but they also get way more players resulting in needing to monetize the game less than a lot of the indies that rely on giving the game out for free and then monetizing a lot of it.
A lot of SWTOR is also fully voiced and as far I have heard and can tell on Google is also less monetized than this game, with their sub unlocking dlc permanently even if you unsub.
In general a lot of the big studio games are less monetized from my experience than ESO, which more closely resembles a f2p indie game tbh, except it's not p2w. Seems about the only thing they don't do.
Bigger costs is bigger costs.
Also, SWTOR has crates and there are weapon and armor skins that sell for high dollars because they are rare drops from the crates. The only difference is players can directly sell what they buy from the cash shop or what drops from the crates.
So SWTOR is heavily monetized.
All we have to pay to play ESO is 15 USD/month and can get away with much less via DLCs. There is no need to pay more. Great bargain.
No. It's not as simple as bigger costs is bigger costs.
Both the amount of your costs and your revenue determine your profits. If you have a ton of players then even if your costs are higher you could still end up with much bigger profit margins because the income coming in greatly exceeds the income coming out.
This is why indie free to play games are generally more heavily monetized than big studio games, regardless of higher initial costs. This is why so many end up p2w. They have to monetize a lot more things despite being lower cost because they also have lower revenue and thinner profit margins.
Looking at the sub and ignoring the crates/store, the SWTOR old republic sub is 15 bucks a month. And you only need to pay 5 dollars once to unlock all the dlc permanently as a preferred member.
So that would make them less monetized than eso because the actual gameplay packs are less monetized even though the cosmetics appear to be more monetized. It also seems that you can't max level your character without having made a purchase once, but it's only 5 bucks once which is less than the cost of a chapter.
Any business has the right to choose what they want. It is their business, their risk.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
Big studio games cost more but they also get way more players resulting in needing to monetize the game less than a lot of the indies that rely on giving the game out for free and then monetizing a lot of it.
A lot of SWTOR is also fully voiced and as far I have heard and can tell on Google is also less monetized than this game, with their sub unlocking dlc permanently even if you unsub.
In general a lot of the big studio games are less monetized from my experience than ESO, which more closely resembles a f2p indie game tbh, except it's not p2w. Seems about the only thing they don't do.
Bigger costs is bigger costs.
Also, SWTOR has crates and there are weapon and armor skins that sell for high dollars because they are rare drops from the crates. The only difference is players can directly sell what they buy from the cash shop or what drops from the crates.
So SWTOR is heavily monetized.
All we have to pay to play ESO is 15 USD/month and can get away with much less via DLCs. There is no need to pay more. Great bargain.
No. It's not as simple as bigger costs is bigger costs.
Both the amount of your costs and your revenue determine your profits. If you have a ton of players then even if your costs are higher you could still end up with much bigger profit margins because the income coming in greatly exceeds the income coming out.
This is why indie free to play games are generally more heavily monetized than big studio games, regardless of higher initial costs. This is why so many end up p2w. They have to monetize a lot more things despite being lower cost because they also have lower revenue and thinner profit margins.
Looking at the sub and ignoring the crates/store, the SWTOR old republic sub is 15 bucks a month. And you only need to pay 5 dollars once to unlock all the dlc permanently as a preferred member.
So that would make them less monetized than eso because the actual gameplay packs are less monetized even though the cosmetics appear to be more monetized. It also seems that you can't max level your character without having made a purchase once, but it's only 5 bucks once which is less than the cost of a chapter.
Any business has the right to choose what they want. It is their business, their risk.
Every customer has a right to call out predatory business decisions. Every customer has a right to leave negative feedback about those business decisions. Ask the people of Belgium if they thought that ESO had a right, regardless if they sold well, to sell loot crates.
This idea that only thing that determines if a customer base is getting gouged is the business is wildly anti-consumer. And thankfully not reflective of the real world, where companies sometimes change strategies based on feedback because customer opinion does actually matter. And where if there is enough bad PR for the business they will make changes.
Speaking of which how are you liking your seals of Endeavor? You get something you enjoy out that? We wouldn't have them if customers expressing displeasure at company policies hadn't put the fear of legislation into Microsoft, resulting in them self-regulating and changing them to something far less predatory. Odds disclosure? Ways to get crate items in-games? Those are things that came from players of video games across the industry complaining about loot boxes. And now companies are much less predatory about them than they used to be at the beginning. They sold well the entire time.
But if you don't like that happened you're free to never use them. Since apparently ZOS should never have faced pressure to change how the system works since it sold well. Lol
A successful business does not charge more than what the market will bear and Zenimax seems to have made a wise choice with what they charge. They seem to be very successful and most of us are here because we are willing to pay the cost to play the game. That is the reality, and only facts that matter, to this discussion.
and @Kiralyn2000 you are correct SWTOR. The additional unlocks many have to be purchased just to do simple things like hiding your helmet and they have crates as we have in ESO. If you are not subbed you cannot do raids at all and are limited to a small number of boss drops from their equivalent of dungeons Not sure how that can be considered a better business model than we have here. Full cash shop and extremely limited options if you are not a subscriber.
A successful business does not charge more than what the market will bear and Zenimax seems to have made a wise choice with what they charge. They seem to be very successful and most of us are here because we are willing to pay the cost to play the game. That is the reality, and only facts that matter, to this discussion.
You can't lead a discussion on seeming and end it by saying this is reality and factual.
I feel like monetization in ESO is directly connected to their customer retention model, which is near non-existent. Yes, yes, many folks play ESO long term, I do not deny that, but that is because they like the game and choose to do so, not because ZOS is actively encouraging it. ESO basically works around a constant influx of new players coming in, leveling up to some point, using the crown store along the way so their toon doesn't look like complete garbage, then leaving.
As a GM of a rather large guild (and in numerous others), I see this constantly, the turnover in this game is incredible. I am not talking about folks leaving the guild either, I mean the folks that join, play for some months and are then offline forever.
So basically, ZOS needs to monetize pretty much everything, in order to milk what they can from the average player in the short time they will be here. Personally I prefer the FFXIV model, where most things are earnable in game, and the cash shop has little extras. That model is geared more towards long term player retention, as players stick around to earn things, are proud to show off what they earned, etc...
EdmondDontes wrote: »Simple. Don't sub or spend any money with ZOS until performance improves. It's the only solution for dealing with situations like this really.
DarkWombat wrote: »SilverBride wrote: »DarkWombat wrote: »SilverBride wrote: »As a subscriber I would be resentful if they did sell the crafting bag to non subscribers.
Exactly and you should not feel that way. But because you would feel that way proves it is wrong. It should be a core part of the game.
How is it wrong that I don't want a perk I pay for monthly to be sold to others for a one time price? Subbing should give nice perks, and it does. If it didn't no one would sub, and someone has to pay the bills.
But didn't you mention all the other great things being a subscriber has? Isn't that enough for you? It obviously isn't because if the crafting bag was allowed to be purchased it would make you mad. This is my point., Its value is way too high. Why not allow people to buy it for $19.99? They still have to spend 20 dollars and you still as a subscriber get to have all those nice other things you mentioned? If that bothers you then the WEIGHT of the craft bag for subscriptions is too great.. Many people sub just for the craft bag and I feel that is totally wrong.
spartaxoxo wrote: »spartaxoxo wrote: »Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
Considering games were charging 15 USD a month a decade ago and subscribing it still 15 USD a month it makes sense developers have to find some means to handle the very real increased costs of operating this type of business.
Inflation in the real world cannot be ignored and we know a lot of players would balk at paying 30USD since many forgoe paying a subscription and choose the much lower cost of buying the DLCs.
This isn't some indie game. It could absolutely afford to ease up on it's monetization
That would be quite the opposite. This is a high-budget game. iirc, it was the most expensive game (at least one of the top two, to develop when it was released and nothing worth noting has been released since.
The added content is also much more expensive than added content in other games, especially top games like FF14 and WoW. Much of the expense comes from the voicing.
So yes, the expenses for the indie games are pocket change to what ESO costs. It is great we can play ESO for such a small cost.
Edit: I stand corrected https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
An indie is the most expensive MMORPG developed. Star Citizen has not been released, and many think it will never say daylight. However, it is not that it actually cost the money attributed to it, but that is that they have raised more than any other MMORPG has cost.
Apparently, NW comes in at second place but I find that difficult to believe as it is such a small game. Something is amiss within costing 200 mil to develop. This is not really an indie game, I know.
But NW, ESO, and SWTOR all seem to be tied for second and significantly higher than the most MMORPG that is most comparable to success and age which is FF14.
Big studio games cost more but they also get way more players resulting in needing to monetize the game less than a lot of the indies that rely on giving the game out for free and then monetizing a lot of it.
A lot of SWTOR is also fully voiced and as far I have heard and can tell on Google is also less monetized than this game, with their sub unlocking dlc permanently even if you unsub.
In general a lot of the big studio games are less monetized from my experience than ESO, which more closely resembles a f2p indie game tbh, except it's not p2w. Seems about the only thing they don't do.
DarkWombat wrote: »I have 1,500 plus hours into this game. I also sometimes play World of Warcraft, Guild Wars 2 and Lord of the Rings Online.
I have a couple friends and also my son who dabble with ESO from time to time and we all agree the whole payment model just rubs us the wrong way. I try to tell myself if I pay a monthly subscription like WoW I get all the content minus any expansions but something about ESO still rubs me the wrong way.
- I don't like all these mounts and cool items behind loot boxes.
- I don't like artificial "LIMITED TIME" pop ups when I log in to create fear of missing out.
- I don't like buying an expansion like the Skyrim one, and only getting to play half of the story and find out there is another half that is not included in the expansion.
- I don't like it how expansions and their land masses and content have gotten smaller and smaller and the content seems to be getting worse not better.
- I don't like it how damage done is based on total mana or stamina, a system so bad that no MMO in history has used it before and the only one who uses it is the one universe that actually had the most hybrids in its single player games, so this system actually hurts that!
- I don't like it that you can't purchase a craft bag, and it stirs resentment every-time I play. Something like a crafting bag should not be the number one reason to get a subscription and designing this as a negative to get you to subscribe feels bad.
Whats funny is I actually like the combat, I like the graphics and UI with addons. I love the music and love being in Tamriel.
Its just when I log in, I get mad. I have to physically try to play the game and not think about it.
How do I get past this or is there even a way?
SilverBride wrote: »DarkWombat wrote: »I don't like it that you can't purchase a craft bag, and it stirs resentment every-time I play. Something like a crafting bag should not be the number one reason to get a subscription and designing this as a negative to get you to subscribe feels bad.
But as nice as this bag is, it's not the only reason to subscribe. Double bank storage, double bag space and double housing furniture slots, plus free access to all DLCs and free crowns are also very nice perks.
The bald one directed the flood to ffxiv, may have had a legitimate influenceFlopsyPrince wrote: »I have been disappointed that ESO didn't gain much from the Warcraft exodus.
That should really concern management at ZOS.
Kiralyn2000 wrote: »Bigger costs is bigger costs.
Also, SWTOR has crates and there are weapon and armor skins that sell for high dollars because they are rare drops from the crates. The only difference is players can directly sell what they buy from the cash shop or what drops from the crates.
So SWTOR is heavily monetized.
Also (at least back when I played it) it's "pain points"/inconvenience for not being subbed was much worse than ESO's.
(this is the game that sold "can hide helmet" "can equip the highest rarity level of gear" and "can one-button dye all your gear to match" as separate purchases. Plus a much lower f2p currency cap - how much gold you could carry, with any extra you earned going into a hidden-until-subbed bank vault - along with cash consumables to temporarily allow you access to more of your gold.)