Dark_Lord_Kuro wrote: »Yup exactly now we wont need to waste our time redoing all acheivement on top of questing
For people who enjoy the world and completing all the various exploration objectives this is not a QoL feature. At least not in a positive way. For me it will make levelling alts less fun and less reward. It'll mean I'll have to manually keep track of which delves I've got the skyshard from. It means I'll not get experience for doing all these objectives. It means new players who want to do a world boss in Glenumbra won't be able to because everyone else did it years ago. It means that delves and dolmens that don't have dailies associated with them will be ghost towns.
This hurts the game for players new and old. There is no QOL benefit. If you wanted to see all your achievements there were addons for it. All ZOS needed to do was make the rewards like titles and achievement vendors account wide.
For people who enjoy the world and completing all the various exploration objectives this is not a QoL feature. At least not in a positive way. For me it will make levelling alts less fun and less reward. It'll mean I'll have to manually keep track of which delves I've got the skyshard from. It means I'll not get experience for doing all these objectives. It means new players who want to do a world boss in Glenumbra won't be able to because everyone else did it years ago. It means that delves and dolmens that don't have dailies associated with them will be ghost towns.
This hurts the game for players new and old. There is no QOL benefit. If you wanted to see all your achievements there were addons for it. All ZOS needed to do was make the rewards like titles and achievement vendors account wide.
I see a lot of people talking in absolutes in this thread with a lot of assumptions of what "everyone" likes/dislikes, while at the same time not proposing good counter arguments for each others views, my post was both a response with my own arguments and my personal point of view, and yet it seems you don't see it as valid.
Dark_Lord_Kuro wrote: »Yup exactly now we wont need to waste our time redoing all acheivement on top of questing
God forbid you have to actually play the game.
There's no thread that showcases the divide in the community as best as this one, which is sad considering the way things are going for some of the communities in the game. That being said I have a couple of points of my own to make:
1. Achievements in games are almost always tracked in an account wide manner, this is the case in all TES games before the launch of ESO and I believe it will also be the case for future TES games, it is also something that most people are accostumed to as it is generally more convenient to see your overall progress in a game.
2. Regarding replayability, I don't think this will affect the game much, I'm nearing 5k hours in the game and still have much content I need to do and things to explore, ESO is a massive game and replayability is not much of a problem, people in general do not run out of things to do in game and when they do... Well let's just say I've completed the same group content with the same character dozens of times, and this is the case for most people, sometimes you do content not because of an achievement but because it is fun to do so.
3. Playing alts is something I've started doing ever since the announcement, I feel much more comfortable chasing an achievement knowing I can do it an the character best suited to the task something I never used to do before, focusing instead on getting everything I could on a single character.
4. Rewards for endgame content are a problem in ESO, we simply lack those and for a long time the titles served as a recompense for doing content a second time, this is a problem with the game itself and should not be a reason to not want account wide achievements, instead we should be asking for more rewards for completing this content.
5. As for those wanting to track the accomplishments of individual characters I ask you this; has it done the associated quests? Is being master angler something you did so only that single character can see it?
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
SerafinaWaterstar wrote: »There's no thread that showcases the divide in the community as best as this one, which is sad considering the way things are going for some of the communities in the game. That being said I have a couple of points of my own to make:
1. Achievements in games are almost always tracked in an account wide manner, this is the case in all TES games before the launch of ESO and I believe it will also be the case for future TES games, it is also something that most people are accostumed to as it is generally more convenient to see your overall progress in a game.
2. Regarding replayability, I don't think this will affect the game much, I'm nearing 5k hours in the game and still have much content I need to do and things to explore, ESO is a massive game and replayability is not much of a problem, people in general do not run out of things to do in game and when they do... Well let's just say I've completed the same group content with the same character dozens of times, and this is the case for most people, sometimes you do content not because of an achievement but because it is fun to do so.
3. Playing alts is something I've started doing ever since the announcement, I feel much more comfortable chasing an achievement knowing I can do it an the character best suited to the task something I never used to do before, focusing instead on getting everything I could on a single character.
4. Rewards for endgame content are a problem in ESO, we simply lack those and for a long time the titles served as a recompense for doing content a second time, this is a problem with the game itself and should not be a reason to not want account wide achievements, instead we should be asking for more rewards for completing this content.
5. As for those wanting to track the accomplishments of individual characters I ask you this; has it done the associated quests? Is being master angler something you did so only that single character can see it?
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
1) Previous TES games have been single player rpgs. Having account wide achievements for a SINGLE player with one character makes sense.
ESO is an MMO with the possibility of having multiple characters; it’s not the same.
2) Achievements in this game are entwined with monitoring progress - there is no other way to do it. And if you have read through this thread, you would see that this implementation DOES affect replayability of quests.
That is the crucial point - there is no other way to monitor progress on alt characters in the game other than via the achievements.
How do I monitor what each of my different character has done when all achievements smashed together as they are on the pts? How do I see what dungeons they have cleared, what zones they have explored, what questlines they have done, when progress is only monitored by achievements?
3) I have been playing my alts less, because, what’s the point? They will get all the achievements as my main has already done them. So can’t even see what I have/haven’t done.
4) care not if titles account-wide
5) Yes. I did Master Angler on my main, not on any other character. If I want the title on another character, I’ll do the damn fishing.
It is not a ‘massive QoL feature’. For many, how this is on the pts will ruin their gameplay and remove the joy of playing.
1. Achievements in games are almost always tracked in an account wide manner, this is the case in all TES games before the launch of ESO and I believe it will also be the case for future TES games, it is also something that most people are accostumed to as it is generally more convenient to see your overall progress in a game.
2. Regarding replayability, I don't think this will affect the game much, I'm nearing 5k hours in the game and still have much content I need to do and things to explore, ESO is a massive game and replayability is not much of a problem, people in general do not run out of things to do in game and when they do... Well let's just say I've completed the same group content with the same character dozens of times, and this is the case for most people, sometimes you do content not because of an achievement but because it is fun to do so.
3. Playing alts is something I've started doing ever since the announcement, I feel much more comfortable chasing an achievement knowing I can do it an the character best suited to the task something I never used to do before, focusing instead on getting everything I could on a single character.
4. Rewards for endgame content are a problem in ESO, we simply lack those and for a long time the titles served as a recompense for doing content a second time, this is a problem with the game itself and should not be a reason to not want account wide achievements, instead we should be asking for more rewards for completing this content.
5. As for those wanting to track the accomplishments of individual characters I ask you this; has it done the associated quests? Is being master angler something you did so only that single character can see it?
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
ArchangelIsraphel wrote: »1. Achievements in games are almost always tracked in an account wide manner, this is the case in all TES games before the launch of ESO and I believe it will also be the case for future TES games, it is also something that most people are accostumed to as it is generally more convenient to see your overall progress in a game.
Many posters who want AWA have used the fact that other games have them as a justification for changing ESO. But ESO is ESO, not these other games- and we have had individual character progress tracked for nearly eight years. I don't think having AWA on single player TES games justifies deleting years of progress in this one, where I can have multiple characters. The fact of the matter is, achievements as they are now have become a tool players use for various reasons, and they like seeing what they have done on each character independently.
Many people here do not find the AWA approach at all useful or convenient, as the way achievements are approached are highly subjective depending on the player. Many detailed posts featuring vastly different playstyles, all dependent on individual achievements, have been posted in this thread. That is why we've been discussing compromises that allow both sides of the arguement to get what they want.2. Regarding replayability, I don't think this will affect the game much, I'm nearing 5k hours in the game and still have much content I need to do and things to explore, ESO is a massive game and replayability is not much of a problem, people in general do not run out of things to do in game and when they do... Well let's just say I've completed the same group content with the same character dozens of times, and this is the case for most people, sometimes you do content not because of an achievement but because it is fun to do so.
For many players here, it will affect replayability, as they consider achievements a part of the journey taken with their characters and an aspect of the content they are playing through. Things like master angler, museum collections, and many other achievements are considered content by these players, and as such, not having them available to be replayed will reduce the amount of time spent on those characters because the achievements associated with them are gone.
Many of us who replayed these achievements weren't doing so for the "reward" of the achievement itself, but because it was almost like having another quest to complete and the achievement helped us track the completion of the quest and how far along we were. Now, if we want to do that...we have to make a spreadsheet instead of having convenient tracking available in game. A major QOL reduction for this playstyle that reduces the fun condiderably.
A lot of people only do this kind of exploration type gameplay, and never touch endgame because they do not enjoy it, so for them, content has been obliterated by this change.3. Playing alts is something I've started doing ever since the announcement, I feel much more comfortable chasing an achievement knowing I can do it an the character best suited to the task something I never used to do before, focusing instead on getting everything I could on a single character.
In contrast, a lot of the players here feel that they can no longer play on their alts because doing so will mean the deletion of progress on other characters if they achieve anything, should this change go live in it's current state. Players who once had the oppourtunity to achieve anything on any character in the game now feel restricted to one character because they will never be able to gain achievements on that character again, and their play style has been completely shattered.
I am in no way saying your play style is invalid by stating this. What I am saying is that when a change completely obliterates the play style of one type of player to favor another because a previously diverse system has been altered, there is a major problem.4. Rewards for endgame content are a problem in ESO, we simply lack those and for a long time the titles served as a recompense for doing content a second time, this is a problem with the game itself and should not be a reason to not want account wide achievements, instead we should be asking for more rewards for completing this content.
I agree that end game rewards should be increased to facilitate further replay and alleviate some of the concerns regarding whether it will be replayed should these changes go live. However, many people who are into the end game have some very valid reasons for wanting individual character progress to be tracked along side AWA. I am not one of these players as I do not consider myself to be heavily into the end game, but I agree with many of their posts here, and would suggest reading them.5. As for those wanting to track the accomplishments of individual characters I ask you this; has it done the associated quests? Is being master angler something you did so only that single character can see it?
I have done many different questlines, on many different characters, and do not want their progress/dates of completion merged with those of other characters who have done the same quests. AWA in its current form deletes that progress completely to favor the progress of whatever character I log into first, so that it is as if I never did anything on an alt at all.
I did not do master angler on my account so that other characters could see it, I don't want the achievement on my other characters. I want to be able to repeat that achievement on different characters because it is a form of content I enjoy. I am not opposed to an overview existing so that people can see the achievements gained on other characters account wide, but again, I'd like to be able to record individual progress as well.
I actually have nothing against account wide titles, and am fine with them being implemented if it means some people will be happy. I simply won't use them if I don't want to. But I want the ability to replay master angler, museum collections, and other things on any alt I choose for fun, without needing to track it myself on a spreadsheet.Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
It might benefit some, but for others, it is only raising barriers to playing different characters and removing the incentive to do so. When I pay for a new character slot, I pay to replay certain content, including achievements I enjoy- I'm not paying to log in and have much of the game completed for me. It isn't because I need a reward or a gold star for doing my quests, it is because achievements help me track my characters journey by keeping a log of what they have done, what they have not done, and in many cases, getting achievements or not is a way of building a characters personality.
As silverbride said a few posts back- let me play the game, don't play it for me.
Ideally, I'd like to see a system implemented that benefits multiple playstyles rather than completely devaluing and obliterating one to serve another.
Yes, this is the crux of the issue. The way ESO has handled achievements in the past isn't some meta game. Achievements have been used as a way to unlock titles, dyes, skill points, the ability to purchase furniture and houses, to earn Undaunted reputation and XP. Achievements have been used to track quest objective and zone completion states, and change the way NPCs react to a player. They are very much not being used as achievements in the Wikipedia sense of the word, like a badge. They are inextricably linked with in-game objectives.This is a problem of the game not having a proper tool to suit your needs in regards to tracking individual character accomplishments, with ZOS perhaps needing to implement that before making achievements account wide
This is a problem of the game not having a proper tool to suit your needs in regards to tracking individual character accomplishments, with ZOS perhaps needing to implement that before making achievements account wide, I would be happy to wait for such an implementation before having account wide achievements enabled. I still stand however that achievements should be account wide.
The comparison with Skyrim etc. is a bit misleading.
Skyrim achievements are outgame achievements. [...]
silvereyes wrote: »Yes, this is the crux of the issue. The way ESO has handled achievements in the past isn't some meta game. Achievements have been used as a way to unlock titles, dyes, skill points, the ability to purchase furniture and houses, to earn Undaunted reputation and XP. Achievements have been used to track quest objective and zone completion states, and change the way NPCs react to a player. They are very not being used as achievements in the Wikipedia sense of the word, like a badge. They are inextricably linked with in-game objectives.This is a problem of the game not having a proper tool to suit your needs in regards to tracking individual character accomplishments, with ZOS perhaps needing to implement that before making achievements account wide
ZOS has tried to change the purpose of achievements without putting in the work to disentangle them from in-game objectives first.
This is a problem of the game not having a proper tool to suit your needs in regards to tracking individual character accomplishments, with ZOS perhaps needing to implement that before making achievements account wide, I would be happy to wait for such an implementation before having account wide achievements enabled. I still stand however that achievements should be account wide.
silvereyes wrote: »Yes, this is the crux of the issue. The way ESO has handled achievements in the past isn't some meta game. Achievements have been used as a way to unlock titles, dyes, skill points, the ability to purchase furniture and houses, to earn Undaunted reputation and XP. Achievements have been used to track quest objective and zone completion states, and change the way NPCs react to a player. They are very not being used as achievements in the Wikipedia sense of the word, like a badge. They are inextricably linked with in-game objectives.This is a problem of the game not having a proper tool to suit your needs in regards to tracking individual character accomplishments, with ZOS perhaps needing to implement that before making achievements account wide
ZOS has tried to change the purpose of achievements without putting in the work to disentangle them from in-game objectives first.
SilverBride wrote: »silvereyes wrote: »I’m pretty sure things will go live in some form. They won’t want to draw it out by postponing. They want to be about their architecture rewrite. And they can’t very well cancel the feature entirely at this point without a huge loss of face.
I find the opposite to be true. They would save face with me by admitting that they rushed this before getting adequate player feedback and pulling it for now to address our concerns.
1. Achievements in games are almost always tracked in an account wide manner, this is the case in all TES games before the launch of ESO and I believe it will also be the case for future TES games, it is also something that most people are accostumed to as it is generally more convenient to see your overall progress in a game.
2. Regarding replayability, I don't think this will affect the game much, I'm nearing 5k hours in the game and still have much content I need to do and things to explore, ESO is a massive game and replayability is not much of a problem, people in general do not run out of things to do in game and when they do... Well let's just say I've completed the same group content with the same character dozens of times, and this is the case for most people, sometimes you do content not because of an achievement but because it is fun to do so.
4. Rewards for endgame content are a problem in ESO, we simply lack those and for a long time the titles served as a recompense for doing content a second time, this is a problem with the game itself and should not be a reason to not want account wide achievements, instead we should be asking for more rewards for completing this content.
5. As for those wanting to track the accomplishments of individual characters I ask you this; has it done the associated quests? Is being master angler something you did so only that single character can see it?
To be honest, I would be floored if it doesn't go out at all in U33. I know people will disagree with me, but in my two decades of working on software projects, I've never seen such a major feature be removed in its entirety this late in the development cycle. There's barely enough time before release to fix the normal bugs that pop up with any new release, let alone start on a major shift in direction, like reverting large parts of code that could lead to other dependent code changes breaking.it seems like it's either going to go out in a way that upsets and diminishes the gameplay of some people or not going out at all.
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
It benefits some of the community. It ruins it for the rest of us.
Pushing this change forward for the former, without any regard for the latter, will absolutely backfire.
@_Zathras_ said nothing about majority or minority or whether people want AwA. It's clear many do.Parasaurolophus wrote: »
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
It benefits some of the community. It ruins it for the rest of us.
Pushing this change forward for the former, without any regard for the latter, will absolutely backfire.
I'm sorry, but in many polls, most people are waiting and hoping for AwA. Please do not bring up the topic of majority and minority. Firstly, the opinion of all players is important. Secondly, no one has any exact statistics.
Parasaurolophus wrote: »I'm sorry, but in many polls, most people are waiting and hoping for AwA. Please do not bring up the topic of majority and minority. Firstly, the opinion of all players is important. Secondly, no one has any exact statistics.
Parasaurolophus wrote: »
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
It benefits some of the community. It ruins it for the rest of us.
Pushing this change forward for the former, without any regard for the latter, will absolutely backfire.
I'm sorry, but in many polls, most people are waiting and hoping for AwA. Please do not bring up the topic of majority and minority. Firstly, the opinion of all players is important. Secondly, no one has any exact statistics.
Parasaurolophus wrote: »
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
It benefits some of the community. It ruins it for the rest of us.
Pushing this change forward for the former, without any regard for the latter, will absolutely backfire.
I'm sorry, but in many polls, most people are waiting and hoping for AwA. Please do not bring up the topic of majority and minority. Firstly, the opinion of all players is important. Secondly, no one has any exact statistics.
ArchangelIsraphel wrote: »I doubt that people passing through while quickly reading a very simplistic poll fully understand the ramifications of AWA and what will go missing. I'm not sure some of the people who are excited for AWA realize that they are not getting the ideal of what they think AWA will be, but instead a rushed system that has broken quests, one doesn't actually give them many of the things they hoped would be account wide.
I've also seen quite a few people in this thread and others, and in game, who were excited for AWA, but their excitement was significantly reduced by seeing what a mess was made of it on the PTS.
The best I've seen in terms of educating people was the one by @peacenote:ArchangelIsraphel wrote: »(I do recall one very good, very detailed poll made by one of the posters here, but I am not sure what became of it.)
SerafinaWaterstar wrote: »There's no thread that showcases the divide in the community as best as this one, which is sad considering the way things are going for some of the communities in the game. That being said I have a couple of points of my own to make:
1. Achievements in games are almost always tracked in an account wide manner, this is the case in all TES games before the launch of ESO and I believe it will also be the case for future TES games, it is also something that most people are accostumed to as it is generally more convenient to see your overall progress in a game.
2. Regarding replayability, I don't think this will affect the game much, I'm nearing 5k hours in the game and still have much content I need to do and things to explore, ESO is a massive game and replayability is not much of a problem, people in general do not run out of things to do in game and when they do... Well let's just say I've completed the same group content with the same character dozens of times, and this is the case for most people, sometimes you do content not because of an achievement but because it is fun to do so.
3. Playing alts is something I've started doing ever since the announcement, I feel much more comfortable chasing an achievement knowing I can do it an the character best suited to the task something I never used to do before, focusing instead on getting everything I could on a single character.
4. Rewards for endgame content are a problem in ESO, we simply lack those and for a long time the titles served as a recompense for doing content a second time, this is a problem with the game itself and should not be a reason to not want account wide achievements, instead we should be asking for more rewards for completing this content.
5. As for those wanting to track the accomplishments of individual characters I ask you this; has it done the associated quests? Is being master angler something you did so only that single character can see it?
Lots of people seem to be dissatisfied with the account wide achievements, but overall this is a massive QoL feature that will benefit not only the great majority of people playing the game but will also remove a barrier some people have in playing different characters.
1) Previous TES games have been single player rpgs. Having account wide achievements for a SINGLE player with one character makes sense.
ESO is an MMO with the possibility of having multiple characters; it’s not the same.
2) Achievements in this game are entwined with monitoring progress - there is no other way to do it. And if you have read through this thread, you would see that this implementation DOES affect replayability of quests.
That is the crucial point - there is no other way to monitor progress on alt characters in the game other than via the achievements.
How do I monitor what each of my different character has done when all achievements smashed together as they are on the pts? How do I see what dungeons they have cleared, what zones they have explored, what questlines they have done, when progress is only monitored by achievements?
3) I have been playing my alts less, because, what’s the point? They will get all the achievements as my main has already done them. So can’t even see what I have/haven’t done.
4) care not if titles account-wide
5) Yes. I did Master Angler on my main, not on any other character. If I want the title on another character, I’ll do the damn fishing.
It is not a ‘massive QoL feature’. For many, how this is on the pts will ruin their gameplay and remove the joy of playing.
silvereyes wrote: »To be honest, I would be floored if it doesn't go out at all in U33. I know people will disagree with me, but in my two decades of working on software projects, I've never seen such a major feature be removed in its entirety this late in the development cycle. There's barely enough time before release to fix the normal bugs that pop up with any new release, let alone start on a major shift in direction, like reverting large parts of code that could lead to other dependent code changes breaking.it seems like it's either going to go out in a way that upsets and diminishes the gameplay of some people or not going out at all.
The most likely thing I see happening is that a number of achievements that were account-wide in PTS weeks 1 and 2 suddenly become character-specific after the EU character copy this week, in order to fix NPCs, quest objectives and hopefully, zone completion. This is the safest option to fix what the largest number of players view as bugs that doesn't involve changing already-tested code.
silvereyes wrote: »It's a problem with ZOS trying to turn in their homework half-complete and wanting full marks for it.
ArchangelIsraphel wrote: »The fact that no one has exact statistics is exactly why I do not trust those polls. I doubt that people passing through while quickly reading a very simplistic poll fully understand the ramifications of AWA and what will go missing. I'm not sure some of the people who are excited for AWA realize that they are not getting the ideal of what they think AWA will be, but instead a rushed system that has broken quests, one doesn't actually give them many of the things they hoped would be account wide.
silvereyes wrote: »The best I've seen in terms of educating people was the one by @peacenote:ArchangelIsraphel wrote: »(I do recall one very good, very detailed poll made by one of the posters here, but I am not sure what became of it.)
https://forums.elderscrollsonline.com/en/discussion/597329/yep-another-achievement-poll-please-read-carefully/p1
But even that one had the major problem of not subdividing out the people who are okay with a both/and approach but not actively for it, causing the both/and option to be artificially inflated.
Still, it was the best poll I've seen in how it illustrated the wide variety of viewpoints out there. It just wasn't useful to really say how large each group was, due in part to the problem I mentioned, and due in part to the fact that it's an unscientific Internet poll.