SkaraMinoc wrote: »Easy.
- Increase boss difficulty
- Give players sets worth farming
- Players go to IC
1. Less incentive to go and farm tel vars for many farmers resulting with less people going to farm the farmers.
2. Limited time effect. When people get what they need they leave.
MindOfTheSwarm wrote: »Let’s face it, Imp City is almost a dead zone for large scale PvP.
VaranisArano wrote: »redspecter23 wrote: »Imperial City is a place for farmers and gankers.
Getting ganked makes the ganker happy, but the one getting ganked feels like an absolute pile of... stuff.
If time to kill, specifically against newer or non pvp specced players was increased above 1 second, you could see people more interested.
You can say git gud or L2P all you want, but that doesn't bring in the masses. If you want lots of players, appeal to a large amount of players.
I'd rather not appeal to the masses at the expense of Imperial City's PvPvE gameplay. Yes, I realize that's going to limit its appeal, but that's okay by me.
While I understand your point, trying to appeal to players who refuse to spec for PVP when they enter a PVP-enabled zone is aiming for the lowest common denominator.
Even Cyrodiil doesn't support that. Battlegrounds definitely doesn't. It's not that different from PVE group content in that regard: if you don't bother to spec for the minimum of your role requirements, you probably aren't going to have a good time, yet few people suggest that we nerf trials until they appeal to the masses. It's also not that different from doing good DPS in PVE - the players with good DPS will tell you that it takes practice, not just slapping on the right gear.
There's a segment of players who get really bitter when they bring their PVE build to Imperial City during events and predictably have a terrible experience. There's another segment of players who slap on a PVP build and then are shocked and appalled to discover that PVPers are used to fighting other PVPers. Like, yeah...it takes preparation and practice.
For New Players: ZOS needs to offer a Below 50 option for Imperial City. It's unfair to force Below 50 players into the same campaign as the players in CP 160 gear, especially during events. While Below 50 Cyrodiil and Battlegrounds have their own issues with experienced players who like to play at those levels, it tends to be a more welcoming experience for new players who are interested in PVP. It's more forgiving in terms of gear options too.
ZOS already gave everyone some base impenetrable trait. Short of inventing some sort of "battle leveling" as newer players earn their Alliance skill war lines for the first time, I'm not sure how to handhold these players through the learning process. Usually ZOS relies on PVP guilds to do that, which is a problem when the guilds usually avoid Imperial City because the district flag design doesn't allow for brawling fights like Cyrodiil and BGs do. I'd like to see more guilds in Imperial City because groups give newbies the chance to learn from others, win battles, and learn from their mistakes.
Maybe ZOS could offer a PVP Skills Advisor for new players, with the caveat that just like any Skill Advisor build, it takes practice to use effectively. Be a bit hard to keep up with how fast they change the meta, LOL.
Of course, none of that is going to help the players who don't want to prepare for PVP very much, but I don't see much use in trying to make the horse drink after it's been led to water.
I suppose the best advice I have for those players is to see if their guilds will put together a group of likeminded players to run around Imperial City with during events. Might as well have fun with your friends and maybe enjoy some strength in numbers!
Kalik_Gold wrote: »Last Friday night, a few PS/NA Youtube streamers had an event in IC - Vampires vs Werewolves. Of course more people turned out and Imperial City was fun for hours.
If streamers can fill out IC with a playermade event, why can't Zos ? (besides Midyear)
Thanks Nyce-gaming, Lycan and others that created it. Even Zilla joined in with a get in IC video stream that night. Fun times, my small Redguard guild ran in mortal form and still had fun.
https://www.youtube.com/watch?v=InMeN0vCSsI
https://www.youtube.com/watch?v=ilOxycd1lCI
NewBlacksmurf wrote: »They should have stuck with the original game design limiting us to a faction.
Imperial City should have been the raiding (veteran dungeon) content similar to what Matt and gang did with Dark Age of Camelot.
No idea why they went so far away from that design, I think they were onto something