HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The almost 7 years old question lol
Though it wasn't always like this, in 2015, 2016, 2017 and part of 2018 it was a lot better(many bugs and performance issues but still better), after that it only went downhill.
Only if skills were balanced. Refer to my comment aboveThe only way to truly balance pvp is to remove all proc sets and build only for stats. But that would make for a boring game.
HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
relentless_turnip wrote: »IntenseRenegader wrote: »relentless_turnip wrote: »This happens during every PvP event.
Honestly it takes time, no one is exploiting, these sets, skills and classes are available to everyone. I regularly fight people outnumbered and during a PvP event a seasoned PvP player fighting 10 pve players is neither difficult or impressive.
I fought and killed at least 5 people in IC yesterday on my own with a warden bow/bow build. It is anything but meta and is *** compared to any of my other builds. Most of those people didn't even heal when they were low health despite all having over 800 cp. It is just inexperience and a lack of muscle memory when it comes to a defensive rotation. Also lacking any use of the many nooks and crannies present in IC.
I don't consider myself top tier either, plenty of people hand me my arse 😂
It takes a long time to get good at PvP the skill gap is huge. This always is quite shocking to those unaccustomed to PvP. If you want a PvP game you can jump straight into generally most mmo's are off the table. I found ESO much harder to get the hang of than any of the other mmo's I have played.
Im amazed that you actually find this "skill gap" difference okay.
The game is supposed to be fun and when you let people with certain sets be literally 1000x stronger than a noob who just started playing its clear to everyone that there is a huge balancing issue and new players wont even bother trying to get into PVP.
Any other game with good balancing will always let a complete noob have a chance to outplay a top geared max level player.
i actually sort of agree with this. I feel like this is the main reason why eso never became a e-sport. it has never held tournaments (real ones) either. there should be a skill gap, and a gear cap but not to this unbalanced extend
I started playing in 2018. I found it difficult at first too, but find good friends and a guild and you'll get better and be very competitive. Like any other mmo you need to learn skills and mechanics and act accordingly. Most MMOs reward experience and skill. ESO focuses much more on the latter than most. There is no op sets inaccessible. I don't need to do a grind every night for a month to get competitive gear. I can literally craft or buy some and jump in at cp160.
I think it is just too buggy to have an official competition of any kind. Half the time server rng is the deciding factor 😂
https://youtu.be/l86VZ3eTF6w
https://youtu.be/ywp0QR_tjYoI honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
DUTCH_REAPER wrote: »Hahahaha the fact there are people on this thread defending with Passion their tank tank heal tank heal burst em down builds is hilarious hahahaha. You guys never fail to entertain.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
DUTCH_REAPER wrote: »Hahahaha the fact there are people on this thread defending with Passion their tank tank heal tank heal burst em down builds is hilarious hahahaha. You guys never fail to entertain.
They need to fix the lag first, Im more than tired to have a 40k hp max mitigation build and still get killed under a second because the game tell me I got hit by 4-6 different skill from the same player before he even show up on my screen
I can't fight back if the game tell me I died before the fight even started on my side and tell me I can get hard CC 3 time in a row with the same skill while under CC immunity
relentless_turnip wrote: »
People say this kind of stuff all the time. I haven't seen any evidence of it myself. Apart from extremeties where there are videos of players flying and really absurd things. These players are normally very quickly banned. Without any offence meant to the player quoted, but rumours of cheating, macro use etc... Are perpetuated by players that die to a good player and don't understand their opponents build or combo etc... The skill gap is huge in pvp. During midyear especially you find you kill most players in 2-3 GCDs.
Either playing a certain class/build and being immortal or die in 2 seconds is not balance.
Really sorry to burst your bubble.
I honestly find it hard to tell the difference between that or using any other game breaking exploit.
this on so many levels.
i used to help balance a very heavily used neverwinter nights server back in the day when it was popular (not the trash mmo the actual game) and one issue we would run into alot is some players finding cheese in our tweaks and shifts to dominate the masses, those would be addressed immediately because nothing drives away players like a one sided meta.
and before anyone attempts it, no we knew some things were semi meta for short periods of time, thats why we would adjust and tweak the balance so that when to many people started using the same setup we would tip the scales in another direction for people to figure out the next meta, this ment that the same best in slot was never best in slot for to long. our main goal was to shift whenever about 12% of the players started using the newly tweaked balance, if it went over that line it was to good and popular so we would tweak it down alittle and buff some other things to attempt to shift the spread of classes, abilities and sub races.
halfling monk was the hardest thing to balance.
this kind of crap was very hard to balance that is why we used soft and hard caps on stats to help us control the scales.
when ESO removed the soft and hard caps they broke their balance ability.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.