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Why PVP is so broken in this game?

  • gatekeeper13
    gatekeeper13
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    Firstmep wrote: »
    ZoS has done a lot in recent patches to nerf sets that enabled this sort of playstyle, but then they introduced Malacaths band of Brutality, which put us back right where we were.
    My 38k hp stamina warden can easily rip 6-7k sub assaults and dizzy swings on most ppl, while having hands down the best self healing in the game. You throw in heavy armour and sword and board mitigation, and you have the recipe for disaster.
    I can pull of similar stuff on my stamcro too, altough that class takes a sliver more skill to play.
    And you dont even need to run defensive set, clever alch, new moon, malacath, balorgh and 1 pc trainee and your set.

    Just stay on your backbar, use a bit of LOS and rotate heals and buffs until you can go on the offensive.
    Warden is already built for high burst damage over sustained damage anyway.

    On the healing side you have the best hp scaling heal in the game arctic blast, easy access to minor lifesteal, major mending etc.
    High ultimate generation to nearly spam defensive ults.
    And all the % damage increase modifiers you could even want.

    Broken? Very.

    You can achieve similar stuff on lets say a rolly polly nightblade where you just kite and roll around and just general be untouchable, but i dont think anything comes even close to what stamdens can do right now.

    I really wish they didnt introduce malacath to the game, beacuse it pretty much reset multiple patches worth of work to nerf this kinda tanky bruiser playstyle.

    You just ripped to pieces many people's arguments like "it's L2P issue" etc etc

    There are many imbalances in ESO's pvp but some will refuse to accept it since these imbalances benefit them.

    Edited by gatekeeper13 on September 6, 2020 9:36AM
  • Rungar
    Rungar
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    Eso's stake in the heart root cause is the foundation philosophy that resources determine everything but not sticking to it so we have free proc sets free weaving and more or less free blocking for dps/cancelling purposes. This leads to all kinds of problems from extreme skill ceiling or impossible skill ceiling depending on your ping to persistent performance problems,

    -procs should cost ultimate
    -light attacks should on the same timer as other skills but regenerate a small amount of resource. While its still technically free it does cost a gcd.
    -blocking should temporarily lower your spell and weapon dmg by a significant amount since its a defensive measure.

    fix free damage and fix the problems.





  • ChaosWotan
    ChaosWotan
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    - Honey, the shark bit me.

    - That's because the ocean is imbalanced, dear.

    When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.

    Don't feed the unkillable tank.
  • xshatox
    xshatox
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    People will not play fair. Online game is like internet where all kind of people play. So play like that too as long as you are enjoying them. I’ve tried ganking, bombing, ball, zerg. Just do what most fun for you. As long as you are not violating zos rule you can do as you please.

    Also some player are very dedicated playing pvp. I’ve in game friend, he has 9 char and all his char nightblade. He only play as nightblade and out of 9, 8 are stam and 1 mag. He spent hour calculating and testing tons of set, calculating every point of cp impact, and spend thousand hours perfecting his build. Its difficult for casual, and its expected, to defeat him. He can fight 5 casual player at the same time with almost no scratch.
  • Gorreck
    Gorreck
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    Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.

    The only unbalance is the understanding and ability of players. The game is what it is.


    That's the major flaw (apart from lag) in ESO PvP. I've played a lot of PVP MMORPGs going back to 1997, I've played on full loot servers, exp loss servers and even the odd perma-death server, all were fun in their own way.

    But there is nothing fun about coming up against an ESO "immortal build" without understanding what is going on (and indeed why it is allowed to go on and on).

    Even when you do understand (and may people will never because they just quit in frustration) the only real option isn't out-skill or outplay them, it is ignored them/run away or join them.
  • Swordancer
    Swordancer
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    @Eliran, just avoid PvP and enable auto duel cancel. This game is broken if we talk about PvP and there is nothing you can do about it. People who plays ther unkillable builds enoy this game and they will always tell you you're wrong. You can swap to such class and build they using or just ignore that part of the game. Lags are so strong simetimes that even using such build, we can't talk about any fun.
  • NeillMcAttack
    NeillMcAttack
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    Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.

    The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!

    By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.

    A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.

    And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.

    Fair points overall. Note, I never said it was ideal, especially not to suit the amount of non-veteran players in PvP. In fact, I would argue it definitely isn't, but this IS the game.
    The game is balanced around group play more than solo anyway, which means building tanky just makes more sense to begin with when playing outnumbered.
    ZOS should have realized IMO, that CP was a terrible decision for PvP. Now, a lot of solo builds would still be building similar to what you have now, but not to the extreme that we see, and at least fights wouldn't last an age.
    But it's not entirely ZOS' fault, CP was always the more popular campaign (def on console, def on PC/NA, on PC EU it's 50/50) due to the fact it was more forgiving, it is easier to survive, and you can have a greater advantage over new players. You really just get what you deserve really. You wanted easy mode, you got it, now you complain that people are living forever due to what the support for CP PvP brought!

    Stop playing CP PvP if you don't like everyone being a god damn tank!!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • NeillMcAttack
    NeillMcAttack
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    ChaosWotan wrote: »
    - Honey, the shark bit me.

    - That's because the ocean is imbalanced, dear.

    When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.

    Don't feed the unkillable tank.

    Really great analogy here!!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Eliran
    Eliran
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    ChaosWotan wrote: »
    - Honey, the shark bit me.

    - That's because the ocean is imbalanced, dear.

    When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.

    Don't feed the unkillable tank.

    If I chose to play the event, 99% of the time I have no choice because the so called shark come to catch me and never leave, even after I am dead apparently.

    I can't stop counting those low life who camp next to quest objects and camp for you, I had to change a session quite few times already cause of it.
  • Swordancer
    Swordancer
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    ESO PvP is like

    Player A can't beat player B
    Player B can't beat player C
    Player C can't beat player A.

    Usually tanky player with a lot of shield and healing are the best anyway.

    Edited by Swordancer on September 6, 2020 1:10PM
  • Gorreck
    Gorreck
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    Swordancer wrote: »
    ESO PvP is like

    Player A can't beat player B
    Player B can't beat player C
    Player C can't beat player A.

    Usually tanky player with a lot of shield and healing are the best anyway.


    Well to be fair in CP at least it is more like build A, B & C cannot beat build D.
  • ChaosWotan
    ChaosWotan
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    "If I chose to play the event, 99% of the time I have no choice because the so called shark come to catch me and never leave, even after I am dead apparently."

    I recently created a thread criticizing how the IC campaign event is an unfair meat grinder, crushing new pvp gamers. But that thread got closed for some reason, which we don't have to discuss here, just mention it to show that I have sympathy with those who are not vets in pvp. When I do the IC event now I just go in stealth, finish the daily, without any combat, and return to Cyro.

    As stamblade I've always been the underdog in Cyro when I have played ESO. Have taken a few pauses from the game, so might have missed a season or two when nb was meta, but the point is that I have no personal reason to defend "unkillable" gamers.

    If you want to play pvp, you got to adapt and find some way to enjoy the content, or leave. Cyro has always been a mess, at least when I've been there, on and off since 2014/15. It's laggy, and often without balance. In 2020 we just have to accept that, I guess...

    If you often get "harassed" by unkillable cheese, maybe pop an invisibility potion? Perhaps create a stealthy nb and have that as your main pvp toon. Or create your own tank. There are options in Cyro but don't expect much improvement, harmony and perfection in maps that basically haven't changed in 5-6 years. If that makes you sad, visit the crown store, buy a crate and feel happy again :)
    Edited by ChaosWotan on September 6, 2020 1:41PM
  • Firstmep
    Firstmep
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    Eliran wrote: »
    ChaosWotan wrote: »
    - Honey, the shark bit me.

    - That's because the ocean is imbalanced, dear.

    When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.

    Don't feed the unkillable tank.

    [Quoted post was removed]
    West93 wrote: »
    I am surprised by how many players don't even cc break or heal themselves while being at execute range health bar.

    Balance is never perfect, but ESO pvp combat is still best out there, you have all the options to react, block, dodge, kite, time burst etc. Wheels are in your hands to do this (though not always because of lag).

    Also if half of those 10 people would time their ulti at same moment together with cc I bet 1 million gold that unkillable player would be dead.

    [Quoted post was removed]

    Ah yeah, even top tier pvpers metahop all the time, not that I think there is anything wrong with that.
    I like playing all classes, regardless of where they are on the imaginary scale at the time.
    You absolutely don't have to play the most meta classes to have fun in pvp, but it's good knowing what your class'/builds limitations are.
    Edited by ZOS_ConnorG on September 6, 2020 3:57PM
  • erio
    erio
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    Clowns can just build tanky as they can and slap on malacath lmao
  • Daffen
    Daffen
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    If you guys want to see the closest one can get to beeing "unkillable" then its a permablock tank. Deals no damage, takes almost no damage and has insane healing. Fukcal51 was a great tank player on xbox with lots of tanking videos on youtube. I used to tank on pc and uploaded a build video with some clips i got in a couple hours last year.
    https://youtu.be/Y4nKaNxWHHI

    There is no need to nerf these type of builds as they deal no damage and are just a fun playstyle, however there used to be players running a damage set frontbar 2h with cyrodiils crest backbar snb on a dragonknight able to tank 5 players while still killing them.
  • Mortiis13
    Mortiis13
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    Everytime, when an pvp event starts, a thread like this appear, cause pve player can't kill u with their long studied rotations.

    But seriously, I mainly pvp and it's beyond my mind how a trial player can reach over 90k dps on a dummy. While I "only" reach 70k at best.
    But do I create a thread and call pve unbalanced, those player unskilled and exploiter? The whole pve broken?
    Nope.
    I'm not good in everything. I can accept it. Maybe u should do the same.

    .
    BTW those highly secret broken builds u can find on YouTube, but don't tell others this and u don't get it from me if u get caught. We never met

  • hakan
    hakan
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    i admit pvp has some issues, but thank god zos dont listen to you guys. it would be even more horrible than what we have today.
  • Nyladreas
    Nyladreas
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    Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.

    The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!

    By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.

    A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.

    And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.

    Highly false. I tried to PvP in the game for now almost 6 years always struggling, screaming, pulling my hair out of frustration, punching or bashing the desk/table, always crying about balance (check my old posts) or asking for builds believeing there are some that are simply free pass to easy kills. Only recently I've realized how wrong i was, how this game is actually one of the best if not THE BEST, in terms of skilled PvP. It really does make a ton of difference when you learn, when you watch, when you record your own gameplay and fix your mistakes. It helps when you work on your timing, positioning, pathing, use your enviroment (and if you cannot, then abuse your opponents position), or for example: find out about little tricks that help you sustain better.

    Balance may not be perfect but it is FAR from "imbalance" and from my latest experience, people can and will beat anything if proper approach is chosen. People need to accept the fact that there are builds which can counter other builds if players, both, of the same skill level are placed against each other and at the same time that there are options and ways to beat that very counter build you're struggling with just by simply adapting.

    Skill in this game is like 90% of the success in high end PvP. And I'm one of those people who used to say 90% was gear. It's not. Period. You know what the real problem is in the playerbase? That we're getting players from other MMOS where people just slap on a cookiecutter equipment set + skill/talent set designed for their class in PVP and BOOM they are all more or less the same as everyone else, giving them a false feeling of being up to par. Those other games give you a class with a "pre-set"playstyle that you just collect gear for nd that's WHY.

    Except builds in ESO are designed with certain playstyle in mind INDIVIDUALY. And if you don't know the specific playstyle of the build or cannot create your own and match proper gear with it - You. will. fail.

    ON-TOPIC of OP: I would bet everything I own that there is a certain, not too complicated way, to beat the discussed player in question. :)
    Edited by Nyladreas on September 6, 2020 3:44PM
  • lucky_Sage
    lucky_Sage
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    I have seen someone taking on 10 people in a long time I can handle 4 to 8 unless they are good players ( that is if my leap is actually working).
    But really it’s harder and harder to find those small scale groups anymore most just faint zeros laging up the server
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    The real question is why is OP trying to battle one random 1vX'er?

    Getting drawn into a 1vX is like the hallmark of an inexperienced player. They go in thinking that it will be an easy kill and then get mercilessly humbled. Often repeatedly. I know this because that's how I started my PvP journey as well.

    Next time you see a 1vX happening my advice is just to keep on riding.

    But 1vX'ers absolutely can be killed, including (at least in non-CP formats) by a single player running a very high damage build. Otherwise, experienced and smaller groups will coordinate their ult dumps, CC abilities, and combos to take them down. The 1vX'er survives against inexperienced players because those players rarely, if ever, take advantage of their numbers when doing damage or CC'ing.

    And if you still don't like the flavor of combat then move into non-CP formats. It's much harder to 1vX there and builds require more obvious trade-offs since you aren't receiving any stats or mitigation for free via CP.

    This.

    I started getting into pvp about 2 months ago, and this was one of the first lessons I learned. Walk away from them. It's no fun circling around a rock, and I won't be montage fodder. You also have to pick and choose your battles. You see someone being a damage sponge without putting out much damage? Walk away from the fight. Its just a waste of time.
    Edited by ClawOfTheTwoMoons on September 6, 2020 4:16PM
  • ChaosWotan
    ChaosWotan
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    If Alcast is without any armor or weapon in a no-cp campaign, only boxing 10 mediocre players who are also without armor and weapons, is it impossible that Alcast will be the last man standing?
  • Lord-Otto
    Lord-Otto
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    ChaosWotan wrote: »
    - Honey, the shark bit me.

    - That's because the ocean is imbalanced, dear.

    When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.

    Don't feed the unkillable tank.

    And what if the ocean comes into your house? What if the unkillable tank is standing on your flag?
  • Recapitated
    Recapitated
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    What mechanic are they "manipulating"? If they can do it why can't you? How do you know that they're not just better than you? Have you tried copying their builds to see if you get results with them?

    It would be one thing if they're using cheats but someone above complained above roll dodge like it's not available to every player 5 minutes into the tutorial.
  • geonsocal
    geonsocal
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    I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.

    so, 10 potatoes one really good player...okay then...

    don't be the potato...

    if you are looking for perfection - it doesn't exist, not even in games and coding...

    perfectly fine though to vent - I often complain about stuff of even less significance...

    if you are a potato - understand you are going to get mashed...

    maybe 10% of the player pop has their toons tuned up to accomplish this god like performance...

    and you know what: there it is...
    Edited by geonsocal on September 6, 2020 4:49PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • coletas
    coletas
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    Mortiis13 wrote: »
    Everytime, when an pvp event starts, a thread like this appear, cause pve player can't kill u with their long studied rotations.

    But seriously, I mainly pvp and it's beyond my mind how a trial player can reach over 90k dps on a dummy. While I "only" reach 70k at best.
    But do I create a thread and call pve unbalanced, those player unskilled and exploiter? The whole pve broken?
    Nope.
    I'm not good in everything. I can accept it. Maybe u should do the same.

    .
    BTW those highly secret broken builds u can find on YouTube, but don't tell others this and u don't get it from me if u get caught. We never met

    completely agree. i only play pvp and when i tried those dummies i never passed more than 23-25k (with pvp oriented build of course). 70k is far beyond my understanding. Unbalanced? cheating? no... is unexperience in that Sort of combat. Period. Give me any 1vs1 or 1vsX and im much more confident dueling a player or players. For me is much more fun to get challenges fighting skilled players than killing a stupid Monster In less time which I know that always end dead. When u get a balanced build that match your playstyle and you can fight any other class/build, that is fun. EVERY build has weakspots, is up to you to learn how to fight them, and that challenge is what is fun. If you only fight those you can kill easy, you Will never learn guys
  • gatekeeper13
    gatekeeper13
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    Nyladreas wrote: »
    Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.

    The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!

    By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.

    A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.

    And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.

    Highly false. I tried to PvP in the game for now almost 6 years always struggling, screaming, pulling my hair out of frustration, punching or bashing the desk/table, always crying about balance (check my old posts) or asking for builds believeing there are some that are simply free pass to easy kills. Only recently I've realized how wrong i was, how this game is actually one of the best if not THE BEST, in terms of skilled PvP. It really does make a ton of difference when you learn, when you watch, when you record your own gameplay and fix your mistakes. It helps when you work on your timing, positioning, pathing, use your enviroment (and if you cannot, then abuse your opponents position), or for example: find out about little tricks that help you sustain better.

    Balance may not be perfect but it is FAR from "imbalance" and from my latest experience, people can and will beat anything if proper approach is chosen. People need to accept the fact that there are builds which can counter other builds if players, both, of the same skill level are placed against each other and at the same time that there are options and ways to beat that very counter build you're struggling with just by simply adapting.

    Skill in this game is like 90% of the success in high end PvP. And I'm one of those people who used to say 90% was gear. It's not. Period. You know what the real problem is in the playerbase? That we're getting players from other MMOS where people just slap on a cookiecutter equipment set + skill/talent set designed for their class in PVP and BOOM they are all more or less the same as everyone else, giving them a false feeling of being up to par. Those other games give you a class with a "pre-set"playstyle that you just collect gear for nd that's WHY.

    Except builds in ESO are designed with certain playstyle in mind INDIVIDUALY. And if you don't know the specific playstyle of the build or cannot create your own and match proper gear with it - You. will. fail.

    ON-TOPIC of OP: I would bet everything I own that there is a certain, not too complicated way, to beat the discussed player in question. :)


    What you wrote does not prove that the game is balanced. You prove that skill matters. Who said the opposite? I agree with that. It's ofc not even close to 90% of importance since gear matters a lot but skill matters the most. A low skilled player does not lose from a high skilled player because of imbalances in pvp. But that's not the point. The point is that ESO is designed in such a way which favors a specific playstyle that makes zero sense. The OP mentioned 10 people fighting 1 tanky player and losing. Yes, they where probably inexperienced. But I ve been in similar situations in no-CP campaign were 5+ people were fighting 1 guy and he wouldnt lose health but could also deal significant dmg or players that had literally infinite resources. We are talking about a game that allows people to roll-dodge endlessly and mitigate 100% of incoming dmg, to use a sustain set for dmg mitigation (Engine Guardian), ball groups to benefit from cross-healing, absorb all incoming dmg and spam aoe endlessly. And I am not speaking as a PVE player who was suddenly dropped in a PVP event and got wiped again and again. Got bloodletter in about a week with my bow NB (not a ganker or snipe spammer) and am lvl 29 in Alliance, not saying I am top player or anything, only that I have some experience, can fight decently and understand some stuff going on.

    One argument for how "balanced" ESO is, is the fact that most PVP players spam the same skills and use same sets. Wanna speak stamsorc? Meat-grinder 2H stamwardens? Carrymancers? Magblades? Hurricane, Subterranean Assault, Swallow Soul, Streak, Dizzying Swing, Executioner. It's game where a class exists that is built around 1 skill: Jabs. Same skills all the time, that's how "balanced" this game is.

    If ESO is so balanced, the next time ZOS releases a patch to change sets or class skills, ask them not to and tell them it's a l2p issue.

    Firstmep's post actually describes the situation in ESO pvp perfectly.


    Edited by gatekeeper13 on September 6, 2020 6:07PM
  • Waffennacht
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    Nyladreas wrote: »
    Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.

    The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!

    By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.

    A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.

    And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.

    Highly false. I tried to PvP in the game for now almost 6 years always struggling, screaming, pulling my hair out of frustration, punching or bashing the desk/table, always crying about balance (check my old posts) or asking for builds believeing there are some that are simply free pass to easy kills. Only recently I've realized how wrong i was, how this game is actually one of the best if not THE BEST, in terms of skilled PvP. It really does make a ton of difference when you learn, when you watch, when you record your own gameplay and fix your mistakes. It helps when you work on your timing, positioning, pathing, use your enviroment (and if you cannot, then abuse your opponents position), or for example: find out about little tricks that help you sustain better.

    Balance may not be perfect but it is FAR from "imbalance" and from my latest experience, people can and will beat anything if proper approach is chosen. People need to accept the fact that there are builds which can counter other builds if players, both, of the same skill level are placed against each other and at the same time that there are options and ways to beat that very counter build you're struggling with just by simply adapting.

    Skill in this game is like 90% of the success in high end PvP. And I'm one of those people who used to say 90% was gear. It's not. Period. You know what the real problem is in the playerbase? That we're getting players from other MMOS where people just slap on a cookiecutter equipment set + skill/talent set designed for their class in PVP and BOOM they are all more or less the same as everyone else, giving them a false feeling of being up to par. Those other games give you a class with a "pre-set"playstyle that you just collect gear for nd that's WHY.

    Except builds in ESO are designed with certain playstyle in mind INDIVIDUALY. And if you don't know the specific playstyle of the build or cannot create your own and match proper gear with it - You. will. fail.

    ON-TOPIC of OP: I would bet everything I own that there is a certain, not too complicated way, to beat the discussed player in question. :)


    What you wrote does not prove that the game is balanced. You prove that skill matters. Who said the opposite? I agree with that. It's ofc not even close to 90% of importance since gear matters a lot but skill matters the most. A low skilled player does not lose from a high skilled player because of imbalances in pvp. But that's not the point. The point is that ESO is designed in such a way which favors a specific playstyle that makes zero sense. The OP mentioned 10 people fighting 1 tanky player and losing. Yes, they where probably inexperienced. But I ve been in similar situations in no-CP campaign were 5+ people were fighting 1 guy and he wouldnt lose health but could also deal significant dmg or players that had literally infinite resources. We are talking about a game that allows people to roll-dodge endlessly and mitigate 100% of incoming dmg, to use a sustain set for dmg mitigation (Engine Guardian), ball groups to benefit from cross-healing, absorb all incoming dmg and spam aoe endlessly. And I am not speaking as a PVE player who was suddenly dropped in a PVP event and got wiped again and again. Got bloodletter in about a week with my bow NB (not a ganker or snipe spammer) and am lvl 29 in Alliance, not saying I am top player or anything, only that I have some experience, can fight decently and understand some stuff going on.

    One argument for how "balanced" ESO is, is the fact that most PVP players spam the same skills and use same sets. Wanna speak stamsorc? Meat-grinder 2H stamwardens? Carrymancers? Magblades? Hurricane, Subterranean Assault, Swallow Soul, Streak, Dizzying Swing, Executioner. It's game where a class exists that is built around 1 skill: Jabs. Same skills all the time, that's how "balanced" this game is.

    If ESO is so balanced, the next time ZOS releases a patch to change sets or class skills, ask them not to and tell them it's a l2p issue.

    Firstmep's post actually describes the situation in ESO pvp perfectly.


    The first months to like a year; PvP revolved around resource management. "Sustain is the name of the game" was a very common PvP saying.

    Resource management hasn't been an issue sense.

    Proc sets allow for builds to ignore huge aspects of a build (max resources and wpn/spell damage)

    The game hasn't ever really been "balanced" with each class doing better or worse per update.

    I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • gatekeeper13
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    I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?

    Because I don't like the specific playstyle nor have the time to do the necessary testing and see what will work best.
  • Waffennacht
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    I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?

    Because I don't like the specific playstyle nor have the time to do the necessary testing and see what will work best.

    .... But.... Isn't that like saying you have an issue with something but refuse to do anything about it?

    I feel like, this is why there's struggling going on (not necessarily for you but for people in general) that they're not maximazing their own potential?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • gatekeeper13
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    I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?

    Because I don't like the specific playstyle nor have the time to do the necessary testing and see what will work best.

    .... But.... Isn't that like saying you have an issue with something but refuse to do anything about it?

    I feel like, this is why there's struggling going on (not necessarily for you but for people in general) that they're not maximazing their own potential?

    I have good resource management and damage but lack a lot in dmg mitigation but counter-balance that with cloak and roll-dodging. But I never said that I have a problem with my build. I am talking about other builds that both have high dmg, great resource regen and INSANE dmg mitigation.
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