pauld1_ESO wrote: »This PvP is certainly broken, people who are good at it just know how to exploit the broken better than you do lol.
Yes, there is skill involved but it has more to do with learning how to play within the broken mechanics first and foremost. My guess is most people get discouraged at how *** it is when they first try it they do not stick with it to learn. So while it is a learn to play issue, if it was not so messed up more people would try to learn.
HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
I wish I knew, all I know its something that came with greymoor.
I believe its the mythic block chest that makes you immortal blocking with another 2 sets combine that cause this insane damage and immortal stance ... don't know forsure and not gonna try, its disgusting.
I wish I knew, all I know its something that came with greymoor.
I believe its the mythic block chest that makes you immortal blocking with another 2 sets combine that cause this insane damage and immortal stance ... don't know forsure and not gonna try, its disgusting.
On this topic, can someone explain the rubber-banding bug that I see a bunch of people in IC taking advantage of? Like at first it looks like they streak but it's more of a jump from point A to B to A again without rotating their toon. People who I've gotten down to 10% health and they just continually snap around the map avoiding death then act like they outplayed you. Someone please explain
On this topic, can someone explain the rubber-banding bug that I see a bunch of people in IC taking advantage of? Like at first it looks like they streak but it's more of a jump from point A to B to A again without rotating their toon. People who I've gotten down to 10% health and they just continually snap around the map avoiding death then act like they outplayed you. Someone please explain
If you guys want to see the closest one can get to beeing "unkillable" then its a permablock tank. Deals no damage, takes almost no damage and has insane healing. Fukcal51 was a great tank player on xbox with lots of tanking videos on youtube. I used to tank on pc and uploaded a build video with some clips i got in a couple hours last year.https://youtu.be/Y4nKaNxWHHI
There is no need to nerf these type of builds as they deal no damage and are just a fun playstyle, however there used to be players running a damage set frontbar 2h with cyrodiils crest backbar snb on a dragonknight able to tank 5 players while still killing them.
I've been months away from the game and decided to check the "performance improvements". In PVP, critical rush does not work, leap does not work, silver leash does not work. All gap closers are bugged. I thought it was a bug in the IC event, but then the same issues happened in battleground. All my friends already left because the game is broken. The company releases new chapters before fixing basic stuff. This is the end for me.
relentless_turnip wrote: »This happens during every PvP event.
Honestly it takes time, no one is exploiting, these sets, skills and classes are available to everyone. I regularly fight people outnumbered and during a PvP event a seasoned PvP player fighting 10 pve players is neither difficult or impressive.
I fought and killed at least 5 people in IC yesterday on my own with a warden bow/bow build. It is anything but meta and is *** compared to any of my other builds. Most of those people didn't even heal when they were low health despite all having over 800 cp. It is just inexperience and a lack of muscle memory when it comes to a defensive rotation. Also lacking any use of the many nooks and crannies present in IC.
I don't consider myself top tier either, plenty of people hand me my arse 😂
It takes a long time to get good at PvP the skill gap is huge. This always is quite shocking to those unaccustomed to PvP. If you want a PvP game you can jump straight into generally most mmo's are off the table. I found ESO much harder to get the hang of than any of the other mmo's I have played.
relentless_turnip wrote: »This happens during every PvP event.
Honestly it takes time, no one is exploiting, these sets, skills and classes are available to everyone. I regularly fight people outnumbered and during a PvP event a seasoned PvP player fighting 10 pve players is neither difficult or impressive.
I fought and killed at least 5 people in IC yesterday on my own with a warden bow/bow build. It is anything but meta and is *** compared to any of my other builds. Most of those people didn't even heal when they were low health despite all having over 800 cp. It is just inexperience and a lack of muscle memory when it comes to a defensive rotation. Also lacking any use of the many nooks and crannies present in IC.
I don't consider myself top tier either, plenty of people hand me my arse 😂
It takes a long time to get good at PvP the skill gap is huge. This always is quite shocking to those unaccustomed to PvP. If you want a PvP game you can jump straight into generally most mmo's are off the table. I found ESO much harder to get the hang of than any of the other mmo's I have played.
Im amazed that you actually find this "skill gap" difference okay.
The game is supposed to be fun and when you let people with certain sets be literally 1000x stronger than a noob who just started playing its clear to everyone that there is a huge balancing issue and new players wont even bother trying to get into PVP.
Any other game with good balancing will always let a complete noob have a chance to outplay a top geared max level player.
IntenseRenegader wrote: »relentless_turnip wrote: »This happens during every PvP event.
Honestly it takes time, no one is exploiting, these sets, skills and classes are available to everyone. I regularly fight people outnumbered and during a PvP event a seasoned PvP player fighting 10 pve players is neither difficult or impressive.
I fought and killed at least 5 people in IC yesterday on my own with a warden bow/bow build. It is anything but meta and is *** compared to any of my other builds. Most of those people didn't even heal when they were low health despite all having over 800 cp. It is just inexperience and a lack of muscle memory when it comes to a defensive rotation. Also lacking any use of the many nooks and crannies present in IC.
I don't consider myself top tier either, plenty of people hand me my arse 😂
It takes a long time to get good at PvP the skill gap is huge. This always is quite shocking to those unaccustomed to PvP. If you want a PvP game you can jump straight into generally most mmo's are off the table. I found ESO much harder to get the hang of than any of the other mmo's I have played.
Im amazed that you actually find this "skill gap" difference okay.
The game is supposed to be fun and when you let people with certain sets be literally 1000x stronger than a noob who just started playing its clear to everyone that there is a huge balancing issue and new players wont even bother trying to get into PVP.
Any other game with good balancing will always let a complete noob have a chance to outplay a top geared max level player.
i actually sort of agree with this. I feel like this is the main reason why eso never became a e-sport. it has never held tournaments (real ones) either. there should be a skill gap, and a gear cap but not to this unbalanced extend
HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
relentless_turnip wrote: »This happens during every PvP event.
Honestly it takes time, no one is exploiting, these sets, skills and classes are available to everyone. I regularly fight people outnumbered and during a PvP event a seasoned PvP player fighting 10 pve players is neither difficult or impressive.
I fought and killed at least 5 people in IC yesterday on my own with a warden bow/bow build. It is anything but meta and is *** compared to any of my other builds. Most of those people didn't even heal when they were low health despite all having over 800 cp. It is just inexperience and a lack of muscle memory when it comes to a defensive rotation. Also lacking any use of the many nooks and crannies present in IC.
I don't consider myself top tier either, plenty of people hand me my arse 😂
It takes a long time to get good at PvP the skill gap is huge. This always is quite shocking to those unaccustomed to PvP. If you want a PvP game you can jump straight into generally most mmo's are off the table. I found ESO much harder to get the hang of than any of the other mmo's I have played.
Im amazed that you actually find this "skill gap" difference okay.
The game is supposed to be fun and when you let people with certain sets be literally 1000x stronger than a noob who just started playing its clear to everyone that there is a huge balancing issue and new players wont even bother trying to get into PVP.
Any other game with good balancing will always let a complete noob have a chance to outplay a top geared max level player.
IntenseRenegader wrote: »relentless_turnip wrote: »This happens during every PvP event.
Honestly it takes time, no one is exploiting, these sets, skills and classes are available to everyone. I regularly fight people outnumbered and during a PvP event a seasoned PvP player fighting 10 pve players is neither difficult or impressive.
I fought and killed at least 5 people in IC yesterday on my own with a warden bow/bow build. It is anything but meta and is *** compared to any of my other builds. Most of those people didn't even heal when they were low health despite all having over 800 cp. It is just inexperience and a lack of muscle memory when it comes to a defensive rotation. Also lacking any use of the many nooks and crannies present in IC.
I don't consider myself top tier either, plenty of people hand me my arse 😂
It takes a long time to get good at PvP the skill gap is huge. This always is quite shocking to those unaccustomed to PvP. If you want a PvP game you can jump straight into generally most mmo's are off the table. I found ESO much harder to get the hang of than any of the other mmo's I have played.
Im amazed that you actually find this "skill gap" difference okay.
The game is supposed to be fun and when you let people with certain sets be literally 1000x stronger than a noob who just started playing its clear to everyone that there is a huge balancing issue and new players wont even bother trying to get into PVP.
Any other game with good balancing will always let a complete noob have a chance to outplay a top geared max level player.
i actually sort of agree with this. I feel like this is the main reason why eso never became a e-sport. it has never held tournaments (real ones) either. there should be a skill gap, and a gear cap but not to this unbalanced extend
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
TequilaFire wrote: »Knowledge and having the skill to use it is so OP.
UGotBenched91 wrote: »TequilaFire wrote: »Knowledge and having the skill to use it is so OP.
This quote seems to be suggesting that as long as you know how to make a build that can 1 vs 10 and win it’s ok? Please correct that if I’m wrong. Yes, if given the knowledge on how to replicate builds like this people could use them. The point is these types of builds shouldn’t be able to exist on the first place.
NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is.
That's the major flaw (apart from lag) in ESO PvP. I've played a lot of PVP MMORPGs going back to 1997, I've played on full loot servers, exp loss servers and even the odd perma-death server, all were fun in their own way.
But there is nothing fun about coming up against an ESO "immortal build" without understanding what is going on (and indeed why it is allowed to go on and on).
Even when you do understand (and may people will never because they just quit in frustration) the only real option isn't out-skill or outplay them, it is ignored them/run away or join them.