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Endeavors – lower and lower

  • Katlefiya
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    Just counting the seals and not the additional rewards granted for completing an endeavour seems a little disingenuous.
  • Luke_Flamesword
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    I love charts, because with this powerful tool you can see tendencies on seemingly random numbers. Thx jle30303 for provided data, there is chart without only 3 days on beginning (I believe that was one more 30 seals day).

    5Aq5mNj.jpg

    We can see that there was already 2 nerfs, so we had 3 stages:

    1 stage: 15-30 seals
    2 stage (they lowered min and max by 5): 10-25 seals
    3 stage (they lowered max by next 5): 10-20 seals

    Oh, and stage 2 is full 2 weeks, I don't believe it's coincidence - it looks like scheduled nerf.

    So far it's obvious nerf from average 20 seals to 15 per daily task.

    For me it's ugly manipulation - they wanted to convice us that we have more seals and than silently nerf it bit by bit, but they underestimated community :D

    Edited by Luke_Flamesword on August 6, 2021 9:22AM
    PC | EU | DC |Stam Dk Breton
  • VaranisArano
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    Katlefiya wrote: »
    Just counting the seals and not the additional rewards granted for completing an endeavour seems a little disingenuous.

    The Seals are the only important part of Endeavors, because the other rewards aren't going to contribute to the main point of the system: to let players acquire crown crate items through in game activities.

    Now, the other extra rewards like gold might be useful to some players, but they are irrelevant to the question of whether or not ZOS is lowering the number of Seals gained over time.
  • Iluvrien
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    Katlefiya wrote: »
    Just counting the seals and not the additional rewards granted for completing an endeavour seems a little disingenuous.

    Not really. What makes endeavours unique is their ability to grant seals to provide a route to buying Lootbox items without buying lootboxes. I could make more gold than they have provided by selling a single week's worth of Guild Store inventory. Gold can be gotten from many places. Seals can not.

    @jle30303 I managed to fill the holes in your data using the very useful Twitter stream of @BenevolentBowd .

    I looked at weekly totals for all full weeks (factoring in both dailies and weeklies) to try and make the analysis fair.

    This is what I got:

    Week 1 (21/06 to 27/06): 385
    Week 2 (28/06 to 04/07): 345
    Week 3 (05/07 to 11/07): 310
    Week 4 (12/07 to 18/07): 295
    Week 5 (19/07 to 25/07): 340
    Week 6 (26/07 to 01/08): 310

    There is a degree of variation, and I am not sure that I would agree with the two-week phase suggestion of @Luke_Flamesword once you include weeklies, but that trend definitely seems to be downward when I plot it. The 7 day rolling mean (both with and without contributions from weeklies) is even worse.

    I'd like to see ZOS correct this trend.
  • Kiralyn2000
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    Iluvrien wrote: »
    This is what I got:

    Week 1 (21/06 to 27/06): 385
    Week 2 (28/06 to 04/07): 345
    Week 3 (05/07 to 11/07): 310
    Week 4 (12/07 to 18/07): 295
    Week 5 (19/07 to 25/07): 340
    Week 6 (26/07 to 01/08): 310

    Eh, if you do that semi-standard statistical analysis thing, and throw out the high & low values (385, 295), you get a bounce between 340-ish and 310. Of course, that's only 5 data points.


    Need a few more for it to really start to show anything meaningful.


    Personally, I think that they're bouncing the numbers & tasks around, to see at what seal levels & task efforts people will do or skip them. Gathering participation data. Like "20 seals isn't enough to get Casual Players to do <X>" and "10 seals isn't enough to get Dedicated Players to do <Y>". And, of course, the XP & gold bonuses factor in to those judgements, too.

    But, then, I don't have an automatic adversarial relationship with ZoS (or any other game devs). i.e, I don't assume that They Are My Enemy and that anything they do is hostile action against me. I'm not looking at everything through a lens of "how is this intended to screw me." /shrug
    Edited by Kiralyn2000 on August 6, 2021 12:25PM
  • Iluvrien
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    Iluvrien wrote: »
    This is what I got:

    Week 1 (21/06 to 27/06): 385
    Week 2 (28/06 to 04/07): 345
    Week 3 (05/07 to 11/07): 310
    Week 4 (12/07 to 18/07): 295
    Week 5 (19/07 to 25/07): 340
    Week 6 (26/07 to 01/08): 310

    Eh, if you do that semi-standard statistical analysis thing, and throw out the high & low values (385, 295), you get a bounce between 340-ish and 310. Of course, that's only 5 data points.

    Need a few more for it to really start to show anything meaningful.

    What do you think of the trends in the rolling means? Both with, and without contributions from weeklies?

  • Kiralyn2000
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    Iluvrien wrote: »

    What do you think of the trends in the rolling means?

    Too soon to tell. Like I said, we need more data points; and I believe they're tossing out all sorts of combinations of rewards vs tasks, to see how different demographics of players react to them.

    (including things like "will frequent Antiquities tasks get people to get Greymoor" ;) Hasn't done it for me yet, and I don't remotely have enough gold to buy it via gifting at PCNA rates)
  • Lady_Galadhiel
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    Curious to see how today's tasks like Kill 5 Clockwork foes rewards 20 seals while some other tasks we had on other days what rewarded 15 or 10 seals took much longer.
    I really wish they would reward more or less seals depending on how long the task takes and not if it is DLC content or not.

    I have eso+ and I can access all zones but I see how this is unfair to people who can not afford to buy the dlc or to have eso+.
    Edited by Lady_Galadhiel on August 6, 2021 12:52PM
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • VaranisArano
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    Iluvrien wrote: »
    This is what I got:

    Week 1 (21/06 to 27/06): 385
    Week 2 (28/06 to 04/07): 345
    Week 3 (05/07 to 11/07): 310
    Week 4 (12/07 to 18/07): 295
    Week 5 (19/07 to 25/07): 340
    Week 6 (26/07 to 01/08): 310

    Eh, if you do that semi-standard statistical analysis thing, and throw out the high & low values (385, 295), you get a bounce between 340-ish and 310. Of course, that's only 5 data points.


    Need a few more for it to really start to show anything meaningful.


    Personally, I think that they're bouncing the numbers & tasks around, to see at what seal levels & task efforts people will do or skip them. Gathering participation data. Like "20 seals isn't enough to get Casual Players to do <X>" and "10 seals isn't enough to get Dedicated Players to do <Y>". And, of course, the XP & gold bonuses factor in to those judgements, too.

    But, then, I don't have an automatic adversarial relationship with ZoS (or any other game devs). i.e, I don't assume that They Are My Enemy and that anything they do is hostile action against me. I'm not looking at everything through a lens of "how is this intended to screw me." /shrug

    I'm looking forward to more data. Hopefully, it shows that ZOS isn't putting their thumb on the scale to manipulate the amount of Seals available, providing lower amounts over time.

    That being said, the time for players to say so is now, not after ZOS has done all their "testing" and decided that it's ideal to give players less seals because otherwise it cuts into their Crown Crate profits too much.

    I do not consider commenting on ZOS' business decisions to automatically adversarial. [snip]

    Honestly, in light of the above, I think it's quite reasonable and responsible for concerned customers to keep a sharp eye on the amount of Seals over time.

    After all, just look at the Daily Login Rewards. Back when they started, we got great rewards. Now that the Skinner's Box habit is established, the rewards have become a lot more standardized at a rather low level compared to how it used to be.

    So, ah, if I'm not wearing rose-colored glasses when it comes to Seals, well, I'd point to the history that ZOS has with this type of monetization/in-game rewards.

    [edited for conspiracy theory/misinformation]
    Edited by ZOS_Icy on August 8, 2021 6:52PM
  • Finedaible
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    Daily login rewards started out fantastic then gradually became what it is today. That is all.
  • Wolf_Eye
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    I could have sworn I was behind in endeavors to purchase what I wanted by at least 200, but just yesterday I noticed I had enough.

    I think it's worth checking back in to the endeavor store often because I think it's easy to forget how much you have and how much your item costs.

    I just really really hope ZOS allows us to keep the seals through the next crate season. Because if we only have a single crate season to get items, I'm not sure it would be possible to get one of the higher end items.
    Edited by Wolf_Eye on August 6, 2021 9:45PM
  • Sylvermynx
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    Wolf_Eye wrote: »
    I could have sworn I was behind in endeavors to purchase what I wanted by at least 200, but just yesterday I noticed I had enough.

    I think it's worth checking back in to the endeavor store often because I think it's easy to forget how much you have and how much your item costs.

    I track mine on my spreadsheets. I do forget to update the total occasionally though!
  • BenevolentBowd
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    Iluvrien wrote: »

    What do you think of the trends in the rolling means?

    Too soon to tell. Like I said, we need more data points; and I believe they're tossing out all sorts of combinations of rewards vs tasks, to see how different demographics of players react to them.

    (including things like "will frequent Antiquities tasks get people to get Greymoor" ;) Hasn't done it for me yet, and I don't remotely have enough gold to buy it via gifting at PCNA rates)

    I'm waiting for more data points. Once I get a significant number, I'll be able to publish all bunch of stats. I'm tracking every week, every task, and every reward.
    Megaservers: Xbox NA
    Website:BenevolentBowd.ca, "Helping Others by Helping Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • alberichtano
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    Sephyr wrote: »
    It's almost like Seals of Endeavor aren't intended to replace buying Crown Crates, but rather to serve as ZOS's excuse that "Crown Crates totally aren't gambling, so please don't regulate us!"

    I'm more upset that Seals of Endeavor aren't actually fabulous looking seals breaking into said Crown Crates. :(

    I laughed, then decided it must be done!

    5ie3w3.jpg


    5ie4xj.jpg

    WHY ISN'T THERE A "LOVE"-BUTTON? :-D
  • alberichtano
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    JoDiMageio wrote: »
    Orion_89 wrote: »
    Jazraena wrote: »

    Again, they're not getting consistently lower. This is outright false information.

    False? I log in everyday just to do the endeavors and I see the decreasing. There is no false information, only your unwillingness to face the truth.

    I think this is more a case of confirmation bias than anything else.

    @BenevolentBowd has a very comprehensive list of the endeavours and how many seals each one provides on their site, and even posts the daily endeavours and the number of seals that can be earned (a history would be cool, btw!! just like the other data that is being tracked).
    http://benevolentbowd.ca/games/esotu/eso-endeavors/

    Some days are higher, some days are lower, but in my experience, it hasn't been getting consistently lower; it varies, just as it was explained in the initial release articles. It's just easier to think it's getting lower, because we notice those days more because it frustrates us.

    Not everything is a conspiracy. :D

    That's what THEY WANT you to think!! :-P

    Jokes aside, I have had the feeling that it is getting steadily lower, if not in a straight line, but then again I know better than to trust my gut feeling about this sort of thing. Without a source of long-term, consistent data, it is hard to say one way or another.
  • Iluvrien
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    Update to the previous data having completed this week:

    Week 1 (21/06 to 27/06): 385
    Week 2 (28/06 to 04/07): 345
    Week 3 (05/07 to 11/07): 310
    Week 4 (12/07 to 18/07): 295
    Week 5 (19/07 to 25/07): 340
    Week 6 (26/07 to 01/08): 310
    Week 7 (02/08 to 08/08): 280

    Worst weekly total yet.
  • drunkendx
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    Kind of funny to have a bunch of items on sales for endeavors that are impossible to buy with the number of endeavors that can be earned so far.

    You forgot limited timed ones.

    "you have 3 days left to buy that 16k Seal mount. Ignore fact that even by collecting max amount of seals possible you won't even hit 8k mark yet"
  • nightstrike
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    It would be interesting to make a plot of deals per day where the weekly seals were pro rata applied to each day (divide by seven, add to each day). That would account for a situation where a daily might be low because the weekly is high, or vice versa.

    After that, plot a trend line and see it's slope.

    If nobody beats me to it, I'll do that when I get back to a computer.
    Warning: This signature is tiny!
  • nightstrike
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    Iluvrien wrote: »
    @jle30303 I managed to fill the holes in your data using the very useful Twitter stream of @BenevolentBowd .

    There are discrepancies between those two days sources where they overlap, which means filling in the holes of one with those from the Twitter feed may not be accurate.
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  • Kiralyn2000
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    drunkendx wrote: »
    Kind of funny to have a bunch of items on sales for endeavors that are impossible to buy with the number of endeavors that can be earned so far.

    You forgot limited timed ones.

    "you have 3 days left to buy that 16k Seal mount. Ignore fact that even by collecting max amount of seals possible you won't even hit 8k mark yet"

    It's easier to build a standard system (i.e "take everything in the Crown Gem store, change their prices to X/Y/Z Seals, list them in Seal store") and end up with stuff like that when a crate comes back for a week due to an event, then to try to make a system that'll only list things under the theoretical maximum seals that could have been earned by that day.

    Plus, if it didn't list all levels of prizes (like, if it didn't show the Radiants until it was possible for people to have earned that many), you'd either get people screaming "OMG, they're not going to sell upper-tier prizes!" or "AAARRRGG! I bought the 8k apex prize and wasted my seals, because I didn't know there'd be Radiants for more!".
    Edited by Kiralyn2000 on August 8, 2021 8:54PM
  • spartaxoxo
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    Iluvrien wrote: »
    Katlefiya wrote: »
    Just counting the seals and not the additional rewards granted for completing an endeavour seems a little disingenuous.

    Not really. What makes endeavours unique is their ability to grant seals to provide a route to buying Lootbox items without buying lootboxes. I could make more gold than they have provided by selling a single week's worth of Guild Store inventory. Gold can be gotten from many places. Seals can not.

    @jle30303 I managed to fill the holes in your data using the very useful Twitter stream of @BenevolentBowd .

    I looked at weekly totals for all full weeks (factoring in both dailies and weeklies) to try and make the analysis fair.

    This is what I got:

    Week 1 (21/06 to 27/06): 385
    Week 2 (28/06 to 04/07): 345
    Week 3 (05/07 to 11/07): 310
    Week 4 (12/07 to 18/07): 295
    Week 5 (19/07 to 25/07): 340
    Week 6 (26/07 to 01/08): 310

    There is a degree of variation, and I am not sure that I would agree with the two-week phase suggestion of @Luke_Flamesword once you include weeklies, but that trend definitely seems to be downward when I plot it. The 7 day rolling mean (both with and without contributions from weeklies) is even worse.

    I'd like to see ZOS correct this trend.

    I would personally expect the first week to have a bit more seals as a bonus to start the system, and seems they did that. Looks like between 310-345 will be the normal.
  • nightstrike
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    Iluvrien wrote: »
    @jle30303 I managed to fill the holes in your data using the very useful Twitter stream of @BenevolentBowd .

    There are discrepancies between those two days sources where they overlap, which means filling in the holes of one with those from the Twitter feed may not be accurate.

    I fixed the data for the discrepancies in the first couple days. I then threw out the first 4 days, because there were no weeklies associated with them.

    If there's any doubt about a downward trend, well... numbers don't lie.

    pubchart.png

    EDIT: raw data below:
    Date	Daily	Weekly	Endeavor / Day
    6/21	20	250	55.71428571
    6/22	15	250	50.71428571
    6/23	20	250	55.71428571
    6/24	20	250	55.71428571
    6/25	15	250	50.71428571
    6/26	25	250	60.71428571
    6/27	20	250	55.71428571
    6/28	15	200	43.57142857
    6/29	20	200	48.57142857
    6/30	20	200	48.57142857
    7/1	15	200	43.57142857
    7/2	20	200	48.57142857
    7/3	25	200	53.57142857
    7/4	30	200	58.57142857
    7/5	15	200	43.57142857
    7/6	20	200	48.57142857
    7/7	15	200	43.57142857
    7/8	20	200	48.57142857
    7/9	10	200	38.57142857
    7/10	15	200	43.57142857
    7/11	15	200	43.57142857
    7/12	15	180	40.71428571
    7/13	15	180	40.71428571
    7/14	25	180	50.71428571
    7/15	20	180	45.71428571
    7/16	10	180	35.71428571
    7/17	15	180	40.71428571
    7/18	15	180	40.71428571
    7/19	25	225	57.14285714
    7/20	15	225	47.14285714
    7/21	10	225	42.14285714
    7/22	25	225	57.14285714
    7/23	10	225	42.14285714
    7/24	15	225	47.14285714
    7/25	15	225	47.14285714
    7/26	20	200	48.57142857
    7/27	15	200	43.57142857
    7/28	15	200	43.57142857
    7/29	20	200	48.57142857
    7/30	15	200	43.57142857
    7/31	10	200	38.57142857
    8/1	15	200	43.57142857
    8/2	15	180	40.71428571
    8/3	10	180	35.71428571
    8/4	15	180	40.71428571
    8/5	15	180	40.71428571
    8/6	20	180	45.71428571
    8/7	10	180	35.71428571
    8/8	15	180	40.71428571
    
    Edited by nightstrike on August 8, 2021 9:19PM
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  • spartaxoxo
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    Iluvrien wrote: »
    @jle30303 I managed to fill the holes in your data using the very useful Twitter stream of @BenevolentBowd .

    There are discrepancies between those two days sources where they overlap, which means filling in the holes of one with those from the Twitter feed may not be accurate.

    I fixed the data for the discrepancies in the first couple days. I then threw out the first 4 days, because there were no weeklies associated with the days.

    If there's any doubt about a downward trend, well... numbers don't lie.

    pubchart.png

    EDIT: raw data below:
    DateDailyWeeklyEnd/Day

    6/212025055.71428571
    6/221525050.71428571
    6/232025055.71428571
    6/242025055.71428571
    6/251525050.71428571
    6/262525060.71428571
    6/272025055.71428571
    6/281520043.57142857
    6/292020048.57142857
    6/302020048.57142857
    7/11520043.57142857
    7/22020048.57142857
    7/32520053.57142857
    7/43020058.57142857
    7/51520043.57142857
    7/62020048.57142857
    7/71520043.57142857
    7/82020048.57142857
    7/91020038.57142857
    7/101520043.57142857
    7/111520043.57142857
    7/121518040.71428571
    7/131518040.71428571
    7/142518050.71428571
    7/152018045.71428571
    7/161018035.71428571
    7/171518040.71428571
    7/181518040.71428571
    7/192522557.14285714
    7/201522547.14285714
    7/211022542.14285714
    7/222522557.14285714
    7/231022542.14285714
    7/241522547.14285714
    7/251522547.14285714
    7/262020048.57142857
    7/271520043.57142857
    7/281520043.57142857
    7/292020048.57142857
    7/301520043.57142857
    7/311020038.57142857
    8/11520043.57142857
    8/21518040.71428571
    8/31018035.71428571
    8/41518040.71428571
    8/51518040.71428571
    8/62018045.71428571
    8/71018035.71428571
    8/81518040.71428571

    Edit: nvm
    Edited by spartaxoxo on August 8, 2021 9:17PM
  • Iluvrien
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    Iluvrien wrote: »
    @jle30303 I managed to fill the holes in your data using the very useful Twitter stream of @BenevolentBowd .

    There are discrepancies between those two days sources where they overlap, which means filling in the holes of one with those from the Twitter feed may not be accurate.

    The Twitter feed provided direct screenshots rather than a parsed list of values, so I consider it the more accurate source.

    I also threw out the first four days in my analysis of the rolling 7-day average.

    I got a similar trend to what your graph shows.
  • Seminolegirl1992
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    Sephyr wrote: »
    It's almost like Seals of Endeavor aren't intended to replace buying Crown Crates, but rather to serve as ZOS's excuse that "Crown Crates totally aren't gambling, so please don't regulate us!"

    I'm more upset that Seals of Endeavor aren't actually fabulous looking seals breaking into said Crown Crates. :(

    I laughed, then decided it must be done!

    5ie3w3.jpg


    5ie4xj.jpg

    Have an awesome lmao
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  • Ashryn
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    Really there is no purpose in varying the amount of endeavors rewarded other then to hope that it will trick people into not noticing the diminishing amount every week. As soon as I saw the the variation from day to day I knew this was going to happen. In time, a lot of people will not even do them, which is their hope I guess. They are just there to keep the authorities from complaining that the crates are gambling!
  • Rasande_Robin
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    I strongly dislike Endeavors.
    I "invested" 150k crowns into a mount I really, really wanted... Now people will get it for Endeavors it almost feels like I've been scammed. If I knew this was what the future held I would never had spent 150k crowns trying to get that mount.
    PC/EU: Orcana "something"-stone
  • spartaxoxo
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    I strongly dislike Endeavors.
    I "invested" 150k crowns into a mount I really, really wanted... Now people will get it for Endeavors it almost feels like I've been scammed. If I knew this was what the future held I would never had spent 150k crowns trying to get that mount.

    Take it as tuition for the school of life. Buying neat stuff is seldom an investment, and prices of all products are subject to change. In fact, the vast majority of items get cheaper. Never spend a ton of money on something rare unless it's something guaranteed to remain rare and you have things like seals of authenticity. Or at least, never spend so much money you'd be angry later if it became common or worthless at any rate.

    You weren't scammed. ZOS never said it would stay rare or that something like this would never be implemented. In fact anyone who watched the news would have seen things like this coming due the legal issues around crates.

    You gotta be really careful when spending that kind of money.
    Edited by spartaxoxo on August 8, 2021 11:49PM
  • Wolf_Eye
    Wolf_Eye
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    spartaxoxo wrote: »
    I strongly dislike Endeavors.
    I "invested" 150k crowns into a mount I really, really wanted... Now people will get it for Endeavors it almost feels like I've been scammed. If I knew this was what the future held I would never had spent 150k crowns trying to get that mount.

    Take it as tuition for the school of life. Buying neat stuff is seldom an investment, and prices of all products are subject to change. In fact, the vast majority of items get cheaper. Never spend a ton of money on something rare unless it's something guaranteed to remain rare and you have things like seals of authenticity. Or at least, never spend so much money you'd be angry later if it became common or worthless at any rate.

    You weren't scammed. ZOS never said it would stay rare or that something like this would never be implemented. In fact anyone who watched the news would have seen things like this coming due the legal issues around crates.

    You gotta be really careful when spending that kind of money.

    Technically none of us really "own" items in an MMO. It's more like we borrow them.

    At any time, the game could close and all those items we "own" will disappear. And there would be no refunds for them. This is for any MMO in general.

    So what we're really buying is the momentary enjoyment. Things can change at anytime, and anything we buy can be gone or discounted later.

    If person A buys a mount at an earlier date, and person B buys that same mount at a discount at a later date, person A still got more time to enjoy that mount. The premium paid is to enjoy stuff for longer. It's the same for the chapters. People who wait a year to buy a chapter will get them at a discounted rate, but they also lost a year that they didn't get to enjoy that chapter.
  • Sylvermynx
    Sylvermynx
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    The one thing you must keep firmly in mind about any given MMO is that it will change drastically over time. [snip]

    Serious people. [snip]

    [edited for bashing]
    Edited by ZOS_Icy on June 19, 2023 4:39PM
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