amm7sb14_ESO wrote: »No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.
But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
JoeCapricorn wrote: »amm7sb14_ESO wrote: »But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
They do, but mainly it is my own pet blocking my own action. I've never had someone else's pet do that.
ZOS has a ... "design flaw" ... in how they handle friendly NPCs that have no interactions. The answer is not to unsummon them. The answer is for ZOS to tear down that room in the Engine and rebuild it the right way.
It was more common with Wardens and their bears. I remember one time a Warden afk'd right at the crafting turn in boxes in Auridon and it was impossible to reach two of them... so I went to Vvardenfell to turn in.
amm7sb14_ESO wrote: »
But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
amm7sb14_ESO wrote: »
But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
The fact you've been playing since beta doesn't really say much; it would befit to just have some trust in the numerous people just in this one thread who have explained that they do.
Sorcpets and warden bears force players to either move around the sorcpets/warden bear, or to teleport to a wayshrine if they can't go through a door they need to exit bdue to a pet's hitbox obscuring/encompassing the entire hitbox of the door.
It happens with great regularity; if you visit any crafting hub (Vicec/Rimmen/Alinor) you might even see people asking in the zone chat for players to move their pets out of the way of hitboxes.
I have 6.5k hours in-game, more than 220 24 hour days in total played on my main character. I don't know about your in-game stats, but having played actively for 6500+ hours would surely be enough time to have noticed that combat pets do, in fact, prevent interaction with otherwise interactable objects.
amm7sb14_ESO wrote: »No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.
But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
Try the Elden Root wayshine sometime and get back to me....
Yeah sure, take away the few semblances of class uniqueness that still remains in the game. [...]Actually I'm not even suggesting a nerf; I'm suggesting that you have to re-activate your combat skills as do everyone else on their rotations. Why do you reckon you petsorcs should be an exception?
Also, careful what you wish for. Making sorc pets run on a timer without having to double bar will make petsorcs even stronger.
[...] sorcpets should be handled like all skills of every other class; meaning you'd have to reapply the skill to have an upkeep.
[...] Then probably nerf them as well because of balance.
I have 6.5k hours in-game, more than 220 24 hour days in total played on my main character. I don't know about your in-game stats, but having played actively for 6500+ hours would surely be enough time to have noticed that combat pets do, in fact, prevent interaction with otherwise interactable objects.
amm7sb14_ESO wrote: »
But pets don't block interaction.
[...]
You said it yourself: You can just move ever so slightly.
I have 6.5k hours in-game, more than 220 24 hour days in total played on my main character. I don't know about your in-game stats, but having played actively for 6500+ hours would surely be enough time to have noticed that combat pets do, in fact, prevent interaction with otherwise interactable objects.
They can. I won't say how many hours I have played, but I can see you from where I am. Other combat pets blocking _anything_ is so rare that I can't remember the last time someone else's pet blocked me. I am more likely to be blocked by my own pets, which happens frequently with Ms Flappy Wings and Insecure Ursa, my bear that has had a habit of standing right on top of me.
vivisectvib16_ESO wrote: »So is this actually a thing or is this dude using an add on that he forgot about?
They do, but mainly it is my own pet blocking my own action. I've never had someone else's pet do that.
I have 6.5k hours in-game, more than 220 24 hour days in total played on my main character. I don't know about your in-game stats, but having played actively for 6500+ hours would surely be enough time to have noticed that combat pets do, in fact, prevent interaction with otherwise interactable objects.
They can. I won't say how many hours I have played, but I can see you from where I am. Other combat pets blocking _anything_ is so rare that I can't remember the last time someone else's pet blocked me. I am more likely to be blocked by my own pets, which happens frequently with Ms Flappy Wings and Insecure Ursa, my bear that has had a habit of standing right on top of me.
Warden with bear out on Harrowstorms? Better wait until they're done looting because their bear will 90% of times position themselves right at the hitbox. Oh, they discovered their inventory was full, ok, cool, you sort that out, I'll wait here until you're done with your merchant. Oh, you figured you might as well do some banking, no problem, I'll just stand here waiting to get my relic mound dug out.
Or that one time at New Life Festival that some schmuck decided to park their bear at Breda, and people couldn't turn in or get quests from her. That was fun, especially with all those fun emotes the person with the bear was playing while people told them to ******** ****** **** ******** ********* (et cetera) in the zone chat.
I have 6.5k hours in-game, more than 220 24 hour days in total played on my main character. I don't know about your in-game stats, but having played actively for 6500+ hours would surely be enough time to have noticed that combat pets do, in fact, prevent interaction with otherwise interactable objects.
They can. I won't say how many hours I have played, but I can see you from where I am. Other combat pets blocking _anything_ is so rare that I can't remember the last time someone else's pet blocked me. I am more likely to be blocked by my own pets, which happens frequently with Ms Flappy Wings and Insecure Ursa, my bear that has had a habit of standing right on top of me.
Warden with bear out on Harrowstorms? Better wait until they're done looting because their bear will 90% of times position themselves right at the hitbox. Oh, they discovered their inventory was full, ok, cool, you sort that out, I'll wait here until you're done with your merchant. Oh, you figured you might as well do some banking, no problem, I'll just stand here waiting to get my relic mound dug out.
Or that one time at New Life Festival that some schmuck decided to park their bear at Breda, and people couldn't turn in or get quests from her. That was fun, especially with all those fun emotes the person with the bear was playing while people told them to ******** ****** **** ******** ********* (et cetera) in the zone chat.
amm7sb14_ESO wrote: »
But pets don't block interaction.
[...]
You said it yourself: You can just move ever so slightly.
One thing I've learned through my years is to never go further in discussions with people who choose to move goalposts, because that entails that the discussion will not be continued in an intellectually honest manner. For that reason, I bid you an evening.
It does not appear that this was answered clearly. Instead, we are off in the weeds.
For PC... there is an add-on that removes the pets (without asking and without configuration), but add-ons cannot cast abilities, so it cannot restore them after you leave the area. Personally, I think it is bad form to do something like this without having a way to turn it off in settings, especially since this is not the purpose of the add-on.
VaranisArano wrote: »I don't have those interaction issues on a regular basis. One year during the Anniversary Jubille, I specifically did all my crafting dailies in Vivec to see if I could replicate the problem. I did - once or twice - and it was very easily fixed by taking a step or two to the side.
I'm having a lot more issues with my Mirri now, but again, it's fixed by moving a little bit around.
Now, I don't know if this is because I'm on PC, or if somehow I have the perfect 3rd Person Perspective distance where I'm rarely blocked from interacting with something, but bears and sorc pets have been a non-issue. And it's not because I'm avoiding crowded areas.
For those of you who do have issues, I'm not disbelieving you. But your problem is not universal, and perhaps there are some minor changes you could make to improve your experience too.
This issue is likely even bigger for those of us who use a gamepad to play on PC. Yeah, I know what some are just aching to say; "Just use kb+m problem solved huehuehe" and I'm here to just tell you that, believe it or not, I've thought about that, but getting up on my desk just to have joint aches after 5 minutes of playing isn't really my idea of a good time, lol.
Our interact button is the same as our jump button, and no, we won't keybind the jump button to any other button because that would leave us with one button short for everything else.
So when you say things like "Why don't you just whisper the person responsible", it's that we have to first figure out which of the 2-XX other people at the crafting station has their pet out, then target the right person for a whisper, then put the gamepad down, then bring our keyboard and mouse out, then press Enter, then type a whisper in the hopes they aren't showing as offline (because that prevents whispers), then put our keyboard down, then take our gamepad up again and wait patiently hoping we targeted the right person for the whisper, and then hope they understand the predicament they put other players in by having their pet out and graciously unsummon it per our request.
Or, we will have to do trick jumps to get to the backside of the crafting station. There might be an NPC pathed around the crafting station that we have to avoid interacting with while we press to jump, so we'll have to move into first person first. Then when we finally get to the backside of the crafting station we might have to crouch around for a while to find a small patch of crafting station hitbox that isn't obscured by a combat pet hitbox.
When one is repeatedly prevented from performing what could be really simple tasks in this game, like crafting writs, walking out from a bank, interacting with quest givers, looting bosses and so on and so forth, when it keeps happening again, and again, and again, and again, it becomes a huge annoyance. I have 7 alt crafters, none of which craft writs these days because of the popularity of petsorc builds. There's enough of interaction blockage in the rest of the game to be annoyed by.
It does not appear that this was answered clearly. Instead, we are off in the weeds.
For PC... there is an add-on that removes the pets (without asking and without configuration), but add-ons cannot cast abilities, so it cannot restore them after you leave the area. Personally, I think it is bad form to do something like this without having a way to turn it off in settings, especially since this is not the purpose of the add-on.
You can remove the add-on, which I think is still named above, you can suffer through this, or you can see if there is an add-on that turns this off. In the past, the community has released "fixes" for behavior of other add-ons, and this might be one of them.
For people saying pets blocking stuff doesn't happen to you: It's not an issue for you because most of them get despawned.
Writ crafter will despawn combat pets if you interact with a crafting table while a writ is active, or if you go in a small area around a writ turn in location.
I have no plans to change this functionality.
Sylvermynx wrote: »It does not appear that this was answered clearly. Instead, we are off in the weeds.
For PC... there is an add-on that removes the pets (without asking and without configuration), but add-ons cannot cast abilities, so it cannot restore them after you leave the area. Personally, I think it is bad form to do something like this without having a way to turn it off in settings, especially since this is not the purpose of the add-on.
You can remove the add-on, which I think is still named above, you can suffer through this, or you can see if there is an add-on that turns this off. In the past, the community has released "fixes" for behavior of other add-ons, and this might be one of them.
If this is Dolgubon's Lazy Writ addon, you can definitely disable the Pet hiding:
No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.