FlopsyPrince wrote: »[snip] now are pets despawn in crafting areas. Instead of fixing the pet pathing to keep them out of the way, they despawned them.
Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
Sorc pets barely ever really block anything. But yeah, players that have those out, should be more considerate with placement. This is why I always dismiss my warden's bear pets when in town, something which I feel is not needed with sorc pets. Even though I do watch how they position themselves, and reposition them if I feel they are on top of something.No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.
Sorc pets barely ever really block anything. But yeah, players that have those out, should be more considerate with placement. This is why I always dismiss my warden's bear pets when in town, something which I feel is not needed with sorc pets. Even though I do watch how they position themselves, and reposition them if I feel they are on top of something.
Sorc pets barely ever really block anything.No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.
Yeah sure, take away the few semblances of class uniqueness that still remains in the game. Make it all a generic copy paste of the same thing. Sorc pets and warden bears are designed to be basic companions that walks and fights alongside you while also having a special activated ability. And these special abilities are re-activated in a rotation same as everybody else.Actually I'm not even suggesting a nerf; I'm suggesting that you have to re-activate your combat skills as do everyone else on their rotations. Why do you reckon you petsorcs should be an exception?
Love the exaggerations...yes now pets disappear the devs have listened to you. (Warning I don't believe this is true it's sarcasm)"
I am sure the devs bow to your wisdom and not the never ending hate some people have of pet classes. I would go further I want every non combat pet to disappear as well and every title over every head I mean it clutters up my view and I am sure it takes more server power to render all that.
No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.
zelaminator wrote: »Sorc pets barely ever really block anything.No thank you, timed skills are the worst thing ever! Also, timed pets are not pets in my opinion.Get rid of permeant pets I say. Sorc pets should be like necro's and only last 8/16 seconds. As a added benefit you would only need to single bar them.
Stay safe
And I like seeing all the pets out. Even though sometimes a bear gets in my way.
PS: I did not notice my sorcerer pets ever disappearing when crafting.
There's really no good reason why petsorcs should be excused from having to maintain upkeep. The fact you can just choose to have your atrocities out and disrupt game-flow for all other players by standing at doors/crafting stations/quest NPCs is reason enough that they should be on a timer.
Pet sorcs block easily as much as wardens do, with their damn matriarchs
amm7sb14_ESO wrote: »But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
amm7sb14_ESO wrote: »But pets don't block interaction.
Not once since I've been playing since beta has a pet ever stopped me from interacting with a station / banker / door
They do, but mainly it is my own pet blocking my own action. I've never had someone else's pet do that.
ZOS has a ... "design flaw" ... in how they handle friendly NPCs that have no interactions. The answer is not to unsummon them. The answer is for ZOS to tear down that room in the Engine and rebuild it the right way.