Ringing_Nirnroot wrote: »Zos won’t make hard content because they want to attract new players and that means more $ for them, I don’t agree with that but at this point it’s not much use even asking for harder content since they probably don’t care
We can agree on that at least. This is one of those frequently reoccurring topics that ZOS refuses to acknowledge. Despite of their annual new year's promise to improve communication...
Rust_in_Peace wrote: »Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.
The fact people think like this is depressing. Just go play a mobile game if all you want to do is login for your free daily gimmie items.
Thechuckage wrote: »...Crag failed because it was GROUPED OVERLAND. Group quests just dont work outside of dungeons. And, once again, no one is asking for that same failed concept. If there was ever a horse to stop beating, its that one.
Sanguinor2 wrote: »So tell me, what gets cut to pay for this vet server? What teams get reassigned? What you are adding means something else gets taken away. So what is the plan?
We´ve been through this before. Asking the customer for a plan of action or business proposal or whatever you want to call it is, at best, a disingenuous attempt to shut people up while ignoring reality. Because the reality is that we as customers can ask things of Zos, obviously doesnt mean that they have to do it. But asking a customer who has no knowledge of any of the variables involved for a plan about how said variables are to be used is pure stupidity to be quite frank.
Who would you say should make a plan? The person from the outside that has no data at all and no knowledge of any interior processes? Or someone that actually knows all that?
Not.
Asking.
For.
Numbers.
(3rd time I have said it.)
What you are asking for is something on the scale of “Classic WoW” but aimed at just a small subset of the current eso player base.
So what gets cut? I am guessing it’s going to be the general size of future overland content? Cut the length of future stories? Maybe not as many delves? All of that together may pay for the added cost of the alternate set of future vet servers.
Maybe there can be a new revenue source? Doubling eso+ could pay for it. But then what is the value of eso+ to the common player at that point, most people don’t even do dungeons.
Maybe it can be a separate sub, but how many people will buy it? Hmmmm…
Black wood came out with three public dungeons which seems like an extravagance that could be cut, but I suppose that is not casual content so it will be protected…
And then what happens?
“I am a new player, but I am very casual and not very good at video games. But my friend plays so I will give it a shot. Do I join a vet server where they are on but the play style is not to my liking? Do I play on the “normal” server where they don’t have a character and ask them to join me?” - One Tamriel was supposed to bring everyone together. Vet servers just separate them again.
This whole thing is not very realistic from a budget standpoint.
Talking about budget is not our role. Somehow when someone asks for new houses, and such nobody ask him "Who will pay for this? There won't be enough interst in it to pay off!", yeah right. This is just a miserable try of cutting this topic - this is not our role to determine is it profitable or not. It's also false that there is not enough interest in this topic, somehow it is discussed almost all the time on the forums and opinions are pretty much split in a half.
It seems that people who are against it just don't have any other arguments in this matter, just blind assumptions, things out of topic and fear.
Is it still pure stupidity when this same pro difficulty group routinely tells detractors that this whole thing would be easy, wouldn't affect other players and totally worth it for Zos without zero knowledge of said variables or how those variables will be used?
Luke_Flamesword wrote: »For me obvious is fact that higher overland difficulty for all player never will happen in ESO, so I don't understand why with every topic about difficulty there is so much drama about how much some players don't want it. We know it and get it and noone (or almost noone) wants to take from you easy overland. Why are you so egoistic about your approach. There are many players who wants easy and hard difficulty, so why only one of this group should be privileged? For god's sake we talk even about very, very easy solutions to implement like special buff or debuff for players working like Battle Spirit in Cyrodiil, so it's easy and almost ready to implement solution. I'm so desperate in needing any engagment in overland that I can take this debuff without any rewards for this - just for fun, when I make quests.
It's also false that there is not enough interest in this topic, somehow it is discussed almost all the time on the forums and opinions are pretty much split in a half.
Create a char. stay naked. Don't put champ points. equip the starter wseapon.
just light attack. Don't heal, don't dodge, don't block. Jump into 7-8 mobs packs.
You will just destroy them.
This is eso right now. And I'm clearly tired of this.
SilverBride wrote: »It's also false that there is not enough interest in this topic, somehow it is discussed almost all the time on the forums and opinions are pretty much split in a half.
Not according to this poll:
26% for all the yes combined, 67% no.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
SilverBride wrote: »It's also false that there is not enough interest in this topic, somehow it is discussed almost all the time on the forums and opinions are pretty much split in a half.
Not according to this poll:
26% for all the yes combined, 67% no.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
Yes because it was stupid poll with exaggerated options and no mention about OPTIONAL difficulty.
SilverBride wrote: »It's also false that there is not enough interest in this topic, somehow it is discussed almost all the time on the forums and opinions are pretty much split in a half.
Not according to this poll:
26% for all the yes combined, 67% no.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
Yes because it was stupid poll with exaggerated options and no mention about OPTIONAL difficulty.
SilverBride wrote: »Let's address the real issue here. This whole proposal has absolutely nothing to do with overland being too easy or immersion being broken because of it. It's all about wanting a way to farm veteran drops without having to do veteran content.
I came to this realization in one of the first of many threads on this subject when the OP proposed that quest bosses have an optional veteran level and drop loot comparable to their now veteran status. Then they proposed that these quest bosses be repeatable, which would make them a convenient way to farm veteran drops without having to participate in veteran content. But that reason wouldn't convince ZoS so the immersion story was fabricated.
I don't know if some of these players have social anxiety and are afraid to group for end game content, or if they have failed to make the cut in veteran dungeons and trials, but completely reworking the base game so they have another way to farm veteran drops is not reasonable.
Since the whole budget thing seems to be a hard concept for people to understand, let me break it down for you.
They can make two versions of overland content, if they make that content smaller to offset the cost.
They can make a vet server or shard from their existing hardware, if they take away an existing shard and crowd more people in the same space, potentially increasing lag.
They can give the extra "vet" servers their own internet connection, if they bottleneck everyone else's down accordingly.
So you see? No numbers here. But adding something, takes away from something else.
So again, what gets cut?
amm7sb14_ESO wrote: »How does getting a purple drop of the overland zone set on a vet overland instance equal "getting vet drops without doing vet content"?
SilverBride wrote: »amm7sb14_ESO wrote: »How does getting a purple drop of the overland zone set on a vet overland instance equal "getting vet drops without doing vet content"?
I never mentioned overland zone set drops and neither did they. They requested that the story quest bosses be veteran level, be repeatable, and drop loot appropriate for their difficulty.
That is what this is really about.
SilverBride wrote: »It's also false that there is not enough interest in this topic, somehow it is discussed almost all the time on the forums and opinions are pretty much split in a half.
Not according to this poll:
26% for all the yes combined, 67% no.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
Yes because it was stupid poll with exaggerated options and no mention about OPTIONAL difficulty.
It is only stupid because the outcome doesn't fit what you say.
SilverBride wrote: »amm7sb14_ESO wrote: »How does getting a purple drop of the overland zone set on a vet overland instance equal "getting vet drops without doing vet content"?
I never mentioned overland zone set drops and neither did they. They requested that the story quest bosses be veteran level, be repeatable, and drop loot appropriate for their difficulty.
That is what this is really about.
amm7sb14_ESO wrote: »SilverBride wrote: »amm7sb14_ESO wrote: »How does getting a purple drop of the overland zone set on a vet overland instance equal "getting vet drops without doing vet content"?
I never mentioned overland zone set drops and neither did they. They requested that the story quest bosses be veteran level, be repeatable, and drop loot appropriate for their difficulty.
That is what this is really about.
Quest bosses drop zone loot.
Vet loot is purple instead of blue.
Do you really think this whole thing is about the difference between blue and purple drops?
Do you know how easy it is to make a blue drop purple?
Nobody is stressing out about purple zone drops.
You are simply projecting and manufacturing your own rage to try to discredit the opposition. Your position in this thread has been in bad faith from the beginning.