Lady_Galadhiel wrote: »Threads like these are getting old,people just need to accept that the game wont have any harder overland content any time soon if ever.
The normal casual player is happy with the overland stuff and how it is designed,I mean I hear pretty often complains from people that some stuff is too difficult for them, mind my wild guessing but I would say 80% of the people who play eso can not even defeat one world boss on their own.
Harder overland content would make more casuals to leave the game from what Zos would not benefit at all.
And I don't think Zos would benefit either from reworking or making a harder veteran overland instance from old content, if that would ever happen it would be from the new expansions.
So because 80% of the populace cannot beat a Group Content activity on their own we should therefore stop asking ZOS to make the single player content more engaging in combat gameplay.....
Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.
Even by the low standards of themepark MMORPGs, it should be apparent by now that ESO is an MMORPG in name only.
Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.
Oh yes! Let's balance the game around gathering crafting materials! 🙄
While we're at it: please make trials easier so I can finish collecting books!
oh we could always use a terrible dlc region like heart of thorns...
I mean...gathering crafting mats IS part of Overland, whether you care about it or not. Overland isn't just about questing. People don't want to have to spend three minutes fighting beefier mobs to collect the node nearby. Your comparison to a trial for books doesn't make any sense and is rather extreme because trials don't inherently involve collecting books, as well as trials being meant to be more difficult than Overland. Are there even any books in trials that you need for the book furniture bundles? Because if not and you're just talking completion for the sake of getting every book, you can't really compare that to normal Overland gameplay.Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.
Oh yes! Let's balance the game around gathering crafting materials! 🙄
While we're at it: please make trials easier so I can finish collecting books!
I mean...gathering crafting mats IS part of Overland, whether you care about it or not. Overland isn't just about questing. People don't want to have to spend three minutes fighting beefier mobs to collect the node nearby. Your comparison to a trial for books doesn't make any sense and is rather extreme because trials don't inherently involve collecting books, as well as trials being meant to be more difficult than Overland. Are there even any books in trials that you need for the book furniture bundles? Because if not and you're just talking completion for the sake of getting every book, you can't really compare that to normal Overland gameplay.Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.
Oh yes! Let's balance the game around gathering crafting materials! 🙄
While we're at it: please make trials easier so I can finish collecting books!
I think people are forgetting that TES is a single-player universe game up until ESO, and thus a lot of people who play are playing not for the MMO experience but because it's a TES game. A lot of people playing this have likely never played another MMO before (this is the case for me on both counts). You can point and say "well other MMOs do this or that" but ESO isn't those games, and people playing those games are playing them because of both the franchise and the MMO part in most cases.
If we could have some sort of opt-in for higher difficulty that would be fine, but I will never support increasing the difficulty for everyone without the choice to say no. I can clear Overland as easy as several people here, I can solo certain DLC dungeons well enough, and so on. I would much prefer Overland staying easy so the stories are more accessible and so other Overland content doesn't become more tedious than it is already because trash mobs are all mini bosses now.
the new tutorial does that, and several mobs still require it. good luck sololing one of the geyser bosses in summerset, especially as a new player.Luke_Flamesword wrote: »Why this approach? Because game should teach by default how to manage with harder fights (block, interrupt and avoid red circles or take huge damage) and just give workaround for these who really don't want it. Also debuffs sounds like something negative and everyone wants to higher rewards for that, so let's make base game harder and just give optional feature to avoid this.
vet dlc is not fundamentally hard, the hardest part is knowing (or remembering) the mechanics.Grandchamp1989 wrote: »The problem is the difficulty curve is so extreme I have never quite witnessed anything like it...
Overland doesn't teach anything... Vet DLC expect everything and Trial HM are quite hard.
People say to just nerf combat - but if Zos did that it would ruin endgame. The problem is not that Godslayer is too easy to get in vet hardmode no death speedrun trials. The problem is that overland quests are way too easy even if you choose to nerf yourself.
There should be an optional HM scroll near quest bosses that makes them for difficult.
When combat is so easy pets and companions can complete quest bosses for you now.. It's kinda a problem for the people who wish to earn quest completion.......
I think difficulty levels for overland content must be implemented and they must not divide player base. The only cheap and fast option as i can see is placing debuff on player, who decided increase difficulty of overland content.
I think, that ZOS need make difficulty sliders in the game menu, which will place invisible debuff on player's character, similar to Vulnerability and Maim, debuff will be applied only in overland areas:
- normal -> x1.5 -> x2 -> x3 -> x5 -> x7 -> x10 more damage player receives from monsters except world bosses
- normal -> x1.5 -> x2 -> x3 -> x5 -> x7 -> x10 less damage player deals to monsters except world bosses
And, maybe, additionally (if it doesn't take long for the developers to mark all quest and delve bosses as a separate subclass):
- normal -> x1.5 -> x2 -> x3 -> x5 -> x7 -> x10 -> x15 -> x20 more damage player receives from delve bosses
- normal -> x1.5 -> x2 -> x3 -> x5 -> x7 -> x10 -> x15 -> x20 less damage player deals to delve bosses
- normal -> x1.5 -> x2 -> x3 -> x5 -> x7 -> x10 -> x15 -> x20 more damage player receives from quest bosses
- normal -> x1.5 -> x2 -> x3 -> x5 -> x7 -> x10 -> x15 -> x20 less damage player deals to quest bosses
Because quest and delve bosses have too low HP (so you often can't even see their mechanics) and need separate slider, it will also helps those players who don't want regular monsters to be stronger, but only quest or delve bosses.
Buff/Debuff system is already in game and will cost nothing to implement. Also i don't think that 6 more debuffs on character will drop performance in overland areas, especially that quest and delve debuffs could be applied only in specific areas.
No additional rewards or exp, because it will lead to exploits, feeling forced to do something and frustration. This sliders needed to adjust duration and lethality of the combat.
New players or those who enjoy game as it is now don't lose anything, they will just keep playing as it is. Farmers, chest runners, item hunters can also leave all as it is now, to not slow down their activities. But players who want more challenge in questing will be able to adjust difficulty according to their skill and role (Tank/Healer/DD). Tanks will increase damage taken, to feel more danger in fights, DDs will increase HP of monsters and bosses to have the opportunity at last see their skills and mechanics
In difficulty menu must be option to fast turn off and turn on previously set parameters, if player want to change activity.
This method of implementing difficulty levels for overland content has one flaw: some other player can just run in and kill all in a blink of an eye. So i think quest bosses must be in separate instances and there must be an option in menu to make first run of the delve in separate instance as well.
Also i am for story or solo mode for dungeons(without set items drop), but this is topic of another thread.
I mean...gathering crafting mats IS part of Overland, whether you care about it or not. Overland isn't just about questing. People don't want to have to spend three minutes fighting beefier mobs to collect the node nearby. Your comparison to a trial for books doesn't make any sense and is rather extreme because trials don't inherently involve collecting books, as well as trials being meant to be more difficult than Overland. Are there even any books in trials that you need for the book furniture bundles? Because if not and you're just talking completion for the sake of getting every book, you can't really compare that to normal Overland gameplay.Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.
Oh yes! Let's balance the game around gathering crafting materials! 🙄
While we're at it: please make trials easier so I can finish collecting books!
I think people are forgetting that TES is a single-player universe game up until ESO, and thus a lot of people who play are playing not for the MMO experience but because it's a TES game. A lot of people playing this have likely never played another MMO before (this is the case for me on both counts). You can point and say "well other MMOs do this or that" but ESO isn't those games, and people playing those games are playing them because of both the franchise and the MMO part in most cases.
If we could have some sort of opt-in for higher difficulty that would be fine, but I will never support increasing the difficulty for everyone without the choice to say no. I can clear Overland as easy as several people here, I can solo certain DLC dungeons well enough, and so on. I would much prefer Overland staying easy so the stories are more accessible and so other Overland content doesn't become more tedious than it is already because trash mobs are all mini bosses now.
the new tutorial does that, and several mobs still require it. good luck sololing one of the geyser bosses in summerset, especially as a new player.Luke_Flamesword wrote: »Why this approach? Because game should teach by default how to manage with harder fights (block, interrupt and avoid red circles or take huge damage) and just give workaround for these who really don't want it. Also debuffs sounds like something negative and everyone wants to higher rewards for that, so let's make base game harder and just give optional feature to avoid this.vet dlc is not fundamentally hard, the hardest part is knowing (or remembering) the mechanics.Grandchamp1989 wrote: »The problem is the difficulty curve is so extreme I have never quite witnessed anything like it...
Overland doesn't teach anything... Vet DLC expect everything and Trial HM are quite hard.
People say to just nerf combat - but if Zos did that it would ruin endgame. The problem is not that Godslayer is too easy to get in vet hardmode no death speedrun trials. The problem is that overland quests are way too easy even if you choose to nerf yourself.
There should be an optional HM scroll near quest bosses that makes them for difficult.
When combat is so easy pets and companions can complete quest bosses for you now.. It's kinda a problem for the people who wish to earn quest completion.......
this might sound arrogant, but you still have people with high cp, meaning they played a while, not being able to follow simple mechanics. which either means they can't or don't want to - yet they all paid for the game and possibly plus, telling them they're not allowed to play doesn't make much sense business wise. the minute you make overland content hard, basically the only content that would be available for them in this case, they couldn't play anymore, and logically would quit soon after.
plus, giving quest mobs a hard mode scroll, then what? why bother if the rewards aren't better? if they're better it's easy to assume you're forced to do it on hard (else you wasted your chance to get better loot). which brings us back right to the beginning of people not being able or not wanting to while paying the same as you.
there's hard content in the game, just because people don't like it doesn't mean it isn't there. if they don't wanna group there are solo trials. not every content needs a hard version, not every content needs an easy version (although most have). different strokes for different folks (and purposes).
I disagree that the overland content is too easy for the audience that ZOS is targeting. ZOS provides both easy and more challenging overland content. Want easy? Do the main quest and defeat Molag Bal. Want more challenging? Accept the quest in the Reach and take your level 10 alt with mismatched gear and no CP into Vateshran Hollows. Or accept the world boss dailies, and solo them. Whenever I spend time in zones where world boss dailies are offered, I hear on zone chat folks asking for help. They are trying to solo them or duo them and not succeeding. Which tells me that the harder overland content is too hard for at least some people.
Anyway, I have a question for you folks that say overland is too easy. Are you able to solo complete all the game world base dailies on a level 10 alt with mismatched gear and no CP? In all the zones? I'm not asking if you can complete them while you have all CP allocated and while wearing full endgame gear. I'm asking about you doing every one of them as a new player would, with no CP and the mismatched gear you get from doing overland quests. Because if you can't, then ZOS does not have to up the difficulty on overland. I believe the range of difficulty that ZOS offers now is appropriate.
Ringing_Nirnroot wrote: »Just take off your gear, weapons and champion points and try fighting overland content
Why? The foundation of every RPG since Dungeons and Dragons has been character development, making your character better. Telling people to undo that is ridiculous. Just as ridiculous as balancing 75% of all the content around brand new players.
I have been playing for five years or so, I play this game for the quest content. Why on earth would you release new content that is unenjoyable for dedicated players who have been playing and paying for years?
Nobody is asking for vDLC difficulty, just a bit harder. Instead I noticed that even the two new public dungeons have smaller, easier thrash groups that are zero risk.
Grandchamp1989 wrote: »The problem is the difficulty curve is so extreme I have never quite witnessed anything like it...
Overland doesn't teach anything... Vet DLC expect everything and Trial HM are quite hard.
People say to just nerf combat - but if Zos did that it would ruin endgame. The problem is not that Godslayer is too easy to get in vet hardmode no death speedrun trials. The problem is that overland quests are way too easy even if you choose to nerf yourself.
There should be an optional HM scroll near quest bosses that makes them for difficult.
When combat is so easy pets and companions can complete quest bosses for you now.. It's kinda a problem for the people who wish to earn quest completion.......
Mandatory weekly comment on mandatory weekly thread about overland difficulty.
No, I do not want every morning when I do my daily 10-20 surveys to turn into a challenging adventure I need to gear for.
I am fine with picking up nodes in my 'casual wear', thanks for asking.