SilverBride wrote: »VampReworkFailed wrote: »Casuals don't keep a game alive, fun fact. They aren't the ones spending money on crown store items or expansions. They play the game for a few hours a week then leave. That's a casual player.
A casual player is not defined by how much they play, but rather how they play. I play from 3 to 5 hours a day on average, not a few hours a week, and I am definitely a casual player. I don't participate in end game content, such as veteran dungeons, trials and arenas, but rather enjoy questing, crafting and housing... that is what makes me a casual player.
I am ESO+, I buy all chapters and I buy crowns... and I am not alone. Many casuals are into housing and roleplaying and are spending a lot of money in the Crown store. What are hard core end game players buying from the Crown store?
End game players aren't gearing up to play overland. They are running veteran content for their challenges.
It seems to me that those who don't want the optional harder gameplay are actually afraid that the status quo will change, that it will turn out that harder content (but not murderously difficult, just the kind where you have to think at least a little) is more attractive for most players or that higher difficulty will be followed by bigger rewards and they will be excluded.
Well there you go. You've mastered the game, have the best armor, know how to maximize your DPS, and now are upset that you're killing things too easily.Rust_in_Peace wrote: »I have played this game since release ...
Red_Feather wrote: »The only delves I ever had fun doing were the ones in cyrodiil. When there is a chance that something more powerful than me can walk into the room while I'm exploring it, it completely changes the dynamic of the whole thing. It doesn't have to be a pvp thing!
Anyone encounter one of those roaming imperial sewer bosses with the heartbeat? Stuff like that will very much add a sense of danger to the world without being forced on players since they can be avoided! 😯
https://en.uesp.net/wiki/Online:Coldharbour_Elite_Guard
I remember in other mmorpgs I played, like guild wars 2 and everquest, there was sometimes a patrolling named enemy that would add to the atmosphere. Just it's presence was enough to feel threatened. The knowledge that you weren't the strongest thing in the room can do that.
Yes, it can be challenging for new players who are learning the ropes. We have all acknowledged this.SydneyGrey wrote: »Well there you go. You've mastered the game, have the best armor, know how to maximize your DPS, and now are upset that you're killing things too easily.Rust_in_Peace wrote: »I have played this game since release ...
I've been playing for years and I kill things easily now, too. You have to remember what it was like to be new to the game, when you were a noob and it was a struggle just to get through a delve. Not everyone has it super easy.
SilverBride wrote: »It seems to me that those who don't want the optional harder gameplay are actually afraid that the status quo will change, that it will turn out that harder content (but not murderously difficult, just the kind where you have to think at least a little) is more attractive for most players or that higher difficulty will be followed by bigger rewards and they will be excluded.
It's not that at all. I played beta and when ESO launched. The veteran levels were not fun, nor was being stuck on a quest boss for days at a time, unable to progress. Craglorn was the final straw that drove me and many others away, and I didn't come back until they got rid of that mess with One Tamriel.
They learned what their playerbase wanted, and veteran overland wasn't it. There is a reason they added more casual content like housing and antiquities and now companions. That is what their players want.
VampReworkFailed wrote: »Lady_Galadhiel wrote: »Threads like these are getting old,people just need to accept that the game wont have any harder overland content any time soon if ever.
The normal casual player is happy with the overland stuff and how it is designed,I mean I hear pretty often complains from people that some stuff is too difficult for them, mind my wild guessing but I would say 80% of the people who play eso can not even defeat one world boss on their own.
Harder overland content would make more casuals to leave the game from what Zos would not benefit at all.
And I don't think Zos would benefit either from reworking or making a harder veteran overland instance from old content, if that would ever happen it would be from the new expansions.
So because 80% of the populace cannot beat a Group Content activity on their own we should therefore stop asking ZOS to make the single player content more engaging in combat gameplay.....
yup, because 80% of people can't defeat a world boss by themselves by this person's logic that means the majority of the entire game should be baby-easy.
Even though this is an 18+ game and quite frankly if you have a hard time with overland you shouldn't be playing this video game.
it's literally the classic thing of 'oh well, I play the game to just relax and turn my brain off. So... therefore you wanting challenge doesn't matter." bruh if u wanted to turn ur brain off go watch TV.
Tired of these people thinking the game should be made easier to cater towards *their* needs when having actual challenge and rewards are what RPGs are about.
Imagine an ESO where quests actually gave you good loot.....
SilverBride wrote: »VampReworkFailed wrote: »Casuals don't keep a game alive, fun fact. They aren't the ones spending money on crown store items or expansions. They play the game for a few hours a week then leave. That's a casual player.
A casual player is not defined by how much they play, but rather how they play. I play from 3 to 5 hours a day on average, not a few hours a week, and I am definitely a casual player. I don't participate in end game content, such as veteran dungeons, trials and arenas, but rather enjoy questing, crafting and housing... that is what makes me a casual player.
I am ESO+, I buy all chapters and I buy crowns... and I am not alone. Many casuals are into housing and roleplaying and are spending a lot of money in the Crown store. What are hard core end game players buying from the Crown store?
End game players aren't gearing up to play overland. They are running veteran content for their challenges.
SilverBride wrote: »What are hard core end game players buying from the Crown store?
Rust_in_Peace wrote: »The overland and quest experience in this game is a joke. It's incredibly easy to the point of ridicule. You don't even need to have any gear equipped or any skills slotted and enemies are totally trivial. Where are the stakes? The sense of danger? I've been playing Classic Burning Crusade recently and it feels like a god damn survival game compared to ESO. Is it "dark souls" hard? Of course not, but at least the threat of actually taking damage and getting killed is there.
I have heard many people use the argument "well it has to be easy to keep the barrier of entry low for new/casual players".
No it doesn't. There are plenty of other MMO's with casual audiences who set the bar higher. Guild Wars 2 for example is one of the most casual MMO's out there and the open world can still kill you and the main quest will still wreck you if you don't pay attention.
I have played this game since release and I do remember clearly that Veteran enemies used to offer a bit of a challenge. But now? I don't even want to do the story quests anymore. It's so boring and even though it's easy it feels like a slog.
The devs have taken "play how you want/just be yourself" mentally to a totally unnecessary extreme.
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want trials and dungeons to be harder there is no need for veteran difficulty. Just take of your gear, unslot your CP and do normals....
Sounds silly, eh?
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want trials and dungeons to be harder there is no need for veteran difficulty. Just take of your gear, unslot your CP and do normals....
Sounds silly, eh?
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want trials and dungeons to be harder there is no need for veteran difficulty. Just take of your gear, unslot your CP and do normals....
Sounds silly, eh?
But limiting you gear would make the trials harder…
If you are asking for something more then npcs hitting harder or having more hp, I would like to remind you that zos is limited to a thing called a budget. A budget limits what they can buy, how many people they can hire, and the time they have to do all of this.
Now let’s pretend for a second they do decide come out with a “vet server” because some random person decided to “gift” them with millions of dollars so this can be feasible (sarcasm).
At what level of difficulty is the “vet server” aimed at? Yours? Someone who is way better at the game? Someone who is better then average but still well below you?
Two of those options are no good. So what now? A “vet vet server”, a “semi vet server”?
And what if that one does not hit the difficulty sweet spot for you.
A “semi vet vet server”? A “semi vet semi server”..,?
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want trials and dungeons to be harder there is no need for veteran difficulty. Just take of your gear, unslot your CP and do normals....
Sounds silly, eh?
But limiting you gear would make the trials harder…
If you are asking for something more then npcs hitting harder or having more hp, I would like to remind you that zos is limited to a thing called a budget. A budget limits what they can buy, how many people they can hire, and the time they have to do all of this.
Now let’s pretend for a second they do decide come out with a “vet server” because some random person decided to “gift” them with millions of dollars so this can be feasible (sarcasm).
At what level of difficulty is the “vet server” aimed at? Yours? Someone who is way better at the game? Someone who is better then average but still well below you?
Two of those options are no good. So what now? A “vet vet server”, a “semi vet server”?
And what if that one does not hit the difficulty sweet spot for you.
A “semi vet vet server”? A “semi vet semi server”..,?
Not server, instance. You know, the tech they already have and used to differentiate between bronze/silver/gold? Just make 2 versions, vet and normal, and have mobs in the vet instance do things like, having a shorter cooldown on their abilities, being durable enough to cast their abilities, having actual roles so that different mobs act differently. You guys are acting like 1.) evil vets want to take away your overland (when we instead want it to be an option added on), and 2.) that zos is some small indie company that can't use stuff they already have to make content they've already made more engaging.
SilverBride wrote: »
If you want overland quests to be harder, don't do them in dungeon/trial CP160 gear. Craft some low level gear, ignore sets and/or take off your warfare/fitness slottables. Literally takes 5 minutes, so there's no reason to complain about monsters dying in 5 seconds and being unkillable.
If you want trials and dungeons to be harder there is no need for veteran difficulty. Just take of your gear, unslot your CP and do normals....
Sounds silly, eh?
But limiting you gear would make the trials harder…
If you are asking for something more then npcs hitting harder or having more hp, I would like to remind you that zos is limited to a thing called a budget. A budget limits what they can buy, how many people they can hire, and the time they have to do all of this.
Now let’s pretend for a second they do decide come out with a “vet server” because some random person decided to “gift” them with millions of dollars so this can be feasible (sarcasm).
At what level of difficulty is the “vet server” aimed at? Yours? Someone who is way better at the game? Someone who is better then average but still well below you?
Two of those options are no good. So what now? A “vet vet server”, a “semi vet server”?
And what if that one does not hit the difficulty sweet spot for you.
A “semi vet vet server”? A “semi vet semi server”..,?
Not server, instance. You know, the tech they already have and used to differentiate between bronze/silver/gold? Just make 2 versions, vet and normal, and have mobs in the vet instance do things like, having a shorter cooldown on their abilities, being durable enough to cast their abilities, having actual roles so that different mobs act differently. You guys are acting like 1.) evil vets want to take away your overland (when we instead want it to be an option added on), and 2.) that zos is some small indie company that can't use stuff they already have to make content they've already made more engaging.
VampReworkFailed wrote: »Casuals don't keep a game alive, fun fact. They aren't the ones spending money on crown store items or expansions. They play the game for a few hours a week then leave. That's a casual player.
I particularly love it when they say 'but they already had instance before one tramiel' well guess what those resources have been realocated. That particular partition is gone one to store other aspects of the game. It just reminds me of someone who wants a mcrib sandwich when they are not in season from Mc Donald's. 'well you had them 6 months ago I want one now' really?! Amazing how a couple dozen people on this forum pushing an agenda will claim hundreds of thousands of players want this. They continue to exaggerate how easy the game is while telling the rest of us we are selfish when they are guilty of the same thing. I don't want it because it's not needed. I would rather they fix bugs like the block bug or ranged bug. I would rather they work on making companions AI better or improve the drop rate on leads or any number of things that will improve the game for everyone, NOT a small minority of players who think they are playing a action game as opposed to a STORY game. Role Playing Game not Mortal Combat.
I particularly love it when they say 'but they already had instance before one tramiel' well guess what those resources have been realocated. That particular partition is gone one to store other aspects of the game. It just reminds me of someone who wants a mcrib sandwich when they are not in season from Mc Donald's. 'well you had them 6 months ago I want one now' really?! Amazing how a couple dozen people on this forum pushing an agenda will claim hundreds of thousands of players want this. They continue to exaggerate how easy the game is while telling the rest of us we are selfish when they are guilty of the same thing. I don't want it because it's not needed. I would rather they fix bugs like the block bug or ranged bug. I would rather they work on making companions AI better or improve the drop rate on leads or any number of things that will improve the game for everyone, NOT a small minority of players who think they are playing a action game as opposed to a STORY game. Role Playing Game not Mortal Combat.
wow released numbers many years ago, during cata launch on ghostcrawlers(a dev) blog. showing that over half of players only did solo content. add in that they added LFR(super easy raid mode) down the road and its become the most popular version of raiding for the general playerbase and i'd say that people actually want the opposite that some people on here are claiming.