I disagree. I want to play to have a good time and I have stopped playing so many games because at some point difficulty becomes a barrier and forces you to grind gear etc. Or makes difficulty the only point of the game creating an illusion of content
I am not against making higher difficulty an available option rather than forcing everyone to play on a higher difficulty setting. Some sort of switch perhaps
I don't even want to do the story quests anymore. It's so boring and even though it's easy it feels like a slog.
I disagree. I want to play to have a good time and I have stopped playing so many games because at some point difficulty becomes a barrier and forces you to grind gear etc. Or makes difficulty the only point of the game creating an illusion of content
I am not against making higher difficulty an available option rather than forcing everyone to play on a higher difficulty setting. Some sort of switch perhaps
ZOS' way to fix that:
- cut CP benefits in half! also cut needed CP for each star in half!
- is the overland difficult yet?
- if not, repeat
in 3 cicles we will be maxed out for each role at 810 CPs, while still not having enough meaningfull passives to spend our CPs.
be carefull what you wish for, we have seen how they adress threads like this. Also, its a dead horse
ZOS' way to fix that:
- cut CP benefits in half! also cut needed CP for each star in half!
- is the overland difficult yet?
- if not, repeat
in 3 cicles we will be maxed out for each role at 810 CPs, while still not having enough meaningfull passives to spend our CPs.
be carefull what you wish for, we have seen how they adress threads like this. Also, its a dead horse
CP has NOTHING to do with Overland content at all.
CP is for endgame & group content. "Champion Points" which you earn after Level 50 for Champion content
You don't need CP at all for Overland and frankly I think it is disingenuous to blame those asking for the story content to not have boring gameplay.
CP nerfs & changes happened due to a variety of reasons, one of them being endgame players breezing through endgame content. None of their reasons had anything to do with Overland content being too easy.
Ringing_Nirnroot wrote: »Just take off your gear, weapons and champion points and try fighting overland content
such reasonings are full of extrema. You compare tryhard nolifer achievements with 2k+ of fully voiced narrative quests. Do you really think newcomers need that much to lvl 50 or get used to control or something?Ringing_Nirnroot wrote: »There’s plenty of hard content in the game, not everything has to be sweaty, have you gotten godslayer yet?
Ringing_Nirnroot wrote: »Ringing_Nirnroot wrote: »Just take off your gear, weapons and champion points and try fighting overland content
Why? The foundation of every RPG since Dungeons and Dragons has been character development, making your character better. Telling people to undo that is ridiculous. Just as ridiculous as balancing 75% of all the content around brand new players.
I have been playing for five years or so, I play this game for the quest content. Why on earth would you release new content that is unenjoyable for dedicated players who have been playing and paying for years?
Nobody is asking for vDLC difficulty, just a bit harder. Instead I noticed that even the two new public dungeons have smaller, easier thrash groups that are zero risk.
There’s plenty of hard content in the game, not everything has to be sweaty, have you gotten godslayer yet?
Ringing_Nirnroot wrote: »Ringing_Nirnroot wrote: »Just take off your gear, weapons and champion points and try fighting overland content
Why? The foundation of every RPG since Dungeons and Dragons has been character development, making your character better. Telling people to undo that is ridiculous. Just as ridiculous as balancing 75% of all the content around brand new players.
I have been playing for five years or so, I play this game for the quest content. Why on earth would you release new content that is unenjoyable for dedicated players who have been playing and paying for years?
Nobody is asking for vDLC difficulty, just a bit harder. Instead I noticed that even the two new public dungeons have smaller, easier thrash groups that are zero risk.
There’s plenty of hard content in the game, not everything has to be sweaty, have you gotten godslayer yet?
Ringing_Nirnroot wrote: »Zos won’t make hard content because they want to attract new players and that means more $ for them, I don’t agree with that but at this point it’s not much use even asking for harder content since they probably don’t care
And what if I I don't enjoy doing trials? I ran with 54 - 72 player raids for 7 years in Everquest, I'm totally burned out on that sort of content.
When I juat started playing ESO, before One Tamriel, I remember the fun challenge taking my lvl 15 to Wrothgar. Why should I be banned from such enjoyment simply because I have played since then?
Ringing_Nirnroot wrote: »Just take off your gear, weapons and champion points and try fighting overland content
Grandchamp1989 wrote: »The problem is the difficulty curve is so extreme I have never quite witnessed anything like it...
Overland doesn't teach anything... Vet DLC expect everything and Trial HM are quite hard.
You can't just get rid of CP altogether and sets.. Because then it will be impossible to do trial hardmodes.. and even regular vet trials for a lot of people who don't parse 90k+ this patch.
But you can't have overland where pets destroy the bosses in overland either....
You can't nerf the player too much more (2 patches have done that already in a row) because it will the destroy the endgame scene - and there's not a problem with the endgame scene difficulty... Godslayer is not exactly "Too easy to get".
The problem is that overland is too easy and need an optional hardmode scroll to give some resemblence of accomplishment, for completing long quests.
Lady_Galadhiel wrote: »Threads like these are getting old,people just need to accept that the game wont have any harder overland content any time soon if ever.
The normal casual player is happy with the overland stuff and how it is designed,I mean I hear pretty often complains from people that some stuff is too difficult for them, mind my wild guessing but I would say 80% of the people who play eso can not even defeat one world boss on their own.
Harder overland content would make more casuals to leave the game from what Zos would not benefit at all.
And I don't think Zos would benefit either from reworking or making a harder veteran overland instance from old content, if that would ever happen it would be from the new expansions.