FantasticFreddie wrote: »FantasticFreddie wrote: »Overland is open to everyone. You at 1800CP with your Godslayer mount and that level 10 are going to be hitting the same boss. The devs cannot balance the boss to be fun yet challenging to you both. They can either make it so the level 10 gets instantly wrecked and doesn't stand a chance, or so that you are mildly put off by how easy it is. They choose the latter, and I don't really see why they shouldn't.
But how much content does there need to be for a level 10. Because currently it's the vast majority of the content. Does that make sense?
We don't roll our eyes at a wheelchair ramp at the sandwich shop because how many people are in wheelchairs, anyways, we understand as a society that some things need to be accessible to everyone.
It's not worth it if A. You can't make money on it. B it angers the majority of players who are casual and spend the majority of the money in game. C. If you T-off these casuals pretty soon you will find empty servers. This thread keeps popping up the subject is old. If you want difficult do the vet content because that is what it's designed for. Overland is not designed to present a challenge it's a story for your character to complete as in adventure not designed to bunny hop mechanics or run in a circle around a boss. If you want action play a action game.
Simple - make a Veteran Mode for Overland that applies to the whole game but you have to buy a chapter to access it.
Just like Antiquities was applied to the whole game but you needed Greymoor to access it.
also if I want anything challenging or more importantly Engaging - then I have to play endgame / group content.
Why does engaging story & lore have to be mutually exclusive from engaging gameplay? Why should zones ONLY be for one type of player?
Just curious, how many times can one repeat the same quests that always have the same outcome?
I also love lore and storytelling but I definitely do NOT love it when a Big Bad is a Big Joke after the story spent 10-20 hours, or even up to a year, hyping them up.
The Story Content should not just be for the Very New or the Very Casual player. It's accessible sure but it's not fun for everyone to do. Key word being Fun, the story & questing is not fun for a lot of people because of the gameplay -- which is important because this is an mmo that is also heavily centered around action combat.
People go on and on about all the good writing and all the exploration and how that should be fun enough. There's a ton of content that I'd like to do, but the gameplay is so unbelievably boring and I cannot get excited for a New "Year Long Adventure" that I know is going to be incredibly easy.
The journey becomes a walking simulator and the destination is very underwhelming
Anyway, I have a question for you folks that say overland is too easy. Are you able to solo complete all the game world base dailies on a level 10 alt with mismatched gear and no CP? In all the zones? I'm not asking if you can complete them while you have all CP allocated and while wearing full endgame gear. I'm asking about you doing every one of them as a new player would, with no CP and the mismatched gear you get from doing overland quests. Because if you can't, then ZOS does not have to up the difficulty on overland. I believe the range of difficulty that ZOS offers now is appropriate.
Make an MMO and aim it towards the TES crowd, how anyone could imagen this game being anything near hard has either never played a TES game before or is the type of player ZOS aimed at... Light attack spamming skyrimplayers.
amm7sb14_ESO wrote: »
Anyway, I have a question for you folks that say overland is too easy. Are you able to solo complete all the game world base dailies on a level 10 alt with mismatched gear and no CP? In all the zones? I'm not asking if you can complete them while you have all CP allocated and while wearing full endgame gear. I'm asking about you doing every one of them as a new player would, with no CP and the mismatched gear you get from doing overland quests. Because if you can't, then ZOS does not have to up the difficulty on overland. I believe the range of difficulty that ZOS offers now is appropriate.
Yes. I can.
I have made many alts and don't actually upgrade my gear until I hit level 50 / CP levels, and I typically don't distribute my CP points until 50 either.
I usually stick with the same level 4 gear or so throughout my journey to 50, because actually upgrading my gear before 50 is wholly pointless.
Can you truly solo world boss dailies with a lvl 10 character? Don't tell me they're group content, because most of them are not. The ones that are meant for group have an indicator when you enter their range.
Exactly!amm7sb14_ESO wrote: »Skyrim is easy to become god-like in, but until you cross that threshold into godliness around the mid-30's or so, challenge is still easy to find, especially against dungeon and quest bosses.
In ESO? I literally can't die to overland mobs if I tried. I could sheath my weapon and set my controller down and walk away and I still won't die. Your "some people are here because of the single player TES games" argument is flawed, because even solo content in ESO is *nothing* like a single player TES game experience. Not even in the least bit.
If ESO's solo content is what single player TES games were like, TES would probably be among my most hated RPG franchises of all time.
SilverBride wrote: »Not everyone likes the same things, so if you don't find ESO fun the logical solution is to look for a game that is more to your liking. It is not reasonable to expect any game to completely change into something it isn't.
If you don't enjoy casual games, don't play a casual game.
It's not worth it if A. You can't make money on it. B it angers the majority of players who are casual and spend the majority of the money in game. C. If you T-off these casuals pretty soon you will find empty servers. This thread keeps popping up the subject is old. If you want difficult do the vet content because that is what it's designed for. Overland is not designed to present a challenge it's a story for your character to complete as in adventure not designed to bunny hop mechanics or run in a circle around a boss. If you want action play a action game.
Simple - make a Veteran Mode for Overland that applies to the whole game but you have to buy a chapter to access it.
Just like Antiquities was applied to the whole game but you needed Greymoor to access it.
also if I want anything challenging or more importantly Engaging - then I have to play endgame / group content.
Why does engaging story & lore have to be mutually exclusive from engaging gameplay? Why should zones ONLY be for one type of player?
Just curious, how many times can one repeat the same quests that always have the same outcome?
How many times do you play the new chapter?
How many times do you play through ALL the zones?
I still haven't gotten around to finishing Cadwell's Gold because the gameplay just is not fun.
I want a new chapter zone to be something to look forward to, with a risk of danger.
Like I said earlierI also love lore and storytelling but I definitely do NOT love it when a Big Bad is a Big Joke after the story spent 10-20 hours, or even up to a year, hyping them up.
The Story Content should not just be for the Very New or the Very Casual player. It's accessible sure but it's not fun for everyone to do. Key word being Fun, the story & questing is not fun for a lot of people because of the gameplay -- which is important because this is an mmo that is also heavily centered around action combat.
People go on and on about all the good writing and all the exploration and how that should be fun enough. There's a ton of content that I'd like to do, but the gameplay is so unbelievably boring and I cannot get excited for a New "Year Long Adventure" that I know is going to be incredibly easy.
The journey becomes a walking simulator and the destination is very underwhelming
amm7sb14_ESO wrote: »
Anyway, I have a question for you folks that say overland is too easy. Are you able to solo complete all the game world base dailies on a level 10 alt with mismatched gear and no CP? In all the zones? I'm not asking if you can complete them while you have all CP allocated and while wearing full endgame gear. I'm asking about you doing every one of them as a new player would, with no CP and the mismatched gear you get from doing overland quests. Because if you can't, then ZOS does not have to up the difficulty on overland. I believe the range of difficulty that ZOS offers now is appropriate.
Yes. I can.
I have made many alts and don't actually upgrade my gear until I hit level 50 / CP levels, and I typically don't distribute my CP points until 50 either.
I usually stick with the same level 4 gear or so throughout my journey to 50, because actually upgrading my gear before 50 is wholly pointless.
Can you truly solo world boss dailies with a lvl 10 character? Don't tell me they're group content, because most of them are not. The ones that are meant for group have an indicator when you enter their range.
Those bosses were buffed and improved for Groups lmao.
I've soloed a couple with a level 15 guy (pics or it didn't happen) but again that is a boss for dailies - who are stationary in one spot on the map. We're talking about exploration and general solo questing experience.
I asked another person but if you answered so be it. I want to see you or anyone, really, soloing Salothan on a lvl 15 toon in whatever gear you collect in overland, without any CPs. Vvardenfell is a part of Standard Edition, so it's base game by now.
Also including the main story - which brings us to the next pointagain that is a boss for dailies - who are stationary in one spot on the map. We're talking about exploration and general solo questing experience.
I also love lore and storytelling but I definitely do NOT love it when a Big Bad is a Big Joke after the story spent 10-20 hours, or even up to a year, hyping them up.
The Story Content should not just be for the Very New or the Very Casual player. It's accessible sure but it's not fun for everyone to do. Key word being Fun, the story & questing is not fun for a lot of people because of the gameplay -- which is important because this is an mmo that is also heavily centered around action combat.
People go on and on about all the good writing and all the exploration and how that should be fun enough. There's a ton of content that I'd like to do, but the gameplay is so unbelievably boring and I cannot get excited for a New "Year Long Adventure" that I know is going to be incredibly easy.
The journey becomes a walking simulator and the destination is very underwhelming
Lady_Galadhiel wrote: »Threads like these are getting old,people just need to accept that the game wont have any harder overland content any time soon if ever.
The normal casual player is happy with the overland stuff and how it is designed,I mean I hear pretty often complains from people that some stuff is too difficult for them, mind my wild guessing but I would say 80% of the people who play eso can not even defeat one world boss on their own.
Harder overland content would make more casuals to leave the game from what Zos would not benefit at all.
And I don't think Zos would benefit either from reworking or making a harder veteran overland instance from old content, if that would ever happen it would be from the new expansions.
So because 80% of the populace cannot beat a Group Content activity on their own we should therefore stop asking ZOS to make the single player content more engaging in combat gameplay.....
Also a good reason to have vet overland. Everybody wins! And if you're in normal and make a friend, maybe you two choose to try vet? A nice reward for doing vet is everything dropping in epic quality, that'd be enough incentive.id rather spend 15 minutes with two other people on a vet dolmen for a purple piece of jewelry than hitting a loading screen every 7 minutes for 3 hours...
Just curious, how many times can one repeat the same quests that always have the same outcome?
Also lets not forget tank and healer builds, i HATE doing anything in overland with my tank and healer characters, it's already painfully slow and boringly hard (especially on my tank)
I play a tank - you know what I do when I play Overland? I change my build - the game is designed for you to be able to change your build to suit the circumstances. Change the gear, slot different skills, invest in other skill lines, etc. - all things you can do without changing CP or Skill Morphs.
I don't do the best damage but I have the good sense to adjust more for damage output over taking damage.
Where did this mentality come from? -- The idea that Overland should be mind numbingly simple and not ask anything of the player, that you should NEVER struggle with anything - why is there this push to make the overland content a point & click adventure? Especially for a game with action oriented combat systems...
Also lets not forget tank and healer builds, i HATE doing anything in overland with my tank and healer characters, it's already painfully slow and boringly hard (especially on my tank)
I play a tank - you know what I do when I play Overland? I change my build - the game is designed for you to be able to change your build to suit the circumstances. Change the gear, slot different skills, invest in other skill lines, etc. - all things you can do without changing CP or Skill Morphs.
I don't do the best damage but I have the good sense to adjust more for damage output over taking damage.
Where did this mentality come from? -- The idea that Overland should be mind numbingly simple and not ask anything of the player, that you should NEVER struggle with anything - why is there this push to make the overland content a point & click adventure? Especially for a game with action oriented combat systems...
If I have to change my build, then overland isn't as easy as you claim. So much for 'so easy you can close your eyes and do it naked with no skills' eh?
Also you seem to have missed the part where I DO struggle.
Is it hard or is the fight just slow because if the overland fight is Hard for a tank or a healer then your build bad. I'm just using stuff I crafted.i HATE doing anything in overland with my tank and healer characters, it's already painfully slow and boringly hard
SilverBride wrote: »Judging by the responses in this thread (and several before it) there is not enough support for this proposal to make it feasible. Creating repeated threads on the same subject isn't going to change that. In fact, it's become a running joke between a friend and I.
I started in closed beta. Been playing ever since. Paid the sub initially and paid for ESO+ since it started. I can state unequivocally that if ZOS were to make the game harder I would quit in a heartbeat. I am here for fun and entertainment. I am not here for a job, a competition, or to live up to anyone else's imaginary expectations. If I wanted any of that then there are many games from which I could choose. I do not. I am far, far from alone. The game needs paying long term people like me far more than some flash in the pan here today and gone tomorrow types who seemingly a need to define their net worth as a human based on a bunch of pixels.
SilverBride wrote: »
SilverBride wrote: »
How is it changing it into something it isn't? In what way is making a separate instance where gameplay is more challenging making ESO no longer ESO?
SilverBride wrote: »
SilverBride wrote: »SilverBride wrote: »
How is it changing it into something it isn't? In what way is making a separate instance where gameplay is more challenging making ESO no longer ESO?
Because overland is not supposed to be a challenge. It is the story and it's difficulty is such that all players can compete it. Veteran dungeons, trials and arenas are the challenge. Making overland as challenging as those, separate instance or not, IS changing what ESO is, and not enough players want that to justify it.
SilverBride wrote: »SilverBride wrote: »
How is it changing it into something it isn't? In what way is making a separate instance where gameplay is more challenging making ESO no longer ESO?
Because overland is not supposed to be a challenge. It is the story and it's difficulty is such that all players can compete it. Veteran dungeons, trials and arenas are the challenge. Making overland as challenging as those, separate instance or not, IS changing what ESO is, and not enough players want that to justify it.
Why should enemies be so incompetent? It is clear that they can make good Ai for NPCs and it seems that this conversation is absolutely more relevant than ever now that even new players can get an NPC DPS assistant.I think if they can make our companion AI competent, why not regular enemies? It's just flat out immersion breaking when enemies don't even seem like they want to kill you.
I see a lot of people quoting that same exact point of where "if it's too hard casuals won't play" or "zos needs it to be braindead or the game will die". This kind of thinking is absurd. You can clear overland content with absolutely no gear or skills slotted. Hell, you see people in normal mode dungeons doing exactly that and just light attacking their way through.
Even by the low standards of themepark MMORPGs, it should be apparent by now that ESO is an MMORPG in name only.
It's amusing. When people complain about mechanics that make it impossible to solo normal dungeons you get other people commenting that it's a MMO and get some friends.
But it's totally acceptable that all the quest content is so trivial that it's redundant to group up for it.
knightblaster wrote: »The trouble is that ESO relies very heavily on player skill/familiarity with the game in order to be played effectively. A new player coming from a typical tab target MMO will struggle at first. If you make it harder, they will have massive problems.
Because this design is very centered on the player's own skill, it isn't as easy to scale as a different design, where you can scale difficulty more easily by matching up more and stronger character skills with harder enemies and encounters.
Here you can't really do that as much, and so once you have personally scaled the player-based difficulty scale, playing well becomes rather easy, even with a fresh character, regardless of the "character" abilities.
I think what that means is that the game needs different difficulty settings, because you can't really solve this issue of player-skill-based difficulty otherwise.
SilverBride wrote: »WoW is the same way. Their overland is just quests, there aren't even harrowstorms or world bosses. It is just the quests and the story. This is the norm in most MMO's. Creating veteran overland is not, and for very good reason.