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12 person group limit? Whaaaaaat?

  • gariondavey
    gariondavey
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    Say no to this change!!
    PC NA @gariondavey, BG + Cyrodiil Focused Since October 2017Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Sorries
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    This is going to be so difficult during Guild Housing Tours. We already need to split the group when we move to the 12 person houses, but we use group chat to communicate where there is space for the next person to visit. I can't even imagine it as well with the 6 person houses.
    GM Tamriel Homes - PC EU
  • hands0medevil
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    Ironically, roleplayers are who spend the most on the game. So this move will only hurt zos financially. XD

    no it wont, they will accept it and deal with it.
  • gariondavey
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    Ironically, roleplayers are who spend the most on the game. So this move will only hurt zos financially. XD

    no it wont, they will accept it and deal with it.

    So you are telling me if 100 people quit over this (not an outrageous idea) that it won't hurt the company's bottom line, when those are some of the people who spend the most on the game?
    To be clear, I don't rp, or run in groups bigger than 12 in pve, or pay for eso+, or buy crowns. I just think this is a bad idea and one that will hurt the company financially.
    Edited by gariondavey on May 14, 2021 5:50PM
    PC NA @gariondavey, BG + Cyrodiil Focused Since October 2017Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Elsonso
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    Jaraal wrote: »
    By limiting the group size to 12, we’re introducing additional performance gains.

    And yet in Cyrodiil, where this change was first implemented, the performance has gotten worse, not better.

    Can you elaborate on this?

    Maybe the two things are unrelated.

    In any case, we got a reply from ZOS in this thread. This is like winning both the Powerball and MegaMillions jackpots twice in the same week, with no one else winning. During a full moon. After being hit by lightning. You expect a reply?
  • Elsonso
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    Jaraal wrote: »
    Elsonso wrote: »
    You expect a reply?

    No, I expected an excuse. And that's exactly what we got.

    Meh. It is obvious that reducing the group size from 24 to 12 will be a performance improvement. Water is wet, and nothing is going to change that. The real question is whether that matters, and apparently, it did not matter in Cyrodiil.
    Edited by Elsonso on May 14, 2021 6:06PM
  • Elsonso
    Elsonso
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    Jaraal wrote: »
    Elsonso wrote: »
    Meh. It is obvious that reducing the group size from 24 to 12 will be a performance improvement.

    In what way? You still have the same number of people in the same small area at the same time. Group limited skills still have caps on how many people they can hit. And buffs and heals with no limits will still affect players in your own group, players in other groups, and solo players as well. Every single player will be sending the same number of calculations to the server regardless of group status.

    Please explain to me how it improves performance?



    Increased level of communication between group members that exceeds the information that is normally passed between the same number of ungrouped people.
  • Jaraal
    Jaraal
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    Elsonso wrote: »
    Jaraal wrote: »
    Elsonso wrote: »
    Meh. It is obvious that reducing the group size from 24 to 12 will be a performance improvement.

    In what way? You still have the same number of people in the same small area at the same time. Group limited skills still have caps on how many people they can hit. And buffs and heals with no limits will still affect players in your own group, players in other groups, and solo players as well. Every single player will be sending the same number of calculations to the server regardless of group status.

    Please explain to me how it improves performance?



    Increased level of communication between group members that exceeds the information that is normally passed between the same number of ungrouped people.

    So instead of just the people in your group reading the communication, now people will have to use /zone to communicate between smaller groups.... and instead of 24 people getting the information now it will be 100+ who have to process it?

    I don't know about you, but I'm not looking forward to the extra chat spam if it's not my event/raid.


    Edited by Jaraal on May 14, 2021 7:04PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Elsonso
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    Jaraal wrote: »
    Elsonso wrote: »
    Jaraal wrote: »
    Elsonso wrote: »
    Meh. It is obvious that reducing the group size from 24 to 12 will be a performance improvement.

    In what way? You still have the same number of people in the same small area at the same time. Group limited skills still have caps on how many people they can hit. And buffs and heals with no limits will still affect players in your own group, players in other groups, and solo players as well. Every single player will be sending the same number of calculations to the server regardless of group status.

    Please explain to me how it improves performance?



    Increased level of communication between group members that exceeds the information that is normally passed between the same number of ungrouped people.

    So instead of just the people in your group reading the communication, now people will have to use /zone to communicate between smaller groups.... and instead of 24 people getting the information now it will be 100+ who have to process it?

    I don't know about you, but I'm not looking forward to the extra chat spam if it's not my event/raid.


    Yup. I don't agree with them on the group size decision. My guess is that the next 6 months will be evaluation. It will be interesting to see if they stick with it after review.
  • MasterWarrior
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    Hi everyone,

    First, we wanted to thank you all for providing so much valuable feedback on the change to group sizes in this update. We understand there are situations where having a larger group size is desired and makes some activities more enjoyable.

    As some of you have guessed, this change ultimately comes down to performance. We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains.

    Thanks again for taking the time to share your thoughts with us on this topic. We appreciate it, and we hope this helps provide additional context for the change.

    If it improves performance then please keep this change. If it doesn't, and it's only marginal please revert back to 24 max party size.
  • Sanctum74
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    If anything performance has gotten worse since the group size change in cyrodill, not sure what difference it will make in pve.

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