JoeCapricorn wrote: »I sure hope Patch 7.03 has a note saying they reverted this stupid, non-beneficial, harmful and ridiculous change.
As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.
What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.
DerAlleinTiger wrote: »As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.
What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.
I would agree with you, if it weren't for the fact that companions take up group spaces and start to get dismissed if you hit max and another peraon joins.
DerAlleinTiger wrote: »As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.
What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.
I would agree with you, if it weren't for the fact that companions take up group spaces and start to get dismissed if you hit max and another peraon joins.
Is that in trials or overland too? My explanation was in relation to overland because in trials it fixes itself.
VaxtinTheWolf wrote: »Group sizes are 12 Players + 12 Companions now to equal 24.
/s
As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.
What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.
As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.
What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.
This doesn't even make sense to me.
Are you saying the group window will now read:
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Bastion
Bastion
Bastion
Bastion
Mirri
Mirri?
If that's the case, then just increase group sizes to 48 so players can still play together as ZOS intended for the last 7 years with no issues. Or just put a little star next to a player's name to indicate they have a companion with them. Maybe a star for a DPS companion, a + sign for a tank companion.
What is it with all these unfriendly changes to things that have been fine since the beginning of the game? Change just for the sake of change? Why?
SantieClaws wrote: »This one just cannot believe we have not yet even had an explanation for a change that was not asked for and is certainly not wanted and will cause a great level of difficulty.
Yours with paws
Santie Claws
Player 1's Companion
Player 2's Companion
Player 3's Companion
Your actual Companion's name (assuming you're player 4)
Player 5's Companion
Player 6's Companion
And so on
Being silent only annoys even more the community, which i imagine It's not in their best interest... so it doesn't make sense at all 🤐
gariondavey wrote: »Bad change. So thoughtless to player base.
I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.
I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.
I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.
I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.
Still a sore point for me, that bosmer stealth change.
And this update is just filled with bad ideas, and once again zos is not listening.
Goregrinder wrote: »I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.
I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.
Still a sore point for me, that bosmer stealth change.
And this update is just filled with bad ideas, and once again zos is not listening.
They are listening, just not necessarily to you.
Goregrinder wrote: »I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.
I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.
Still a sore point for me, that bosmer stealth change.
And this update is just filled with bad ideas, and once again zos is not listening.
They are listening, just not necessarily to you.
Then who pray tell suggesting the 12 person group change and why? Like what's the reason for that? Who in this case are they listening to?