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12 person group limit? Whaaaaaat?

  • DreadDaedroth
    DreadDaedroth
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    This change is badly thought. Standardisation is not the way.
  • MasterWarrior
    MasterWarrior
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    I sure hope Patch 7.03 has a note saying they reverted this stupid, non-beneficial, harmful and ridiculous change.

    We can hope.
  • Tess_Phyreforge
    Tess_Phyreforge
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    limit 12 man outside of cyrodiil will ruin a lot of guilds weekly events.

    Our guild does a couple a week and its our biggest guild gathering, We even have to start a 2nd group at times because 1st group fills up.

    We gather up to do WB and Dolmans and zone achievements to help our members get these completed
    Being able to be grouped helps our members follow the leader for the event when running a zone.

    I know a lot of our group leads are not happy about this idea.
  • gariondavey
    gariondavey
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    Don't shoot yourself in the foot over this, zos. This is a horrible idea.
    PC NA @gariondavey, BG + Cyrodiil Focused Since October 2017
    Stamplar (main), Magplar, Magsorc, StamDK, MagDK, Stamblade
  • coop500
    coop500
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    As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.

    What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • DerAlleinTiger
    DerAlleinTiger
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    coop500 wrote: »
    As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.

    What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.

    I would agree with you, if it weren't for the fact that companions take up group spaces and start to get dismissed if you hit max and another person joins.
    Edited by DerAlleinTiger on May 10, 2021 2:21PM
  • coop500
    coop500
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    coop500 wrote: »
    As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.

    What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.

    I would agree with you, if it weren't for the fact that companions take up group spaces and start to get dismissed if you hit max and another peraon joins.

    Is that in trials or overland too? My explanation was in relation to overland because in trials it fixes itself.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • DerAlleinTiger
    DerAlleinTiger
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    coop500 wrote: »
    coop500 wrote: »
    As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.

    What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.

    I would agree with you, if it weren't for the fact that companions take up group spaces and start to get dismissed if you hit max and another peraon joins.

    Is that in trials or overland too? My explanation was in relation to overland because in trials it fixes itself.

    I assumed it was for both, since a 48-member group with half of them being bot companions would be a bit ridiculous. A 24 man group like that would be too, though, in my mind. If it doesn't work for overland, then it just becomes even more ridiculous because ZOS clearly has the ability to make it work. Instead of cutting our groups in half, take the system you already have and apply it to overland.
  • Salix_alba
    Salix_alba
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    Group sizes are 12 Players + 12 Companions now to equal 24.

    /s

    companions count as players so 6 people and their compaions = 12
  • Jaraal
    Jaraal
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    coop500 wrote: »
    As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.

    What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.

    This doesn't even make sense to me.

    Are you saying the group window will now read:

    Player 1
    Player 2
    Player 3
    Player 4
    Player 5
    Player 6
    Bastion
    Bastion
    Bastion
    Bastion
    Mirri
    Mirri?

    If that's the case, then just increase group sizes to 48 so players can still play together as ZOS intended for the last 7 years with no issues. Or just put a little star next to a player's name to indicate they have a companion with them. Maybe a star for a DPS companion, a + sign for a tank companion.

    What is it with all these unfriendly changes to things that have been fine since the beginning of the game? Change just for the sake of change? Why?


    Edited by Jaraal on May 10, 2021 5:06PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • coop500
    coop500
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    Jaraal wrote: »
    coop500 wrote: »
    As sucky as it is, I think it's all because of companions (an arguably useless feature) since they show up as a group member, the UI would be too cluttered to have 24 people and 24 companions, that's why it was dropped to 12, so the UI would remain the same.

    What I think they should have done instead is put companions on the other side (since that side of the screen isn't used by the UI much?) But yeah, that takes more work.

    This doesn't even make sense to me.

    Are you saying the group window will now read:

    Player 1
    Player 2
    Player 3
    Player 4
    Player 5
    Player 6
    Bastion
    Bastion
    Bastion
    Bastion
    Mirri
    Mirri?

    If that's the case, then just increase group sizes to 48 so players can still play together as ZOS intended for the last 7 years with no issues. Or just put a little star next to a player's name to indicate they have a companion with them. Maybe a star for a DPS companion, a + sign for a tank companion.

    What is it with all these unfriendly changes to things that have been fine since the beginning of the game? Change just for the sake of change? Why?


    I haven't grouped with anyone with a companion out in PTS so I dunno for sure, but hovering over another player's companion lists them as

    'Jeff The Nord's companion'

    So I imagine it would have been something like this, if 24 people grouped up and all had their companions out.

    Player 1
    Player 2
    Player 3
    Player 4 (being you for this example)
    Player 5
    Player 6
    And so on

    Then

    Player 1's Companion
    Player 2's Companion
    Player 3's Companion
    Your actual Companion's name (assuming you're player 4)
    Player 5's Companion
    Player 6's Companion
    And so on

    Maybe I am wrong, like I said I did not check this and in trials this won't even happen, it'd only be in overland grouping.
    Edited by coop500 on May 10, 2021 5:18PM
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Jaraal
    Jaraal
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    coop500 wrote: »
    Player 1's Companion
    Player 2's Companion
    Player 3's Companion
    Your actual Companion's name (assuming you're player 4)
    Player 5's Companion
    Player 6's Companion
    And so on

    I'm not sure that would all fit in the little red box. Most actual players have their names truncated because it doesn't fit in the box. No way that "Gorbash Gro-Shargala's Companion" is going to fit in the current box.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • miteba
    miteba
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    I do not have an opinion formed about (1) role playing guilds neither about (2) how group numbers can influence PvP (sometimes we think it will have some type of results, and that logic betray us completely).

    What i know is that, although Zenimax has been doing a excellent job globally, communication with their community lacks in the same proportion.

    This is an plain example, since it seems to affect so many players and guilds, that they should have had the consideration of explaining their decision, for the many players that respectfully showed their point of view and shared their experience with their best intentions: to make this great game even better!

    Being silent only annoys even more the community, which i imagine It's not in their best interest... so it doesn't make sense at all 🤐
  • Goregrinder
    Goregrinder
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    BlueRaven wrote: »
    anadandy wrote: »
    I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.

    I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.

    Still a sore point for me, that bosmer stealth change.

    And this update is just filled with bad ideas, and once again zos is not listening.

    They are listening, just not necessarily to you.
  • RedMuse
    RedMuse
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    BlueRaven wrote: »
    anadandy wrote: »
    I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.

    I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.

    Still a sore point for me, that bosmer stealth change.

    And this update is just filled with bad ideas, and once again zos is not listening.

    They are listening, just not necessarily to you.

    Then who pray tell suggesting the 12 person group change and why? Like what's the reason for that? Who in this case are they listening to?
  • JoeCapricorn
    JoeCapricorn
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    RedMuse wrote: »
    BlueRaven wrote: »
    anadandy wrote: »
    I'm totally having flashbacks to the Bosmer stealth change, where all the reasonable and well thought feedback was summarily ignored and no reason for the change was ever given.

    I suspect the group size change is going to be the same. "Someone" decided it was a good idea and will die on that hill. It's disheartening.

    Still a sore point for me, that bosmer stealth change.

    And this update is just filled with bad ideas, and once again zos is not listening.

    They are listening, just not necessarily to you.

    Then who pray tell suggesting the 12 person group change and why? Like what's the reason for that? Who in this case are they listening to?

    Molag Bal
    Please, let us pet Ozozur after the quest! Just like the dog, but with Ozozur.

    It would be cute ^w^
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