So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Because their initial stance was basically their desire to get things like the Skyshards without dealing with PvP.
Here's my stance:
Until ALL of Tamriel is covered (and btw there is more Cyrodil outside the PvP zone) there is NO reason for ZOS to make a chapter/dlc based on a region in the PvP zone. If you want the Cyrodil skyshards then go to PvP to get them.
There is still:
- Western & Eastern Cyrodil
- Eastern Morrowind
- Central & Northern Skyrim
- Black Marsh
- Hammerfell
Some of those could be 3 chapters on their own. This is also not including Daedric Planes and other continents like the Sea Elves. There is still plenty more to explore before ZOS would have to retread over the PvP zone.
No. I literally never said anything like "their initial stance was basically their desire to get things like the Skyshards without dealing with PvP."
You're injecting your viewpoint of what you think I said into my posts. You really need to stop.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
As someone who doesn't care at all about PVP.
Stop. Just stop. Jesus ya'll keep beating on this dead horse relentlessly.
There is no meaningful PVE content in Cyrodiil. It's literally just a bunch of Keeps and open space for PVP with a tiny town here and there. There's nothing important there for a PVE player. Nothing at all.
90% of the game world is PVE. There is absolutely no reason you need that last 10% that was set aside for PVPers.
Let the PVPers have their space. Stop beating the dead horse.
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish pve players would stop spreading misinformation creating this falsehood which is probably the reason pve players are afraid to go into cyrodill.
Do you really think a pvp player is going to sit through a que and then go to a part of the map that never gets any action and sit for hours just to kill someone fishing or getting sky shards?
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish the PVP players who feel this way would be honest and own this.
I mean, I understand and even accept to a certain degree that if you choose to go into a PVP zone, you are accepting that you may be killed. I even have some sympathy for people who argue that if people are forced to try PVP, then some of them might like it and stick around.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
If I am in Cyrodiil and you are in Cyrodiil and you are on DC or AD I am going to try to kill you. I don't care if you are questing, skyshard hunting, dueling or actually trying to capture keeps, I am going to attack you. That's Cyrodiil. I'm not mean spirited about it. I don't sent hate tells if I'm killed. I'm just playing in Cyrodiil.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
Most of us aren't like that.
If I see a solo enemy player fishing, or in a delve, or harvesting materials and looking for a green glowing book, I will usually approach them to see their reaction. If they ignore me, or run away, I leave them alone. If they attack me, then it's on. Sure, killing any enemy player helps me get my dailies done faster, or adds to my PvP achievements..... but there's no honor in killing those who didn't come to fight. If fact, you are actually helping my alliance win the war because you are taking a space against the population cap that keeps a real fighter in the queue.
Granted, there are those who relish being able to shoot the proverbial fish in the barrel, but these are also the same people who will sneak in and open that treasure chest while you're fighting the mob that protects it in PvE. It's not a PvP only attitude. And it's not fair to say that all PvPers are heartless, ruthless killing machines you should be afraid of. Even amongst the hardcore PvPers we often congratulate each other on a good fight, or ask about each other's builds, etc.
The majority of people who despise PvP are those who have not actually given it a fair chance. I used to hate going to Cyro to grind for skills I wanted to use in PvE. But I actually found out that the game mode is more fun for me than plain PvE, and I'm thankful that ZOS steered me into doing something I wouldn't have selected on my own, had there not been unique rewards that I wanted.
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish the PVP players who feel this way would be honest and own this.
I mean, I understand and even accept to a certain degree that if you choose to go into a PVP zone, you are accepting that you may be killed. I even have some sympathy for people who argue that if people are forced to try PVP, then some of them might like it and stick around.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
If I am in Cyrodiil and you are in Cyrodiil and you are on DC or AD I am going to try to kill you. I don't care if you are questing, skyshard hunting, dueling or actually trying to capture keeps, I am going to attack you. That's Cyrodiil. I'm not mean spirited about it. I don't sent hate tells if I'm killed. I'm just playing in Cyrodiil.
Cool. I literally said that I understand that this is the reality. What I am saying is that that's not really PvP, it's player vs. inanimate object, and it's not impressive. If I'm gardening, and I kill a slug that is eating my bulbs, then that's fair game, but it hardly makes me a mighty warrior.
You can do it, you just shouldn't expect any respect for it.
Goregrinder wrote: »As someone who doesn't care at all about PVP.
Stop. Just stop. Jesus ya'll keep beating on this dead horse relentlessly.
There is no meaningful PVE content in Cyrodiil. It's literally just a bunch of Keeps and open space for PVP with a tiny town here and there. There's nothing important there for a PVE player. Nothing at all.
90% of the game world is PVE. There is absolutely no reason you need that last 10% that was set aside for PVPers.
Let the PVPers have their space. Stop beating the dead horse.
Exactly! Thank you for getting it. 🙂👍
I just wish pve players would stop spreading misinformation creating this falsehood which is probably the reason pve players are afraid to go into cyrodill.
Do you really think a pvp player is going to sit through a que and then go to a part of the map that never gets any action and sit for hours just to kill someone fishing or getting sky shards?
I'm not sure you can really speak for anyone's experience but your own here.
Do YOU sit and wait to attack someone who is trying to do other things and does not engage in fighting back? No?
Are there other people who do those things? Obviously there are. This has been well-documented, and I have personally experienced it many, many, many times. So have countless other people on this forum.
I'm not beating any dead horse. All you PVP players keep misunderstanding what is being asked. Go read my first post. I updated it to make the request clear.
JoDiMageio wrote: »3. I don't know how feasible an expansion would be. How would you explain, lore-wise, the existence of two simultaneous Cyrodiils? Because PvP Cyrodiil wouldn't just cease to exist with a PvE Cyrodiil expansion.
JoDiMageio wrote: »And for the love of Mara, please no one bring up the dragon break excuse...
JoDiMageio wrote: »
I'm not beating any dead horse. All you PVP players keep misunderstanding what is being asked. Go read my first post. I updated it to make the request clear.
I have read your OP, and the edits, and the follow-ups, and I absolutely get what you have been saying from the start.
I will reiterate that I am not a PvPer... I don't like it. I'm not equipped for it. I get no pleasure being constantly killed by players who are more skilled and practised than me. I have, on occasion, enjoyed stealing a keep or two during MYM, but overall I just find it completely frustrating. I have accepted that that there are titles, motifs, and dyes that I will probably never get, or will take years to acquire. I have however, completed all PvE content (dolmens, delves, quests, skyshards, fish) and have all related titles. I wanted "Savior of Nirn" so bad for my main!!
I have also had to accept this fact for PvE content as well, because there are things I don't enjoy there, either.
That being said, as a die-hard PvE player... I also do not believe in a PvE Cyrodiil, as you have detailed it, for a few reasons.
1. There is a war. That is a lot of the premise behind ESO. The map will not just magically clear itself up. Also, that is the story in that area, and the "quests" are somewhat related, even if they are just fetch quests, mostly. But in a war zone, there wouldn't be these developed storylines, people are more occupied with surviving.
2. It should be stressful to explore a war zone.
3. I don't know how feasible an expansion would be. How would you explain, lore-wise, the existence of two simultaneous Cyrodiils? Because PvP Cyrodiil wouldn't just cease to exist with a PvE Cyrodiil expansion. And for the love of Mara, please no one bring up the dragon break excuse...
4. As mentioned by many PvPers here, it is pretty much the only content they have. If any part of the player base deserves some expansion, it's them. (And some new servers so they could play decently wouldn't be bad, either). I have no issue giving up the development of PvE content if my PvP counterparts can get some well-deserved love (and yes, even if they will kill me without mercy).
5. I don't think there is anything wrong with an area being strictly PvP, without a PvE counterpart. The same way that I believe that end game content should exist, and some players love it and others don't. ESO is fantastic in that it offers content for all types of players. (And I know this is not what you are requesting, but it came up alot in the convo so I wanted to mention it).
6. As stated quite clearly by Varanis, this is how it was intended. There is a different fun to be had in Cyrodiil, even for players who do not like PvP. I know, because I have tried it. And even though I won't be spending hours upon hours chasing AP, I have occasionally been known to woop when I managed to get a kill (which... almost never happens). I also had a laugh when I was chased once by some toad who didn't want to leave me alone even though I clearly did not want to engage in PvP, ran toward a keep like the coward I am, and they ended up being killed by the guards who were of my faction at the time. Took all I had not to run over and celebrate over their dead body in unholy ways
OP, you stated that you have never set foot in Cyrodiil, and can't be bothered because it is PVP... Perhaps try it out (I would highly suggest during low pop time), take in the beautiful scenery (there is much of it to be had), get a feel for it and the content, before suggesting changes or alternatives to something that you have never experienced?
I agree with every point, which is why I'm NOT asking for a "PVE Cyrodiil sans PVP." It took several pages of discussions for what I'm asking for to become more apparent to myself (thanks to the community for that). I would like for the devs to create another instance of Cyrodiil for a new PVE chapter. Further, I'm not asking for an exact 1:1 copy of Cyrodiil. Instead, 50-60% of the area so the devs can add more detail with dungeons, delves, trials, main and side quests, etc., and even dividing it up into two zones (perhaps a northern and a southern). In other words, PVP Cyrodiil will still be there will all its delves, skyshards, and whatnot. A new chapter of Cyrodiil gives a person who has not seen it since Oblivion a chance to revisit and explore.
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish the PVP players who feel this way would be honest and own this.
I mean, I understand and even accept to a certain degree that if you choose to go into a PVP zone, you are accepting that you may be killed. I even have some sympathy for people who argue that if people are forced to try PVP, then some of them might like it and stick around.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
I just wish pve players would stop spreading misinformation creating this falsehood which is probably the reason pve players are afraid to go into cyrodill.
Do you really think a pvp player is going to sit through a que and then go to a part of the map that never gets any action and sit for hours just to kill someone fishing or getting sky shards?
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
AvalonRanger wrote: »Maybe....or actually say, this marketing dissonance have already been there from 2014.
Once I saw this type of ideology friction thread in the 2014. And It happen again in 2021.
Zenimax publisher did huge misreading actual marketing situation of Elder Scrolls fan people.
If ZOS can't solve this problem until July, this year will become RIP day of ESO.