So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
colossalvoids wrote: »If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
Also hundreds of requests for PvP in overland zones. Let's do both
So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
If there was chapter for Pve Croydill, can pretty make a sensible guess and say any rewards for pvp or mid year mayhem or anything relating to the current map would not be part of it and you will have to do the same content as before.
It would be a seperate thing from the current map. Thought that would not needed to be pointed out.
No, if one wants the Skyshards in Cyrodiil then one needs to put the time in under PvP to get them.
Otherwise why then not ask for all dungeons and trials to have solo instances so all rewards can be gained without grouping? There has to be a line drawn somewhere.
So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Again, people keep stating cyrodiil is for pvp'er leave them alone over and over. (i do both content btw)
Yes leave the current map and game play as it is not debating that at all. But later on down the road add a pve chapter SEPERATE to the current zone like the chpaters we have now. would be a win win for everyone. people who dont want to do it, dont buy the chapter, people who want to explore central cyro without the pvp aspect. tick. win win for all.
Again, people keep stating cyrodiil is for pvp'er leave them alone over and over. (i do both content btw)
Yes leave the current map and game play as it is not debating that at all. But later on down the road add a pve chapter SEPERATE to the current zone like the chpaters we have now. would be a win win for everyone. people who dont want to do it, dont buy the chapter, people who want to explore central cyro without the pvp aspect. tick. win win for all.
So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
VaranisArano wrote: »So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Well, I'd suggest you read where the OP has clarified what they want, and then you might better understand why a number of players, including some who don't like PVP, are against the OP's idea.
The OP doesn't want a new, separate, completely redesigned Cyrodiil with different, unique rewards.
The OP says they want the same rewards (skyshards, fish, achievements, and title completions) that are currently only obtained through PvPvE Cyrodiil, but by removing all threat of PvPvE. They don't want to play the zone as the Devs designed and intended it to be played. They want the same rewards, but with none of the risk.
I'll quote from the beginning of the thread, because I think colossalvoids does an excellent job of summing up what's happening.colossalvoids wrote: »If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
The OP isn't really asking for just a different version with different rewards. No, from what they have said, it's pretty clear they want an easy, safe way around the intended gameplay of the current zone.
And I say, no, if you want the same rewards, you should play the content as intended. If you want rewards like skyshards, fish, titles and achievements that are intimately tied into the PvPvE nature of Cyrodiil (see one of my long posts above if you want to argue over that), then you need to accept the designed, intended, expected risk of PvPvE. If you don't, you don't deserve the same rewards.
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
VaranisArano wrote: »So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Well, I'd suggest you read where the OP has clarified what they want, and then you might better understand why a number of players, including some who don't like PVP, are against the OP's idea.
The OP doesn't want a new, separate, completely redesigned Cyrodiil with different, unique rewards.
The OP says they want the same rewards (skyshards, fish, achievements, and title completions) that are currently only obtained through PvPvE Cyrodiil, but by removing all threat of PvPvE. They don't want to play the zone as the Devs designed and intended it to be played. They want the same rewards, but with none of the risk.
I'll quote from the beginning of the thread, because I think colossalvoids does an excellent job of summing up what's happening.colossalvoids wrote: »If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
The OP isn't really asking for just a different version with different rewards. No, from what they have said, it's pretty clear they want an easy, safe way around the intended gameplay of the current zone.
And I say, no, if you want the same rewards, you should play the content as intended. If you want rewards like skyshards, fish, titles and achievements that are intimately tied into the PvPvE nature of Cyrodiil (see one of my long posts above if you want to argue over that), then you need to accept the designed, intended, expected risk of PvPvE. If you don't, you don't deserve the same rewards.
Please read https://forums.elderscrollsonline.com/en/discussion/comment/7249703/#Comment_7249703
For the record, here's what was requested by me numerous times since I am the one who started the discussion.
1. I want PVE Cyrodiil to be another instance of PVP Cyrodiil. Given the size of the map, the devs should halve it into eastern and western zones, northern and southern zones, or perhaps uniquely diagonally. This division gives the devs time to flesh out the zone and add more content like trials, dungeons, major city hubs (i.e., Cloud Ruler Temple or Bruma in the north and Bravil or Cheydinhal in the east or west).
2. I want PVE Cyrodiil only if it happens with a new expansion that tells an "after the war" story, with a secondary objective. Something like Jyggalag has new powers over time, and no one knows why, how. For what purpose. Jyggalag visited Kvatch in Gold Coast and opened a stable time portal to a revamped PVP Cyrodiil with new features that would make the PVP player base happy. Perhaps Jyggalag's doorway leads to an alternate reality of the alliance war. I would NEVER want the devs to just copy Cyrodiil and leave it untouched but remove PVP. That would be boring.
3. I don't want PVP rewards in PVE Cyrodiil. Any competitive stuff, including the currencies, should remain PVP-only and NOT appear in the PVE Cyrodiil. This move ensures players who want those rewards have to do PVP content. However, my request does not extend to things like skyshards, delve completions, fishing spots, and any other PVE content. Those would appear in both the PVP and PVE versions.
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish the PVP players who feel this way would be honest and own this.
I mean, I understand and even accept to a certain degree that if you choose to go into a PVP zone, you are accepting that you may be killed. I even have some sympathy for people who argue that if people are forced to try PVP, then some of them might like it and stick around.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish the PVP players who feel this way would be honest and own this.
I mean, I understand and even accept to a certain degree that if you choose to go into a PVP zone, you are accepting that you may be killed. I even have some sympathy for people who argue that if people are forced to try PVP, then some of them might like it and stick around.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
I just wish pve players would stop spreading misinformation creating this falsehood which is probably the reason pve players are afraid to go into cyrodill.
Do you really think a pvp player is going to sit through a que and then go to a part of the map that never gets any action and sit for hours just to kill someone fishing or getting sky shards?
So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
VaranisArano wrote: »VaranisArano wrote: »So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Well, I'd suggest you read where the OP has clarified what they want, and then you might better understand why a number of players, including some who don't like PVP, are against the OP's idea.
The OP doesn't want a new, separate, completely redesigned Cyrodiil with different, unique rewards.
The OP says they want the same rewards (skyshards, fish, achievements, and title completions) that are currently only obtained through PvPvE Cyrodiil, but by removing all threat of PvPvE. They don't want to play the zone as the Devs designed and intended it to be played. They want the same rewards, but with none of the risk.
I'll quote from the beginning of the thread, because I think colossalvoids does an excellent job of summing up what's happening.colossalvoids wrote: »If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
The OP isn't really asking for just a different version with different rewards. No, from what they have said, it's pretty clear they want an easy, safe way around the intended gameplay of the current zone.
And I say, no, if you want the same rewards, you should play the content as intended. If you want rewards like skyshards, fish, titles and achievements that are intimately tied into the PvPvE nature of Cyrodiil (see one of my long posts above if you want to argue over that), then you need to accept the designed, intended, expected risk of PvPvE. If you don't, you don't deserve the same rewards.
Please read https://forums.elderscrollsonline.com/en/discussion/comment/7249703/#Comment_7249703
So, earlier, you explained what you were asking for.
I've bolded the part I am describing when I say "The OP isn't really asking for just a different version with different rewards. No, from what they have said, it's pretty clear they want an easy, safe way around the intended gameplay of the current zone."
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done.
I just wish the PVP players who feel this way would be honest and own this.
I mean, I understand and even accept to a certain degree that if you choose to go into a PVP zone, you are accepting that you may be killed. I even have some sympathy for people who argue that if people are forced to try PVP, then some of them might like it and stick around.
I'm just saying that if your overarching goal is to kill players who aren't interested in fighting back and don't even try to do so, then I'm not sure what you're doing is actually PVP. It's certainly not impressive. Nor is it the kind of thing that's likely to convince most people that actually PVP is good.
So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Because their initial stance was basically their desire to get things like the Skyshards without dealing with PvP.
Here's my stance:
Until ALL of Tamriel is covered (and btw there is more Cyrodil outside the PvP zone) there is NO reason for ZOS to make a chapter/dlc based on a region in the PvP zone. If you want the Cyrodil skyshards then go to PvP to get them.
There is still:
- Western & Eastern Cyrodil
- Eastern Morrowind
- Central & Northern Skyrim
- Black Marsh
- Hammerfell
Some of those could be 3 chapters on their own. This is also not including Daedric Planes and other continents like the Sea Elves. There is still plenty more to explore before ZOS would have to retread over the PvP zone.
VaranisArano wrote: »VaranisArano wrote: »So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh.
Well, I'd suggest you read where the OP has clarified what they want, and then you might better understand why a number of players, including some who don't like PVP, are against the OP's idea.
The OP doesn't want a new, separate, completely redesigned Cyrodiil with different, unique rewards.
The OP says they want the same rewards (skyshards, fish, achievements, and title completions) that are currently only obtained through PvPvE Cyrodiil, but by removing all threat of PvPvE. They don't want to play the zone as the Devs designed and intended it to be played. They want the same rewards, but with none of the risk.
I'll quote from the beginning of the thread, because I think colossalvoids does an excellent job of summing up what's happening.colossalvoids wrote: »If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
The OP isn't really asking for just a different version with different rewards. No, from what they have said, it's pretty clear they want an easy, safe way around the intended gameplay of the current zone.
And I say, no, if you want the same rewards, you should play the content as intended. If you want rewards like skyshards, fish, titles and achievements that are intimately tied into the PvPvE nature of Cyrodiil (see one of my long posts above if you want to argue over that), then you need to accept the designed, intended, expected risk of PvPvE. If you don't, you don't deserve the same rewards.
Please read https://forums.elderscrollsonline.com/en/discussion/comment/7249703/#Comment_7249703
So, earlier, you explained what you were asking for.
I've bolded the part I am describing when I say "The OP isn't really asking for just a different version with different rewards. No, from what they have said, it's pretty clear they want an easy, safe way around the intended gameplay of the current zone."
The longer the discussion went on, WHAT I was requesting became clearer. I wanted to call attention to that. You based your reply on an "older" ask of PVP Cyrodiil sans PVP. I'm not advocating for that. I am asking for a new expansion in portions of Cyrodiil, where the zone is more like the non-PVP zones with plenty of delves, dungeons, side quests, the main quest, and so forth.