Hapexamendios wrote: »I've got all the PVE achievements and quests done in Cyrodiil and I hate PvP. Only one fish away for the sane in Imperial City. If I could/ had to do it in PvP areas, so can everyone else.
I don't like PVP period and avoid it like the plague. So continuing to keep the area PVP-only will never be an incentive for me to go there. However, if the devs ever created a story that carves out an instance of Cyrodiil as a PVE area, then I would gladly go in a heartbeat.
I don't have answers to any of those questions because I don't have any access to the data of where players go doing what, nor am I a member of the development team. Similarly, human motivation is notoriously hard to document. Who's to say? What I can speculate, though, is that segregating separate sides of the player base probably isn't on their to do lists, since it would probably hurt their bottom line. I think that's what a PvE Cyrodiil would end up doing.
Anyway, I think you're taking my use of 'comfort zone' too far. People are going to do what they like, but they might figure out that doing a little PvP is what they like once in a while as a direct result of being forced out of it. The question we should be asking isn't something nebulous like "What kind of a game is ESO?", it should be "What do we get from implementing a PvE-only Cyrodiil that players can't get from PvPvE Cyrodiil already?". And the answer is, after all, not much. Some percentage of the player base gets marginally happier while failing to be exposed to other parts of the game?
You're going to have to do a little bit better than that.
No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it. It's not my job to make up your mind for you, or to convince you of anything, even supposing it was at all possible to do so (which it isn't).
In any case, the player base already self-segregates based on what they do and don't like doing in the game (and that's not a bad thing!). Adding PvE Cyrodiil would not change that self-segregation process. It would add more options, like any game system they introduce does, from antiquities to housing. Unless adding more options in of itself is bad, I can't see how adding a PvE Cyrodiil instance is bad.
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
"No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."
Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.
"No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."
Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.
With respect, it's doesn't. It's similar to EGS exclusives. Epic forces people to buy PC games from them because they're the only place to buy them. However, if a person had a genuine choice between Steam, GOG, or EGS, would they still pick EGS? In like manner, forcing players into Cyrodiil to do PVE content or to explore the zone (the things they love/like to do) in the hopes they'll do PVP isn't a genuine reason for keeping it PVP-only. PVE players will always lean PVE, and PVP players will always PVP.
In the 1990s, Dr. Richard Bartle outlined four basic types of game players based on psychological motives.
Explorers (#2) and Socializers (#3) tend to lean heavily towards PVE, while Achievers (#1) and Killers (#4) prefer PVP. And as an article points out, "[it's] rare to encounter a gamer who fits neatly into one type. Most game players will display attributes of all four types to a greater or lesser degree. The important thing is to recognize that gamers are motivated in different ways." If you were to ask an Explorer do they genuinely like Killing other players, most would say no. Or ask an Achiever if they like the Explore, and most would say no (they prefer to get the achievement done quickly and move to the next challenge).
That's might take on things.
How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
SilverBride wrote: »Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.
The war's been raging for close to a decade now. At some point, it should end. The One Tamriel update all but eliminating the faction system making any faction do any faction's quests. So perhaps revamp Cyrodiil into an "after the war" zone. I'm not saying drop the PVP side Cyro, but create a PVE zone with quests and areas that show the war has ended, and it is now picking up the pieces and rebuilding.
Perhaps, Jyggalag makes an appearance and has learned (perhaps from Hermaeus Mora either by accident, by force, or from an as-yet unrevealed darker purpose) the secret to controlling time. He has come to a specific zone (Kvatch) and set up a time portal that transports players back to Cyrodiil during the height of the war. PVP players can continue the drumbeat of war that they so enjoy. Meanwhile, the devs can tell the story of Jyggalag in both the PVP zone and the PVE zones; perhaps the PVP zone has fewer quests. I would wager the PVE side of the story would be more fleshed out, leading players across all Cyrodiil and into other zones with a cinematic climax, perhaps in Jyggalag's realm of The Shivering Isles.
I am merely tossing out a way for the devs to turn Cyrodiil into a PVE zone while keeping it PVP too. 🙂
And isn't part of the new DLC some new bits of cyrodiil anyway?
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
Hundreds of requests and all of them rightfully ignored.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
Hundreds of requests and all of them rightfully ignored.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.
"No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."
Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.
With respect, it's doesn't. It's similar to EGS exclusives. Epic forces people to buy PC games from them because they're the only place to buy them. However, if a person had a genuine choice between Steam, GOG, or EGS, would they still pick EGS? In like manner, forcing players into Cyrodiil to do PVE content or to explore the zone (the things they love/like to do) in the hopes they'll do PVP isn't a genuine reason for keeping it PVP-only. PVE players will always lean PVE, and PVP players will always PVP.
In the 1990s, Dr. Richard Bartle outlined four basic types of game players based on psychological motives.
Explorers (#2) and Socializers (#3) tend to lean heavily towards PVE, while Achievers (#1) and Killers (#4) prefer PVP. And as an article points out, "[it's] rare to encounter a gamer who fits neatly into one type. Most game players will display attributes of all four types to a greater or lesser degree. The important thing is to recognize that gamers are motivated in different ways." If you were to ask an Explorer do they genuinely like Killing other players, most would say no. Or ask an Achiever if they like the Explore, and most would say no (they prefer to get the achievement done quickly and move to the next challenge).
That's might take on things.
SilverBride wrote: »Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.
How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
Hundreds of requests and all of them rightfully ignored.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.
I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
Hundreds of requests and all of them rightfully ignored.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.
I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.
Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.
SilverBride wrote: »Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.
Bleakrock wants to have a word with you. Also the Al'kir desert. The entire base game storyline from all three alliances is a war zone where the other alliances are invading. Cyrodil is just another zone where the war is taking place in.
Greasytengu wrote: »I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
Hundreds of requests and all of them rightfully ignored.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.
I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.
Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.
So the core 'content' of gameplay in Cyrodiil is player driven, nothing happens if nobody is playing.
A fair percentage of regular PVP players were introduced to PVP by coming into Cyrodiil to get something (skyshards, skillpoints, fishing, skills, ect) and then later decided to stick around because they enjoyed it.
If you take away the incoming players, then our 'content' will eventually fade away, especially with how performance and balance issues are driving people away currently. So removing the incoming players is removing the 'content' from Cyrodiil.