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Hundreds of requests for a PVE Cyrodiil

  • AlnilamE
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    I've got all the PVE achievements and quests done in Cyrodiil and I hate PvP. Only one fish away for the sane in Imperial City. If I could/ had to do it in PvP areas, so can everyone else.

    I'm also missing one fish in IC, I think. It's a bit of a bummer because it's all foul water. Stupid deadra that don't pick up after themselves...
    The Moot Councillor
  • Amottica
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    Hydra9268 wrote: »
    I don't like PVP period and avoid it like the plague. So continuing to keep the area PVP-only will never be an incentive for me to go there. However, if the devs ever created a story that carves out an instance of Cyrodiil as a PVE area, then I would gladly go in a heartbeat.

    I don't PvP either, so the only time I ever go to Cyrodiil is to dig up treasure maps. I also don't care for vet dungeons and trials, so I don't run those, either. But I accept that these are parts of the game I may never experience, by my own choice because not everything in the game is everyone's cup of tea. And I certainly don't expect that the things I am not interested in be changed to suit my own personal preferences. [/quote]

    I agree with this sentiment. I think the theme park MMORPG intention is to have a great many things so to have something to interest various different crowds. I expect that does not mean that it is expected that everything would be enjoyed by everyone.

    It seems many major titles follow a similar design. Easy quests to everyone can enjoy the storyline, a dash of PvP, then various tiers of PvE difficulty for those interested in a challenge. It seems to work well but that is just an assumption since it seems to be the popular model of the biggest MMORPGs.
  • kargen27
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    "No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."

    Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.

    I know there are some that absolutely never will set foot in a PvP zone. That is fine. There are those though that will give it a try and often the first incentive to do so is something PvE related.
    and then the parrot said, "must be the water mines green too."
  • bmnoble
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    For all these people wanting a PVE Cyrodiil I finally went through on my main and did all the PVE content there:

    There are about a dozen unique quests where you find a letter or someone asks you to relay a message to or items to someone in one of the towns.

    1 Fetch quest that gives you a memento.

    the 50 or so PVE daily quests, that either have you do really short quests in the town or send you to one of the points of interest or a delve.

    Use invisibility potions and be prepared if worst comes to worst to kill a couple of the town guards when getting a quest or turning one in, in enemy territory.

    The points of interests don't have there own quests like the PVE zones, they are locations made use of by the daily quests.

    10 Dolmens

    20 Delves only real difference is they have 3 or so bosses instead of 1.

    I used 5 Night Mother, 3 Night Terror and 4 Darloc brae as my gear, you can walk straight past the PVE mobs in delves all the way to the bosses no issue aside from the two that stand at the entrance to the delve and the occasional enemy usually werewolves.

    46 Skyshards (only one I still need is behind the DC north gate)

    126 or so lorebooks most of which I found already in my library as in more than 100 were already done in area's of the map I never visited just by doing the PVE zones before hand, by the time I got serious about clearing Cyrodiil.

    That is it, your not missing out on any grand amount of lore or story content, you really aren't.



    Find a quiet day when its not prime time and you can have it all done on PC at least with add ons that show you where stuff is in 2 - 3 days at most.

    The only time I died was when I had finished the daily quests down in Vlastarus, the DC had recently stolen the town from the AD so I though rather than ride back through enemy territory I will have a go taking the town, had taken out the guards couple DC come back, they nearly kill me I regroup come back fight them and then we get wiped by the AD in the middle of the fight.

    Other than that when I was questing had no issues with others had plenty of encounters both with DC and AD questers, we just went straight past each other.

    When I was doing a delve quest for Vlastarus, daily saw the same AD quester I saw going into the building with one of the quest givers we both ended up in the same Delve waiting for the boss to spawn, he did not know I was there but I saw him arrive, I stayed hidden when the boss spawned I hit it with single target attacks while he also attacked it. Neither of us attacked each other both went into stealth and left without issue.

    The main time PVP players go after people doing PVE content is when you all flood into the zones during events the rest of the time its not worth their time or effort to wait on the off chance someone will come along.

    If your worried about having to ride into enemy territory to do the town quests that is one of the safest places to be, there faction is not going to be riding around deep behind their lines they are going to teleport straight to the front lines, so long as your careful to avoid the front lines the only other players you will encounter are others questing and those who have gone behind enemy lines to flip something away from enemy players.


    As for the Imperial city I would like to give a kick to the back side of whoever decided on that achievement for killing X number of players in the arena while also having a multi stage main quest fight there that was the only part that really slowed me down.

    Unlike Cyrodiil it does have some decent lore that is worth playing through at least once.
    Edited by bmnoble on May 7, 2021 11:55PM
  • jaws343
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    Starlock wrote: »
    Rahar wrote: »
    I don't have answers to any of those questions because I don't have any access to the data of where players go doing what, nor am I a member of the development team. Similarly, human motivation is notoriously hard to document. Who's to say? What I can speculate, though, is that segregating separate sides of the player base probably isn't on their to do lists, since it would probably hurt their bottom line. I think that's what a PvE Cyrodiil would end up doing.

    Anyway, I think you're taking my use of 'comfort zone' too far. People are going to do what they like, but they might figure out that doing a little PvP is what they like once in a while as a direct result of being forced out of it. The question we should be asking isn't something nebulous like "What kind of a game is ESO?", it should be "What do we get from implementing a PvE-only Cyrodiil that players can't get from PvPvE Cyrodiil already?". And the answer is, after all, not much. Some percentage of the player base gets marginally happier while failing to be exposed to other parts of the game?

    You're going to have to do a little bit better than that.

    No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it. It's not my job to make up your mind for you, or to convince you of anything, even supposing it was at all possible to do so (which it isn't).

    In any case, the player base already self-segregates based on what they do and don't like doing in the game (and that's not a bad thing!). Adding PvE Cyrodiil would not change that self-segregation process. It would add more options, like any game system they introduce does, from antiquities to housing. Unless adding more options in of itself is bad, I can't see how adding a PvE Cyrodiil instance is bad.


    The problem is, the only rational that is given is to make it easier to get rewards and do content that Cyrodil currently offers while avoiding PVP.

    But the whole point of those actions and rewards in Cyrodil is that PVP is the risk of doing and obtaining them. If they remove that risk by creating a PVE only version, players are just asking for handouts because they can't/won't do the content as it is now. And that is not a game problem, that's an attitude problem.
  • Iceman_mat
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    I read here or either on reddit of a dude suggesting a pve horde like mode, where you defend keeps and what not from npc waves.

    Why not do that for cyrodil?

    One would be pvp and one would be pve horde mode. It would be the equivalent of ESO altrec valley. I wouldn't mind that for pve. Instance > trial > pve horde mode / arena's / etc


    -Cheers
  • Dojohoda
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    Entering cyrodiil does not mean you have to pvp. Keep tabs on the map and avoid busy areas. If you see someone who is an enemy run away, crouch, use an invisible potion, etc. Study the map, note where the bottlenecks are, you HAVE to use them, and either use the bottleneck that is probably not busy or use a "goat trail".
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Hydra9268
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    CSose wrote: »
    You're in luck. Coldharbour awaits my friend. You can PvE there all day without worry of getting ganked.

    lul 😄
  • Minyassa
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    Not once was I ganked or bothered while questing or fishing.

    Wish I could say the same. But that's how I learned that you're visible briefly while casting a fishing line and someone can see a glimpse of your shield from however far away their graphics allow and come over and gank you. Or see you leaving the quest-givers and hang out invisible there when you come back and then laugh that you have to travel all the way back to turn the quest in and tell you they'll still be there when you return. The PvE quests took me a long time to complete because I kept having to switch servers or just give up for that play session.
  • Hydra9268
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    kargen27 wrote: »
    "No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."

    Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.

    With respect, it's doesn't. It's similar to EGS exclusives. Epic forces people to buy PC games from them because they're the only place to buy them. However, if a person had a genuine choice between Steam, GOG, or EGS, would they still pick EGS? In like manner, forcing players into Cyrodiil to do PVE content or to explore the zone (the things they love/like to do) in the hopes they'll do PVP isn't a genuine reason for keeping it PVP-only. PVE players will always lean PVE, and PVP players will always PVP.

    In the 1990s, Dr. Richard Bartle outlined four basic types of game players based on psychological motives.

    Explorers (#2) and Socializers (#3) tend to lean heavily towards PVE, while Achievers (#1) and Killers (#4) prefer PVP. And as an article points out, "[it's] rare to encounter a gamer who fits neatly into one type. Most game players will display attributes of all four types to a greater or lesser degree. The important thing is to recognize that gamers are motivated in different ways." If you were to ask an Explorer do they genuinely like Killing other players, most would say no. Or ask an Achiever if they like the Explore, and most would say no (they prefer to get the achievement done quickly and move to the next challenge).

    That's might take on things.
  • Hydra9268
    Hydra9268
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    Hydra9268 wrote: »
    That's might take on things.

    Sorry. Grammar bug. "That's my take on things."

  • kargen27
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    Hydra9268 wrote: »
    kargen27 wrote: »
    "No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."

    Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.

    With respect, it's doesn't. It's similar to EGS exclusives. Epic forces people to buy PC games from them because they're the only place to buy them. However, if a person had a genuine choice between Steam, GOG, or EGS, would they still pick EGS? In like manner, forcing players into Cyrodiil to do PVE content or to explore the zone (the things they love/like to do) in the hopes they'll do PVP isn't a genuine reason for keeping it PVP-only. PVE players will always lean PVE, and PVP players will always PVP.

    In the 1990s, Dr. Richard Bartle outlined four basic types of game players based on psychological motives.

    Explorers (#2) and Socializers (#3) tend to lean heavily towards PVE, while Achievers (#1) and Killers (#4) prefer PVP. And as an article points out, "[it's] rare to encounter a gamer who fits neatly into one type. Most game players will display attributes of all four types to a greater or lesser degree. The important thing is to recognize that gamers are motivated in different ways." If you were to ask an Explorer do they genuinely like Killing other players, most would say no. Or ask an Achiever if they like the Explore, and most would say no (they prefer to get the achievement done quickly and move to the next challenge).

    That's might take on things.

    I am speaking from my own experience and from what many many players in guilds I have been in have told me. So yeah absolutely having PvE stuff in Cyrodiil does bring new players into PvP. Dr. Richard Bartle it seems supports my stance on this. There are some players that might never have tried PvP that as it turns out likes PvP.

    The EGS argument doesn't apply because you are providing choices for the same content/game in your example. A separate PvE Cyrodiil would not be same content.

    And yes hoping players will find they like PvP really is a valid reason to not create a PvE only Cyrodiil. Aside from the players that decide they like it (and we do exist) there is the aspect of playing a variety of content types. Players doing a variety of things is why good PvP gear is found in PvE areas and why good PvE skills are gained by PvP'ing.
    and then the parrot said, "must be the water mines green too."
  • Iccotak
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    Or why not get a group of friends together to do the quests and Skyshards - the risk of PvP can actually make the experience a little exciting
  • SammyKhajit
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    This one just wants to go sightsee in Cyodiil.
  • Lugaldu
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    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
  • Hydra9268
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    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
  • Brrrofski
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    There's nothing there.

    Skyshards and delves, a handful of people quest and then fetch quest repeatables.

    All of which can be done on an empty campaign. Most of it is so far off the beaten track that you'd barely even see others players in a busy campaign.

    Unless of course you're asking for content added. Well, get to the back of the line. Cyrodiil has had no pvp updates for well over two years now, and even then it's been minimal. A weapon that just encourages zergling and some extra things that take two minutes to capture. If Deb time goes into Cyrodiil, it should be for PvP.

    And isn't part of the new DLC some new bits of cyrodiil anyway?
    Edited by Brrrofski on May 8, 2021 8:32AM
  • XxCaLxX
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    Hydra9268 wrote: »
    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.

    The war's been raging for close to a decade now. At some point, it should end. The One Tamriel update all but eliminating the faction system making any faction do any faction's quests. So perhaps revamp Cyrodiil into an "after the war" zone. I'm not saying drop the PVP side Cyro, but create a PVE zone with quests and areas that show the war has ended, and it is now picking up the pieces and rebuilding.

    Perhaps, Jyggalag makes an appearance and has learned (perhaps from Hermaeus Mora either by accident, by force, or from an as-yet unrevealed darker purpose) the secret to controlling time. He has come to a specific zone (Kvatch) and set up a time portal that transports players back to Cyrodiil during the height of the war. PVP players can continue the drumbeat of war that they so enjoy. Meanwhile, the devs can tell the story of Jyggalag in both the PVP zone and the PVE zones; perhaps the PVP zone has fewer quests. I would wager the PVE side of the story would be more fleshed out, leading players across all Cyrodiil and into other zones with a cinematic climax, perhaps in Jyggalag's realm of The Shivering Isles.

    I am merely tossing out a way for the devs to turn Cyrodiil into a PVE zone while keeping it PVP too. 🙂

    They haven't hammered in a single nail or completed any of the under construction structures in vivec city in 4 years. I don't see anything changing in cyrodiil anytime soon
  • BlueRaven
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    Brrrofski wrote: »
    And isn't part of the new DLC some new bits of cyrodiil anyway?

    Technically yes, but also no.

    It is a traditional part of what most people would call cyrodiil, but it’s not part of the current cyrodiil battleground map.

    It vaguely looks like cyrodiil, but also has its own keep design, unique city layouts, and unique architecture of its own.

    It is taking part at roughly the same time as the three banners war, but it does not have any dolmens. (This last part has been bothering me about dlc’s for awhile.)

    It’s just weird tbh, it’s like an alternative version of cyrodiil as opposed to being part of it.

    Also the map does not make any sense if you think about it in conjunction with cyrodiil, but that is going off topic.

    The new area looks great no doubt, but every time I think about how it’s supposed to (lore wise) work with cyrodiil I get a bit of a headache.

    So yes Blackwood is technically part of cyrodiil, but then again no, it is not.
  • kirgeo
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    I'd rather they spend they time and resources on filling out the world map with new zones. Cyrodiil is a boring zone without the PvP happening. Once the map is filled and if they don't want to visit a new continent sure make a new PvE Cyrodiil with PvE stuff to do in it.
  • Xebov
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    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.
  • AlnilamE
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    Xebov wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.

    I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.
    The Moot Councillor
  • VaranisArano
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    Hydra9268 wrote: »
    kargen27 wrote: »
    "No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it."

    Thing is many of us do see harm in creating it and have said why. Players coming into Cyrodiil for the PvE sometimes stick around for the PvP. It brings new players into the fight. A PvE only Cyrodiil instance would hurt PvP because it takes away a source for new players to the experience.

    With respect, it's doesn't. It's similar to EGS exclusives. Epic forces people to buy PC games from them because they're the only place to buy them. However, if a person had a genuine choice between Steam, GOG, or EGS, would they still pick EGS? In like manner, forcing players into Cyrodiil to do PVE content or to explore the zone (the things they love/like to do) in the hopes they'll do PVP isn't a genuine reason for keeping it PVP-only. PVE players will always lean PVE, and PVP players will always PVP.

    In the 1990s, Dr. Richard Bartle outlined four basic types of game players based on psychological motives.

    Explorers (#2) and Socializers (#3) tend to lean heavily towards PVE, while Achievers (#1) and Killers (#4) prefer PVP. And as an article points out, "[it's] rare to encounter a gamer who fits neatly into one type. Most game players will display attributes of all four types to a greater or lesser degree. The important thing is to recognize that gamers are motivated in different ways." If you were to ask an Explorer do they genuinely like Killing other players, most would say no. Or ask an Achiever if they like the Explore, and most would say no (they prefer to get the achievement done quickly and move to the next challenge).

    That's might take on things.

    I think you proved the "harm done" point by accident.

    We've all got attributes of the 4 types in us, and what you miss is that putting Achievements, Titles, skyshards, events, leads, and quests in PvPvE, ZOS hooks anyone with a little bit of an Achiever in them into Cyrodiil and Imperial City as well. Quests hook in some explorers. Events hook in socializers. (And Bartle's research suggests that very few players truly qualify as Killers, which matches well with the spread of PVP-only players vs the players who happily PVP & PVE in this game.)

    I'm not much of an Achiever, but it was enough that I wanted Master Angler. That's what got me to overcome my fear of PVP and enter Cyrodiil.

    That's not to say that happens to everyone, as plenty of people try PVP and still hate it, but it is correct that ZOS tries to give all types of gamers a reason to go to PvPvE zones. Whether or not they enjoy PvPvE gameplay is up to that player. I hated it at first, then came to enjoy it when I went back to learn to PVP for its own sake - though even now I far prefer to play a PVP healer than run around killing people.

    In terms of Bartle, these requests for a PVE Cyrodiil that includes all the rewards of PvPvE Cyrodiil are a bunch of (mostly) Explorer and some Achiever types asking ZOS to make it so that Explorer/Achiever players don't have to participate in PvPvE in order to experience what they want (and often, asking for the rewards like skyshards, Titles, leads, and achievements as well.) From the perspective of ZOS, why on earth would they want to give a segment of players an "out" from a major part of their game?

    I support players wanting a completely separate PVE Cyrodiil with entirely different rewards. But there is harm done to ESO and to PVP zones if we get a duplicate Cyrodiil which allows players who would otherwise have tried PvPvE to explore or to achieve goals to avoid it.


    Side note: I wonder if the Explorer/Achiever playstyles explain some of the divide about wanting the rewards from Cyrodiil and IC. A number of players seem fine to let the story be it's own reward in a PVE instance - those might be explorers. But the ones who say "But skyshards are a PVE thing" and still want the rewards even though they would take none of the intended PVP risk...I wonder if those are Achievers, wanting the rewards, without the gameplay they dislike.
  • Erelah
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    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.

    Bleakrock wants to have a word with you. Also the Al'kir desert. The entire base game storyline from all three alliances is a war zone where the other alliances are invading. Cyrodil is just another zone where the war is taking place in.
  • Greasytengu
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
    " I nEeD HeAlInG!!! "
  • Xebov
    Xebov
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    AlnilamE wrote: »
    Xebov wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.

    I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.

    Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.
  • Greasytengu
    Greasytengu
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    Xebov wrote: »
    AlnilamE wrote: »
    Xebov wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.

    I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.

    Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.

    So the core 'content' of gameplay in Cyrodiil is player driven, nothing happens if nobody is playing.

    A fair percentage of regular PVP players were introduced to PVP by coming into Cyrodiil to get something (skyshards, skillpoints, fishing, skills, ect) and then later decided to stick around because they enjoyed it.

    If you take away the incoming players, then our 'content' will eventually fade away, especially with how performance and balance issues are driving people away currently. So removing the incoming players is removing the 'content' from Cyrodiil.
    " I nEeD HeAlInG!!! "
  • SilverBride
    SilverBride
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    ✭✭✭✭✭
    Erelah wrote: »
    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.

    Bleakrock wants to have a word with you. Also the Al'kir desert. The entire base game storyline from all three alliances is a war zone where the other alliances are invading. Cyrodil is just another zone where the war is taking place in.

    The other zones are not active war zones. Cyrodiil is.
    PCNA
  • RageKing
    RageKing
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    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
  • Xebov
    Xebov
    ✭✭✭✭✭
    Xebov wrote: »
    AlnilamE wrote: »
    Xebov wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.

    I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.

    Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.

    So the core 'content' of gameplay in Cyrodiil is player driven, nothing happens if nobody is playing.

    A fair percentage of regular PVP players were introduced to PVP by coming into Cyrodiil to get something (skyshards, skillpoints, fishing, skills, ect) and then later decided to stick around because they enjoyed it.

    If you take away the incoming players, then our 'content' will eventually fade away, especially with how performance and balance issues are driving people away currently. So removing the incoming players is removing the 'content' from Cyrodiil.

    PvP suffers not only from performance and balance, it also suffers from bad rewards. There is not realy a reason to play it given the poor progression.

    If you rely on players stumbling in, maybe a better overal concept is needed to introduce players. Getting things done in Cyrodiil is annoying, and im not only talking about sitting in a delve unable to exit because the zone is full...
This discussion has been closed.