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Hundreds of requests for a PVE Cyrodiil

  • VaranisArano
    VaranisArano
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    Morgha_Kul wrote: »
    Ok... here's what I'm seeing.

    PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.

    PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.

    In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.

    Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.

    Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone

    If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.

    If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.

    If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.

    If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.


    If that's something you can agree with, great!

    If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
  • Morgha_Kul
    Morgha_Kul
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    Morgha_Kul wrote: »
    Ok... here's what I'm seeing.

    PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.

    PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.

    In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.

    Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.

    Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone

    If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.

    If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.

    If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.

    If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.


    If that's something you can agree with, great!

    If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.

    I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
    Exploring Tamriel since 1994.
  • Minyassa
    Minyassa
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    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    Ok... here's what I'm seeing.

    PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.

    PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.

    In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.

    Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.

    Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone

    If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.

    If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.

    If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.

    If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.


    If that's something you can agree with, great!

    If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.

    I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.

    The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
  • NordJitsu
    NordJitsu
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    This whole conversation is ridiculous because there are low pop campaigns where you can sneak around and have virtually no chance of running into another player.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Vorpan
    Vorpan
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    I don't get it. There's not enough quests to make it worthwhile, not to mention it would conflict with the storyline. Battle of the three banners and all.

    Also, it's not hard to go and get things done in Cyrodiil, and avoid PVP. I managed to get my skyshards, fishing cheevo, and quest and only got ganked a few times. You don't lose anything other than a bit of time riding back. Even had a couple people who were doing PVP take a break and fish with me. For the most part ESO has an amazing community.
  • dinokstrunz
    dinokstrunz
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    This debate comes up every year or so and is always met with resounding rejection, move on already.
  • JoDiMageio
    JoDiMageio
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    Vorpan wrote: »
    I don't get it. There's not enough quests to make it worthwhile, not to mention it would conflict with the storyline. Battle of the three banners and all.

    Also, it's not hard to go and get things done in Cyrodiil, and avoid PVP. I managed to get my skyshards, fishing cheevo, and quest and only got ganked a few times. You don't lose anything other than a bit of time riding back. Even had a couple people who were doing PVP take a break and fish with me. For the most part ESO has an amazing community.

    Yep, agreed. I am not a PvPer at all, don't like it and never will. I've occasionally partaken in capturing a keep during MYM for some alliance points and event rewards, but it's not at all my cup of tea, and when I get tired or frustrated because I am not equipped or skilled for PvP, I simply leave and go on my merry way.

    But I got everything completed (skyshards, fish, delves, dolmens, quests, you name it) and got killed... twice maybe? Most of the time I came across another player from another alliance, once they figured out I wasn't out to get them, we left each other alone. Even cleared some delves bosses with a dude from another faction.

    If you go during prime time on a full instance, or during an event, well then yeah, expect to be ganked. But honestly I've spent hours in Cyro without running across another soul. Felt like a single player game.
  • AlnilamE
    AlnilamE
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    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    Ok... here's what I'm seeing.

    PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.

    PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.

    In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.

    Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.

    Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone

    If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.

    If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.

    If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.

    If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.


    If that's something you can agree with, great!

    If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.

    I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.

    And most of these cosmetics are either PvP related, or they have alternatives that can be found in PvE.
    The Moot Councillor
  • Indigogo
    Indigogo
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    *puts hand up*
    I'm one of those people who loathed the idea of pvp. Just the thought of entering cyro triggered super anxiety. I'm talking tears and shaking cause yay mental health.

    But I needed stuff, achievements and what not so I was forced in.

    Well. Turns out it wasn't nearly as terrifying for pve stuff as I feared. So I stayed and did more.

    Then I saw keeps were being sieged near me so i checked it out.

    Fast forward a month or two later, I emped for the first time ;) Been pretty much living in cyro since.

    The method does draw pve'ers into pvp, whether you want to accept it or not.
    Edited by Indigogo on May 9, 2021 3:27AM
  • BlueRaven
    BlueRaven
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    Minyassa wrote: »
    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    Ok... here's what I'm seeing.

    PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.

    PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.

    In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.

    Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.

    Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone

    If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.

    If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.

    If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.

    If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.


    If that's something you can agree with, great!

    If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.

    I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.

    The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.

    Let me give you some personal background first. I have dabbled in PvP but I always was a PvE person at heart and I very rarely stray into Cyrodiil or IC now. And to be fair, a long time ago I got to basically experience a PvE version of Cyrodiil when it was singularly faction dominated and otherwise empty. I also did the IC storyline back when it was still part of Cyrodiil and also very empty.

    That being said (and this is only my personal feelings about this) I really don't want to take anything away from PvP players. And somehow making an alternative PvE version of the zones feels like like taking something that is their's and kind of making it less special.

    And I just want to re-emphasize, PvE wise there is not a whole lot there in Cyrodiil. Most of the quests felt like;
    "Go over to the other side of the map and talk to someone."
    "Thank you for talking to me. Good bye."


    IC though had a quite good story line, I must say.

    Now there are a lot of wonderful little (non-quest) npc moments in Cyrodiil that I miss with the more modern dlc's. And of course curiosity being what it is, I would love for everyone to be able to see the zone and explore it as much as I have. But I also just don't want to diminish how special it is for PvP players too.

    To me it feels like buying a cool new sports car, and then a week later your neighbor buying the same exact sports car right down to the same color for themselves. Yeah, you still have your original, but now it just does not feel as special as it once was.

    Maybe a better solution could be to make a non-attackable setting for some players, but the problem there is it can be abused by "scouts" for the various factions.

    I don't know what the answer is. The IC quest chain is really good and ends in an impressive fashion that I would love for more people to see. And I 100% understand the driving desire to just simply see the zones by people who don't want to pvp.
    But at the same time I don't want to diminish the zones for PvP players.


  • spekdah
    spekdah
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    To do it justice you would need a new map. The current map is very minimal, with copy pasted fortifications. It's more akin to a tabletop theme and nothing like the other maps in the game.

    Could be done as a new chapter with all the surrounding villages, towns and hamlets done correctly.



  • Hydra9268
    Hydra9268
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    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    People said the same thing about Blizzard and vanilla WOW. Now it has helped make the current game successful. People were adamant about Blizzard not spending time on vanilla because it "would take away" from stuff they want or find more important. What I see in this thread is very similar in tone.

    I am saying if Cyrodiil PVE appeared as a new expansion with a story that tells the reemergence of Jyggalag (lord or order), who has now controls time. The story eventually leads players to a climactic ending in a new zone, The Shivering Isles. That would be very interesting. 🙂
  • Hydra9268
    Hydra9268
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    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
  • Hydra9268
    Hydra9268
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    I have heard questions for Cyro PVE very seldom, tbh over the years. Not hundreds.

    It's based on the number of search results for "pve cyrodiil." There's a 1K (likely over that), but I'm assuming not all are for it. So "hundreds" of threads for it.

  • raizen841
    raizen841
    Soul Shriven
    I think cyrodil needs to stay pvp...plenty of people content in regular game...just run with a group or sneak around to get skyward and equipment or join a guild
  • Indigogo
    Indigogo
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    Hydra9268 wrote: »
    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.

    We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
    We all engage in parts of the game we dislike in order to get things we want.
  • Thechuckage
    Thechuckage
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.

    Buddy this is fantasy, and also basically the actual lore.

    Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.

    Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.

    Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.

    Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).

    Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.

    'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.

    War happening does not mean fighting every day. Just because the fighting has died down does not mean the war is over.

    Ok, so lets say the three alliances pull out of Cyrodiil. Then what? There is no infrastructure, except for the keeps and the farms/mines/lumberyards that supplied them. The only settlements are small and impoverished. Outlaws outnumber citizens several times over.

    Who would take over the reclaiming? Who would be footing the bill for all the repairs that need doing? Who would be paying the mercenaries to clear all the mines of monsters and outlaws?

    There may be factions powerful enough to do this, but they will have only have one goal in mind and that is ruling Cyrodiil, and with a prize that large there will be multiple groups looking to claim it. Those groups will inevitably fight each other.

    There is no imperial government, there is no peace, and there wont be for another 400+ years.

    No lasting peace, yeah no argument. Here's a rough sketch of a narrative.

    3 Alliances realize its a gold / soldier sink with no end in sight (nope, not gonna ref any current geo-politics) and pull forces back. Daedra are still roaming about. Outlaw groups might carve out some territory for themselves. Werewolves already have.

    There are scatterings of imperial troops outside the city, general turned warlord gathers them together. Could be played as benefactor or dictator and the player either has to take them out or prop them up. If Zos wanted to be fancy, make the general benevolent and you can support or topple, or vice versa.

    Not saying it has to be returned to all its splendor and glory. War torn places don't repair themselves overnight.
  • Hydra9268
    Hydra9268
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    A PVE cyrodiil sounds quite interesting tbh, not sure exactly how it would work but I could see a cooperative effort to push daedra back to access an imperial city raid

    Yes! That would be a great idea. A story to reclaim Cyrodiil and the Imperial City. :)
  • Fawn4287
    Fawn4287
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    The opposite of this, how about a PvP tamriel?
  • kargen27
    kargen27
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    Minyassa wrote: »
    So...let me get this straight.

    1. Skyshards, fishing, and PvE quest objectives in Cyrodiil/IC are the reward for risking PvP.
    2. Skyshards, fishing, and PvE quest objectives in the rest of Tamriel are the reward for...not risking PvP?

    So NOT running the risk of being interrupted, delayed or harassed is JUST as odious to a PvP player as running those risks are to a PvE player? Am I reading that correctly? The fear of being able to complete something without other players trying to screw it up for them causes just as much anxiety and irritation as the presence of it?

    It must be truly terrible to imagine having to do something without people constantly up your rear trying to insult you and stop you from doing it. We should be more compassionate about this, since obviously PvP players go through a lot when they have to collect those skyshards that are just...*shudder*...just SITTING THERE without any mobs around them or other players to make them start over or camp them.

    People also keep mentioning how great it is that PvP is forced on PvE players so that they can potentially discover they like it. I would love to know just how many of those people love something they hated eating that was forced on them. I know my dad sure loves brussels sprouts now in his 70s even though as a child his mom made him eat them and he can still remember how much he hated them now. Oh wait, no, he STILL HATES THEM, because they were forced on him so much that he couldn't bring himself to try them again as an adult.

    Forcing PvP once would let players know if they liked it or not. Forcing it 76 times (all skyshards and rare fish) and still expecting that to be a reasonable way to lure players into it is crazy. I have not met one single person who loves something they hated the first 75 times and then suddenly saw it in a different light that 76th time. Being made to do something loathsome either becomes neutral after a while as one numbs themselves to it just to get it over with, or intensifies that hatred. I have also not yet personally spoken with anyone else who even bothered to finish both the skyshard and fishing achievements that hated PvP from the beginning--of the five people I discussed this with, four refuse to do those achievements at all and are willing to blow off the rewards because the task is just too frustrating to contemplate and one will only do them in tiny increments and with help to avoid any possibility of encountering other players, and after several months of this plan has yet to feel up to starting on it because of the expected annoyance. These are all people who have tried PvP numerous times and a couple of them even play Battlegrounds, but in BGs they are not exposed to the same situation because people don't usually have the time or inclination to waste on harassment.

    Using "we need it to lure players into PvP" or "the rewards there that are also in the rest of the game without risk of PvP are worth that even though they're exactly the same reward" just do not make any sense as arguments. I think that the honest answer is more something like "someone who has different interests from me wants to avoid doing what I like and that makes me angry because I feel like it's a personal attack on my preferences."

    One more time. I and others only found that we liked PvP because we went to Cyrodiil for other things.

    Yeah the things you gain in Cyrodiil are rewards you get for being in Cyrodiil and chancing running into a hostile player.

    No the things you find in other zones are not rewards for not risking PvP. There is no PvP there to risk. The rewards are for engaing with NPCs and the environment.

    If you hate PvP don't go. Or go to one of the low population servers and you will very rarely run into another player. You make it sound like you can only get one skyshard a day in Cyrodiil and have to go catch one fish on some other day. Truth is you can finish everything except maybe the gated skyshards easily in a couple of evenings. Stay away from the choke points and you can travel around pretty much untouched. Not even many NPCs to deal with.

    ""the rewards there that are also in the rest of the game without risk of PvP are worth that even though they're exactly the same reward" just do not make any sense as arguments. "

    and that is why we are not making that argument. We are sayin it is a unique zone that needs to stay unique. The PvE stuff in Cyrodiil does attract new players to PvP. It simply does. That is the honest answer.

    " I have also not yet personally spoken with anyone else who even bothered to finish both the skyshard and fishing achievements that hated PvP from the beginning"

    I have. One of the social guilds I am in planned events to get people the achievements and skyshards they needed. Some have never gone back since getting those achievements nor should they if they do not enjoy the content. I don't like Maelstrom Arena so I don't do it. I got my inferno stave and haven't been back since. We have some that will not even participate in Midyear Mayhem beyond what they originally needed to do for achievements.

    We do have the others though that found they really enjoyed PvP and now only PvE for gear they want. Fun thing is both groups are free to do what they wish in the game.

    I agree with your dad. Brussel Sprouts are nasty things.
    and then the parrot said, "must be the water mines green too."
  • Hydra9268
    Hydra9268
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    Indigogo wrote: »
    Hydra9268 wrote: »
    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.

    We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
    We all engage in parts of the game we dislike in order to get things we want.

    I said I didn't hate PVP. I said I don't want to do PVP content. There's a difference.
    Edited by Hydra9268 on May 9, 2021 7:26AM
  • Hydra9268
    Hydra9268
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    Ignore my "Precisely" comment. I don't know how to edit posts on these forums. :-1:
  • kargen27
    kargen27
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    Hydra9268 wrote: »
    Ignore my "Precisely" comment. I don't know how to edit posts on these forums. :-1:

    Took me a while to figure out I had to leave the page then go back to it again before I am given the option to edit my posts.
    and then the parrot said, "must be the water mines green too."
  • Morgha_Kul
    Morgha_Kul
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    Indigogo wrote: »
    Hydra9268 wrote: »
    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.

    We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
    We all engage in parts of the game we dislike in order to get things we want.

    There is a difference. PvP players who dislike PvE are still ABLE to do the PvE content with comparative ease. PvE players who dislike PvP are completely unable to do the PvP content. There's just no comparison.

    As I said before, making a PvP version of every zone would only spread the PvP population out even more. PvP players already complain that there's not enough people doing it... to the point where they don't even want to lose access to PvE players (who represent no challenge anyway). This being so, there's no point in complaining that other zones aren't PvP zones, because there's not enough PvP players as it is.
    Exploring Tamriel since 1994.
  • Hydra9268
    Hydra9268
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    kargen27 wrote: »
    Hydra9268 wrote: »
    Ignore my "Precisely" comment. I don't know how to edit posts on these forums. :-1:

    Took me a while to figure out I had to leave the page then go back to it again before I am given the option to edit my posts.

    Thank you! 😄👍
  • Iccotak
    Iccotak
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    RageKing wrote: »
    ill say it again. if you make cyrodiil have a pve option then you msut also give every other zone a pvp option to make it fair

    I would rather have a Normal / Vet setting for overland
  • Indigogo
    Indigogo
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    Agree to disagree. There really is nothing stopping a pve player from getting pve achievements in cyro without going near pvp.
    So many options have been discussed in this post.

    To suggest someone is completely unable is ludacris.

    I do have a solution though, pvp guilds should start selling cyro carries.
    Get you some personal bodyguards.
    If doing pve in cyro is so impossible for so many, time to start doing what everyone else has to do to get achievements beyond their capabilities and pay other people to get it for you.
    Problem solved.
    Edited by Indigogo on May 9, 2021 9:42AM
  • Pauwer
    Pauwer
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    Yeah, you should be able to buy cyro carries, perfect optiom for the lazy. I would sell 'em. We could sell emp and all that stuff too. The carry for 5 stars might be really, really, really expensive tho.
  • Schokolade
    Schokolade
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    Morgha_Kul wrote: »
    Indigogo wrote: »
    Hydra9268 wrote: »
    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.

    We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
    We all engage in parts of the game we dislike in order to get things we want.

    There is a difference. PvP players who dislike PvE are still ABLE to do the PvE content with comparative ease. PvE players who dislike PvP are completely unable to do the PvP content. There's just no comparison.

    As I said before, making a PvP version of every zone would only spread the PvP population out even more. PvP players already complain that there's not enough people doing it... to the point where they don't even want to lose access to PvE players (who represent no challenge anyway). This being so, there's no point in complaining that other zones aren't PvP zones, because there's not enough PvP players as it is.

    This is just not true at all.
    PvE for some equip and monster set are almost impossible for a only PvP players (example: DLC vet dungeons or Trials vet)

    Then we have infinite skins and personalities for good PvE players, while for PvP almost nothing/old things.

    Both, PvP and PvE players can do the content by joining a group/guild, if they need help.


    Now, I can understand why people want a PvE Cyro, but I don't think it's fair.
    Lot of "PvP" players can't obtain (or they have to sweat a lot) for gears in PvE (and maybe they hate it), so unless ZoS doesn't add a system where all sets can be sold, it's just a whim (for a couple di achivement and skill points) - from my point of view ofc

    Off topic: also I cannot understand why some people hate PvP players without equip in PvE, but the contrary it's ok to them (when it's even more easy to obtain)

    Note: I agree with: "making a PvP version of every zone would only spread the PvP population out even more"
    Indigogo wrote: »
    Hydra9268 wrote: »
    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.

    We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
    We all engage in parts of the game we dislike in order to get things we want.

    This.
    Hydra9268 wrote: »
    Indigogo wrote: »
    Hydra9268 wrote: »
    Tandor wrote: »
    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.

    Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.

    We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
    We all engage in parts of the game we dislike in order to get things we want.

    I said I didn't hate PVP. I said I don't want to do PVP content. There's a difference.

    Ok, but what if a lot of players don't want to do PvE content? Like I just want to do the story mode or have gears/monster set or achievment for skin and colors?

    Note: I do both content, PvP and PvE
    Iccotak wrote: »
    RageKing wrote: »
    ill say it again. if you make cyrodiil have a pve option then you msut also give every other zone a pvp option to make it fair

    I would rather have a Normal / Vet setting for overland

    Off topic but: this would be awesome. Optional, so no one can whim about it, and would make sense (now it's just one shot everything for blue equip and 200 gold. Oh, wow)
    Edited by Schokolade on May 9, 2021 12:15PM
  • Reaper_00
    Reaper_00
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    Morgha_Kul wrote: »
    Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    Your conclusion is incorrect. I'm a healer in Cyrodiill (so I don't kill anyone) and I object to having a PVE version. Why? Because it diminishes the achievements of everyone else who was able to clear the PVE content in Cyrodill while putting themselves at risk of PVP.

    Not wanting to do something is not the same as not being able to do something.


This discussion has been closed.