Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
I don't get it. There's not enough quests to make it worthwhile, not to mention it would conflict with the storyline. Battle of the three banners and all.
Also, it's not hard to go and get things done in Cyrodiil, and avoid PVP. I managed to get my skyshards, fishing cheevo, and quest and only got ganked a few times. You don't lose anything other than a bit of time riding back. Even had a couple people who were doing PVP take a break and fish with me. For the most part ESO has an amazing community.
Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Sturmfaenger wrote: »I have heard questions for Cyro PVE very seldom, tbh over the years. Not hundreds.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
Buddy this is fantasy, and also basically the actual lore.
Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.
Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.
Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.
Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).
Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.
'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.
War happening does not mean fighting every day. Just because the fighting has died down does not mean the war is over.
Ok, so lets say the three alliances pull out of Cyrodiil. Then what? There is no infrastructure, except for the keeps and the farms/mines/lumberyards that supplied them. The only settlements are small and impoverished. Outlaws outnumber citizens several times over.
Who would take over the reclaiming? Who would be footing the bill for all the repairs that need doing? Who would be paying the mercenaries to clear all the mines of monsters and outlaws?
There may be factions powerful enough to do this, but they will have only have one goal in mind and that is ruling Cyrodiil, and with a prize that large there will be multiple groups looking to claim it. Those groups will inevitably fight each other.
There is no imperial government, there is no peace, and there wont be for another 400+ years.
validifyedneb18_ESO wrote: »A PVE cyrodiil sounds quite interesting tbh, not sure exactly how it would work but I could see a cooperative effort to push daedra back to access an imperial city raid
So...let me get this straight.
1. Skyshards, fishing, and PvE quest objectives in Cyrodiil/IC are the reward for risking PvP.
2. Skyshards, fishing, and PvE quest objectives in the rest of Tamriel are the reward for...not risking PvP?
So NOT running the risk of being interrupted, delayed or harassed is JUST as odious to a PvP player as running those risks are to a PvE player? Am I reading that correctly? The fear of being able to complete something without other players trying to screw it up for them causes just as much anxiety and irritation as the presence of it?
It must be truly terrible to imagine having to do something without people constantly up your rear trying to insult you and stop you from doing it. We should be more compassionate about this, since obviously PvP players go through a lot when they have to collect those skyshards that are just...*shudder*...just SITTING THERE without any mobs around them or other players to make them start over or camp them.
People also keep mentioning how great it is that PvP is forced on PvE players so that they can potentially discover they like it. I would love to know just how many of those people love something they hated eating that was forced on them. I know my dad sure loves brussels sprouts now in his 70s even though as a child his mom made him eat them and he can still remember how much he hated them now. Oh wait, no, he STILL HATES THEM, because they were forced on him so much that he couldn't bring himself to try them again as an adult.
Forcing PvP once would let players know if they liked it or not. Forcing it 76 times (all skyshards and rare fish) and still expecting that to be a reasonable way to lure players into it is crazy. I have not met one single person who loves something they hated the first 75 times and then suddenly saw it in a different light that 76th time. Being made to do something loathsome either becomes neutral after a while as one numbs themselves to it just to get it over with, or intensifies that hatred. I have also not yet personally spoken with anyone else who even bothered to finish both the skyshard and fishing achievements that hated PvP from the beginning--of the five people I discussed this with, four refuse to do those achievements at all and are willing to blow off the rewards because the task is just too frustrating to contemplate and one will only do them in tiny increments and with help to avoid any possibility of encountering other players, and after several months of this plan has yet to feel up to starting on it because of the expected annoyance. These are all people who have tried PvP numerous times and a couple of them even play Battlegrounds, but in BGs they are not exposed to the same situation because people don't usually have the time or inclination to waste on harassment.
Using "we need it to lure players into PvP" or "the rewards there that are also in the rest of the game without risk of PvP are worth that even though they're exactly the same reward" just do not make any sense as arguments. I think that the honest answer is more something like "someone who has different interests from me wants to avoid doing what I like and that makes me angry because I feel like it's a personal attack on my preferences."
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
We all engage in parts of the game we dislike in order to get things we want.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
We all engage in parts of the game we dislike in order to get things we want.
Morgha_Kul wrote: »they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
We all engage in parts of the game we dislike in order to get things we want.
There is a difference. PvP players who dislike PvE are still ABLE to do the PvE content with comparative ease. PvE players who dislike PvP are completely unable to do the PvP content. There's just no comparison.
As I said before, making a PvP version of every zone would only spread the PvP population out even more. PvP players already complain that there's not enough people doing it... to the point where they don't even want to lose access to PvE players (who represent no challenge anyway). This being so, there's no point in complaining that other zones aren't PvP zones, because there's not enough PvP players as it is.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
We all engage in parts of the game we dislike in order to get things we want.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
We're going to start going in circles here. Pvp'ers who hate pve, have to do dungeons to get gear.
We all engage in parts of the game we dislike in order to get things we want.
I said I didn't hate PVP. I said I don't want to do PVP content. There's a difference.
Morgha_Kul wrote: »Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.