I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
colossalvoids wrote: »Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP
cyclonus11 wrote: »There is no main Cyrodiil quest. There are no main Cyrodiil NPCs. It doesn't make sense without completely re-creating the zone from scratch.
SilverBride wrote: »Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
The war's been raging for close to a decade now. At some point, it should end.
SilverBride wrote: »The war's been raging for close to a decade now. At some point, it should end.
No.
It is a huge source of frustration for me when players suggest making drastic changes to the basic structure of the game. Quality of Life changes, absolutely. But it is not reasonable to expect the game be completely changed into something it was never meant to be to accommodate the wants of a few. Creating a PvE Cyrodiil falls into that category.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
Basically this:The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP
In short: it gets people out of their comfort zones. But hey, if you want to PvE in Cyrodiil without PvP, then maybe I could get my dungeon sets for PvP without setting foot in a dungeon? Maybe? No...? Okay.
SilverBride wrote: »The war's been raging for close to a decade now. At some point, it should end.
No.
It is a huge source of frustration for me when players suggest making drastic changes to the basic structure of the game. Quality of Life changes, absolutely. But it is not reasonable to expect the game be completely changed into something it was never meant to be to accommodate the wants of a few. Creating a PvE Cyrodiil falls into that category.
Read the entire comment before you reply to that first sentence. I had way more stuff to say, including advocating for NOT removing the PVP zone. I offer an idea for how it could work in the context of a Elder Scrolls story.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
Basically this:The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP
In short: it gets people out of their comfort zones. But hey, if you want to PvE in Cyrodiil without PvP, then maybe I could get my dungeon sets for PvP without setting foot in a dungeon? Maybe? No...? Okay.
What evidence do we have to support the assertions being made? Do we have a quote from the developers stating their intent that the whole point of limited PvE content in Cyrodiil os to get people to try it out? Is it feasible that there were other design goals that this serves? To take this further, even if this is the developer's intention, what proportion of the player base is hooked in this fashion? Which players care if they "miss out" on trying PvP? What if the players asking for PvE Cyrodiil are the ones who not only don't care if they "miss out" but would never be interested in PvP as a game mode?
Put another way, while this sort of argument may hold true for some players, it does not for others. Odds are good that the players asking for PvE Cyrodiil are the ones that have absolutely no interest in PvP game modes. Providing a PvE instance is nothing but an asset to this demographic, and doesn't harm PvP either because these players wouldn't have touched PvP instances anyway. ESO is an entertainment product, not a self-help seminar or a therapy session - the concept of "comfort zones" is barely applicable. Adults like what they like, and they know what they like - providing more options is a good thing, provided it is in line with the development goals of the game overall.
That's the real question - what are the development goals of the game? What kind of game is ESO trying to be?
The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done. Because of this, it's never going to be popular request and will always be flamed to death whenever it pops up. And ZOS will never, ever consider it because if they did that, how would they get people to pay to unlock the skyshards in the crown store?
There are ways to get those things done without ever engaging in PvP deliberately, and while it is a pain in the butt to have to take all the extra steps, it can provide its own fun challenge. Ramping up health, stealth and speed as high as possible is one way, get a Wild Hunt ring and do not ride a mount anywhere. You will just have to wait until the gates open to get the closed-off skyshards and then speedboost as high as possible and race past the guards. You can fish from stealth, though it is broken at the moment you cast and you will have to keep an eye out for other players in the meantime.