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Hundreds of requests for a PVE Cyrodiil

Hydra9268
Hydra9268
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I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

Alternatively (because a lot of people don't get what is being asked):

An expansion. The devs don't need to do the entire zone. Perhaps only 50-60% of it. I would hope a portion in the north includes Cloud Ruler Temple and Bruma, then Cheydinhal in the east and Cropford in the southeast, and finally Bravil in the south. Something like a backward crescent moon shape. I don't know if the zones would include the Imperial City, but it would be good to have a portion of it for the story's sake. Eventually, the player leads to The Shivering Isles.

Quarter 1: Northern and eastern Cyrodiil
Quarter 2: South Cyrodiil and a portion of Imperial City
Quarter 3: New dungeon and a new trial
Quarter 4: The Shivering Isles

Then it would be nothing like Cyrodiil PVP. How cool would that be?

Based on comment 204

Chaos2088 put it best. "So many people are not reading what op put. This was not about taking pvp away at all. Just creating a chapter or chapters that takes place in central cryodiil. Making a pve cyrodiil , not taking away pvp map or changing anything at all. Just an addition. Don’t get why people are saying no to that tbh." comment reference
Edited by Hydra9268 on May 10, 2021 11:49PM
  • colossalvoids
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    If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.
  • cyclonus11
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    There is no main Cyrodiil quest. There are no main Cyrodiil NPCs. It doesn't make sense without completely re-creating the zone from scratch.
  • Vasoka
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    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

  • Sylvermynx
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    There's nothing to make a PVE Cyrodiil attractive. It's a huge zone, with very few quests, and you need a rocket ship to get around in anything approximating a short period of time. After I ran 4 characters through zones to get Master Angler (including Cyrodiil of course) I'd seen enough of lengthy slogs just getting from one fishing hole to the next.

    There's no "Oblivion content" in there. And I don't see ZOS spending all the time and money to make a PVE version and set up a bunch of quests etc.
  • AcadianPaladin
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    For an Oblivion nostalgia fix, I find the Gold Coast DLC did a great job covering the area west of Skingrad through Kvatch out to Anvil. I'm hoping that the coming chapter will provide some Leyawiin area nostalgia. I've spent some time in Cyrodiil and agree that trying to add a PvE instance there would probably be a bridge to far and disappointing. A premise (for better or worse) is that the IC and a wide swath around it including Bravil, Cropsford, Bruma and west out to almost Skingrad is engaged in a huge war. The large number of fortified keeps and almost everything about the existing zone seems fully geared to that - not exploration/questing.

    PC NA(no Steam), PvE, mostly solo
  • Starlock
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    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
  • amapola76
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    Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.

    I mean, that literally is what OP is asking for.
  • hafgood
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    The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP
    Edited by hafgood on May 7, 2021 6:48PM
  • SilverBride
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    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.
    PCNA
  • Rahar
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    Starlock wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.

    Basically this:
    hafgood wrote: »
    The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP

    In short: it gets people out of their comfort zones. But hey, if you want to PvE in Cyrodiil without PvP, then maybe I could get my dungeon sets for PvP without setting foot in a dungeon? Maybe? No...? Okay. :disappointed:
    NeRf MaGsOrC
  • VaranisArano
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    Take out ALL the rewards and I'm there with you. No AP...and no skyshards, delve bosses, quest achievements, fish, or anything that you normally get from PvPvE Cyrodiil.

    "But those are PVE rewards!" I hear some people say.

    No, they are PvPvE rewards deliberately placed in a PvPvE zone, and you cannot get them from Cyrodiil without the risk of PvPvE.


    Now, if you want your own completely separate fish, skyshards, delves and achievements from PVE Cyrodiil, sure, go for it.

    But no, you can't get Master Angler or Tamriel Skyshard Hunter unless you PvPvE for them like the Devs intended.
  • sharquez
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    And you still cant take no for an answer, when you know full well that dev time is better spent anywhere else.
    Also FYI if you haven't been there because you think your gonna get ganked every 3 seconds for stepping out of a keep, you do well to realize that:
    A. That's not really what it like fighting is usually heavily concentrated, and you'll notice when there's a siege happening
    B. The quests and exploration that are there are tedious busywork dailies that have next to no story beats beyond collect 10 Bear asses or poison a goblin.
    C. The base game is about the 3 banners war, and getting you jazzed up to participate in it.
    ad nauseum
    PVE Cyrodiil threads should be closed on sight at this point.
  • BlueRaven
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    cyclonus11 wrote: »
    There is no main Cyrodiil quest. There are no main Cyrodiil NPCs. It doesn't make sense without completely re-creating the zone from scratch.

    Pretty much this.

    Before one Tamriel there were four cyrodiil battlegroups although only one was widely used. The other three became dominated by one of the other factions.

    The upshot is I have experienced cyrodiil as a pve zone (pretty much), with all of the keeps taken by my character’s faction.

    It was very boring.

    I know there are many curious players out there who would like to experience it for themselves, but the zones quests are quite simple. If cyrodiil were to be made into a pve zone it would have to be heavily redone.

    And how does this effect the three banners war? Is the war over? From a lore standpoint it’s problematic.

    Maybe there can be a “holiday” where the three factions form a temporary ceasefire? But I am hesitant about suggesting that as I think it would adversely impact pvp players game time.
  • Sheezabeast
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    There are so many empty campaigns where there is no action...these days there is no reason to shy away from exploring. And when they have PVP events and they add even more servers, that is the ideal time to do your questing.

    Since you're going off of the pure PVE angle here, how do you expect to get the skyshards behind the gates? In your PVE version, are the forts just empty and you can walk into any alliance, and get the lorebooks and skyshards there?

    Part of the accomplishment of Cyrodiil is getting the shards behind the gates, the lorebooks, and you do that while you do the other content.

    With the addition of Guild Finder, there is no excuse to not find a PVP guild for newbies to take you around Cyrodiil. I personally have been in guilds where we had multi-faction fishing trips in Cyrodiil where we coordinated in VC and people of all alliances fished together. It was awesome.

    Don't be so intimidated....
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Hydra9268
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    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.

    The war's been raging for close to a decade now. At some point, it should end. The One Tamriel update all but eliminated the faction system by allowing any faction do any faction's quests. By virtue of that alone, the war is kind of "over." So perhaps revamp Cyrodiil into an "after the war" zone. I'm not saying drop the PVP side Cyro, but create a PVE zone with quests and areas that show the war has ended, and it is now picking up the pieces and rebuilding.

    Perhaps, Jyggalag makes an appearance and has learned (perhaps from Hermaeus Mora either by accident, by force, or from an as-yet unrevealed darker purpose) the secret to controlling time. He has come to a specific zone (Kvatch) and set up a time portal that transports players back to Cyrodiil during the height of the war. PVP players can continue the drumbeat of war that they so enjoy. Meanwhile, the devs can tell the story of Jyggalag in both the PVP zone and the PVE zones; perhaps the PVP zone has fewer quests. I would wager the PVE side of the story would be more fleshed out, leading players across all Cyrodiil and into other zones with a cinematic climax, perhaps in Jyggalag's realm of The Shivering Isles.

    I am merely tossing out a way for the devs to turn Cyrodiil into a PVE zone while keeping it PVP too. 🙂
    Edited by Hydra9268 on May 10, 2021 12:19AM
  • LannStone
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    As a PVE player, I thought I would never go into Cyrodill - then came the need for AP for transmute crystals and rapid maneuvers on new characters - so I tried it and it's more interesting than I imagined - being there also gave me a good understanding of what this AP-farming never-ending alliance war is all about - still my goal is to avoid PvP whenever I can - that's easy enough putting on some sneak gear - the sense of danger is what makes Cyro different from other zones - try it out and you might find the challenge to be a nice break from regular PVE
  • poodlemasterb16_ESO
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    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Oh its fun there. There is PVE if you look around. It used to be a very good place to level.
  • Lumsdenml
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    How about we add more PVP zones to the game before we start recreating PVP zones into PVE zones.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Fennwitty
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    I understand the thought, but having been to Cyrodiil a bunch of times and doing many of the quests ... there's really not much to see.

    Each settlement has 2 NPCs that offer "daily" style quests, of which you can do a total of 10 from each if I recall correctly. Basic stuff like "Go to that area and break X things" up to the exciting "go to that delve and kill the boss".

    Some quests you can find out in the wild like a book that starts a quest "bring X to location Y".

    There's also dolmens and some points of interest and delves but no different than what you'd find in overland base game.

    There's no zone story, no continuity to speak of where NPCs would remember you and say something different than they used to as far as I know.

    There are resources to harvest and treasure chests to find -- but insanely few of them compared to normal zones. I don't know if there's literally fewer nodes or they're just all spread out over such a larger area, but you wouldn't go to Cyrodiil for any farming for profit.

    That's pretty much all.

    The NPCs in villages do have some lines that reflect their specific situation, but only the same ~3 before they start to repeat themselves just like anywhere else.

    In the middle of the day, find a campaign with a population that heavily favors your alliance, or is just low across the board, and you can pretty confidently PvE at the locations under your alliance's control without any risk.
    PC NA
  • SilverBride
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    Hydra9268 wrote: »
    The war's been raging for close to a decade now. At some point, it should end.

    No.

    It is a huge source of frustration for me when players suggest making drastic changes to the basic structure of the game. Quality of Life changes, absolutely. But it is not reasonable to expect the game be completely changed into something it was never meant to be to accommodate the wants of a few. Creating a PvE Cyrodiil falls into that category.
    PCNA
  • Lumsdenml
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    What they should have done with Blackwood is made it PvPvE zone like IC. I mean, it's still Cyrodiil, right?
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Hydra9268
    Hydra9268
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    Hydra9268 wrote: »
    The war's been raging for close to a decade now. At some point, it should end.

    No.

    It is a huge source of frustration for me when players suggest making drastic changes to the basic structure of the game. Quality of Life changes, absolutely. But it is not reasonable to expect the game be completely changed into something it was never meant to be to accommodate the wants of a few. Creating a PvE Cyrodiil falls into that category.

    Read the entire comment before you reply to that first sentence. I had way more stuff to say, including advocating for NOT removing the PVP zone. I offer an idea for how it could work in the context of a Elder Scrolls story.
  • Fennwitty
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    Lumsdenml wrote: »
    What they should have done with Blackwood is made it PvPvE zone like IC. I mean, it's still Cyrodiil, right?

    IC is not terribly popular :P
    PC NA
  • Minyassa
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    The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done. Because of this, it's never going to be popular request and will always be flamed to death whenever it pops up. And ZOS will never, ever consider it because if they did that, how would they get people to pay to unlock the skyshards in the crown store?

    There are ways to get those things done without ever engaging in PvP deliberately, and while it is a pain in the butt to have to take all the extra steps, it can provide its own fun challenge. Ramping up health, stealth and speed as high as possible is one way, get a Wild Hunt ring and do not ride a mount anywhere. You will just have to wait until the gates open to get the closed-off skyshards and then speedboost as high as possible and race past the guards. You can fish from stealth, though it is broken at the moment you cast and you will have to keep an eye out for other players in the meantime.
  • AlnilamE
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    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    If you've never set foot there, who do you know it needs to change?

    You really should give it a try. Maybe pair up with someone who knows their way around and work with them to explore the towns and delves and get the skyshards.

    THEN you can come here and tell us what needs to be changed about it.

    The Moot Councillor
  • Agenericname
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    Lumsdenml wrote: »
    What they should have done with Blackwood is made it PvPvE zone like IC. I mean, it's still Cyrodiil, right?

    It would have been ironic to introduce companions in a zone they couldn't have been used in.
  • Starlock
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    Rahar wrote: »
    Starlock wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.

    Basically this:
    hafgood wrote: »
    The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP

    In short: it gets people out of their comfort zones. But hey, if you want to PvE in Cyrodiil without PvP, then maybe I could get my dungeon sets for PvP without setting foot in a dungeon? Maybe? No...? Okay. :disappointed:

    What evidence do we have to support the assertions being made? Do we have a quote from the developers stating their intent that the whole point of limited PvE content in Cyrodiil os to get people to try it out? Is it feasible that there were other design goals that this serves? To take this further, even if this is the developer's intention, what proportion of the player base is hooked in this fashion? Which players care if they "miss out" on trying PvP? What if the players asking for PvE Cyrodiil are the ones who not only don't care if they "miss out" but would never be interested in PvP as a game mode?

    Put another way, while this sort of argument may hold true for some players, it does not for others. Odds are good that the players asking for PvE Cyrodiil are the ones that have absolutely no interest in PvP game modes. Providing a PvE instance is nothing but an asset to this demographic, and doesn't harm PvP either because these players wouldn't have touched PvP instances anyway. ESO is an entertainment product, not a self-help seminar or a therapy session - the concept of "comfort zones" is barely applicable. Adults like what they like, and they know what they like - providing more options is a good thing, provided it is in line with the development goals of the game overall.

    That's the real question - what are the development goals of the game? What kind of game is ESO trying to be?
  • SilverBride
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    Hydra9268 wrote: »
    Hydra9268 wrote: »
    The war's been raging for close to a decade now. At some point, it should end.

    No.

    It is a huge source of frustration for me when players suggest making drastic changes to the basic structure of the game. Quality of Life changes, absolutely. But it is not reasonable to expect the game be completely changed into something it was never meant to be to accommodate the wants of a few. Creating a PvE Cyrodiil falls into that category.

    Read the entire comment before you reply to that first sentence. I had way more stuff to say, including advocating for NOT removing the PVP zone. I offer an idea for how it could work in the context of a Elder Scrolls story.

    I did read it and I disagree with it.
    PCNA
  • AlnilamE
    AlnilamE
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    Starlock wrote: »
    Rahar wrote: »
    Starlock wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.

    Basically this:
    hafgood wrote: »
    The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP

    In short: it gets people out of their comfort zones. But hey, if you want to PvE in Cyrodiil without PvP, then maybe I could get my dungeon sets for PvP without setting foot in a dungeon? Maybe? No...? Okay. :disappointed:

    What evidence do we have to support the assertions being made? Do we have a quote from the developers stating their intent that the whole point of limited PvE content in Cyrodiil os to get people to try it out? Is it feasible that there were other design goals that this serves? To take this further, even if this is the developer's intention, what proportion of the player base is hooked in this fashion? Which players care if they "miss out" on trying PvP? What if the players asking for PvE Cyrodiil are the ones who not only don't care if they "miss out" but would never be interested in PvP as a game mode?

    Put another way, while this sort of argument may hold true for some players, it does not for others. Odds are good that the players asking for PvE Cyrodiil are the ones that have absolutely no interest in PvP game modes. Providing a PvE instance is nothing but an asset to this demographic, and doesn't harm PvP either because these players wouldn't have touched PvP instances anyway. ESO is an entertainment product, not a self-help seminar or a therapy session - the concept of "comfort zones" is barely applicable. Adults like what they like, and they know what they like - providing more options is a good thing, provided it is in line with the development goals of the game overall.

    That's the real question - what are the development goals of the game? What kind of game is ESO trying to be?

    I can only speak for myself.

    ESO was my first MMO. If I hadn't joined a guild, I probably wouldn't even have found out about Cyrodiil and it being a PvP zone.

    The first time I went there, it was because one of the GMs said the enemy gates were open and we could get skyshards.

    I had no idea what I was doing and how to orienteer myself in the zone. I had no idea where the forts we were supposed to port to where or anything.

    Then I went back a few times in a group to clear delves and the town quests and we'd end up the night by trying to "take a keep" to get back to the base. Sometimes enemy players would show up and make it easier for us to die. :-P

    But I got used to the idea of fighting other players and now I PvP regularly. If there had been a "PvE Cyrodiil" that gave me all the things I need to go into regular Cyro for, it would never have happened.

    Now, are there players that are never going to go into a PvP zone, no matter what? Yes. But the majority that are hesitant might give it a try if it means they get the skyshards or a furnishing or something else that entices them to try it out.
    The Moot Councillor
  • Hydra9268
    Hydra9268
    ✭✭✭
    Minyassa wrote: »
    The reason that none of the PvP players want there to be a PvE Cyrodiil is because if PvE players had a different instance to go to in order to get those skyshards and fishing spots for PvE achievements, they would not be in PvP Cyrodiil for the PvP players to keep killing as they tried to get the fishing and skyshards done. Because of this, it's never going to be popular request and will always be flamed to death whenever it pops up. And ZOS will never, ever consider it because if they did that, how would they get people to pay to unlock the skyshards in the crown store?

    There are ways to get those things done without ever engaging in PvP deliberately, and while it is a pain in the butt to have to take all the extra steps, it can provide its own fun challenge. Ramping up health, stealth and speed as high as possible is one way, get a Wild Hunt ring and do not ride a mount anywhere. You will just have to wait until the gates open to get the closed-off skyshards and then speedboost as high as possible and race past the guards. You can fish from stealth, though it is broken at the moment you cast and you will have to keep an eye out for other players in the meantime.

    I've played ESO since launch and have never entered the zone. I don't like PVP period and avoid it like the plague. So continuing to keep the area PVP-only will never be an incentive for me to go there. However, if the devs ever created a story that carves out an instance of Cyrodiil as a PVE area, then I would gladly go in a heartbeat. I don't care about Cyrodiil's gear, the PVP currency, or whatever else it offers. Cyrodiil, to me, is this massive zone (the biggest in-game) that the devs could repurpose into an updated "After the War" PVE-centric story. That said, I DON'T want to take away the PVP side of Cyrodiil. See my #16 comment for details.
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