Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
Thechuckage wrote: »Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
especiallyby replacing people in the Imperial City with invading daedra, we've missed out on seeing a lot of Cyrodiil in a way that we've seen most other provinces. The Quin'rawl Peninsula is similar.
SilverBride wrote: »
No.
It is a huge source of frustration for me
SilverBride wrote: »But it is not reasonable to expect the game be completely changed into something it was never meant to be
PVE Cyrodiil threads should be closed on sight at this point.
Sylvermynx wrote: »you need a rocket ship to get around in anything approximating a short period of time.
SilverBride wrote: »Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.
The war's been raging for close to a decade now. At some point, it should end.
Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
Buddy this is fantasy, and also basically the actual lore.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
Hundreds of requests and all of them rightfully ignored.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.
I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.
Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.
Thechuckage wrote: »Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
Buddy this is fantasy, and also basically the actual lore.
Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.
Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.
Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.
SilverBride wrote: »Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be.
SilverBride wrote: »So, no, we do not need a PvE Cyrodiil.
Ehhh, can i pls have my alliance war pvp in all of the original alliance pve zones already? Pretty please, with sugar on top.
So...let me get this straight.
1. Skyshards, fishing, and PvE quest objectives in Cyrodiil/IC are the reward for risking PvP.
2. Skyshards, fishing, and PvE quest objectives in the rest of Tamriel are the reward for...not risking PvP?
So NOT running the risk of being interrupted, delayed or harassed is JUST as odious to a PvP player as running those risks are to a PvE player? Am I reading that correctly? The fear of being able to complete something without other players trying to screw it up for them causes just as much anxiety and irritation as the presence of it?
It must be truly terrible to imagine having to do something without people constantly up your rear trying to insult you and stop you from doing it. We should be more compassionate about this, since obviously PvP players go through a lot when they have to collect those skyshards that are just...*shudder*...just SITTING THERE without any mobs around them or other players to make them start over or camp them.
People also keep mentioning how great it is that PvP is forced on PvE players so that they can potentially discover they like it. I would love to know just how many of those people love something they hated eating that was forced on them. I know my dad sure loves brussels sprouts now in his 70s even though as a child his mom made him eat them and he can still remember how much he hated them now. Oh wait, no, he STILL HATES THEM, because they were forced on him so much that he couldn't bring himself to try them again as an adult.
Forcing PvP once would let players know if they liked it or not. Forcing it 76 times (all skyshards and rare fish) and still expecting that to be a reasonable way to lure players into it is crazy. I have not met one single person who loves something they hated the first 75 times and then suddenly saw it in a different light that 76th time. Being made to do something loathsome either becomes neutral after a while as one numbs themselves to it just to get it over with, or intensifies that hatred. I have also not yet personally spoken with anyone else who even bothered to finish both the skyshard and fishing achievements that hated PvP from the beginning--of the five people I discussed this with, four refuse to do those achievements at all and are willing to blow off the rewards because the task is just too frustrating to contemplate and one will only do them in tiny increments and with help to avoid any possibility of encountering other players, and after several months of this plan has yet to feel up to starting on it because of the expected annoyance. These are all people who have tried PvP numerous times and a couple of them even play Battlegrounds, but in BGs they are not exposed to the same situation because people don't usually have the time or inclination to waste on harassment.
Using "we need it to lure players into PvP" or "the rewards there that are also in the rest of the game without risk of PvP are worth that even though they're exactly the same reward" just do not make any sense as arguments. I think that the honest answer is more something like "someone who has different interests from me wants to avoid doing what I like and that makes me angry because I feel like it's a personal attack on my preferences."
Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
Buddy this is fantasy, and also basically the actual lore.
Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.
Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.
Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.
Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).
Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.
'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.
VaranisArano wrote: »Even though ESO is very much a game where you have to do ALL of the content if you want ALL of the rewards, and it always has been, we'll continue to see these threads. Why? Because players who hate the intended gameplay in PvPvE zones still want the rewards in that PvPvE zone, but feel they should never have to do any gameplay they dislike to get those rewards.
Thechuckage wrote: »Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »Thechuckage wrote: »Greasytengu wrote: »How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.
https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395
Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.
While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.
If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
Buddy this is fantasy, and also basically the actual lore.
Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.
Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.
Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.
Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).
Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.
'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.
War happening does not mean fighting every day. Just because the fighting has died down does not mean the war is over.
VaranisArano wrote: »Even though ESO is very much a game where you have to do ALL of the content if you want ALL of the rewards, and it always has been, we'll continue to see these threads. Why? Because players who hate the intended gameplay in PvPvE zones still want the rewards in that PvPvE zone, but feel they should never have to do any gameplay they dislike to get those rewards.
As long as Cyrodil stays PvP because the PvP people want it that way, the PvP people can just have to deal with having to go do PvE content for their sets.
Fair is fair.
I don't mind PvP, but I hate MMO PvP. It's not the PvP, it's the people you have to do it with and against.
I can play PvP in planes and ships and tanks and as soldiers, and not run into the same kind of nasty mouth 12 year old BS that this game and other MMO PvP is full of.
If you enjoy that kind of interaction, or it's your thing, fine, have at it, but don't expect me to go near it. I don't have time for a re-enaction of middle school in my relaxing game. That was a LONG time ago.